Files
Native-Router-Vue/packages/core-v2/src/gesture/definition.ts
T
Claude 8448e910ed Add .onCommit() to the gesture builder
`.onCommit(handler)` is available at every builder stage after the
direction, returns the same stage, and accumulates handlers in order.
Handlers run once, synchronously at release, when the operation commits
and before the settling animation, with the same context `.complete()`
receives. A throwing handler is reported without stopping later handlers
or the operation. Intended for haptic feedback such as
`navigator.vibrate`.

Named onCommit rather than then so builder stages never become
thenables. The builder now threads one frozen draft through its stages.

OriginOperationHandle gains a read-only `intent`, which the recognizer
reads right after finish() to know whether the release committed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Faarh2Ts6StJPcz2mRiHiR
2026-10-16 03:08:12 +00:00

525 lines
19 KiB
TypeScript

import type { CSSProperties } from "vue";
import type { OriginChoreography } from "../choreography";
import type { MaybeOriginAction, OriginNavigationIntent } from "../navigation";
import type { OriginContext } from "../scene/types";
import type { OriginRect } from "../shared";
/*
* What a gesture is: the public gesture types, component props, and the
* immutable builder that produces executable definitions. Running them is
* the recognizer's job.
*/
/** Direction in which pointer movement advances operation progress. */
export type OriginGestureDirection = "left" | "right" | "up" | "down";
/** Physical side of the gesture host used to admit pointer-down. */
export type OriginGestureEdge = "left" | "right" | "top" | "bottom";
/**
* CSS length accepted by an edge-based gesture start rule.
*
* Numbers are interpreted as CSS pixels. Strings may use normal CSS lengths,
* percentages, `calc()`, or `clamp()`, and are resolved against the gesture
* host when pointer-down occurs.
*/
export type OriginGestureDistance = number | string;
/** A pointer position measured in viewport and gesture-host coordinates. */
export interface OriginGesturePoint {
/** Viewport-relative horizontal position. */
readonly clientX: number;
/** Viewport-relative vertical position. */
readonly clientY: number;
/** Horizontal position relative to the gesture host's left edge. */
readonly localX: number;
/** Vertical position relative to the gesture host's top edge. */
readonly localY: number;
}
/** Context supplied to a custom `.from.when()` start predicate. */
export interface OriginGestureStartContext {
/** Native pointer-down event being considered. */
readonly event: PointerEvent;
/** Component instance from which the gesture would originate. */
readonly origin: OriginContext;
/** Element carrying the gesture's pointer handlers. */
readonly host: HTMLElement;
/** Gesture-host bounds captured at pointer-down. */
readonly bounds: OriginRect;
/** Pointer position at pointer-down. */
readonly point: OriginGesturePoint;
}
/**
* Synchronous predicate deciding whether a pointer-down may become a gesture.
*
* Directional recognition still occurs later, after movement passes the
* configured intent threshold.
*/
export type OriginGestureStartPredicate = (
context: OriginGestureStartContext,
) => boolean;
/** Start policy stored in a completed gesture definition. */
export type OriginGestureStart =
| {
/** Recognize pointer-down anywhere on the host. */
readonly kind: "anywhere";
}
| {
/** Recognize pointer-down within a CSS distance of one host side. */
readonly kind: "edge";
readonly edge: OriginGestureEdge;
readonly distance: OriginGestureDistance;
}
| {
/** Recognize pointer-down when application policy returns `true`. */
readonly kind: "when";
readonly predicate: OriginGestureStartPredicate;
};
/** Direction-recognition tuning accepted by `.to.left()` and its siblings. */
export interface OriginGestureDirectionOptions {
/**
* Minimum directed movement in CSS pixels before the gesture captures.
*
* @defaultValue `8`
*/
readonly threshold?: number;
/**
* Ratio by which directed movement must exceed cross-axis movement.
*
* @defaultValue `1.15`
*/
readonly axisDominance?: number;
}
/** Values available when a custom `.complete()` policy runs on pointer-up. */
export interface OriginGestureCompletionContext {
/** Component instance that originated the gesture. */
readonly origin: OriginContext;
/** Recognized movement direction. */
readonly direction: OriginGestureDirection;
/** Normalized directed distance, clamped to `0..1`. */
readonly progress: number;
/** Latest normalized progress units per second. */
readonly velocity: number;
/** Directed movement from pointer-down in CSS pixels. */
readonly distance: number;
/** Absolute cross-axis movement from pointer-down in CSS pixels. */
readonly crossDistance: number;
/** Elapsed time since pointer-down in milliseconds. */
readonly duration: number;
/** Native pointer-up event that ended the interaction. */
readonly event: PointerEvent;
/** Element carrying the gesture's pointer handlers. */
readonly host: HTMLElement;
/** Gesture-host bounds captured at pointer-down. */
readonly bounds: OriginRect;
/** Pointer position captured at pointer-down. */
readonly start: OriginGesturePoint;
/** Pointer position at release. */
readonly current: OriginGesturePoint;
}
/** Synchronous commit/cancel policy installed by `.complete()`. */
export type OriginGestureCompletionPredicate = (
context: OriginGestureCompletionContext,
) => boolean;
/**
* Values accepted from a gesture builder's `.navigate()` factory.
