Files
downterm/Downterm/CommandNotch/Models/NotchViewModel.swift

171 lines
5.9 KiB
Swift

import SwiftUI
import Combine
/// Per-screen observable state that drives the notch UI.
@MainActor
class NotchViewModel: ObservableObject {
private static let minimumOpenWidth: CGFloat = 320
private static let minimumOpenHeight: CGFloat = 140
private static let windowHorizontalPadding: CGFloat = 40
private static let windowVerticalPadding: CGFloat = 20
let screenUUID: String
@Published var notchState: NotchState = .closed
@Published var notchSize: CGSize
@Published var closedNotchSize: CGSize
@Published var isHovering: Bool = false
@Published var isCloseTransitionActive: Bool = false
@Published var suppressHoverOpenUntilHoverExit: Bool = false
@Published var isUserResizing: Bool = false
let terminalManager = TerminalManager.shared
/// Set by ScreenManager routes open/close through proper
/// window activation so the terminal receives keyboard input.
var requestOpen: (() -> Void)?
var requestClose: (() -> Void)?
var requestWindowResize: (() -> Void)?
private var cancellables = Set<AnyCancellable>()
@AppStorage(NotchSettings.Keys.openWidth) private var openWidth = NotchSettings.Defaults.openWidth
@AppStorage(NotchSettings.Keys.openHeight) private var openHeight = NotchSettings.Defaults.openHeight
@AppStorage(NotchSettings.Keys.openSpringResponse) private var openSpringResponse = NotchSettings.Defaults.openSpringResponse
@AppStorage(NotchSettings.Keys.openSpringDamping) private var openSpringDamping = NotchSettings.Defaults.openSpringDamping
@AppStorage(NotchSettings.Keys.closeSpringResponse) private var closeSpringResponse = NotchSettings.Defaults.closeSpringResponse
@AppStorage(NotchSettings.Keys.closeSpringDamping) private var closeSpringDamping = NotchSettings.Defaults.closeSpringDamping
private var closeTransitionTask: Task<Void, Never>?
var openAnimation: Animation {
.spring(response: openSpringResponse, dampingFraction: openSpringDamping)
}
var closeAnimation: Animation {
.spring(response: closeSpringResponse, dampingFraction: closeSpringDamping)
}
init(screenUUID: String) {
self.screenUUID = screenUUID
let screen = NSScreen.screens.first { $0.displayUUID == screenUUID } ?? NSScreen.main
let closed = screen?.closedNotchSize() ?? CGSize(width: 220, height: 32)
self.closedNotchSize = closed
self.notchSize = closed
}
func open() {
let size = openNotchSize
openWidth = size.width
openHeight = size.height
notchSize = size
notchState = .open
}
func close() {
refreshClosedSize()
notchSize = closedNotchSize
notchState = .closed
}
func refreshClosedSize() {
let screen = NSScreen.screens.first { $0.displayUUID == screenUUID } ?? NSScreen.main
closedNotchSize = screen?.closedNotchSize() ?? CGSize(width: 220, height: 32)
}
var openNotchSize: CGSize {
clampedOpenSize(CGSize(width: openWidth, height: openHeight))
}
func beginInteractiveResize() {
isUserResizing = true
}
func resizeOpenNotch(to proposedSize: CGSize) {
setOpenSize(proposedSize, notifyWindowResize: true)
}
func endInteractiveResize() {
isUserResizing = false
}
func applySizePreset(_ preset: TerminalSizePreset, notifyWindowResize: Bool = true) {
setOpenSize(preset.size, notifyWindowResize: notifyWindowResize)
}
@discardableResult
func setOpenSize(_ proposedSize: CGSize, notifyWindowResize: Bool) -> CGSize {
let clampedSize = clampedOpenSize(proposedSize)
openWidth = clampedSize.width
openHeight = clampedSize.height
if notchState == .open {
notchSize = clampedSize
}
if notifyWindowResize {
requestWindowResize?()
}
return clampedSize
}
private func clampedOpenSize(_ size: CGSize) -> CGSize {
CGSize(
width: size.width.clamped(to: Self.minimumOpenWidth...maximumAllowedWidth),
height: size.height.clamped(to: Self.minimumOpenHeight...maximumAllowedHeight)
)
}
private var maximumAllowedWidth: CGFloat {
guard let screen = NSScreen.screens.first(where: { $0.displayUUID == screenUUID }) ?? NSScreen.main else {
return Self.minimumOpenWidth
}
return max(Self.minimumOpenWidth, screen.frame.width - Self.windowHorizontalPadding)
}
private var maximumAllowedHeight: CGFloat {
guard let screen = NSScreen.screens.first(where: { $0.displayUUID == screenUUID }) ?? NSScreen.main else {
return Self.minimumOpenHeight
}
return max(Self.minimumOpenHeight, screen.frame.height - Self.windowVerticalPadding)
}
var closeInteractionLockDuration: TimeInterval {
max(closeSpringResponse + 0.2, 0.35)
}
func beginCloseTransition() {
closeTransitionTask?.cancel()
isCloseTransitionActive = true
if isHovering {
suppressHoverOpenUntilHoverExit = true
}
let delay = closeInteractionLockDuration
closeTransitionTask = Task { @MainActor [weak self] in
try? await Task.sleep(nanoseconds: UInt64(delay * 1_000_000_000))
guard let self, !Task.isCancelled else { return }
self.isCloseTransitionActive = false
self.closeTransitionTask = nil
}
}
func cancelCloseTransition() {
closeTransitionTask?.cancel()
closeTransitionTask = nil
isCloseTransitionActive = false
}
func clearHoverOpenSuppression() {
suppressHoverOpenUntilHoverExit = false
}
deinit {
closeTransitionTask?.cancel()
}
}
private extension CGFloat {
func clamped(to range: ClosedRange<CGFloat>) -> CGFloat {
Swift.min(Swift.max(self, range.lowerBound), range.upperBound)
}
}