Fix command modified keys. Add plan for splitscreen
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@@ -1,11 +1,11 @@
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@@ -15,7 +15,7 @@
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@@ -28,7 +28,42 @@
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</CommandLineArguments>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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@@ -44,12 +79,14 @@
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runnableDebuggingMode = "0">
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buildConfiguration = "Release"
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@@ -61,12 +98,14 @@
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runnableDebuggingMode = "0">
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D5585E5732CD067DF6EF0C69"
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BuildableName = "CommandNotch.app"
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BlueprintName = "CommandNotch"
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ReferencedContainer = "container:CommandNotch.xcodeproj">
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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@@ -1,11 +1,11 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "2620"
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LastUpgradeVersion = "1600"
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version = "1.7">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES"
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buildArchitectures = "Automatic">
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runPostActionsOnFailure = "NO">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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@@ -15,7 +15,7 @@
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "1485207FA11756EC2DF4F08B"
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BlueprintIdentifier = "D5585E5732CD067DF6EF0C69"
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BuildableName = "CommandNotch.app"
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BlueprintName = "CommandNotch"
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ReferencedContainer = "container:CommandNotch.xcodeproj">
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@@ -28,13 +28,48 @@
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES"
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shouldAutocreateTestPlan = "YES">
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onlyGenerateCoverageForSpecifiedTargets = "NO">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D5585E5732CD067DF6EF0C69"
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BuildableName = "CommandNotch.app"
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BlueprintName = "CommandNotch"
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ReferencedContainer = "container:CommandNotch.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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<Testables>
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<TestableReference
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skipped = "NO"
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parallelizable = "NO">
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BuildableIdentifier = "primary"
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BuildableName = "CommandNotchTests.xctest"
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BlueprintName = "CommandNotchTests"
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ReferencedContainer = "container:CommandNotch.xcodeproj">
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skipped = "NO"
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parallelizable = "NO">
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "1C8D00CBB29219BD347E9CC4"
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BuildableName = "CommandNotchUITests.xctest"
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BlueprintName = "CommandNotchUITests"
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ReferencedContainer = "container:CommandNotch.xcodeproj">
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</BuildableReference>
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</TestableReference>
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</Testables>
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<CommandLineArguments>
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</CommandLineArguments>
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<LaunchAction
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buildConfiguration = "Release"
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selectedDebuggerIdentifier = ""
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selectedLauncherIdentifier = "Xcode.IDEFoundation.Launcher.PosixSpawn"
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launchStyle = "1"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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@@ -44,12 +79,14 @@
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runnableDebuggingMode = "0">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "D5585E5732CD067DF6EF0C69"
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BuildableName = "CommandNotch.app"
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BlueprintName = "CommandNotch"
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ReferencedContainer = "container:CommandNotch.xcodeproj">
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<CommandLineArguments>
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</CommandLineArguments>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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@@ -61,12 +98,14 @@
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||||
runnableDebuggingMode = "0">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "1485207FA11756EC2DF4F08B"
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BlueprintIdentifier = "D5585E5732CD067DF6EF0C69"
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BuildableName = "CommandNotch.app"
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||||
BlueprintName = "CommandNotch"
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||||
ReferencedContainer = "container:CommandNotch.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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<CommandLineArguments>
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</CommandLineArguments>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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@@ -0,0 +1,31 @@
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import AppKit
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import Carbon.HIToolbox
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import SwiftTerm
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enum TerminalCommandArrowBehavior {
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private static let relevantModifiers: NSEvent.ModifierFlags = [.command, .control, .option, .shift]
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private static let lineKill: [UInt8] = [0x15]
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private static let clearScreen: [UInt8] = [0x0c]
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static func sequence(
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for modifierFlags: NSEvent.ModifierFlags,
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keyCode: UInt16,
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applicationCursor: Bool
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) -> [UInt8]? {
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let flags = modifierFlags.intersection(relevantModifiers)
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guard flags == [.command] else { return nil }
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switch Int(keyCode) {
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case kVK_LeftArrow:
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return applicationCursor ? EscapeSequences.moveHomeApp : EscapeSequences.moveHomeNormal
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case kVK_RightArrow:
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return applicationCursor ? EscapeSequences.moveEndApp : EscapeSequences.moveEndNormal
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case kVK_Delete:
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return lineKill
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case kVK_ANSI_L:
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return clearScreen
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default:
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return nil
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}
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}
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}
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@@ -9,6 +9,7 @@ class TerminalSession: NSObject, ObservableObject, LocalProcessDelegate, @precon
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let id = UUID()
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let terminalView: TerminalView
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private var process: LocalProcess?
