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core-v2-rewrite
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caf2ad692a | ||
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6889fc0112 | ||
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d4d7feb3b7 | ||
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7033814550 | ||
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a46c411ec4 | ||
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1924d4b52b | ||
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b6f782d8af | ||
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46f030630b | ||
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8448e910ed | ||
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511e58c198 | ||
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329271691c |
@@ -7,6 +7,7 @@ import {
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gesture,
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originView,
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useOrigin,
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type OriginView,
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} from "@native-vue-router/core-v2";
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import { useDemoInstance } from "../lab-state";
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import { unfocusPortal } from "../motions";
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@@ -86,7 +87,7 @@ const slideSets: Record<NestedSceneKind, readonly SlideCopy[]> = {
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],
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};
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function nestedView(kind: NestedSceneKind, index: number) {
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function nestedView(kind: NestedSceneKind, index: number): OriginView {
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const slides = slideSets[kind];
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const copy = slides[index]!;
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return originView(
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@@ -98,7 +99,7 @@ function nestedView(kind: NestedSceneKind, index: number) {
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...copy,
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next:
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index + 1 < slides.length
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? () => nestedView(kind, index + 1)
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? (): OriginView => nestedView(kind, index + 1)
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: undefined,
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},
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{
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+2
-1
@@ -49,7 +49,8 @@
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"electron": "npm run build && electron apps/electron/main.mjs",
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"cap:sync": "npm run build && npm --prefix apps/capacitor exec cap sync",
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"format": "prettier --write \"**/*.{js,jsx,ts,tsx,json,css,md}\"",
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"prepare": "npm run build --workspace packages/core-v2"
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"prepare": "npm run build --workspace packages/core-v2",
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"test:feel": "NODE_ENV=development vite build --mode development --config packages/core-v2/verify/browser/app/vite.config.mjs && node packages/core-v2/verify/browser/run.mjs"
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},
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"devDependencies": {
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"@capacitor/app": "^8.0.0",
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+328
-32
@@ -20,6 +20,7 @@ This document describes the experimental `0.1.0-experimental.0` API.
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- [Scene diagnostics and manual operations](#scene-diagnostics-and-manual-operations)
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- [Type reference](#type-reference)
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- [Errors and constraints](#errors-and-constraints)
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- [Gestures in real apps](#gestures-in-real-apps)
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## Gesture start recognition
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@@ -43,6 +44,7 @@ gesture.from.top(distance);
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gesture.from.bottom(distance);
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gesture.from.anywhere();
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gesture.from.when(predicate);
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gesture.from.scrollEdge(scroller, edge);
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```
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`distance` accepts a number in CSS pixels or a CSS length string, including
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@@ -80,9 +82,43 @@ const dropDialog = gesture.from
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.animate(dropAnimation);
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```
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Interactive form controls are ignored automatically. Add
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`.from.scrollEdge(scroller, edge)` admits pointer-down only while a scroll
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container is scrolled all the way to `edge`. It is the drag-down-to-dismiss
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rule for sheets and pushed pages: at the top, dragging down dismisses and
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dragging up still scrolls; anywhere else the list just scrolls. `scroller` is
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an element, a ref or getter returning one, or a CSS selector resolved inside
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the gesture host. A scroller that is not mounted counts as at the edge.
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```ts
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const list = ref<HTMLElement | null>(null);
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const dismiss = gesture.from
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.scrollEdge(list, "top")
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.to.down()
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.navigate((context) => (context.canGoBack ? back() : null))
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.animate(sheetDown);
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```
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Start rules also come as composable predicates for `.from.when()`:
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| Helper | Admits pointer-down |
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| ------------------------------ | ------------------------------------------- |
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| `startedIn(selector)` | On or inside an element matching `selector` |
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| `nearEdge(edge, distance)` | Within `distance` of one side of the host |
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| `atScrollEdge(scroller, edge)` | While `scroller` is scrolled to `edge` |
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| `anyOf(...predicates)` | When any predicate does |
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| `allOf(...predicates)` | When every predicate does |
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```ts
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gesture.from
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.when(anyOf(startedIn(".sheet-handle"), atScrollEdge(list, "top")))
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.to.down();
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```
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Interactive form controls (`input`, `textarea`, `select`, `option`, and
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`[contenteditable="true"]`) are ignored automatically. Add
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`data-origin-gesture="ignore"` to any other element or ancestor that should not
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begin a gesture.
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begin a gesture, such as a horizontally scrolling chip row inside a host with a
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horizontal gesture.
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## Minimum setup
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@@ -145,7 +181,7 @@ recognizer to it.
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| Prop | Type | Default | Description |
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| --------- | ------------------------- | ------- | ---------------------------------- |
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| `as` | `string` | `"div"` | HTML tag used for the gesture host |
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| `gesture` | `OriginGestureDefinition` | — | Preferred builder definition |
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| `gesture` | `OriginGestureDefinition` | — | Builder definition |
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Attributes, classes, and listeners not consumed as props are forwarded to the
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rendered host.
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@@ -156,8 +192,9 @@ rendered host.
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</OriginGesture>
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```
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For compatibility, the component also accepts the legacy mutually exclusive
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set of `direction`, `edge`, `threshold`, and `action` props.
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The `gesture` prop is reactive. A new definition applies from the next
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pointer-down; a gesture already in progress keeps the definition it started
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with, so a parent re-render never interrupts a drag.
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Use `useOriginGesture()` instead when an extra wrapper is undesirable.
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@@ -183,16 +220,15 @@ const gestures = [forwardGesture, backGesture] as const;
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| `gestures` | `readonly OriginGestureDefinition[]` | required | Fully defined page-owned rules |
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The component adds no recognition or navigation policy. It installs each
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definition with `useOriginGesture()`, forwards every pointer event to every
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binding, and derives the least-permissive shared `touch-action`:
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definition, forwards every pointer event to every recognizer, and derives one
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`touch-action` that leaves native scrolling on every pan no gesture needs. A
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horizontal drawer and a scroll-edge pull-down can share a host with vertical
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scrolling. See [Scrolling](#scrolling).
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- horizontal only: `pan-y`;
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- vertical only: `pan-x`;
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- both axes: `none`.
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Definitions should be immutable and stable for the lifetime of the rendered
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surface. The owning page remains the visible declaration point for every
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`.from`, `.to`, `.complete`, `.navigate`, and `.animate` choice.
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The `gestures` list is reactive, including its length. Recognizers are kept per list position, so a re-render with new
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definition objects never interrupts a gesture in progress; each change applies
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from the next pointer-down. The owning page remains the visible declaration
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point for every `.from`, `.to`, `.complete`, `.navigate`, and `.animate` choice.
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## Nested scenes
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@@ -411,6 +447,7 @@ The stages have distinct responsibilities:
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| `.to.*` | Required movement direction and intent-recognition options |
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| `.complete(predicate)` | Optional release commit/cancel decision |
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| `.navigate(factory)` | Required target and retained-history intent |
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| `.onCommit(handler)` | Optional side effect when a release commits |
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| `.animate(routine)` | Required source/target/frame choreography |
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The builder is persistent and immutable. Reusing an earlier stage cannot
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@@ -423,6 +460,16 @@ change a definition already produced from it.
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| --------------- | ------- | ------------------------------------------------- |
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| `threshold` | `8` | Directed CSS pixels required before capture |
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| `axisDominance` | `1.15` | Directed/cross-axis ratio required before capture |
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| `distance` | host | Movement that counts as full progress |
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`distance` is resolved at pointer-down: a number in pixels, a CSS length
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(percentages are of the host), or a function `({ host, bounds }) => pixels`.
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Set it when the moving element is smaller than the host, such as a drawer 84%
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of the screen wide, so the drawer stays under the finger:
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```ts
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gesture.to.right({ distance: () => drawer.value?.offsetWidth ?? 300 });
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```
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If `.complete()` is omitted, the choreography's `commitThreshold` and
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`commitVelocity` decide release normally.
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@@ -432,10 +479,52 @@ velocity, directed pixel distance, cross-axis distance, duration, pointer-up
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event, host, bounds, and start/current points. Completion predicates are
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synchronous because they select operation intent at release.
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`.onCommit(handler)` is available at every stage after `.to.*`, returns the
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same stage, and may be called more than once; handlers run in order. A handler
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runs once, synchronously at release, after the operation commits and before
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the settling animation, and receives the same context as `.complete()`. It
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never runs for a cancelled release. A throwing handler is reported as an
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uncaught error without stopping later handlers or the operation. It is the
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place for haptic feedback:
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```ts
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const openProfile = gesture.to
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.left()
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.navigate(() => forward(originView(ProfileView)))
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.onCommit(() => navigator.vibrate?.(10))
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.animate(slideLeft);
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```
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Handlers run inside the `pointerup` event whenever the operation has already
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begun, which is the usual case, so APIs that need the user's gesture (iOS
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haptics, audio, clipboard writes) work there. See [Haptics](#haptics).
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The method is named `onCommit` rather than `then` so builder stages never
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become promise-like "thenables" when awaited or returned from an async
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function.
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`.onArm(handler)` and `.onDisarm(handler)` follow the same rules and run during
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the drag: `onArm` when releasing would start to commit, `onDisarm` when it no
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longer would. Use them for a "release now" cue or haptic. Arming follows
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distance (`progress >= commitThreshold`) because velocity changes too quickly to
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drive a cue without flickering; when the definition has a `.complete()`
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predicate, that predicate decides arming instead.
