Files
sync-server-example/source/ws/client.ts
T
2026-10-22 15:19:06 +00:00

411 lines
16 KiB
TypeScript

import { ExponentialBackoff, fromExtendedJson, toExtendedJson } from '@xo-cash/utils';
import type { PrivateKey } from '@xo-cash/primitives';
import { WsMessageSchema, WsSuccessResponseSchema, WsErrorResponseSchema, type WsMessage } from './types.ts';
import { BaseSyncClient, type ResourcesRecord } from '../shared/base-client.ts';
/** A request sent over the sync server's WebSocket connection. */
type WsRequest = {
id?: string;
path: string;
body?: unknown;
headers?: Record<string, string>;
};
type PendingRequest = {
resolve: (body: unknown) => void;
reject: (error: Error) => void;
};
export type WsClientOptions = {
/** Called for server-pushed events and uncorrelated server errors. */
onMessage: (message: WsMessage) => void;
/** Called for transport errors and malformed server messages. */
onError: (error: Error) => void;
};
/**
* Minimal WebSocket client for the XO sync server.
*
* - one connection is opened at `/ws`, on demand: every request awaits the
* connection first, so callers never need to wait for one themselves;
* - request IDs correlate concurrent read/write/unsubscribe calls;
* - subscriptions are remembered and re-sent on every new socket, because the
* server drops a socket's topics when it closes; and
* - a dropped connection fails pending requests and is reopened with backoff
* until `disconnect()` is called. Requests made in the meantime wait for it.
*
* Heartbeats and request timeouts are not implemented.
*/
export class WsClient<PayloadType = unknown> extends BaseSyncClient<PayloadType> {
private readonly url: string;
private readonly privateKey: PrivateKey;
private readonly pendingRequests = new Map<string, PendingRequest>();
private readonly messageListeners = new Set<(message: WsMessage) => void>();
private readonly errorListeners = new Set<(error: Error) => void>();
private readonly textEncoder = new TextEncoder();
/** Resource IDs to (re)subscribe to whenever a socket opens. */
private readonly subscriptions = new Set<string>();
/**
* The current connection: resolves to an open socket once a connection attempt succeeds.
* Undefined until `connect()` and after `disconnect()`, which also means "don't reconnect".
*/
private webSocket: Promise<WebSocket> | undefined;
/** Retries a failed connection attempt forever (maxAttempts 0), waiting up to 30s between attempts. */
private readonly connectBackoff = new ExponentialBackoff({
maxAttempts: 0,
maxDelay: 30_000,
});
constructor(url: string, privateKey: PrivateKey, options: Partial<WsClientOptions> = {}) {
super();
this.url = url;
this.privateKey = privateKey;
this.messageListeners.add(options.onMessage ?? ((): void => {}));
this.errorListeners.add(options.onError ?? ((): void => {}));
}
/** Connect, and keep reconnecting on drops until `disconnect()` is called. */
async connect(): Promise<void> {
await this.getWebSocket();
}
/**
* Close the socket and stop reconnecting.
*
* Closing a WebSocket automatically removes all of its server-side topics,
* so disconnect does not need to send an unsubscribe request first.
* Subscriptions are kept, and are replayed if the client connects again.
*
* Resolves without waiting for the socket to finish closing; `connection-updated` fires when it does.
*/
async disconnect(): Promise<void> {
const attempt = this.webSocket;
this.webSocket = undefined;
this.rejectPendingRequests(new Error('WebSocket client disconnected'));
// If the attempt is still retrying, it sees it is no longer current after its next handshake,
// closes that socket and stops. Its rejection is handled here.
attempt?.then(
(socket) => socket.close(),
() => {},
);
}
/**
* The current socket, starting a connection attempt if there isn't one.
*
* A new socket has no topics on the server, so starting an attempt also queues a subscribe for
* every remembered subscription. They are sent through send(), so they go out once the socket opens.
*/
private getWebSocket(): Promise<WebSocket> {
if (this.webSocket) {
return this.webSocket;
}
this.webSocket = this.openWebSocket();
for (const resourceId of this.subscriptions) {
// A failure here means the attempt was stopped by disconnect() or the socket closed before the
// frame was sent. A close starts a new attempt, which replays this again, so there is nothing to do.
this.send('/data/subscribe', { resourceId: [ resourceId ] }).catch(() => {});
}
return this.webSocket;
}
/**
* Retry opening a socket until one opens. Use getWebSocket() instead of calling this directly.