*
* A promise supports lazy view selection. Stale resolutions are discarded if
* the pointer has already ended or been cancelled.
*/
export type MaybeOriginNavigationIntent =
| OriginNavigationIntent
| null
| undefined
| Promise<OriginNavigationIntent | null | undefined>;
/** Factory that resolves navigation after directional recognition succeeds. */
export type OriginGestureNavigationFactory = (
context: OriginContext,
) => MaybeOriginNavigationIntent;
/**
* Immutable, executable result of a complete gesture builder chain.
*
* Pass this object to {@link useOriginGesture}. An omitted `.from` step is
* represented as an `anywhere` start rule.
*/
export interface OriginGestureDefinition {
/** Discriminator used by the compatibility recognizer overload. */
readonly kind: "origin-gesture-definition";
/** Pointer-down eligibility policy. */
readonly start: OriginGestureStart;
/** Direction in which movement advances operation progress. */
readonly direction: OriginGestureDirection;
/** Directional intent recognition tuning. */
readonly recognition: Readonly<OriginGestureDirectionOptions>;
/**
* Optional release decision. When omitted, choreography thresholds decide.
*/
readonly completion?: OriginGestureCompletionPredicate;
/** Node-local destination/history resolver. */
readonly navigation: OriginGestureNavigationFactory;
/** Visual routine paired with the navigation intent. */
readonly choreography: OriginChoreography;
/** Handlers run, in order, when a release commits. See `.onCommit()`. */
readonly commitHandlers?: readonly OriginGestureCommitHandler[];
}
/**
* Side effect run when a released gesture commits, such as haptic feedback.
*
* It runs once, synchronously at release, after the commit decision and
* before the settling animation. It receives the same context as a
* `.complete()` predicate. Errors are reported without interrupting the
* operation.
*/
export type OriginGestureCommitHandler = (
context: OriginGestureCompletionContext,
) => void;
/** Direction-selection stage shared by `gesture.to` and `.from.*().to`. */
export interface OriginGestureToBuilder {
/** Recognize leftward pointer movement. */
left(options?: OriginGestureDirectionOptions): OriginGestureDirectedBuilder;
/** Recognize rightward pointer movement. */
right(options?: OriginGestureDirectionOptions): OriginGestureDirectedBuilder;
/** Recognize upward pointer movement. */
up(options?: OriginGestureDirectionOptions): OriginGestureDirectedBuilder;
/** Recognize downward pointer movement. */
down(options?: OriginGestureDirectionOptions): OriginGestureDirectedBuilder;
}
/** Stage produced after a `.from` policy has been selected. */
export interface OriginGestureFromSelection {
/** Select the direction that advances this gesture. */
readonly to: OriginGestureToBuilder;
}
/** Optional pointer-down policy exposed at the start of a gesture chain. */
export interface OriginGestureFromBuilder {
/** Admit pointer-down within `distance` of the host's left edge. */
left(distance: OriginGestureDistance): OriginGestureFromSelection;
/** Admit pointer-down within `distance` of the host's right edge. */
right(distance: OriginGestureDistance): OriginGestureFromSelection;
/** Admit pointer-down within `distance` of the host's top edge. */
top(distance: OriginGestureDistance): OriginGestureFromSelection;
/** Admit pointer-down within `distance` of the host's bottom edge. */
bottom(distance: OriginGestureDistance): OriginGestureFromSelection;
/** Admit pointer-down anywhere on the gesture host. */
anywhere(): OriginGestureFromSelection;
/** Admit pointer-down when a synchronous application predicate succeeds. */
when(predicate: OriginGestureStartPredicate): OriginGestureFromSelection;
}
/** Builder stage after direction is known and completion remains optional. */
export interface OriginGestureDirectedBuilder {
/** Override the choreography's default release decision. */
complete(
predicate: OriginGestureCompletionPredicate,
): OriginGestureCompletedBuilder;
/** Select the target/history mutation while retaining default completion. */
navigate(
factory: OriginGestureNavigationFactory,
): OriginGestureNavigationBuilder;
/** Run `handler` when a release commits. Handlers accumulate in order. */
onCommit(handler: OriginGestureCommitHandler): OriginGestureDirectedBuilder;
}
/** Builder stage after a custom completion policy has been selected. */
export interface OriginGestureCompletedBuilder {
/** Select the target/history mutation performed on commit. */
navigate(
factory: OriginGestureNavigationFactory,
): OriginGestureNavigationBuilder;
/** Run `handler` when a release commits. Handlers accumulate in order. */
onCommit(handler: OriginGestureCommitHandler): OriginGestureCompletedBuilder;
}
/** Final builder stage waiting for visual choreography. */
export interface OriginGestureNavigationBuilder {
/** Attach visual choreography and produce an executable definition. */
animate(choreography: OriginChoreography): OriginGestureDefinition;
/** Run `handler` when a release commits. Handlers accumulate in order. */
onCommit(handler: OriginGestureCommitHandler): OriginGestureNavigationBuilder;
}
/** Root of the immutable fluent gesture-definition API. */
export interface OriginGestureBuilder {
/** Optionally constrain where pointer-down may begin. */
readonly from: OriginGestureFromBuilder;
/**
* Select movement direction with an implicit `from.anywhere()` start.