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```ts
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gesture.to
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.left()
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.navigate(() => forward(originView(Archive)))
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.onArm(() => haptic("light"))
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.onDisarm(() => haptic("soft"))
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.onCommit(() => haptic("medium"))
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.animate(slideLeft);
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```
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### `useOriginGesture(definition)`
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Creates one primary-pointer, single-axis recognizer owned by the component that
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calls it.
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calls it. `definition` may also be a ref or getter; a changed definition
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applies from the next pointer-down.
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```ts
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const open = useOriginGesture(
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@@ -455,28 +544,63 @@ interface OriginGestureBinding {
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readonly onPointermove: (event: PointerEvent) => void;
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readonly onPointerup: (event: PointerEvent) => void;
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readonly onPointercancel: () => void;
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readonly onLostpointercapture: (event: PointerEvent) => void;
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readonly listeners: Readonly<Record<string, (event: Event) => void>>;
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readonly ref: (element: unknown) => void;
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}
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```
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Apply all handlers to the same element. The returned style sets dimensions and
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`touch-action` so native scrolling remains available on the cross-axis.
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Apply the pointer handlers, the returned style, and `listeners` to the same
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element, and pass `ref` as its function ref:
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```vue
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<div
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:ref="binding.ref"
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:style="binding.style"
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v-bind="binding.listeners"
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@pointerdown="binding.onPointerdown"
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@pointermove="binding.onPointermove"
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@pointerup="binding.onPointerup"
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@pointercancel="binding.onPointercancel"
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@lostpointercapture="binding.onLostpointercapture"
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/>
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```
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The style sets dimensions and the host's `touch-action` (see
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[Scrolling](#scrolling)). `listeners` is empty for ordinary gestures; for
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scroll-edge gestures it tracks the scroller, and where the browser lacks
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directional `touch-action` it adds a `touchmove` handler.
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Recognition requires:
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1. A primary, left-button pointer satisfies the optional start policy.
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2. The target is not an ignored interactive element.
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3. Directed movement reaches `threshold`.
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3. Directed movement from the pointer-down point reaches `threshold`.
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4. Directed movement exceeds cross-axis movement by `axisDominance`.
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5. The navigation factory returns an intent.
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Progress is directed distance divided by host width or height. Release velocity
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is normalized by the same dimension.
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Recognition is measured from where the pointer went down and keeps watching
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until the pointer lifts, so a slightly wobbly or backward start only delays
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it.
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Progress is directed distance divided by the gesture's `distance` (by default
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the host's width or height). Past either end, the excess reaches
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choreographies as `overshoot`. Release velocity is normalized by the same
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distance and measured as the trend of the last 100ms of samples, so uneven
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touch timing does not distort it and a pointer held still before release has
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no flick.
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An asynchronous navigation factory is supported. If it resolves after the
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pointer was released or cancelled, the stale result is discarded.
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The legacy `OriginGestureOptions` object remains accepted. Its `edge` is a
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number inferred from the side opposite `direction`, matching the previous API.
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A captured gesture is cancelled, never left mid-transition, when its pointer
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ends without a pointer-up: on `pointercancel`, on `lostpointercapture`, when a
|
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new primary pointer goes down, or when the component unmounts.
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Failures are reported with `console.warn` and the gesture is abandoned: a
|
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`navigate()` factory that throws or rejects, or a scene that rejects the
|
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operation (see `OriginSceneError`). Returning `null` declines silently, as
|
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does losing a race to another gesture on the same origin.
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## Choreographies and effects
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@@ -549,11 +673,18 @@ can run repeatedly during rendering and animation.
|
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### Commit thresholds
|
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|
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When `finish()` does not explicitly override the decision, a target commits
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when either:
|
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When `finish()` does not explicitly override the decision, the release velocity
|
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decides first, then distance:
|
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|
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- `progress >= commitThreshold`, default `0.36`; or
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- `progress >= 0.06` and `velocity >= commitVelocity`, default `0.9`.
|
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- a flick at least `commitVelocity` fast (default `0.2` progress units per
|
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second, about 80px/s across a 390px phone) decides by its direction: forward
|
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commits, backward cancels, regardless of progress;
|
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- a slower release commits when `progress >= commitThreshold`, default `0.25`.
|
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|
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The included presets use these defaults.
|
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|
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Velocity is normalized by the gesture host's size, so `1` is one full width (or
|
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height) per second.
|
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|
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The operation's intent becomes final before its spring settles.
|
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|
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@@ -637,6 +768,14 @@ can immediately begin its own outgoing operation, enabling X → Y → Z chains.
|
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|
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### `OriginOperationHandle`
|
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|
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`intent` changes synchronously when `finish()` or `cancel()` is called, before
|
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the settling spring runs.
|
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|
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Calling `update()` while an operation settles catches it: the spring stops and
|
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progress is under control again, for example to grab a transition that is
|
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still animating. A later `finish()` decides the outcome, and any earlier
|
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`finish()` promise resolves with that final outcome.
|
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|
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| Member | Description |
|
||||
| ----------------------------- | --------------------------------------------------- |
|
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| `id` | Unique operation ID |
|
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@@ -644,6 +783,7 @@ can immediately begin its own outgoing operation, enabling X → Y → Z chains.
|
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| `targetKey` | Created or retained target node key |
|
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| `update(progress, velocity?)` | Update normalized interactive state |
|
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| `finish(options?)` | Decide, settle, and return whether target committed |
|
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| `intent` | Selected outcome: `undecided`, `commit`, `cancel` |
|
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| `cancel(options?)` | Force cancellation and remove the target branch |
|
||||
|
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`OriginFinishOptions`:
|
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@@ -709,12 +849,6 @@ Node-local action context:
|
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- `previous`: recipe belonging to the mounted previous entry.
|
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- `history`: recipes belonging to all retained previous entries.
|
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|
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### `MaybeOriginAction`
|
||||
|
||||
```ts
|
||||
OriginAction | null | undefined | Promise<OriginAction | null | undefined>;
|
||||
```
|
||||
|
||||
### `OriginEffect`
|
||||
|
||||
| Field | Description |
|
||||
@@ -737,6 +871,21 @@ OriginAction | null | undefined | Promise<OriginAction | null | undefined>;
|
||||
| `originRect` | Origin bounds captured before target mounting |
|
||||
| `targetRect` | Target bounds measured after mounting |
|
||||
| `viewport` | Scene-container bounds, with browser viewport fallback |
|
||||
| `overshoot` | Drag distance past either end of `progress`, else `0` |
|
||||
|
||||
`overshoot` is negative when a drag is pulled back beyond the start and
|
||||
positive beyond full progress. Use it for rubber-banding:
|
||||
|
||||
```ts
|
||||
effects: ({ progress, overshoot }) => ({
|
||||
target: {
|
||||
transform: `translateX(${(1 - progress) * 100 - overshoot * 20}%)`,
|
||||
},
|
||||
});
|
||||
```
|
||||
|
||||
The settling spring starts from the overshot position, so a rubber-banded drag
|
||||
springs back continuously.
|
||||
|
||||
Rect values are viewport CSS pixels.
|
||||
|
||||
@@ -758,6 +907,21 @@ implementation types. They are exported by the current barrel but marked
|
||||
|
||||
## Errors and constraints
|
||||
|
||||
Scene operations reject with `OriginSceneError`, whose `code` identifies the
|
||||
cause:
|
||||
|
||||
| Code | Cause |
|
||||
| ------------------- | --------------------------------------------------- |
|
||||
| `missing-node` | The node no longer exists |
|
||||
| `missing-origin` | The origin node does not exist |
|
||||
| `inert-origin` | The origin is parked or exposed |
|
||||
| `origin-busy` | The origin already has a live outgoing operation |
|
||||
| `invalid-action` | The action cannot be executed as written |
|
||||
| `no-previous-entry` | Back was requested without a retained entry |
|
||||
| `undecided-forward` | Back was requested through an unreleased forward |
|
||||
| `target-busy` | The back target is transitioning or still presented |
|
||||
| `outside-scene` | `useOrigin()` was called outside an `<OriginScene>` |
|
||||
|
||||
- `useOrigin()` and `useOriginGesture()` must run inside a component mounted by
|
||||
`OriginScene`.
|
||||
- An origin can own only one outgoing operation at a time.
|
||||
@@ -775,3 +939,135 @@ implementation types. They are exported by the current barrel but marked
|
||||
- A choreography creates one target. Chaining supports any number of
|
||||
simultaneously mounted targets.
|
||||
- Reduced-motion preference resolves settling immediately.
|
||||
|
||||
## Gestures in real apps
|
||||
|
||||
### Scrolling
|
||||
|
||||
Native scrolling stays in the browser's hands: gesture hosts never make it
|
||||
wait for JavaScript. Each host gets a `touch-action` that keeps every pan no
|
||||
gesture needs:
|
||||
|
||||
| Gestures on the host | `touch-action` |
|
||||
| --------------------------------------------------------------- | ---------------- |
|
||||
| Horizontal only | `pan-y` |
|
||||
| Vertical only | `pan-x` |
|
||||
| Both axes | `none` |
|
||||
| `.from.scrollEdge(list, "top")` + `.to.down()`, list at the top | `pan-x pan-down` |
|
||||
| The same, list scrolled | `manipulation` |
|
||||
|
||||
The browser therefore scrolls the free axis natively from the first frame,
|
||||
and touches on a gesture's axis reach the recognizer untouched.
