Files
downterm/Downterm/CommandNotch/Managers/ScreenManager.swift

405 lines
14 KiB
Swift

import AppKit
import SwiftUI
import Combine
/// Manages one NotchWindow per connected display.
/// Routes all open/close through centralized methods that handle
/// window activation, key status, and first responder assignment
/// so the terminal can receive keyboard input.
@MainActor
class ScreenManager: ObservableObject {
static let shared = ScreenManager()
private let focusRetryDelay: TimeInterval = 0.01
private let presetResizeFrameInterval: TimeInterval = 1.0 / 60.0
private(set) var windows: [String: NotchWindow] = [:]
private(set) var viewModels: [String: NotchViewModel] = [:]
private var presetResizeTimers: [String: Timer] = [:]
@AppStorage(NotchSettings.Keys.showOnAllDisplays)
private var showOnAllDisplays = NotchSettings.Defaults.showOnAllDisplays
private var cancellables = Set<AnyCancellable>()
private init() {}
// MARK: - Lifecycle
func start() {
observeScreenChanges()
rebuildWindows()
setupHotkeys()
}
func stop() {
cleanupAllWindows()
cancellables.removeAll()
HotkeyManager.shared.stop()
}
// MARK: - Hotkey wiring
private func setupHotkeys() {
let hk = HotkeyManager.shared
let tm = TerminalManager.shared
// Callbacks are invoked on the main thread by HotkeyManager.
// MainActor.assumeIsolated lets us safely call @MainActor methods.
hk.onToggle = { [weak self] in
MainActor.assumeIsolated { self?.toggleNotchOnActiveScreen() }
}
hk.onNewTab = { MainActor.assumeIsolated { tm.newTab() } }
hk.onCloseTab = { MainActor.assumeIsolated { tm.closeActiveTab() } }
hk.onNextTab = { MainActor.assumeIsolated { tm.nextTab() } }
hk.onPreviousTab = { MainActor.assumeIsolated { tm.previousTab() } }
hk.onDetachTab = { [weak self] in
MainActor.assumeIsolated { self?.detachActiveTab() }
}
hk.onApplySizePreset = { [weak self] preset in
MainActor.assumeIsolated { self?.applySizePreset(preset) }
}
hk.onSwitchToTab = { index in
MainActor.assumeIsolated { tm.switchToTab(at: index) }
}
hk.start()
}
// MARK: - Toggle
func toggleNotchOnActiveScreen() {
let mouseLocation = NSEvent.mouseLocation
let targetScreen = NSScreen.screens.first { NSMouseInRect(mouseLocation, $0.frame, false) }
?? NSScreen.main
guard let screen = targetScreen else { return }
let uuid = screen.displayUUID
// Close any other open notch first
for (otherUUID, otherVM) in viewModels where otherUUID != uuid {
if otherVM.notchState == .open {
closeNotch(screenUUID: otherUUID)
}
}
if let vm = viewModels[uuid] {
if vm.notchState == .open {
closeNotch(screenUUID: uuid)
} else {
openNotch(screenUUID: uuid)
}
}
}
// MARK: - Open / Close
func openNotch(screenUUID: String) {
guard let vm = viewModels[screenUUID],
let window = windows[screenUUID] else { return }
vm.cancelCloseTransition()
withAnimation(vm.openAnimation) {
vm.open()
}
window.isNotchOpen = true
HotkeyManager.shared.isNotchOpen = true
// Activate the app so the window can become key.
