Files
Native-Router-Vue/packages/core-v2/tests/haptics.test.ts
T
Claude d4d7feb3b7 Fix touch gestures cancelling, backward flicks, and late onCommit
- Only the host's own lostpointercapture cancels a gesture. Taking
  capture makes the touched child lose its implicit touch capture, and
  that bubbling event was cancelling every touch gesture immediately.
- A flick at least commitVelocity fast now decides by its direction:
  backward cancels even past the distance threshold, forward commits.
  Slower releases still decide by distance.
- Pointer-up finishes an already-begun operation without awaiting, so
  onCommit runs inside the pointer-up event, where iOS still allows
  haptics, audio, and clipboard writes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Faarh2Ts6StJPcz2mRiHiR
2026-10-31 05:41:51 +00:00

298 lines
9.5 KiB
TypeScript

/**
* Where an application can trigger haptic feedback with the current API.
*/
import {
createApp,
defineComponent,
h,
nextTick,
watch,
type Component,
} from "vue";
import { afterEach, describe, expect, it, vi } from "vitest";
import {
createOriginScene,
defineOriginChoreography,
forward,
gesture,
OriginScene,
originView,
useOriginGesture,
type OriginGestureDefinition,
} from "../src";
const apps: Array<ReturnType<typeof createApp>> = [];
afterEach(() => {
for (const app of apps.splice(0)) app.unmount();
document.body.innerHTML = "";
vi.unstubAllGlobals();
vi.restoreAllMocks();
});
const motion = defineOriginChoreography({
name: "haptics-test",
effects: ({ progress }) => ({ target: { opacity: progress } }),
});
const Target: Component = defineComponent({ render: () => h("div", "T") });
function pointer(type: string, clientX: number, timeStamp: number) {
const event = new PointerEvent(type, {
bubbles: true,
cancelable: true,
button: 0,
isPrimary: true,
pointerId: 1,
clientX,
clientY: 100,
});
Object.defineProperty(event, "timeStamp", { value: timeStamp });
return event;
}
async function flush() {
for (let i = 0; i < 4; i += 1) await new Promise((r) => setTimeout(r, 0));
}
/** Mount a scene whose root installs `definition`, then return its host. */
async function mount(definition: OriginGestureDefinition) {
// Reduced motion settles instantly, so release outcomes apply at once.
vi.stubGlobal("matchMedia", () => ({ matches: true }));
const Root = defineComponent({
setup() {
const binding = useOriginGesture(definition);
return () =>
h("div", {
id: "host",
style: binding.style,
onPointerdown: binding.onPointerdown,
onPointermove: binding.onPointermove,
onPointerup: binding.onPointerup,
});
},
});
const scene = createOriginScene({ initial: originView(Root) });
const root = document.createElement("div");
document.body.append(root);
const app = createApp({ render: () => h(OriginScene, { scene }) });
apps.push(app);
app.mount(root);
await nextTick();
const host = root.querySelector("#host") as HTMLElement;
Object.defineProperty(host, "clientWidth", { value: 200 });
host.getBoundingClientRect = () =>
({ top: 0, left: 0, width: 200, height: 400 }) as DOMRect;
return { scene, host };
}
/** Swipe left by `distance` px, slowly enough that velocity cannot commit. */
async function swipe(host: HTMLElement, distance: number, log: string[]) {
host.dispatchEvent(pointer("pointerdown", 190, 0));
host.dispatchEvent(pointer("pointermove", 180, 500));
await flush();
log.push("recognized");
host.dispatchEvent(pointer("pointermove", 190 - distance, 1000));
await flush();
host.dispatchEvent(pointer("pointerup", 190 - distance, 1000));
await flush();
log.push("released");
}
describe("haptic feedback", () => {
it("can vibrate when a gesture is recognized, from .navigate()", async () => {
const log: string[] = [];
const vibrate = vi.fn(() => log.push("vibrate") > 0);
vi.stubGlobal("navigator", { ...navigator, vibrate });
const { host } = await mount(
gesture.to
.left()
.navigate(() => {
navigator.vibrate?.(10);
return forward(originView(Target));
})
.animate(motion),
);
// A short swipe that is cancelled on release still vibrated, because
// .navigate() runs at recognition, before the outcome is known.
await swipe(host, 20, log);
expect(log).toEqual(["vibrate", "recognized", "released"]);
});
it("can vibrate only when a release commits, by watching operation intent", async () => {
const log: string[] = [];
const vibrate = vi.fn(() => log.push("vibrate") > 0);
vi.stubGlobal("navigator", { ...navigator, vibrate });
const { scene, host } = await mount(
gesture.to
.left()
.navigate(() => forward(originView(Target)))
.animate(motion),
);
// Intent becomes "commit" synchronously at release, before settling.