|
||||
|
||||
A gesture that shares its axis with a scroller, such as drag-down-to-dismiss
|
||||
above a list, uses `.from.scrollEdge()`. While the list is at that edge, the
|
||||
host reserves only the one pan the gesture needs: at the top, dragging down is
|
||||
the gesture's and dragging up still scrolls the list natively. This is the
|
||||
pull-to-refresh pattern from the Pointer Events specification, and it relies
|
||||
on direction-specific `touch-action` values (`pan-down` and its siblings). The
|
||||
host follows the list's scroll position through a passive scroll listener, so
|
||||
the right value is in place before each touch starts.
|
||||
|
||||
Browsers without direction-specific values (Safari) fall back to deciding in
|
||||
JavaScript: the host keeps the axis pannable and cancels native scrolling
|
||||
from a `touchmove` handler for touches the gesture claims, at the browser's
|
||||
first cancelable `touchmove` (after roughly 15–20px of movement). Blocking
|
||||
touch handlers make the browser wait for JavaScript on every move, so this
|
||||
fallback is used only for scroll-edge gestures and only where it is needed.
|
||||
|
||||
Nested scroll containers: browsers apply `touch-action` only up to the nearest
|
||||
scroll container, so a list scrolling inside a horizontal gesture host would
|
||||
otherwise let the browser take horizontal drags and cancel the gesture. Each
|
||||
host publishes its value as the inherited `--nvo-touch-action` custom property,
|
||||
and the package stylesheet applies it to descendants, so nested lists keep
|
||||
`pan-y` too. This requires `@native-vue-router/core-v2/style.css`.
|
||||
|
||||
### Ignored elements
|
||||
|
||||
Pointer-down on `input`, `textarea`, `select`, `option`, or
|
||||
`[contenteditable="true"]` never starts a gesture, so text selection and
|
||||
form controls keep working. Mark anything else that must keep its own drags
|
||||
with `data-origin-gesture="ignore"`, for example a horizontally scrolling chip
|
||||
row or a slider inside a host that has a horizontal gesture. Ignored subtrees
|
||||
also get `touch-action: auto` back from the package stylesheet, so a chip row
|
||||
scrolls horizontally inside a horizontal gesture host.
|
||||
|
||||
### Animation performance
|
||||
|
||||
Animate `transform` and `opacity` only. Browsers composite them without
|
||||
layout or paint. Animating `filter`, `clip-path`, `box-shadow`, or
|
||||
`border-radius` through `effect.style` repaints every frame and is the usual
|
||||
cause of janky transitions; if you need one of them, set it once at rest
|
||||
rather than per frame.
|
||||
|
||||
### Continuity between choreographies
|
||||
|
||||
In development builds the scene warns when an operation's first frame moves a
|
||||
node that was visibly at rest. This catches the one-frame "pop" when a close
|
||||
choreography's progress-0 effects do not match the pose the previous
|
||||
choreography left behind, typically a `persistAtRest` drawer or sheet whose
|
||||
open (at 1) and close (at 0) effects disagree. The check runs only in
|
||||
development (`process.env.NODE_ENV !== "production"`, which bundlers replace)
|
||||
and only in browsers, since it reads rendered styles.
|
||||
|
||||
### Haptics
|
||||
|
||||
`onArm`, `onDisarm`, and `onCommit` run inside the pointer event, which is
|
||||
where platforms allow feedback:
|
||||
|
||||
- **Android, Chrome**: `navigator.vibrate(10)`.
|
||||
- **iOS Safari**: there is no Vibration API. Haptics are only reachable
|
||||
through a native wrapper, or through an undocumented technique: toggling a
|
||||
hidden `<input type="checkbox" switch>`, which iOS 18+ Safari renders as a
|
||||
switch with a system haptic. It only produces a haptic during a user gesture,
|
||||
so call it from these handlers, never after an `await`, and expect it to
|
||||
change between iOS releases.
|
||||
- **Capacitor**: `Haptics.impact()` from `@capacitor/haptics`.
|
||||
|
||||
### Operating-system edge gestures
|
||||
|
||||
The screen edges belong to the operating system first. On iOS, a swipe from the
|
||||
left edge goes back in Safari's history, including in apps installed to the
|
||||
home screen (`display: standalone`), which have no back button. On Android
|
||||
with gesture navigation, a swipe from either side edge is the system back
|
||||
gesture. Pages cannot claim those touches, so `.from.left()` or `.from.right()`
|
||||
with a narrow zone competes with them. Prefer a zone that starts a little
|
||||
inside the edge, or a wider one (`.from.when(nearEdge("left", 56))`), and give
|
||||
every back gesture an on-screen alternative.
|
||||
|
||||
Web apps cannot disable the operating system's gesture, but an installed
|
||||
progressive web app can make it do the right thing, so it backs out of the
|
||||
scene instead of leaving the app:
|
||||
|
||||
- **Android (Chrome 120+)**: listen for close requests with `CloseWatcher`.
|
||||
The system back gesture and back button send one; route it to the scene's
|
||||
back operation. A watcher must be created during a user activation (a tap
|
||||
or a gesture), and after it fires it cannot fire again until the user
|
||||
interacts again, so recreate it after each navigation:
|
||||
|
||||
```ts
|
||||
let watcher: CloseWatcher | undefined;
|
||||
function watchSystemBack(origin: UseOrigin) {
|
||||
watcher?.destroy();
|
||||
if (!("CloseWatcher" in window) || !origin.canGoBack.value) return;
|
||||
watcher = new CloseWatcher();
|
||||
watcher.onclose = () => origin.perform(back(slideRight));
|
||||
}
|
||||
// Call from a gesture's .onCommit() or a click handler, after navigating.
|
||||
```
|
||||
|
||||
Without `CloseWatcher`, push a history entry when the scene navigates
|
||||
forward (`history.pushState({ scene: true }, "")`) and handle `popstate` by
|
||||
performing the scene's back. The system gesture then pops that entry instead
|
||||
of leaving the app.
|
||||
|
||||
- **iOS (standalone)**: the edge swipe navigates browser history. Scenes never
|
||||
add history entries, so in an installed app with no history to go back to
|
||||
the swipe should have nothing to do. If the app also uses the History API,
|
||||
map `popstate` to the scene's back as above.
|
||||
- **Browser history swipes** (two-finger trackpad swipes, and horizontal
|
||||
overscroll navigation in Chromium): `overscroll-behavior-x: none` on the page's
|
||||
scroll container stops horizontal overscroll from triggering navigation.
|
||||
|
||||
Verify the behaviour on real devices: these platform gestures are not part of
|
||||
any web standard and change between releases.
|
||||
|
||||
@@ -292,6 +292,30 @@ flat host.
|
||||
“Y is Z's origin” is a coordinate and retained-history relationship, not Vue
|
||||
component ancestry.
|
||||
|
||||
## Source layout
|
||||
|
||||
Each module depends only on the ones listed above it.
|
||||
|
||||
| File | Responsibility |
|
||||
| ----------------------- | ------------------------------------------------------------------------------------------------- |
|
||||
| `shared.ts` | Geometry and environment helpers |
|
||||
| `choreography.ts` | Effect types, `defineOriginChoreography()`, presets, and `composeEffects()` style compositing |
|
||||
| `navigation.ts` | `originView()` recipes and `forward()`, `back()`, `replace()`, `above()`, `under()` actions |
|
||||
| `scene/types.ts` | Public scene types |
|
||||
| `scene/graph.ts` | `SceneGraph`: node and edge storage plus the begin/commit/cancel history rules (all synchronous) |
|
||||
| `scene/scene.ts` | `Scene` and `OperationHandle`: mounting, measuring, settling spring, compositing, and `useOrigin` |
|
||||
| `gesture/definition.ts` | Gesture types, component props, and the immutable `gesture` builder |
|
||||
| `gesture/recognizer.ts` | Pointer-down admission, `DirectionalTracker`, `GestureRecognizer`, and `useOriginGesture` |
|
||||
| `components/` | `OriginScene`, `OriginGesture`, `OriginGestureSurface`, and the internal node host |
|
||||
|
||||
Tests live in `tests/`, outside `src/`. `tests/property.test.ts` checks the
|
||||
scene's structural invariants after every step of random operation sequences
|
||||
and pointer streams; set `PROPERTY_SEEDS` to run more than the default 60.
|
||||
|
||||
Pure helpers used by a class (for example `matchesStart`, `stepSpring`, or
|
||||
`composeNodeStyle`) are module-level `export const`s that the class calls, so
|
||||
they can be tested directly without widening the class's interface.
|
||||
|
||||
## Current experimental boundaries
|
||||
|
||||
- One operation creates one target. Chaining operations already permits any
|
||||
|
||||
@@ -0,0 +1,319 @@
|
||||
import type { CSSProperties } from "vue";
|
||||
import { clamp01, type OriginRect } from "./shared";
|
||||
|
||||
/*
|
||||
* Choreographies: the visual side of an operation. A choreography computes
|
||||
* effects from operation progress; `composeEffects` collapses the effects
|
||||
* applied to one node into its inline style. Nothing here knows about history.