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private var keyEventMonitor: Any?
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private let backgroundColor = NSColor.black
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private let configuredShellPath: String
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@@ -26,10 +27,17 @@ class TerminalSession: NSObject, ObservableObject, LocalProcessDelegate, @precon
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let font = NSFont.monospacedSystemFont(ofSize: fontSize, weight: .regular)
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terminalView.font = font
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applyTheme(theme)
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installCommandArrowMonitor()
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startShell()
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}
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deinit {
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if let keyEventMonitor {
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NSEvent.removeMonitor(keyEventMonitor)
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}
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}
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// MARK: - Shell management
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private func startShell() {
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@@ -58,6 +66,26 @@ class TerminalSession: NSObject, ObservableObject, LocalProcessDelegate, @precon
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return ProcessInfo.processInfo.environment["SHELL"] ?? "/bin/zsh"
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}
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private func installCommandArrowMonitor() {
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keyEventMonitor = NSEvent.addLocalMonitorForEvents(matching: .keyDown) { [weak self] event in
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guard let self else { return event }
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guard let window = self.terminalView.window else { return event }
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guard event.window === window else { return event }
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guard window.firstResponder === self.terminalView else { return event }
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guard let sequence = TerminalCommandArrowBehavior.sequence(
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for: event.modifierFlags,
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keyCode: event.keyCode,
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applicationCursor: self.terminalView.getTerminal().applicationCursor
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) else {
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return event
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}
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self.terminalView.send(data: sequence[...])
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return nil
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}
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}
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func updateFontSize(_ size: CGFloat) {
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terminalView.font = NSFont.monospacedSystemFont(ofSize: size, weight: .regular)
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}
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@@ -0,0 +1,57 @@
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import AppKit
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import Carbon.HIToolbox
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import XCTest
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import SwiftTerm
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@testable import CommandNotch
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final class TerminalCommandArrowBehaviorTests: XCTestCase {
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func testCommandLeftUsesHomeSequence() {
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let sequence = TerminalCommandArrowBehavior.sequence(
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for: [.command],
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keyCode: UInt16(kVK_LeftArrow),
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applicationCursor: false
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)
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XCTAssertEqual(sequence, EscapeSequences.moveHomeNormal)
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}
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func testCommandRightUsesApplicationEndSequence() {
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let sequence = TerminalCommandArrowBehavior.sequence(
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for: [.command],
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keyCode: UInt16(kVK_RightArrow),
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applicationCursor: true
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)
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XCTAssertEqual(sequence, EscapeSequences.moveEndApp)
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}
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func testOptionLeftKeepsSwiftTermWordNavigationPath() {
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let sequence = TerminalCommandArrowBehavior.sequence(
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for: [.option],
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keyCode: UInt16(kVK_LeftArrow),
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applicationCursor: false
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)
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XCTAssertNil(sequence)
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}
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func testCommandDeleteUsesLineKillSequence() {
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let sequence = TerminalCommandArrowBehavior.sequence(
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for: [.command],
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keyCode: UInt16(kVK_Delete),
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applicationCursor: false
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)
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XCTAssertEqual(sequence, [0x15])
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}
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func testCommandLUsesClearScreenSequence() {
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let sequence = TerminalCommandArrowBehavior.sequence(
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for: [.command],
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keyCode: UInt16(kVK_ANSI_L),
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applicationCursor: false
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)
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XCTAssertEqual(sequence, [0x0c])
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}
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}
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@@ -14,6 +14,45 @@ packages:
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SwiftTerm:
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url: https://github.com/migueldeicaza/SwiftTerm.git
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from: "1.2.0"
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schemes:
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CommandNotch:
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build:
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targets:
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CommandNotch: all
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test:
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config: Debug
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targets:
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- CommandNotchTests
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- CommandNotchUITests
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run:
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config: Debug
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profile:
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config: Release
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||||
analyze:
|
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config: Debug
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archive:
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config: Release
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management:
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shared: true
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Release-CommandNotch:
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build:
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targets:
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CommandNotch: all
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test:
|
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config: Debug
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||||
targets:
|
||||
- CommandNotchTests
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||||
- CommandNotchUITests
|
||||
run:
|
||||
config: Release
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||||
profile:
|
||||
config: Release
|
||||
analyze:
|
||||
config: Debug
|
||||
archive:
|
||||
config: Release
|
||||
management:
|
||||
shared: true
|
||||
targets:
|
||||
CommandNotch:
|
||||
type: application
|
||||
@@ -29,9 +68,9 @@ targets:
|
||||
properties:
|
||||
CFBundleName: CommandNotch
|
||||
CFBundleDisplayName: CommandNotch
|
||||
CFBundleIdentifier: com.commandnotch.app
|
||||
CFBundleIdentifier: "$(PRODUCT_BUNDLE_IDENTIFIER)"
|
||||
CFBundleVersion: "1"
|
||||
CFBundleShortVersionString: "0.2.0"
|
||||
CFBundleShortVersionString: "0.0.3"
|
||||
CFBundlePackageType: APPL
|
||||
CFBundleExecutable: CommandNotch
|
||||
LSMinimumSystemVersion: "14.0"
|
||||
|
||||
351
docs/workspace-split-pane-plan.md
Normal file
351
docs/workspace-split-pane-plan.md
Normal file
@@ -0,0 +1,351 @@
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# Workspace Split Pane Plan
|
||||
|
||||
## Purpose
|
||||
|
||||
Capture the agreed design for workspace-owned split terminals so the feature can be implemented later without redoing scope and architecture decisions.