*/
readonly to: OriginGestureToBuilder;
}
/** Configuration consumed by {@link useOriginGesture}. */
export interface OriginGestureOptions {
/**
* Direction in which the pointer moves to advance the operation.
*
* The starting edge is the opposite side: `right` begins at the left edge,
* `left` at the right edge, `down` at the top, and `up` at the bottom.
*/
direction: OriginGestureDirection;
/**
* Restrict pointer-down to this many CSS pixels from the gesture host's
* starting edge. Omit it to recognize across the entire host.
*
* This is relative to the bound element, not necessarily the browser
* viewport. Use a positive number such as `24` or `36`.
*/
edge?: number;
/**
* Minimum directed movement in CSS pixels before the gesture captures.
*
* Movement must also dominate the cross-axis by a factor of `1.15`.
*
* @defaultValue `8`
*/
threshold?: number;
/**
* Resolve the scene action after directional recognition succeeds.
*
* Returning no action abandons recognition without modifying the scene.
*/
action(context: OriginContext): MaybeOriginAction;
}
/**
* DOM bindings returned by {@link useOriginGesture}.
*
* Spread or attach all four handlers to the same `HTMLElement`. Apply
* {@link style} as well so native scrolling is preserved on the cross-axis.
*/
export interface OriginGestureBinding {
/** Required size and `touch-action` styles for the gesture host. */
readonly style: Readonly<CSSProperties>;
/** Pointer-down handler that records a potentially eligible gesture. */
readonly onPointerdown: (event: PointerEvent) => void;
/** Pointer-move handler that recognizes and updates the operation. */
readonly onPointermove: (event: PointerEvent) => void;
/** Pointer-up handler that commits or cancels using progress and velocity. */
readonly onPointerup: (event: PointerEvent) => void;
/** Pointer-cancel handler that abandons any captured operation. */
readonly onPointercancel: () => void;
}
// Component props ----------------------------------------------------------
/** Props shared by both `OriginGesture` declaration styles. */
export interface OriginGestureBaseProps {
/**
* Native HTML tag rendered as the gesture host.
*
* @defaultValue `"div"`
*/
as?: string;
}
/** Builder-definition props accepted by the `OriginGesture` component. */
export interface OriginGestureDefinitionProps extends OriginGestureBaseProps {
/** Immutable definition produced by the {@link gesture} builder. */
gesture: OriginGestureDefinition;
/** Builder definitions already contain direction. */
direction?: never;
/** Builder definitions already contain their start policy. */
edge?: never;
/** Builder definitions already contain recognition tuning. */
threshold?: never;
/** Builder definitions already contain their navigation factory. */
action?: never;
}
/** Legacy option props accepted by the `OriginGesture` component. */
export interface OriginGestureLegacyProps extends OriginGestureBaseProps {
/** Legacy component declarations do not provide a builder definition. */
gesture?: never;
/** Direction in which pointer movement advances operation progress. */
direction: OriginGestureDirection;
/**
* Eligible pointer-down width in CSS pixels from the host's starting edge.
* Omit it to allow the full component surface.
*/
edge?: number;
/**
* Directed movement required before capture.
*
* @defaultValue `8`
*/
threshold?: number;
/** Node-local action factory invoked only after recognition succeeds. */
action(context: OriginContext): MaybeOriginAction;
}
/**
* Public props accepted by the `OriginGesture` convenience component.
*
* Prefer the builder-definition form. The legacy direction/action form remains
* available for compatibility.
*/
export type OriginGestureProps =
OriginGestureDefinitionProps | OriginGestureLegacyProps;
/** Public props accepted by the multi-definition gesture surface component. */
export interface OriginGestureSurfaceProps {
/**
* Native HTML tag rendered as the shared gesture host.