|
||||
*/
|
||||
|
||||
/**
|
||||
* The lifecycle phase of an operation edge.
|
||||
*
|
||||
* - `preparing`: the target has been added and Vue is mounting it.
|
||||
* - `interactive`: progress may be controlled by a gesture or application.
|
||||
* - `settling`: the commit/cancel decision is fixed and the spring is running.
|
||||
* - `finished`: the graph rewrite or cancellation cleanup has completed.
|
||||
*/
|
||||
export type OriginOperationPhase =
|
||||
"preparing" | "interactive" | "settling" | "finished";
|
||||
|
||||
/**
|
||||
* The outcome selected for an operation.
|
||||
*
|
||||
* Intent remains `undecided` until `finish()` is called. It becomes final
|
||||
* before the settling animation completes, allowing the retained target to
|
||||
* originate its own operation immediately.
|
||||
*/
|
||||
export type OriginOperationIntent = "undecided" | "commit" | "cancel";
|
||||
|
||||
/**
|
||||
* One composable contribution to a scene node's final visual style.
|
||||
*
|
||||
* Transforms are concatenated in origin-to-descendant order and opacity values
|
||||
* are multiplied. This lets X→Y and Y→Z affect Y simultaneously without either
|
||||
* routine replacing the other routine's CSS transform.
|
||||
*/
|
||||
export interface OriginEffect {
|
||||
/**
|
||||
* A CSS transform contribution. Transform strings from inherited and local
|
||||
* origin frames are concatenated rather than replacing one another.
|
||||
*/
|
||||
transform?: string;
|
||||
/**
|
||||
* An opacity contribution between `0` and `1`. Contributions from multiple
|
||||
* frames are multiplied and the final value is clamped.
|
||||
*/
|
||||
opacity?: number;
|
||||
/**
|
||||
* Relative stacking contribution. `above()` defaults the target to +1 and
|
||||
* `under()` defaults it to -1.
|
||||
*/
|
||||
layer?: number;
|
||||
/**
|
||||
* Escape hatch for non-geometric effects such as filter, clipPath, or
|
||||
* borderRadius. Later/local effects override inherited properties.
|
||||
*/
|
||||
style?: CSSProperties;
|
||||
}
|
||||
|
||||
/**
|
||||
* Independent visual contributions calculated for one operation edge.
|
||||
*
|
||||
* Any omitted contribution is treated as an identity effect.
|
||||
*/
|
||||
export interface OriginEffectSet {
|
||||
/**
|
||||
* Applied to both source and target. This is useful for moving an entire
|
||||
* origin-relative coordinate frame.
|
||||
*/
|
||||
frame?: OriginEffect;
|
||||
/** Applied to the component that initiated this operation. */
|
||||
source?: OriginEffect;
|
||||
/** Applied to the component created by this operation and its descendants. */
|
||||
target?: OriginEffect;
|
||||
}
|
||||
|
||||
/** Values supplied whenever a choreography calculates its visual effects. */
|
||||
export interface OriginChoreographyContext {
|
||||
/** Normalized operation progress, clamped to the inclusive range `0..1`. */
|
||||
progress: number;
|
||||
/**
|
||||
* How far a drag has gone past the ends of `progress`: negative when pulled
|
||||
* back beyond the start, positive beyond full progress, otherwise `0`. Use
|
||||
* it for rubber-banding or resistance; most choreographies ignore it.
|
||||
*/
|
||||
overshoot: number;
|
||||
/**
|
||||
* Normalized progress units per second. Positive velocity moves toward
|
||||
* commit; negative velocity moves back toward cancellation.
|
||||
*/
|
||||
velocity: number;
|
||||
/** Current lifecycle phase of the operation. */
|
||||
phase: OriginOperationPhase;
|
||||
/** Commit/cancel outcome, if release has already selected one. */
|
||||
intent: OriginOperationIntent;
|
||||
/** Origin host bounds captured immediately before the target mounts. */
|
||||
originRect?: OriginRect;
|
||||
/** Target host bounds measured after Vue mounts the target. */
|
||||
targetRect?: OriginRect;
|
||||
/** Scene-container bounds, or the browser viewport when no container exists. */
|
||||
viewport: OriginRect;
|
||||
}
|
||||
|
||||
/**
|
||||
* A choreography describes visual relationships only. Component creation,
|
||||
* history, and cleanup are performed by the scene operation that uses it.
|
||||
*/
|
||||
export interface OriginChoreography {
|
||||
/** Optional diagnostic name surfaced by scene inspectors and devtools. */
|
||||
readonly name?: string;
|
||||
/**
|
||||
* Calculate source, target, and shared-frame contributions for the current
|
||||
* operation state. This function should be deterministic and side-effect
|
||||
* free because it can run many times per animation frame.
|
||||
*/
|
||||
effects(context: OriginChoreographyContext): OriginEffectSet;
|
||||
/**
|
||||
* Gesture progress required to retain the target after release.
|
||||
*
|
||||
* @defaultValue `0.25`
|
||||
*/
|
||||
readonly commitThreshold?: number;
|
||||
/**
|
||||
* Release velocity, in progress units per second, that commits a flick
|
||||
* regardless of progress. Velocity is normalized by the gesture host's
|
||||
* size, so `1` means one full host width (or height) per second.
|
||||
*
|
||||
* @defaultValue `0.2`
|
||||
*/
|
||||
readonly commitVelocity?: number;
|
||||
/**
|
||||
* Keep this choreography's progress-`1` effects connected after a committed
|
||||
* push instead of collapsing the edge and hiding its source.
|
||||
*
|
||||
* This is intended for partial presentations such as drawers and inspectors
|
||||
* where part of the retained source remains visible beside the target. The
|
||||
* source remains mounted, visible, and inert. A back operation temporarily
|
||||
* suspends the resting edge; cancelling back restores it.
|
||||
*
|
||||
* Only retained-history `push` actions support connected resting effects.
|
||||
*
|
||||
* @defaultValue `false`
|
||||
*/
|
||||
readonly persistAtRest?: boolean;
|
||||
/**
|
||||
* Settling spring after release. A drawer, a sheet, and a full-page push
|
||||
* usually want different springs.
|
||||
*/
|
||||
readonly spring?: OriginSpring;
|
||||
}
|
||||
|
||||
/** Damped-spring settings for settling a released operation. */
|
||||
export interface OriginSpring {
|
||||
/**
|
||||
* Pull toward the resting position. Higher settles faster.
|
||||
*
|
||||
* @defaultValue `280`
|
||||
*/
|
||||
readonly stiffness?: number;
|
||||
/**
|
||||
* Resistance to motion. Lower overshoots and bounces.
|
||||
*
|
||||
* @defaultValue `30`
|
||||
*/
|
||||
readonly damping?: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Preserve type inference while declaring a custom choreography.
|
||||
*
|
||||
* The helper performs no runtime transformation. It gives custom routines a
|
||||
* named, documented construction point and validates their shape in TypeScript.
|
||||
*
|
||||
* @param choreography - Side-effect-free visual effect calculator and optional
|
||||
* release thresholds.
|
||||
* @returns The same choreography object.
|
||||
*/
|
||||
export function defineOriginChoreography(
|
||||
choreography: OriginChoreography,
|
||||
): OriginChoreography {
|
||||
return choreography;
|
||||
}
|
||||
|
||||
/** Distinguish a choreography from a plain options object. */
|
||||
export const isChoreography = (value: unknown): value is OriginChoreography => {
|
||||
return (
|
||||
typeof value === "object" &&
|
||||
value !== null &&
|
||||
"effects" in value &&
|
||||
typeof value.effects === "function"
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Normalize one contribution before the compositor combines it with effects
|
||||
* inherited from earlier origin frames.
|
||||
*
|
||||
* Most applications should return plain effects from a choreography and let
|
||||
* the scene call this function. It is exported for custom compositors and
|
||||
* diagnostics.
|
||||
*
|
||||
* @param effect - Optional effect to normalize.
|
||||
* @param fallbackLayer - Relative layer contribution added to `effect.layer`.
|
||||
* @returns A defined effect with a numeric layer.
|
||||
*/
|
||||
export function normalizedEffect(
|
||||
effect: OriginEffect | undefined,
|
||||
fallbackLayer = 0,
|
||||
): OriginEffect {
|
||||
return {
|
||||
...effect,
|
||||
layer: (effect?.layer ?? 0) + fallbackLayer,
|
||||
};
|
||||
}
|
||||
|
||||
/** Whether a transform contributes anything to a composed transform list. */
|
||||
function isComposable(transform: unknown): transform is string {
|
||||
return (
|
||||
typeof transform === "string" && transform !== "" && transform !== "none"
|
||||
);
|
||||
}
|
||||
|
||||
/** Result of collapsing an ordered list of effects into one style. */
|
||||
export interface ComposedEffects {
|
||||
/** Merged style with the composed `transform` and `opacity` applied. */
|
||||
readonly style: CSSProperties;
|
||||
/** Sum of every effect's relative layer contribution. */
|
||||
readonly layer: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Collapse independent effect layers, ordered from the outermost inherited
|
||||
* frame to the most local one, into a single style.
