200 lines
5.1 KiB
TypeScript
200 lines
5.1 KiB
TypeScript
import { Bytes } from './bytes.js';
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import {
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assembleBytecodeBCH,
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disassembleBytecodeBCH,
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compileCashAssembly,
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} from '@bitauth/libauth';
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/**
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* Script Entity.
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*
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* @example
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*
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* ```ts
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* // Import our primitives
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* import { Script } from '@xocash/primitives';
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*
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* // Create a script from ASM.
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* const script = Script.fromASM('OP_RETURN <0xbeef>');
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*
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* // Output as in hexadecimal representation.
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* console.log(script.toHex());
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*
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* // Output as bytecode.
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* console.log(script.toBytes());
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* ```
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*/
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export class Script {
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protected readonly bytes: Uint8Array;
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/**
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* Construct a new Script
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*
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* @param bytes {Uint8Array} The raw bytes of the Script.
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*/
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protected constructor(bytes: Uint8Array) {
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this.bytes = bytes;
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}
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/**
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* Instantiates a Script from either Bytes or Hex.
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*
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* @param script The script as either Bytes or Hex.
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*
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* @throws {Error} If the script cannot be decoded.
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*
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* @returns The created Script Primitive.
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*/
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public static from(script: Uint8Array | string) {
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return script instanceof Uint8Array
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? this.fromBytes(script)
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: this.fromHex(script);
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}
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/**
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* Create a Script Entity from bytes.
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*
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* @param bytes {string} Script Bytecode
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*
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* @throws {Error} If script cannot be decoded.
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*
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* @returns {Script} The created Script Entity.
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*/
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public static fromBytes(bytes: Uint8Array): Script {
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// Disassemble the bytecode.
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const disassembledBytecode = disassembleBytecodeBCH(bytes);
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// And then try to instantiate it from ASM to catch any errors.
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return this.fromASM(disassembledBytecode);
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}
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/**
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* Create a Script Entity from the given Assembly String.
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*
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* @param asm {string} String of assembly code.
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*
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* @throws {Error} If script cannot be decoded.
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*
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* @returns {Script} The created Script Entity.
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*/
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public static fromASM(asm: string, disallowUnknown = true): Script {
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// If we should disallow unknown OP codes...
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if (disallowUnknown) {
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// Check if there are any unknown OP Codes.
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const containsUnknown = asm
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.split(/\s+/)
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.some((opCode) => opCode.startsWith('OP_UNKNOWN'));
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// Throw an error if there are unknown OP codes.
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if (containsUnknown) {
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throw new Error(
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`Failed to decode script '${asm}': Unknown OP codes detected (set disallowUnknown to false if this is expected)`,
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);
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}
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}
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// Attempt to convert the given ASM to bytecode.
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const assembleResult = assembleBytecodeBCH(asm);
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// If a string is returned, this indicates an error...
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if (typeof assembleResult === 'string') {
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throw new Error(assembleResult);
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}
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// If the success flag is not marked, this indicates an error...
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if (!assembleResult.success) {
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throw new Error(
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`Failed to decode '${asm}': Could not assemble bytecode from assembly.`,
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);
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}
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// Return new Script Entity from the assembled bytecode.
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return new this(assembleResult.bytecode);
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}
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// NOTE: In its current form, this is pretty useless because it does not allow OP_CODES.
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// Disabling because it will probably just cause confusion.
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/*
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public static fromCashASM(cashASM: string) {
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const result = compileCashAssembly(cashASM);
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if (typeof result === 'string') {
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// TODO: Make error more detailed.
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throw new Error(`Failed to parse CashASM: ${result}`);
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}
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return new this(result);
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}
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*/
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/**
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* Create a Script Entity from the given bytes (as hexadecimal string).
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*
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* @param hex {string} Raw script bytes encoded as hexadecimal.
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*
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* @throws {Error} If script cannot be decoded.
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*
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* @returns {Script} The created Script Entity.
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*/
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public static fromHex(hex: string): Script {
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// Return new Script entity constructed from the binary.
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return this.fromBytes(Bytes.fromHex(hex).toBytes());
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}
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/**
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* Creates an instance from serialized data.
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*
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* @remarks This method is UNSAFE and MUST only be used where input is already verified or trusted.
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*
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* @param bytes - Serialized Primitive Data
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*
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* @returns A new instance of this primitive.
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*/
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public static fromRaw(bytes: Uint8Array) {
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return new this(bytes);
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}
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/**
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* Convert this script to a human-readable string of assembly.
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*
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* @returns {string} Human-readable assembly.
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*/
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public toASM(joinWith = '\n'): string {
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const disassembledBytecode = disassembleBytecodeBCH(this.bytes);
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if (joinWith) {
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return disassembledBytecode.split(' ').join(joinWith);
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}
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return disassembledBytecode;
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}
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/**
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* Get the raw bytecode for this script.
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*
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* @returns {Uint8Array} The compiled bytes.
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*/
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public toBytes(): Uint8Array {
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return this.bytes;
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}
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/**
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* Get the raw bytecode for this script as a hex string.
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*
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* @returns {string} The compiled bytes as a hex string.
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*/
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public toHex(): string {
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return Bytes.fromBytes(this.bytes).toHex();
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}
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/**
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* Converts this primitive to a serializable raw object representation.
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*
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* @returns Serialzied primitive data.
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*/
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toRaw() {
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return this.bytes;
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}
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}
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