*
* `this.webSocket === attempt` tells whether this attempt is still the current connection.
* It stops being current when `disconnect()` is called.
*/
private openWebSocket(): Promise<WebSocket> {
const attempt: Promise<WebSocket> = this.connectBackoff.run(
async ({ stopRetries }) => {
// `attempt` is only read after this await: run() calls this function before `attempt` is assigned.
const socket = await WsClient.waitForOpen(new WebSocket(WsClient.httpToWsUrl(this.url)));
// disconnect() was called while connecting. The thrown error rejects `attempt`.
if (this.webSocket !== attempt) {
socket.close();
stopRetries('WebSocket client disconnected');
throw new Error('WebSocket client disconnected');
}
socket.onmessage = (event): void => this.handleMessage(String(event.data));
socket.onerror = (): void => this.emitError(new Error('WebSocket error'));
socket.onclose = async (): Promise<void> => {
this.rejectPendingRequests(new Error('WebSocket connection closed'));
this.emit('connection-updated', 'disconnected');
// Reconnect, unless disconnect() was called
if (this.webSocket === attempt) {
this.webSocket = undefined;
await this.getWebSocket();
}
};
this.emit('connection-updated', 'connected');
return socket;
},
{
// Report failed handshakes, but not the error thrown above after disconnect()
onError: (error) => {
if (this.webSocket === attempt) {
this.emitError(error);
}
},
},
);
// Nothing may be awaiting this attempt (e.g. a reconnect started by onclose), and it rejects if disconnect() stops it.
// Mark the rejection as handled so it isn't reported as unhandled. Callers awaiting `attempt` still receive it.
attempt.catch(() => {});
return attempt;
}
async readMany(resourceIds: string[]): Promise<ResourcesRecord<PayloadType>> {
// Read the resources from the server
const response = await this.request('/data/get', {
resourceId: resourceIds,
});
// Parse the response as a record of resources
const resources = BaseSyncClient.resourcesResponseSchema.parse(response);
// Decode the resources and convert the blobs from Uint8Arrays to the type T
const decodedResources = BaseSyncClient.decodeResourcesResponse<PayloadType>(resources);
return decodedResources;
}
async writeMany(resourcesToWrite: Record<string, PayloadType>): Promise<ResourcesRecord<PayloadType>> {
// Sign the resources
const signedResources = Object.entries(resourcesToWrite).map(([ resourceId, value ]) => {
const valueStr = toExtendedJson(value);
const valueBytes = this.textEncoder.encode(valueStr);
return BaseSyncClient.signWriteRequest(this.privateKey.toBytes(), resourceId, valueBytes);
});
// Write the resources to the server
const response = await this.request('/data/write', {
resources: signedResources,
});
// Parse the response as a record of resources
const resources = BaseSyncClient.resourcesResponseSchema.parse(response);
// Decode the resources and convert the blobs from Uint8Arrays to the type T
const decodedResources = BaseSyncClient.decodeResourcesResponse<PayloadType>(resources);
return decodedResources;
}
/**
* Subscribe to one resource topic, now and on every future socket.
*
* The server never replies to a successful subscribe (the route stays pending until the topic is
* removed), so this resolves once the frame is sent. A failed subscribe comes back as an `error`
* message that matches no pending request, which handleMessage() reports through emitError().
*
* @param resourceId - The resource ID to subscribe to
*/
async subscribe(resourceId: string): Promise<void> {
await this.send('/data/subscribe', { resourceId: [ resourceId ] });
// Remembered only after sending: if send() started a new socket, getWebSocket() replays the
// existing subscriptions, and this one isn't among them yet. Sending it twice in the same
// millisecond gives identical signatures, which the server rejects as a replay.
this.subscriptions.add(resourceId);
}
/**
* Unsubscribe from one resource topic.
* @param resourceId - The resource ID to unsubscribe from
*/
async unsubscribe(resourceId: string): Promise<void> {
this.subscriptions.delete(resourceId);
// Not connected: the server holds no topics for us, and future sockets won't replay this one.
if (!this.webSocket) {
return;
}
await this.request('/data/unsubscribe', { resourceId: [ resourceId ] });
}
/** Send a request and wait for the response carrying the same ID. */
private async request(path: string, body: unknown): Promise<unknown> {
const id = crypto.randomUUID();
await this.send(path, body, id);
// Registered after sending, so only requests that were actually sent can be rejected by a close.