|
||||
*
|
||||
* Transforms are concatenated and opacities multiplied, including `transform`
|
||||
* and numeric `opacity` supplied through `effect.style`. Every other `style`
|
||||
* property uses local-last precedence over `base` and earlier effects.
|
||||
*/
|
||||
export const composeEffects = (
|
||||
effects: readonly OriginEffect[],
|
||||
base: CSSProperties = {},
|
||||
): ComposedEffects => {
|
||||
const style: CSSProperties = { ...base };
|
||||
const transforms: string[] = [];
|
||||
let opacity = 1;
|
||||
let layer = 0;
|
||||
|
||||
for (const effect of effects) {
|
||||
if (isComposable(effect.transform)) transforms.push(effect.transform);
|
||||
if (effect.opacity !== undefined) opacity *= effect.opacity;
|
||||
layer += effect.layer ?? 0;
|
||||
|
||||
if (effect.style) {
|
||||
Object.assign(style, effect.style);
|
||||
if (isComposable(effect.style.transform))
|
||||
transforms.push(effect.style.transform);
|
||||
if (effect.style.opacity !== undefined) {
|
||||
const styleOpacity = Number(effect.style.opacity);
|
||||
if (Number.isFinite(styleOpacity)) opacity *= styleOpacity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Assign the composed properties last so no single effect's `style` can
|
||||
// replace transform work inherited from other frames.
|
||||
style.transform = transforms.length ? transforms.join(" ") : "none";
|
||||
style.opacity = String(clamp01(opacity));
|
||||
return { style, layer };
|
||||
};
|
||||
|
||||
const percent = (value: number) => `${(value * 100).toFixed(4)}%`;
|
||||
|
||||
/**
|
||||
* Native-style forward motion: the target enters above the source while the
|
||||
* source recedes slightly. These presets are examples; applications can
|
||||
* replace them with arbitrary `defineOriginChoreography()` callbacks.
|
||||
*/
|
||||
export const slideLeft = defineOriginChoreography({
|
||||
name: "slide-left",
|
||||
effects: ({ progress }) => ({
|
||||
source: {
|
||||
transform: `translate3d(${percent(progress * -0.24)}, 0, 0) scale(${1 - progress * 0.025})`,
|
||||
opacity: 1 - progress * 0.16,
|
||||
},
|
||||
target: {
|
||||
transform: `translate3d(${percent(1 - progress)}, 0, 0)`,
|
||||
},
|
||||
}),
|
||||
});
|
||||
|
||||
/**
|
||||
* Back motion reveals the target underneath the source. This is merely a
|
||||
* visual routine; the `back()` action selects retained-history behavior.
|
||||
*/
|
||||
export const slideRight = defineOriginChoreography({
|
||||
name: "slide-right",
|
||||
effects: ({ progress }) => ({
|
||||
source: {
|
||||
transform: `translate3d(${percent(progress)}, 0, 0)`,
|
||||
},
|
||||
target: {
|
||||
transform: `translate3d(${percent(-0.24 + progress * 0.24)}, 0, 0) scale(${0.975 + progress * 0.025})`,
|
||||
opacity: 0.84 + progress * 0.16,
|
||||
},
|
||||
}),
|
||||
});
|
||||
|
||||
/**
|
||||
* Cross-fade preset that fades the source out while fading the target in.
|
||||
*
|
||||
* The default release thresholds from the scene are used.
|
||||
*/
|
||||
export const fade = defineOriginChoreography({
|
||||
name: "fade",
|
||||
effects: ({ progress }) => ({
|
||||
source: { opacity: 1 - progress },
|
||||
target: { opacity: progress },
|
||||
}),
|
||||
});
|
||||
@@ -1,7 +1,6 @@
|
||||
<script setup lang="ts">
|
||||
import { computed } from "vue";
|
||||
import { useOriginGesture } from "../gesture";
|
||||
import type { OriginGestureProps } from "../types";
|
||||
import type { OriginGestureProps } from "../gesture/definition";
|
||||
import { useOriginGesture } from "../gesture/recognizer";
|
||||
|
||||
defineOptions({ name: "OriginGesture", inheritAttrs: false });
|
||||
|
||||
@@ -12,29 +11,24 @@ const props = withDefaults(defineProps<OriginGestureProps>(), {
|
||||
/*
|
||||
* This convenience component makes the declaration live exactly where the
|
||||
* developer writes it. `useOriginGesture()` is also public for components that
|
||||
* cannot accept an extra wrapper element.
|
||||
* cannot accept an extra wrapper element. A new `gesture` prop applies from
|
||||
* the next pointer-down.
|
||||
*/
|
||||
const gesture = useOriginGesture(
|
||||
props.gesture ?? {
|
||||
direction: props.direction,
|
||||
edge: props.edge,
|
||||
threshold: props.threshold,
|
||||
action: (context) => props.action?.(context),
|
||||
},
|
||||
);
|
||||
const touchStyle = computed(() => gesture.style);
|
||||
const gesture = useOriginGesture(() => props.gesture);
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<component
|
||||
:is="as"
|
||||
v-bind="$attrs"
|
||||
:ref="gesture.ref"
|
||||
v-bind="{ ...$attrs, ...gesture.listeners }"
|
||||
class="nvo-gesture"
|
||||
:style="touchStyle"
|
||||
:style="gesture.style"
|
||||
@pointerdown="gesture.onPointerdown"
|
||||
@pointermove="gesture.onPointermove"
|
||||
@pointerup="gesture.onPointerup"
|
||||
@pointercancel="gesture.onPointercancel"
|
||||
@lostpointercapture="gesture.onLostpointercapture"
|
||||
>
|
||||
<slot />
|
||||
</component>
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
<script setup lang="ts">
|
||||
import { computed } from "vue";
|
||||
import { useOriginGesture } from "../gesture";
|
||||
import type { OriginGestureSurfaceProps } from "../types";
|
||||
import type { OriginGestureSurfaceProps } from "../gesture/definition";
|
||||
import { useOriginGestures } from "../gesture/recognizer";
|
||||
|
||||
defineOptions({ name: "OriginGestureSurface", inheritAttrs: false });
|
||||
|
||||
@@ -14,59 +13,21 @@ const props = withDefaults(defineProps<OriginGestureSurfaceProps>(), {
|
||||
* This convenience host only installs them, combines their browser scrolling
|
||||
* requirements, and forwards a pointer sequence to every recognizer.
|
||||
*/
|
||||
const bindings = props.gestures.map((definition) =>
|
||||
useOriginGesture(definition),
|
||||
);
|
||||
|
||||
const surfaceStyle = computed(() => {
|
||||
const horizontal = props.gestures.some(
|
||||
({ direction }) => direction === "left" || direction === "right",
|
||||
);
|
||||
const vertical = props.gestures.some(
|
||||
({ direction }) => direction === "up" || direction === "down",
|
||||
);
|
||||
|
||||
return {
|
||||
width: "100%",
|
||||
height: "100%",
|
||||
touchAction:
|
||||
horizontal && vertical
|
||||
? "none"
|
||||
: horizontal
|
||||
? "pan-y"
|
||||
: vertical
|
||||
? "pan-x"
|
||||
: "auto",
|
||||
} as const;
|
||||
});
|
||||
|
||||
function pointerDown(event: PointerEvent) {
|
||||
for (const binding of bindings) binding.onPointerdown(event);
|
||||
}
|
||||
|
||||
function pointerMove(event: PointerEvent) {
|
||||
for (const binding of bindings) binding.onPointermove(event);
|
||||
}
|
||||
|
||||
function pointerUp(event: PointerEvent) {
|
||||
for (const binding of bindings) binding.onPointerup(event);
|
||||
}
|
||||
|
||||
function pointerCancel() {
|
||||
for (const binding of bindings) binding.onPointercancel();
|
||||
}
|
||||
const surface = useOriginGestures(() => props.gestures);
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<component
|
||||
:is="as"
|
||||
v-bind="$attrs"
|
||||
:ref="surface.ref"
|
||||
v-bind="{ ...$attrs, ...surface.listeners }"
|
||||
class="nvo-gesture"
|
||||
:style="[$attrs.style, surfaceStyle]"
|
||||
@pointerdown="pointerDown"
|
||||
@pointermove="pointerMove"
|
||||
@pointerup="pointerUp"
|
||||
@pointercancel="pointerCancel"
|
||||
:style="[$attrs.style, surface.style]"
|
||||
@pointerdown="surface.onPointerdown"
|
||||
@pointermove="surface.onPointermove"
|
||||
@pointerup="surface.onPointerup"
|
||||
@pointercancel="surface.onPointercancel"
|
||||
@lostpointercapture="surface.onLostpointercapture"
|
||||
>
|
||||
<slot />
|
||||
</component>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<script setup lang="ts">
|
||||
import { computed, onBeforeUnmount, provide, ref, watchEffect } from "vue";
|
||||
import type { OriginScene, OriginSceneNode } from "../types";
|
||||
import { originNodeScopeKey } from "../lifecycle";
|
||||
import { originNodeScopeKey } from "../scene/scene";
|
||||
import type { OriginScene, OriginSceneNode } from "../scene/types";
|
||||
|
||||
defineOptions({ name: "OriginNodeHost" });
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<script setup lang="ts">
|
||||
import { onBeforeUnmount, ref, watchEffect } from "vue";
|
||||
import type { OriginSceneProps } from "../types";