const seen = new Set<number>();
watch(
() => scene.operations.value.filter((o) => o.intent === "commit"),
(committed) => {
for (const operation of committed)
if (!seen.has(operation.id)) {
seen.add(operation.id);
navigator.vibrate?.(10);
}
},
{ flush: "sync" },
);
await swipe(host, 20, log); // 10% progress: cancelled
expect(vibrate).not.toHaveBeenCalled();
await swipe(host, 150, log); // 75% progress: committed
expect(log).toEqual([
"recognized",
"released",
"recognized",
"vibrate",
"released",
]);
});
it("can vibrate on release from a custom .complete() decision", async () => {
const vibrate = vi.fn(() => true);
vi.stubGlobal("navigator", { ...navigator, vibrate });
const { host } = await mount(
gesture.to
.left()
.complete(({ progress }) => {
const commit = progress > 0.5;
if (commit) navigator.vibrate?.(10);
return commit;
})
.navigate(() => forward(originView(Target)))
.animate(motion),
);
await swipe(host, 20, []);
expect(vibrate).not.toHaveBeenCalled();
await swipe(host, 150, []);
expect(vibrate).toHaveBeenCalledTimes(1);
});
});
describe(".onCommit()", () => {
it("vibrates once when a release commits, and not when it cancels", async () => {
const vibrate = vi.fn((_ms: number) => true);
const { host } = await mount(
gesture.to
.left()
.navigate(() => forward(originView(Target)))
.onCommit(() => vibrate(10))
.animate(motion),
);
await swipe(host, 20, []); // 10% progress: cancelled
expect(vibrate).not.toHaveBeenCalled();
await swipe(host, 150, []); // 75% progress: committed
expect(vibrate).toHaveBeenCalledTimes(1);
expect(vibrate).toHaveBeenCalledWith(10);
});
it("is available at every stage after the direction, in order", async () => {
const calls: string[] = [];
const definition = gesture.to
.left()
.onCommit(() => calls.push("directed"))
.complete(({ progress }) => progress > 0.5)
.onCommit(() => calls.push("completed"))
.navigate(() => forward(originView(Target)))
.onCommit((context) => calls.push(`navigation ${context.direction}`))
.animate(motion);
expect(definition.commitHandlers).toHaveLength(3);
expect(Object.isFrozen(definition.commitHandlers)).toBe(true);
const { host } = await mount(definition);
await swipe(host, 150, []);
expect(calls).toEqual(["directed", "completed", "navigation left"]);
});
it("keeps earlier builder stages unchanged", () => {
const base = gesture.to.left().navigate(() => null);
const withHandler = base.onCommit(() => {});
expect(base.animate(motion).commitHandlers).toEqual([]);
expect(withHandler.animate(motion).commitHandlers).toHaveLength(1);
});
it("reports a failing handler without stopping later handlers or the commit", async () => {
const errors: unknown[] = [];
const onError = (error: unknown) => errors.push(error);
process.on("uncaughtException", onError);
try {
const after = vi.fn();
const { scene, host } = await mount(
gesture.to
.left()
.navigate(() => forward(originView(Target)))
.onCommit(() => {
throw new Error("no vibration motor");
})
.onCommit(after)
.animate(motion),
);
await swipe(host, 150, []);
expect(after).toHaveBeenCalledTimes(1);
expect(scene.nodes.value.map((node) => node.state)).toEqual([
"parked",
"active",
]);
expect(errors).toEqual([new Error("no vibration motor")]);
} finally {
process.off("uncaughtException", onError);
}
});
it("runs synchronously inside the pointer-up event", async () => {
let calledDuringDispatch = false;
let dispatching = false;
const { host } = await mount(
gesture.to
.left()
.navigate(() => forward(originView(Target)))
.onCommit(() => {
calledDuringDispatch = dispatching;
})
.animate(motion),
);
host.dispatchEvent(pointer("pointerdown", 190, 0));
host.dispatchEvent(pointer("pointermove", 180, 500));
await flush();
host.dispatchEvent(pointer("pointermove", 40, 1000));
await flush();
// No awaiting between the event and the handler: iOS only allows
// haptics, audio, and clipboard writes during the user's gesture.
dispatching = true;
host.dispatchEvent(pointer("pointerup", 40, 1000));
dispatching = false;
expect(calledDuringDispatch).toBe(true);
});
it("fires at release, before the settling animation finishes", async () => {
const frames: FrameRequestCallback[] = [];
vi.stubGlobal("requestAnimationFrame", (cb: FrameRequestCallback) =>
frames.push(cb),
);
const log: string[] = [];
const { scene, host } = await mount(
gesture.to
.left()
.navigate(() => forward(originView(Target)))
.onCommit(() => log.push("commit"))
.animate(motion),
);
vi.stubGlobal("matchMedia", () => ({ matches: false }));
await swipe(host, 150, log);
expect(log).toEqual(["recognized", "commit", "released"]);
// The spring is still waiting for frames; the operation is settling.
expect(scene.operations.value[0]?.phase).toBe("settling");
expect(frames.length).toBeGreaterThan(0);
});
});