|
||||
|
||||
## Agreed Scope
|
||||
|
||||
- Split layouts belong to the workspace, not the screen.
|
||||
- A workspace may only be actively presented on one screen at a time.
|
||||
- Split layouts should be visible the same way when that workspace is opened on another monitor.
|
||||
- Nested splits are supported.
|
||||
- Any two tabs may be joined into a split.
|
||||
- Closing a pane causes its sibling to expand.
|
||||
- Split layout must survive relaunch.
|
||||
|
||||
## Non-Goals
|
||||
|
||||
- Simultaneous live rendering of the same workspace on multiple screens.
|
||||
- Full multi-user or collaborative state sync.
|
||||
- Arbitrary freeform pane layout. The model is tree-based binary splits.
|
||||
- Solving all interaction polish in the first pass.
|
||||
|
||||
## Current Constraint
|
||||
|
||||
The current workspace model is flat:
|
||||
|
||||
- `WorkspaceController` owns `[TerminalSession]`
|
||||
- one tab is active at a time
|
||||
- `ContentView` renders exactly one active `SwiftTermView`
|
||||
|
||||
This means split panes are not an additive UI feature. They require a workspace model refactor.
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||||
|
||||
## Recommended Model
|
||||
|
||||
Do not model splits as "adjacent tabs with special behavior" internally.
|
||||
|
||||
Instead:
|
||||
|
||||
1. A workspace owns ordered top-level tabs.
|
||||
2. Each top-level tab owns a pane tree.
|
||||
3. Pane tree leaves own `TerminalSession` instances.
|
||||
4. Pane tree internal nodes represent binary splits.
|
||||
5. The tab bar can visually present grouped/joined tabs based on the active tab's pane composition.
|
||||
|
||||
This keeps the domain model clean while still allowing the desired visual metaphor.
|
||||
|
||||
## Proposed Domain Types
|
||||
|
||||
```swift
|
||||
typealias WorkspaceTabID = UUID
|
||||
typealias PaneID = UUID
|
||||
|
||||
struct WorkspaceTab: Identifiable, Equatable, Codable {
|
||||
var id: WorkspaceTabID
|
||||
var rootPane: PaneNode
|
||||
var selectedPaneID: PaneID?
|
||||
var titleMode: WorkspaceTabTitleMode
|
||||
}
|
||||
|
||||
enum PaneNode: Equatable, Codable, Identifiable {
|
||||
case leaf(PaneLeaf)
|
||||
case split(PaneSplit)
|
||||
|
||||
var id: PaneID { ... }
|
||||
}
|
||||
|
||||
struct PaneLeaf: Equatable, Codable, Identifiable {
|
||||
var id: PaneID
|
||||
var sessionID: UUID
|
||||
}
|
||||
|
||||
struct PaneSplit: Equatable, Codable, Identifiable {
|
||||
var id: PaneID
|
||||
var axis: SplitAxis
|
||||
var ratio: Double
|
||||
var first: PaneNode
|
||||
var second: PaneNode
|
||||
}
|
||||
|
||||
enum SplitAxis: String, Codable {
|
||||
case horizontal
|
||||
case vertical
|
||||
}
|
||||
```
|
||||
|
||||
Notes:
|
||||
|
||||
- `ratio` should be persisted so user-adjusted divider positions survive relaunch.
|
||||
- `selectedPaneID` allows focus-based commands such as split active pane, close active pane, and move focus.
|
||||
- The persisted model should store session identity separately from runtime AppKit/SwiftTerm objects.