|
||||
import type { OriginSceneProps } from "../scene/types";
|
||||
import OriginNodeHost from "./OriginNodeHost.vue";
|
||||
|
||||
defineOptions({ name: "OriginScene" });
|
||||
|
||||
@@ -1,582 +0,0 @@
|
||||
import type {
|
||||
MaybeOriginAction,
|
||||
OriginAction,
|
||||
OriginContext,
|
||||
OriginGestureBinding,
|
||||
OriginGestureBuilder,
|
||||
OriginGestureCompletionContext,
|
||||
OriginGestureCompletionPredicate,
|
||||
OriginGestureDefinition,
|
||||
OriginGestureDirection,
|
||||
OriginGestureDirectionOptions,
|
||||
OriginGestureDistance,
|
||||
OriginGestureEdge,
|
||||
OriginGestureFromBuilder,
|
||||
OriginGestureFromSelection,
|
||||
OriginGestureNavigationBuilder,
|
||||
OriginGestureNavigationFactory,
|
||||
OriginGestureOptions,
|
||||
OriginGesturePoint,
|
||||
OriginGestureStart,
|
||||
OriginGestureStartContext,
|
||||
OriginGestureStartPredicate,
|
||||
OriginGestureToBuilder,
|
||||
OriginOperationHandle,
|
||||
OriginRect,
|
||||
} from "./types";
|
||||
import { useOrigin } from "./lifecycle";
|
||||
|
||||
function ignoreGestureTarget(target: EventTarget | null) {
|
||||
return (
|
||||
!(target instanceof Element) ||
|
||||
Boolean(
|
||||
target.closest(
|
||||
'[data-origin-gesture="ignore"], input, textarea, select, option, [contenteditable="true"]',
|
||||
),
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
function directedDistance(
|
||||
direction: OriginGestureDirection,
|
||||
dx: number,
|
||||
dy: number,
|
||||
) {
|
||||
switch (direction) {
|
||||
case "left":
|
||||
return -dx;
|
||||
case "right":
|
||||
return dx;
|
||||
case "up":
|
||||
return -dy;
|
||||
case "down":
|
||||
return dy;
|
||||
}
|
||||
}
|
||||
|
||||
function rectOf(element: HTMLElement): OriginRect {
|
||||
const rect = element.getBoundingClientRect();
|
||||
return {
|
||||
top: rect.top,
|
||||
left: rect.left,
|
||||
width: rect.width,
|
||||
height: rect.height,
|
||||
};
|
||||
}
|
||||
|
||||
function pointOf(
|
||||
event: Pick<PointerEvent, "clientX" | "clientY">,
|
||||
bounds: OriginRect,
|
||||
): OriginGesturePoint {
|
||||
return {
|
||||
clientX: event.clientX,
|
||||
clientY: event.clientY,
|
||||
localX: event.clientX - bounds.left,
|
||||
localY: event.clientY - bounds.top,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolve an arbitrary CSS length against a box with the gesture host's size.
|
||||
*
|
||||
* A short-lived off-screen box lets the browser handle `rem`, viewport units,
|
||||
* percentages, `calc()`, and `clamp()` consistently. This runs only during
|
||||
* pointer-down for edge-constrained definitions.
|
||||
*/
|
||||
function resolveCssDistance(
|
||||
distance: OriginGestureDistance,
|
||||
axis: "horizontal" | "vertical",
|
||||
host: HTMLElement,
|
||||
bounds: OriginRect,
|
||||
) {
|
||||
if (typeof distance === "number")
|
||||
return Number.isFinite(distance) ? Math.max(0, distance) : 0;
|
||||
|
||||
const document = host.ownerDocument;
|
||||
if (!document.body) return Math.max(0, Number.parseFloat(distance) || 0);
|
||||
|
||||
const container = document.createElement("div");
|
||||
const probe = document.createElement("div");
|
||||
Object.assign(container.style, {
|
||||
position: "fixed",
|
||||
left: "-100000px",
|
||||
top: "-100000px",
|
||||
width: `${bounds.width}px`,
|
||||
height: `${bounds.height}px`,
|
||||
visibility: "hidden",
|
||||
pointerEvents: "none",
|
||||
contain: "strict",
|
||||
});
|
||||
Object.assign(probe.style, {
|
||||
position: "absolute",
|
||||
width: axis === "horizontal" ? distance : "0",
|
||||
height: axis === "vertical" ? distance : "0",
|
||||
});
|
||||
container.append(probe);
|
||||
document.body.append(container);
|
||||
const resolved =
|
||||
axis === "horizontal"
|
||||
? probe.getBoundingClientRect().width
|
||||
: probe.getBoundingClientRect().height;
|
||||
container.remove();
|
||||
return Number.isFinite(resolved) ? Math.max(0, resolved) : 0;
|
||||
}
|
||||
|
||||
function matchesStart(
|
||||
start: OriginGestureStart,
|
||||
event: PointerEvent,
|
||||
host: HTMLElement,
|
||||
origin: OriginContext,
|
||||
bounds: OriginRect,
|
||||
) {
|
||||
if (start.kind === "anywhere") return true;
|
||||
const point = pointOf(event, bounds);
|
||||
if (start.kind === "when") {
|
||||
const context: OriginGestureStartContext = {
|
||||
event,
|
||||
origin,
|
||||
host,
|
||||
bounds,
|
||||
point,
|
||||
};
|
||||
return start.predicate(context);
|
||||
}
|
||||
|
||||
const horizontal = start.edge === "left" || start.edge === "right";
|
||||
const distance = resolveCssDistance(
|
||||
start.distance,
|
||||
horizontal ? "horizontal" : "vertical",
|
||||
host,
|
||||
bounds,
|
||||
);
|
||||
switch (start.edge) {
|
||||
case "left":
|
||||
return point.localX >= 0 && point.localX <= distance;
|
||||
case "right":
|
||||
return (
|
||||
point.localX <= bounds.width && bounds.width - point.localX <= distance
|
||||
);
|
||||
case "top":
|
||||
return point.localY >= 0 && point.localY <= distance;
|
||||
case "bottom":
|
||||
return (
|
||||
point.localY <= bounds.height &&
|
||||
bounds.height - point.localY <= distance
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
function edgeStart(
|
||||
edge: OriginGestureEdge,
|
||||
distance: OriginGestureDistance,
|
||||
): OriginGestureStart {
|
||||
return Object.freeze({ kind: "edge", edge, distance });
|
||||
}
|
||||
|
||||
function createNavigationBuilder(
|
||||
start: OriginGestureStart,
|
||||
direction: OriginGestureDirection,
|
||||
recognition: Readonly<OriginGestureDirectionOptions>,
|
||||
completion: OriginGestureCompletionPredicate | undefined,
|
||||
navigation: OriginGestureNavigationFactory,
|
||||
): OriginGestureNavigationBuilder {
|
||||
return Object.freeze({
|
||||
animate(choreography: OriginGestureDefinition["choreography"]) {
|
||||
return Object.freeze({
|
||||
kind: "origin-gesture-definition",
|
||||
start,
|
||||
direction,
|
||||
recognition,
|
||||
completion,
|
||||
navigation,
|
||||
choreography,
|
||||
});
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
function createDirectedBuilder(
|
||||
start: OriginGestureStart,
|
||||
direction: OriginGestureDirection,
|
||||
options: OriginGestureDirectionOptions = {},
|
||||
) {
|
||||
const recognition = Object.freeze({ ...options });
|
||||
const navigate = (
|
||||
navigation: OriginGestureNavigationFactory,
|
||||
completion?: OriginGestureCompletionPredicate,
|
||||
) =>
|
||||
createNavigationBuilder(
|
||||
start,
|
||||
direction,
|
||||
recognition,
|
||||
completion,
|
||||
navigation,
|
||||
);
|
||||
|
||||
return Object.freeze({
|
||||
complete(completion: OriginGestureCompletionPredicate) {
|
||||
return Object.freeze({
|
||||
navigate: (navigation: OriginGestureNavigationFactory) =>
|
||||
navigate(navigation, completion),
|
||||
});
|
||||
},
|
||||
navigate,
|
||||
});
|
||||
}
|
||||
|
||||
function createToBuilder(start: OriginGestureStart): OriginGestureToBuilder {
|
||||
return Object.freeze({
|
||||
left: (options?: OriginGestureDirectionOptions) =>
|
||||
createDirectedBuilder(start, "left", options),
|
||||
right: (options?: OriginGestureDirectionOptions) =>
|
||||
createDirectedBuilder(start, "right", options),
|
||||
up: (options?: OriginGestureDirectionOptions) =>
|
||||
createDirectedBuilder(start, "up", options),
|
||||
down: (options?: OriginGestureDirectionOptions) =>
|
||||
createDirectedBuilder(start, "down", options),
|
||||
});
|
||||
}
|
||||
|
||||
function selectStart(start: OriginGestureStart): OriginGestureFromSelection {
|
||||
return Object.freeze({ to: createToBuilder(Object.freeze(start)) });
|
||||
}
|
||||
|
||||
const fromBuilder: OriginGestureFromBuilder = Object.freeze({
|
||||
left: (distance: OriginGestureDistance) =>
|
||||
selectStart(edgeStart("left", distance)),
|
||||
right: (distance: OriginGestureDistance) =>
|
||||
selectStart(edgeStart("right", distance)),
|
||||
top: (distance: OriginGestureDistance) =>
|
||||
selectStart(edgeStart("top", distance)),
|
||||
bottom: (distance: OriginGestureDistance) =>
|
||||
selectStart(edgeStart("bottom", distance)),
|
||||
anywhere: () => selectStart({ kind: "anywhere" }),
|
||||
when: (predicate: OriginGestureStartPredicate) =>
|
||||
selectStart({ kind: "when", predicate }),
|
||||
});
|
||||
|
||||
/**
|
||||
* Root of the immutable gesture builder.