*
* @defaultValue `"div"`
*/
as?: string;
/**
* Complete immutable definitions installed on the shared host.
*
* The surface adds no start, direction, completion, navigation, or animation
* policy. Definitions should be created by the owning page component.
*/
gestures: readonly OriginGestureDefinition[];
}
// Builder ------------------------------------------------------------------
/*
* Immutable fluent builder. Each stage is a frozen object holding the choices
* made so far in a frozen draft; the final `.animate()` produces a frozen
* definition. `.onCommit()` is available at every stage after the direction
* and returns the same stage with the handler appended.
*
* gesture[.from.<start>].to.<direction>()[.complete()].navigate().animate()
*/
/** Choices accumulated by the builder before `.animate()`. */
interface GestureDraft {
readonly start: OriginGestureStart;
readonly direction: OriginGestureDirection;
readonly recognition: Readonly<OriginGestureDirectionOptions>;
readonly completion?: OriginGestureCompletionPredicate;
readonly commitHandlers: readonly OriginGestureCommitHandler[];
}
const withCommitHandler = <Draft extends GestureDraft>(
draft: Draft,
handler: OriginGestureCommitHandler,
): Draft =>
Object.freeze({
...draft,
commitHandlers: Object.freeze([...draft.commitHandlers, handler]),
});
function navigationStage(
draft: GestureDraft & { readonly navigation: OriginGestureNavigationFactory },
): OriginGestureNavigationBuilder {
return Object.freeze({
animate: (choreography: OriginChoreography): OriginGestureDefinition =>
Object.freeze({
kind: "origin-gesture-definition",
start: draft.start,
direction: draft.direction,
recognition: draft.recognition,
completion: draft.completion,
navigation: draft.navigation,
choreography,
commitHandlers: draft.commitHandlers,
}),
onCommit: (handler: OriginGestureCommitHandler) =>
navigationStage(withCommitHandler(draft, handler)),
});
}
const navigateFrom =
(draft: GestureDraft) => (navigation: OriginGestureNavigationFactory) =>
navigationStage(Object.freeze({ ...draft, navigation }));
function completedStage(draft: GestureDraft): OriginGestureCompletedBuilder {
return Object.freeze({
navigate: navigateFrom(draft),
onCommit: (handler: OriginGestureCommitHandler) =>
completedStage(withCommitHandler(draft, handler)),
});
}
function directedStage(draft: GestureDraft): OriginGestureDirectedBuilder {
return Object.freeze({
complete: (completion: OriginGestureCompletionPredicate) =>
completedStage(Object.freeze({ ...draft, completion })),
navigate: navigateFrom(draft),
onCommit: (handler: OriginGestureCommitHandler) =>
directedStage(withCommitHandler(draft, handler)),
});
}
function toStage(start: OriginGestureStart): OriginGestureToBuilder {
const direct =
(direction: OriginGestureDirection) =>
(options: OriginGestureDirectionOptions = {}) =>
directedStage(
Object.freeze({
start,
direction,
recognition: Object.freeze({ ...options }),
commitHandlers: Object.freeze([]),
}),
);
return Object.freeze({
left: direct("left"),
right: direct("right"),
up: direct("up"),
down: direct("down"),
});
}
function fromStage(start: OriginGestureStart): OriginGestureFromSelection {
return Object.freeze({ to: toStage(Object.freeze(start)) });
}
const fromEdge =
(edge: OriginGestureEdge) => (distance: OriginGestureDistance) =>
fromStage({ kind: "edge", edge, distance });
const fromBuilder: OriginGestureFromBuilder = Object.freeze({
left: fromEdge("left"),
right: fromEdge("right"),
top: fromEdge("top"),
bottom: fromEdge("bottom"),
anywhere: () => fromStage({ kind: "anywhere" }),
when: (predicate: OriginGestureStartPredicate) =>
fromStage({ kind: "when", predicate }),
});
/**
* Root of the immutable gesture builder.
*
* `.from` is optional. Starting at `.to` admits pointer-down anywhere on the
* bound host, exactly like `.from.anywhere().to`.
*
* @example Anywhere-to-right back gesture
* ```ts
* const swipeBack = gesture
* .to.right()
* .navigate((context) => context.canGoBack ? back() : null)
* .animate(slideRight);
* ```
*
* @example Predicate-gated gesture with custom completion
* ```ts
* const openPanel = gesture
* .from.when(({ point, bounds }) => point.localX <= bounds.width * 0.08)
* .to.down()
* .complete(({ progress, velocity }) => progress > 0.5 || velocity > 1)
* .navigate(() => above(originView(PanelView)))
* .animate(dropPanel);
* ```
*/
export const gesture: OriginGestureBuilder = Object.freeze({
from: fromBuilder,
to: toStage(Object.freeze({ kind: "anywhere" })),
});