NSApp.activate(ignoringOtherApps: true)
window.makeKeyAndOrderFront(nil)
focusActiveTerminal(in: screenUUID)
}
func closeNotch(screenUUID: String) {
guard let vm = viewModels[screenUUID],
let window = windows[screenUUID] else { return }
vm.beginCloseTransition()
withAnimation(vm.closeAnimation) {
vm.close()
}
window.isNotchOpen = false
HotkeyManager.shared.isNotchOpen = false
}
private func detachActiveTab() {
if let session = TerminalManager.shared.detachActiveTab() {
DispatchQueue.main.async {
PopoutWindowController.shared.popout(session: session)
}
}
}
func applySizePreset(_ preset: TerminalSizePreset) {
guard let (screenUUID, vm) = viewModels.first(where: { $0.value.notchState == .open }) else {
UserDefaults.standard.set(preset.width, forKey: NotchSettings.Keys.openWidth)
UserDefaults.standard.set(preset.height, forKey: NotchSettings.Keys.openHeight)
return
}
let startSize = vm.notchSize
let targetSize = vm.setStoredOpenSize(preset.size)
animatePresetResize(for: screenUUID, from: startSize, to: targetSize, duration: vm.openAnimationDuration)
}
// MARK: - Window creation
func rebuildWindows() {
cleanupAllWindows()
let screens: [NSScreen]
if showOnAllDisplays {
screens = NSScreen.screens
} else {
screens = [NSScreen.main].compactMap { $0 }
}
for screen in screens {
createWindow(for: screen)
}
}
private func createWindow(for screen: NSScreen) {
let uuid = screen.displayUUID
let vm = NotchViewModel(screenUUID: uuid)
let initialContentSize = vm.openNotchSize
let window = NotchWindow(
contentRect: NSRect(origin: .zero, size: CGSize(width: initialContentSize.width + 40, height: initialContentSize.height + 20)),
styleMask: [.borderless, .nonactivatingPanel, .utilityWindow],
backing: .buffered,
defer: false
)
// Close the notch when the window loses focus
window.onResignKey = { [weak self] in
self?.closeNotch(screenUUID: uuid)
}
// Wire the ViewModel callbacks so ContentView routes through us
vm.requestOpen = { [weak self] in
self?.openNotch(screenUUID: uuid)
}
vm.requestClose = { [weak self] in
self?.closeNotch(screenUUID: uuid)
}
vm.requestWindowResize = { [weak self] in
self?.updateWindowFrame(for: uuid, centerHorizontally: true)
}
let hostingView = NSHostingView(
rootView: ContentView(vm: vm, terminalManager: TerminalManager.shared)
.preferredColorScheme(.dark)
)
let containerView = NSView(frame: NSRect(origin: .zero, size: window.frame.size))
containerView.autoresizesSubviews = true
containerView.wantsLayer = true
containerView.layer?.backgroundColor = NSColor.clear.cgColor
hostingView.frame = containerView.bounds
hostingView.autoresizingMask = [.width, .height]
containerView.addSubview(hostingView)
window.contentView = containerView
windows[uuid] = window
viewModels[uuid] = vm
updateWindowFrame(for: uuid, centerHorizontally: true)
window.orderFrontRegardless()
}
// MARK: - Repositioning
func repositionWindows() {
for (uuid, window) in windows {
guard let screen = NSScreen.screens.first(where: { $0.displayUUID == uuid }) else { continue }
guard let vm = viewModels[uuid] else { continue }
vm.refreshClosedSize()
updateWindowFrame(for: uuid, on: screen, window: window, centerHorizontally: true)
}
}
private func updateWindowFrame(for screenUUID: String, centerHorizontally: Bool = false) {
guard let screen = NSScreen.screens.first(where: { $0.displayUUID == screenUUID }),
let window = windows[screenUUID] else { return }
updateWindowFrame(for: screenUUID, on: screen, window: window, centerHorizontally: centerHorizontally)
}
private func updateWindowFrame(
for screenUUID: String,
on screen: NSScreen,
window: NotchWindow,
centerHorizontally: Bool = false
) {
let frame = targetWindowFrame(
for: screenUUID,
on: screen,
window: window,
centerHorizontally: centerHorizontally,
contentSize: nil
)
guard !window.frame.equalTo(frame) else { return }
window.setFrame(frame, display: false)
}
private func targetWindowFrame(
for screenUUID: String,
on screen: NSScreen,
window: NotchWindow,
centerHorizontally: Bool,
contentSize: CGSize?