|
||||
*
|
||||
* `.from` is optional. Starting at `.to` admits pointer-down anywhere on the
|
||||
* bound host, exactly like `.from.anywhere().to`.
|
||||
*
|
||||
* @example Anywhere-to-right back gesture
|
||||
* ```ts
|
||||
* const swipeBack = gesture
|
||||
* .to.right()
|
||||
* .navigate((context) => context.canGoBack ? back() : null)
|
||||
* .animate(slideRight);
|
||||
* ```
|
||||
*
|
||||
* @example Predicate-gated gesture with custom completion
|
||||
* ```ts
|
||||
* const openPanel = gesture
|
||||
* .from.when(({ point, bounds }) => point.localX <= bounds.width * 0.08)
|
||||
* .to.down()
|
||||
* .complete(({ progress, velocity }) => progress > 0.5 || velocity > 1)
|
||||
* .navigate(() => above(originView(PanelView)))
|
||||
* .animate(dropPanel);
|
||||
* ```
|
||||
*/
|
||||
export const gesture: OriginGestureBuilder = Object.freeze({
|
||||
from: fromBuilder,
|
||||
to: createToBuilder(Object.freeze({ kind: "anywhere" })),
|
||||
});
|
||||
|
||||
function isDefinition(
|
||||
value: OriginGestureOptions | OriginGestureDefinition,
|
||||
): value is OriginGestureDefinition {
|
||||
return "kind" in value && value.kind === "origin-gesture-definition";
|
||||
}
|
||||
|
||||
interface RuntimeGesturePolicy {
|
||||
readonly direction: OriginGestureDirection;
|
||||
readonly start: OriginGestureStart;
|
||||
readonly threshold: number;
|
||||
readonly axisDominance: number;
|
||||
readonly completion?: OriginGestureCompletionPredicate;
|
||||
readonly action: (context: OriginContext) => MaybeOriginAction;
|
||||
}
|
||||
|
||||
function legacyStart(options: OriginGestureOptions): OriginGestureStart {
|
||||
if (options.edge === undefined) return { kind: "anywhere" };
|
||||
switch (options.direction) {
|
||||
case "left":
|
||||
return edgeStart("right", options.edge);
|
||||
case "right":
|
||||
return edgeStart("left", options.edge);
|
||||
case "up":
|
||||
return edgeStart("bottom", options.edge);
|
||||
case "down":
|
||||
return edgeStart("top", options.edge);
|
||||
}
|
||||
}
|
||||
|
||||
function runtimePolicy(
|
||||
options: OriginGestureOptions | OriginGestureDefinition,
|
||||
): RuntimeGesturePolicy {
|
||||
if (!isDefinition(options)) {
|
||||
return {
|
||||
direction: options.direction,
|
||||
start: legacyStart(options),
|
||||
threshold: options.threshold ?? 8,
|
||||
axisDominance: 1.15,
|
||||
action: options.action,
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
direction: options.direction,
|
||||
start: options.start,
|
||||
threshold: options.recognition.threshold ?? 8,
|
||||
axisDominance: options.recognition.axisDominance ?? 1.15,
|
||||
completion: options.completion,
|
||||
action: async (context) => {
|
||||
const navigation = await options.navigation(context);
|
||||
if (!navigation) return navigation;
|
||||
const action: OriginAction = {
|
||||
...navigation,
|
||||
choreography: options.choreography,
|
||||
};
|
||||
return action;
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Install a component-owned pointer recognizer.
|
||||
*
|
||||
* Recognition is local to the element receiving these handlers. There is no
|
||||
* application-wide gesture table and no lookup of a currently active view.
|
||||
*
|
||||
* Builder definitions may independently describe their pointer-down region
|
||||
* and movement direction. Omitting `.from` recognizes pointer-down across the
|
||||
* whole element. The legacy options object remains supported; its `edge` is
|
||||
* inferred from the opposite side of its movement direction.
|
||||
*
|
||||
* Interactive controls and anything inside
|
||||
* `[data-origin-gesture="ignore"]` are ignored automatically. The recognizer
|
||||
* preserves native scrolling on the cross-axis through its returned style.
|
||||
*
|
||||
* @param definition - An immutable builder result or legacy recognizer options.
|
||||
* @returns Pointer handlers and required host styles.
|
||||
* @throws If called outside a component rendered by `OriginScene`.
|
||||
*
|
||||
* @example Builder-defined backward gesture
|
||||
* ```ts
|
||||
* const swipeBack = useOriginGesture(
|
||||
* gesture
|
||||
* .from.left("32px")
|
||||
* .to.right()
|
||||
* .navigate((context) => context.canGoBack ? back() : null)
|
||||
* .animate(slideRight),
|
||||
* );
|
||||
* ```
|
||||
*/
|
||||
export function useOriginGesture(
|
||||
definition: OriginGestureDefinition | OriginGestureOptions,
|
||||
): OriginGestureBinding {
|
||||
const origin = useOrigin();
|
||||
const policy = runtimePolicy(definition);
|
||||
let pointerId = -1;
|
||||
let element: HTMLElement | null = null;
|
||||
let bounds: OriginRect | null = null;
|
||||
let originContext: OriginContext | null = null;
|
||||
let startPoint: OriginGesturePoint | null = null;
|
||||
let startTime = 0;
|
||||
let startX = 0;
|
||||
let startY = 0;
|
||||
let lastCoordinate = 0;
|
||||
let lastTime = 0;
|
||||
let captured = false;
|
||||
let generation = 0;
|
||||
let handlePromise: Promise<OriginOperationHandle | null> | null = null;
|
||||
let bufferedProgress = 0;
|
||||
let bufferedVelocity = 0;
|
||||
let bufferedDistance = 0;
|
||||
let bufferedCrossDistance = 0;
|
||||
|
||||
const horizontal =
|
||||
policy.direction === "left" || policy.direction === "right";
|
||||
|
||||
function reset() {
|
||||
pointerId = -1;
|
||||
element = null;
|
||||
bounds = null;
|
||||
originContext = null;
|
||||
startPoint = null;
|
||||
captured = false;
|
||||
handlePromise = null;
|
||||
bufferedProgress = 0;
|
||||
bufferedVelocity = 0;
|
||||
bufferedDistance = 0;
|
||||
bufferedCrossDistance = 0;
|
||||
}
|
||||
|
||||
function onPointerdown(event: PointerEvent) {
|
||||
const current = event.currentTarget;
|
||||
if (
|
||||
!event.isPrimary ||
|
||||
event.button !== 0 ||
|
||||
!(current instanceof HTMLElement) ||
|
||||
ignoreGestureTarget(event.target)
|
||||
)
|
||||
return;
|
||||
|
||||
const nextBounds = rectOf(current);
|
||||
const nextOriginContext = origin.context.value;
|
||||
if (
|
||||
!matchesStart(policy.start, event, current, nextOriginContext, nextBounds)
|
||||
)
|
||||
return;
|
||||
|
||||
// The component containing this declaration is the operation's origin.
|
||||
event.stopPropagation();
|
||||
generation += 1;
|
||||
pointerId = event.pointerId;
|
||||
element = current;
|
||||
bounds = nextBounds;
|
||||
originContext = nextOriginContext;
|
||||
startPoint = pointOf(event, nextBounds);
|
||||
startTime = event.timeStamp;
|
||||
startX = event.clientX;
|
||||
startY = event.clientY;
|
||||
lastCoordinate = horizontal ? event.clientX : event.clientY;
|
||||
lastTime = event.timeStamp;
|
||||
captured = false;
|
||||
handlePromise = null;
|
||||
}
|
||||
|
||||
function updateMetrics(event: PointerEvent, release = false) {
|
||||
if (!element) return;
|
||||
const dx = event.clientX - startX;
|
||||
const dy = event.clientY - startY;
|
||||
bufferedDistance = directedDistance(policy.direction, dx, dy);
|
||||
bufferedCrossDistance = horizontal ? Math.abs(dy) : Math.abs(dx);
|
||||
const size = Math.max(
|
||||
1,
|
||||
horizontal ? element.clientWidth : element.clientHeight,
|
||||
);
|
||||
const coordinate = horizontal ? event.clientX : event.clientY;
|
||||
const coordinateDelta =
|
||||
policy.direction === "left" || policy.direction === "up"
|
||||
? lastCoordinate - coordinate
|
||||
: coordinate - lastCoordinate;
|
||||
const rawElapsed = event.timeStamp - lastTime;
|
||||
const elapsed = Math.max(8, rawElapsed);
|
||||
bufferedProgress = Math.max(0, Math.min(1, bufferedDistance / size));
|
||||
/*
|
||||
* Pointer-up commonly repeats the final pointer-move coordinate. Preserve
|
||||
* that move's flick velocity for a prompt release, but decay it when the
|
||||
* pointer was held still long enough for the flick to have ended.