|
||||
|
||||
## Runtime Ownership
|
||||
|
||||
Global:
|
||||
|
||||
- workspace summaries
|
||||
- workspace ordering
|
||||
- workspace-to-screen assignment
|
||||
- hotkeys
|
||||
|
||||
Workspace:
|
||||
|
||||
- ordered top-level tabs
|
||||
- active top-level tab
|
||||
- per-tab pane tree
|
||||
- active/selected pane
|
||||
- terminal sessions for pane leaves
|
||||
|
||||
Screen:
|
||||
|
||||
- which workspace is assigned
|
||||
- notch open/close state
|
||||
- geometry and transitions
|
||||
|
||||
This remains aligned with the existing workspace architecture.
|
||||
|
||||
## Persistence Strategy
|
||||
|
||||
Split layout must survive relaunch, so workspace persistence needs to grow beyond summary metadata.
|
||||
|
||||
Recommended approach:
|
||||
|
||||
1. Keep `WorkspaceSummary` for list metadata only.
|
||||
2. Introduce a persisted `WorkspaceDocument` or `WorkspaceSnapshot` per workspace.
|
||||
3. Persist:
|
||||
- top-level tabs
|
||||
- pane tree
|
||||
- active tab ID
|
||||
- selected pane ID
|
||||
- divider ratios
|
||||
4. Do not attempt to persist shell process contents.
|
||||
5. On relaunch, recreate sessions for pane leaves and restore layout structure only.
|
||||
|
||||
Important distinction:
|
||||
|
||||
- layout persistence is required
|
||||
- terminal process continuity is not
|
||||
|
||||
## UI Model
|
||||
|
||||
### Main Content
|
||||
|
||||
The active top-level tab renders as a recursive split tree.
|
||||
|
||||
- leaf node -> one `SwiftTermView`
|
||||
- split node -> `HSplitView`/`VSplitView` equivalent SwiftUI container with draggable divider
|
||||
|
||||
### Tab Bar
|
||||
|
||||
Top-level tabs remain the primary navigation unit.
|
||||
|
||||
Visual behavior:
|
||||
|
||||
- a normal unsplit tab looks like today
|
||||
- a joined/split tab should look grouped
|
||||
- grouped tabs should expose child pane titles visually inside the tab item
|
||||
|
||||
Recommended first-pass appearance:
|
||||
|
||||
- one outer tab pill per top-level tab
|
||||
- inside that pill, show compact child title chips for each leaf pane
|
||||
- highlight the selected pane's chip
|
||||
|
||||
This gives the "tabs are joined" feel without making pane leaves first-class top-level tabs in the data model.
|
||||
|
||||
## Command Model
|
||||
|
||||
New actions likely needed:
|
||||
|
||||
- split active pane horizontally
|
||||
- split active pane vertically
|
||||
- focus next pane
|
||||
- focus previous pane
|
||||
- close active pane
|
||||
- resize focused split divider
|
||||
- join tab A into tab B
|
||||
- detach pane into new top-level tab
|
||||
|
||||
Semantics:
|
||||
|
||||
- joining any two tabs merges one tab's root pane into the other's tree
|
||||
- the source top-level tab is removed
|
||||
- the destination top-level tab remains
|
||||
- sibling expansion on close is standard tree collapse
|
||||
|
||||
## Join Semantics
|
||||
|
||||
Joining any two tabs should work as:
|
||||
|
||||
1. Choose destination tab.
|
||||
2. Choose source tab.
|
||||
3. Replace destination root with a new split node:
|
||||
- first child = old destination root
|
||||
- second child = source root
|
||||
4. Remove source tab from workspace order.
|
||||
5. Select a predictable pane, preferably the source pane that was just added.
|
||||
|
||||
An explicit split axis should be required for the join action.
|
||||
|
||||
## Close Semantics
|
||||
|
||||
When closing a pane:
|
||||
|
||||
- if the pane has a sibling, the sibling expands into the parent's position
|
||||
- if the pane was the only leaf in a top-level tab:
|
||||
- close the whole top-level tab if more than one tab exists
|
||||
- otherwise create a replacement shell pane, matching current single-tab safety behavior
|
||||
|
||||
## Focus Semantics
|
||||
|
||||
Pane focus must become explicit.
|
||||
|
||||
Recommended rules:
|
||||
|
||||
- mouse click focuses that pane
|
||||
- splitting focuses the new pane
|
||||
- joining focuses the moved-in pane
|
||||
- closing a pane focuses the surviving sibling
|
||||
- top-level tab switch restores the previously selected pane in that tab
|
||||
|
||||
## Migration Path
|
||||
|
||||
Implement in stages to reduce risk.
|
||||
|
||||
### Stage 1: Domain Refactor
|
||||
|
||||
- Replace flat workspace tabs with top-level tab objects.
|
||||
- Introduce pane tree types.