) -> NSRect {
guard let vm = viewModels[screenUUID] else { return window.frame }
let shadowPadding: CGFloat = 20
let openSize = contentSize ?? vm.openNotchSize
let windowWidth = openSize.width + 40
let windowHeight = openSize.height + shadowPadding
let centeredX = screen.frame.origin.x + (screen.frame.width - windowWidth) / 2
let x: CGFloat = centerHorizontally || vm.notchState == .closed
? centeredX
: min(max(window.frame.minX, screen.frame.minX), screen.frame.maxX - windowWidth)
return NSRect(
x: x,
y: screen.frame.origin.y + screen.frame.height - windowHeight,
width: windowWidth,
height: windowHeight
)
}
private func animatePresetResize(
for screenUUID: String,
from startSize: CGSize,
to targetSize: CGSize,
duration: TimeInterval
) {
cancelPresetResize(for: screenUUID)
guard let vm = viewModels[screenUUID] else { return }
guard startSize != targetSize else {
vm.notchSize = targetSize
updateWindowFrame(for: screenUUID, centerHorizontally: true)
return
}
vm.isPresetResizing = true
let startTime = CACurrentMediaTime()
let duration = max(duration, presetResizeFrameInterval)
let timer = Timer(timeInterval: presetResizeFrameInterval, repeats: true) { [weak self] timer in
MainActor.assumeIsolated {
guard let self, let vm = self.viewModels[screenUUID] else {
timer.invalidate()
return
}
let elapsed = CACurrentMediaTime() - startTime
let progress = min(1, elapsed / duration)
let easedProgress = 0.5 - (cos(.pi * progress) / 2)
let size = CGSize(
width: startSize.width + ((targetSize.width - startSize.width) * easedProgress),
height: startSize.height + ((targetSize.height - startSize.height) * easedProgress)
)
vm.notchSize = size
self.updateWindowFrame(for: screenUUID, contentSize: size, centerHorizontally: true)
if progress >= 1 {
vm.notchSize = targetSize
vm.isPresetResizing = false
self.updateWindowFrame(for: screenUUID, contentSize: targetSize, centerHorizontally: true)
self.presetResizeTimers[screenUUID] = nil
timer.invalidate()
}
}
}
presetResizeTimers[screenUUID] = timer
RunLoop.main.add(timer, forMode: .common)
timer.fire()
}
private func cancelPresetResize(for screenUUID: String) {
presetResizeTimers[screenUUID]?.invalidate()
presetResizeTimers[screenUUID] = nil
viewModels[screenUUID]?.isPresetResizing = false
}
private func updateWindowFrame(
for screenUUID: String,
contentSize: CGSize,
centerHorizontally: Bool = false
) {
guard let screen = NSScreen.screens.first(where: { $0.displayUUID == screenUUID }),
let window = windows[screenUUID] else { return }
let frame = targetWindowFrame(
for: screenUUID,
on: screen,
window: window,
centerHorizontally: centerHorizontally,
contentSize: contentSize
)
guard !window.frame.equalTo(frame) else { return }
window.setFrame(frame, display: false)
}
// MARK: - Cleanup
private func cleanupAllWindows() {
for (_, timer) in presetResizeTimers {
timer.invalidate()
}
presetResizeTimers.removeAll()
for (_, window) in windows {
window.orderOut(nil)
window.close()
}
windows.removeAll()
viewModels.removeAll()
}
// MARK: - Screen observation
private func observeScreenChanges() {
NotificationCenter.default.publisher(for: NSApplication.didChangeScreenParametersNotification)
.debounce(for: .milliseconds(500), scheduler: RunLoop.main)
.sink { [weak self] _ in self?.handleScreenConfigurationChange() }
.store(in: &cancellables)
}
private func handleScreenConfigurationChange() {
let currentUUIDs = Set(NSScreen.screens.map { $0.displayUUID })
let knownUUIDs = Set(windows.keys)
if currentUUIDs != knownUUIDs {
rebuildWindows()
} else {
repositionWindows()
}
}
private func focusActiveTerminal(in screenUUID: String, attemptsRemaining: Int = 12) {
guard let window = windows[screenUUID],
let terminalView = TerminalManager.shared.activeTab?.terminalView else { return }
if terminalView.window === window {
window.makeFirstResponder(terminalView)
return
}
guard attemptsRemaining > 0 else { return }
DispatchQueue.main.asyncAfter(deadline: .now() + focusRetryDelay) { [weak self] in
self?.focusActiveTerminal(in: screenUUID, attemptsRemaining: attemptsRemaining - 1)
}
}
}