// The reply can't arrive first: socket messages are delivered as later events.
return new Promise<unknown>((resolve, reject) => {
this.pendingRequests.set(id, { resolve, reject });
});
}
/**
* Connect if needed, then sign and send one request envelope using the shared Extended JSON codec.
* @param path - The path of the request
* @param body - The body of the request
* @param id - The ID of the request
*/
private async send(path: string, body: unknown, id: string = crypto.randomUUID()): Promise<void> {
const socket = await this.getWebSocket();
// The socket can close between being awaited and being used. A closed socket drops frames silently.
if (socket.readyState !== WebSocket.OPEN) {
throw new Error('WebSocket is not connected');
}
// Signed after connecting: the server rejects signatures older than its timestamp window (5 minutes by default).
const headers = BaseSyncClient.signRequest(this.privateKey.toBytes(), path, toExtendedJson(body));
const request: WsRequest = { id, path, body, headers };
socket.send(toExtendedJson(request));
}
/**
* Resolve with the socket once it opens, or reject if the handshake fails.
* @param socket - The WebSocket to wait for
* @returns The WebSocket
*/
private static waitForOpen(socket: WebSocket): Promise<WebSocket> {
return new Promise((resolve, reject) => {
socket.onopen = (): void => resolve(socket);
socket.onerror = (): void => reject(new Error('WebSocket connection failed'));
});
}
/**
* Decode and route one frame received from the sync server.
* @param raw - The raw message received from the sync server
*/
private handleMessage(raw: string): void {
const { success, data: message } = WsMessageSchema.safeParse(fromExtendedJson(raw));
if (!success) {
this.emitError(new Error('Invalid WebSocket message'));
return;
}
// Only response/error messages with an outstanding ID are RPC replies.
// Application events are left for message listeners, even if they have IDs.
const pending = message.id ? this.pendingRequests.get(message.id) : undefined;
// If the message has no outstanding ID, it is a subscription event so we will just notify the listeners
if (!pending) {
for (const listener of this.messageListeners) {
listener(message);
}
// Errors with no pending request are failed subscribes (see sendSubscribe) or uncorrelated server errors.
const error = WsErrorResponseSchema.safeParse(message);
if (error.success) {
this.emitError(new Error(`${error.data.error} (${error.data.statusCode})`));
return;
}
if (message.type === 'instance-changed') {
const parsedMessage = BaseSyncClient.resourceInstanceSchema.safeParse(message.data);
if (!parsedMessage.success) {
return;
}
this.emit('resource-instance-updated', {
...parsedMessage.data,
value: fromExtendedJson(new TextDecoder().decode(parsedMessage.data.blob)) as PayloadType,
});
}
return;
}
// Delete the pending request
this.pendingRequests.delete(message.id!);
// If the message is an error, reject the pending request
if (message.type === 'error') {
const error = WsErrorResponseSchema.parse(message);
pending.reject(new Error(`${error.error} (${error.statusCode})`));
return;
}
// If the message is a response, resolve the pending request
if (message.type === 'response') {
const response = WsSuccessResponseSchema.parse(message);
// If the response is not successful, reject the pending request
if (response.statusCode < 200 || response.statusCode >= 300) {
pending.reject(new Error(`Request failed (${response.statusCode})`));
return;
}
// If the response is successful, resolve the pending request
pending.resolve(response.body);
}
}
/**
* Helper to emit an error to all error listeners
* @param error - The error to emit
*/
private emitError(error: Error): void {
for (const listener of this.errorListeners) {
listener(error);
}
}
/**
* Helper for when the client disconnects
* @param error - The error to reject the pending requests with
*/
private rejectPendingRequests(error: Error): void {
for (const pending of this.pendingRequests.values()) {
pending.reject(error);
}
this.pendingRequests.clear();
}
/**
* Helper to convert an HTTP URL to a WebSocket URL
* @param httpUrl - The HTTP URL to convert
* @returns The WebSocket URL
*/
static httpToWsUrl(httpUrl: string): string {
const url = new URL(httpUrl);
if (url.protocol === 'http:') {
url.protocol = 'ws:';
} else if (url.protocol === 'https:') {
url.protocol = 'wss:';
} else if (url.protocol !== 'ws:' && url.protocol !== 'wss:') {
throw new Error(`Unsupported sync server protocol: ${url.protocol}`);
}
// The constructor accepts either the server root or the complete `/ws` URL.
const pathname = url.pathname.replace(/\/+$/, '');
url.pathname = pathname.endsWith('/ws') ? pathname : `${pathname}/ws`;
return url.toString();
}
}