|
||||
- Keep only one leaf per tab initially so behavior is unchanged.
|
||||
|
||||
### Stage 2: Runtime Layout Rendering
|
||||
|
||||
- Render pane trees recursively in `ContentView`.
|
||||
- Add active pane selection.
|
||||
- Keep persistence off until runtime behavior is stable.
|
||||
|
||||
### Stage 3: Split Actions
|
||||
|
||||
- Split active pane horizontally/vertically.
|
||||
- Close pane with sibling expansion.
|
||||
- Basic focus movement.
|
||||
|
||||
### Stage 4: Joined Tab UI
|
||||
|
||||
- Update tab bar to show grouped child pane chips.
|
||||
- Surface active pane clearly.
|
||||
|
||||
### Stage 5: Join / Unjoin Flows
|
||||
|
||||
- Join any two tabs with explicit axis choice.
|
||||
- Support promoting a pane back to its own top-level tab if needed.
|
||||
|
||||
### Stage 6: Persistence
|
||||
|
||||
- Persist pane trees and top-level tab state.
|
||||
- Recreate sessions on launch.
|
||||
|
||||
### Stage 7: Hotkeys and Polish
|
||||
|
||||
- Add pane-focused shortcuts.
|
||||
- Add divider dragging polish.
|
||||
- Improve visual grouped-tab affordances.
|
||||
|
||||
## Main Risks
|
||||
|
||||
### 1. Model complexity
|
||||
|
||||
The current flat `[TerminalSession]` model is simple. Tree-based layout introduces more state, more edge cases, and more focus semantics.
|
||||
|
||||
Mitigation:
|
||||
|
||||
- refactor the data model before touching complex UI
|
||||
- keep top-level tabs and pane leaves distinct
|
||||
|
||||
### 2. SwiftTerm view ownership
|
||||
|
||||
`TerminalView` cannot be mounted in multiple places safely.
|
||||
|
||||
Mitigation:
|
||||
|
||||
- preserve current rule: only one active presenting screen per workspace
|
||||
- keep one runtime `TerminalSession` per pane leaf
|
||||
|
||||
### 3. Persistence mismatch
|
||||
|
||||
Persisting layout is easy compared with persisting process state.
|
||||
|
||||
Mitigation:
|
||||
|
||||
- persist layout and selection only
|
||||
- recreate shell sessions on launch
|
||||
|
||||
### 4. Joined-tab UX ambiguity
|
||||
|
||||
If grouped tabs are also used as pane chips, the interaction model can get confusing.
|
||||
|
||||
Mitigation:
|
||||
|
||||
- preserve top-level tabs as the real navigation unit
|
||||
- use internal chips only as secondary indicators/actions
|
||||
|
||||
## Recommended First Implementation Boundary
|
||||
|
||||
The first deliverable should include:
|
||||
|
||||
- nested binary split trees
|
||||
- active pane focus
|
||||
- split and close pane actions
|
||||
- sibling expansion
|
||||
- grouped tab appearance
|
||||
- join any two tabs
|
||||
- persisted layout across relaunch
|
||||
- same workspace layout when moved to another screen
|
||||
|
||||
The first deliverable should not include:
|
||||
|
||||
- simultaneous same-workspace rendering on multiple screens
|
||||
- drag-and-drop tree editing
|
||||
- restoring running shell process contents
|
||||
|
||||
## Files Likely Impacted
|
||||
|
||||
- `Downterm/CommandNotch/Models/WorkspaceController.swift`
|
||||
- `Downterm/CommandNotch/Models/WorkspaceRegistry.swift`
|
||||
- `Downterm/CommandNotch/Models/WorkspaceStore.swift`
|
||||
- `Downterm/CommandNotch/ContentView.swift`
|
||||
- `Downterm/CommandNotch/Components/TabBar.swift`
|
||||
- `Downterm/CommandNotch/Models/TerminalSession.swift`
|
||||
- workspace-related tests
|
||||
|
||||
Likely new files:
|
||||
|
||||
- pane tree domain types
|
||||
- persisted workspace document types
|
||||
- split-pane rendering view(s)
|
||||
- pane-focused command helpers
|
||||
|
||||
## Decision Summary
|
||||
|
||||
The feature is feasible.
|
||||
|
||||
The correct architecture is:
|
||||
|
||||
- workspace-owned split tree
|
||||
- top-level tabs remain the primary unit
|
||||
- grouped tab visuals are a UI layer over the pane tree
|
||||
- one presenting screen per workspace
|
||||
- persisted layout, not persisted process contents
|
||||
|
||||
That is the implementation direction to use when this work is resumed.
|
||||
Reference in New Issue
Block a user