|
||||
*/
|
||||
if (!release || coordinateDelta !== 0 || rawElapsed > 80)
|
||||
bufferedVelocity = (coordinateDelta * 1000) / (elapsed * size);
|
||||
lastCoordinate = coordinate;
|
||||
lastTime = event.timeStamp;
|
||||
}
|
||||
|
||||
async function onPointermove(event: PointerEvent) {
|
||||
if (event.pointerId !== pointerId || !element) return;
|
||||
const dx = event.clientX - startX;
|
||||
const dy = event.clientY - startY;
|
||||
const distance = directedDistance(policy.direction, dx, dy);
|
||||
const crossDistance = horizontal ? Math.abs(dy) : Math.abs(dx);
|
||||
let metricsUpdated = false;
|
||||
|
||||
if (!captured) {
|
||||
if (
|
||||
distance < policy.threshold ||
|
||||
distance < crossDistance * policy.axisDominance
|
||||
)
|
||||
return;
|
||||
captured = true;
|
||||
element.setPointerCapture?.(pointerId);
|
||||
event.preventDefault();
|
||||
updateMetrics(event);
|
||||
metricsUpdated = true;
|
||||
const recognitionGeneration = generation;
|
||||
const action = await Promise.resolve(
|
||||
policy.action(origin.context.value),
|
||||
).catch(() => null);
|
||||
// An asynchronous target resolver may finish after the pointer was
|
||||
// released or cancelled. It must not create an orphan scene operation.
|
||||
if (recognitionGeneration !== generation || event.pointerId !== pointerId)
|
||||
return;
|
||||
if (!action) return reset();
|
||||
handlePromise = origin.begin(action).catch(() => null);
|
||||
}
|
||||
|
||||
event.preventDefault();
|
||||
if (!metricsUpdated) updateMetrics(event);
|
||||
const pending = handlePromise;
|
||||
const handle = pending ? await pending : null;
|
||||
if (pending === handlePromise)
|
||||
handle?.update(bufferedProgress, bufferedVelocity);
|
||||
}
|
||||
|
||||
async function onPointerup(event: PointerEvent) {
|
||||
if (event.pointerId !== pointerId) return;
|
||||
if (captured) updateMetrics(event, true);
|
||||
|
||||
const pending = handlePromise;
|
||||
const shouldFinish = captured;
|
||||
const progress = bufferedProgress;
|
||||
const velocity = bufferedVelocity;
|
||||
const completion =
|
||||
shouldFinish &&
|
||||
policy.completion &&
|
||||
element &&
|
||||
bounds &&
|
||||
originContext &&
|
||||
startPoint
|
||||
? policy.completion({
|
||||
origin: originContext,
|
||||
direction: policy.direction,
|
||||
progress,
|
||||
velocity,
|
||||
distance: bufferedDistance,
|
||||
crossDistance: bufferedCrossDistance,
|
||||
duration: Math.max(0, event.timeStamp - startTime),
|
||||
event,
|
||||
host: element,
|
||||
bounds,
|
||||
start: startPoint,
|
||||
current: pointOf(event, bounds),
|
||||
} satisfies OriginGestureCompletionContext)
|
||||
: undefined;
|
||||
generation += 1;
|
||||
reset();
|
||||
|
||||
const handle = pending ? await pending : null;
|
||||
if (!shouldFinish || !handle) return;
|
||||
handle.update(progress, velocity);
|
||||
await handle.finish(
|
||||
completion === undefined ? undefined : { commit: completion },
|
||||
);
|
||||
}
|
||||
|
||||
async function onPointercancel() {
|
||||
generation += 1;
|
||||
const pending = handlePromise;
|
||||
const shouldCancel = captured;
|
||||
reset();
|
||||
const handle = pending ? await pending : null;
|
||||
if (shouldCancel) await handle?.cancel();
|
||||
}
|
||||
|
||||
return {
|
||||
style: {
|
||||
// Preserve native scrolling perpendicular to the declared gesture.
|
||||
touchAction: horizontal ? "pan-y" : "pan-x",
|
||||
// OriginGesture is commonly the root returned by a view component.
|
||||
width: "100%",
|
||||
height: "100%",
|
||||
},
|
||||
onPointerdown,
|
||||
onPointermove: (event) => void onPointermove(event),
|
||||
onPointerup: (event) => void onPointerup(event),
|
||||
onPointercancel: () => void onPointercancel(),
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,628 @@
|
||||
import type { CSSProperties, MaybeRefOrGetter } from "vue";
|
||||
import type { OriginChoreography } from "../choreography";
|
||||
import type { OriginNavigationIntent } from "../navigation";
|
||||
import type { OriginContext } from "../scene/types";
|
||||
import type { OriginRect } from "../shared";
|
||||
import { isAtScrollEdge, withinEdge } from "./recognizer";
|
||||
|
||||
/*
|
||||
* What a gesture is: the public gesture types, component props, and the
|
||||
* immutable builder that produces executable definitions. Running them is
|
||||
* the recognizer's job.
|
||||
*/
|
||||
|
||||
/** Direction in which pointer movement advances operation progress. */
|
||||
export type OriginGestureDirection = "left" | "right" | "up" | "down";
|
||||
|
||||
/** Physical side of the gesture host used to admit pointer-down. */
|
||||
export type OriginGestureEdge = "left" | "right" | "top" | "bottom";
|
||||
|
||||
/**
|
||||
* CSS length accepted by an edge-based gesture start rule.
|
||||
*
|
||||
* Numbers are interpreted as CSS pixels. Strings may use normal CSS lengths,
|
||||
* percentages, `calc()`, or `clamp()`, and are resolved against the gesture
|
||||
* host when pointer-down occurs.
|
||||
*/
|
||||
export type OriginGestureDistance = number | string;
|
||||
|
||||
/** A pointer position measured in viewport and gesture-host coordinates. */
|
||||
export interface OriginGesturePoint {
|
||||
/** Viewport-relative horizontal position. */
|
||||
readonly clientX: number;
|
||||
/** Viewport-relative vertical position. */
|
||||
readonly clientY: number;
|
||||
/** Horizontal position relative to the gesture host's left edge. */
|
||||
readonly localX: number;
|
||||
/** Vertical position relative to the gesture host's top edge. */
|
||||
readonly localY: number;
|
||||
}
|
||||
|
||||
/** Context supplied to a custom `.from.when()` start predicate. */
|
||||
export interface OriginGestureStartContext {
|
||||
/** Native pointer-down event being considered. */
|
||||
readonly event: PointerEvent;
|
||||
/** Component instance from which the gesture would originate. */
|
||||
readonly origin: OriginContext;
|
||||
/** Element carrying the gesture's pointer handlers. */
|
||||
readonly host: HTMLElement;
|
||||
/** Gesture-host bounds captured at pointer-down. */
|
||||
readonly bounds: OriginRect;
|
||||
/** Pointer position at pointer-down. */
|
||||
readonly point: OriginGesturePoint;
|
||||
}
|
||||
|
||||
/**
|
||||
* Synchronous predicate deciding whether a pointer-down may become a gesture.
|
||||
*
|
||||
* Directional recognition still occurs later, after movement passes the
|
||||
* configured intent threshold.
|
||||
*/
|
||||
export type OriginGestureStartPredicate = (
|
||||
context: OriginGestureStartContext,
|
||||
) => boolean;
|
||||
|
||||
/** Start policy stored in a completed gesture definition. */
|
||||
export type OriginGestureStart =
|
||||
| {
|
||||
/** Recognize pointer-down anywhere on the host. */
|
||||
readonly kind: "anywhere";
|
||||
}
|
||||
| {
|
||||
/** Recognize pointer-down within a CSS distance of one host side. */
|
||||
readonly kind: "edge";
|
||||
readonly edge: OriginGestureEdge;
|
||||
readonly distance: OriginGestureDistance;
|
||||
}
|
||||
| {
|
||||
/** Recognize pointer-down when application policy returns `true`. */
|
||||
readonly kind: "when";
|
||||
readonly predicate: OriginGestureStartPredicate;
|
||||
}
|
||||
| {
|
||||
/**
|
||||
* Recognize pointer-down while a scroller is at one edge. The gesture
|
||||
* shares its axis with that scroller's native scrolling.
|
||||
*/
|
||||
readonly kind: "scroll-edge";
|
||||
readonly scroller: OriginGestureScroller;
|
||||
readonly edge: OriginGestureEdge;
|
||||
};
|
||||
|
||||
/** Direction-recognition tuning accepted by `.to.left()` and its siblings. */
|
||||
export interface OriginGestureDirectionOptions {
|
||||
/**
|
||||
* Minimum directed movement in CSS pixels before the gesture captures.
|
||||
*
|
||||
* @defaultValue `8`
|
||||
*/
|
||||
readonly threshold?: number;
|
||||
/**
|
||||
* Ratio by which directed movement must exceed cross-axis movement.
|
||||
*
|
||||
* @defaultValue `1.15`
|
||||
*/
|
||||
readonly axisDominance?: number;
|
||||
/**
|
||||
* Movement that counts as full progress (`1`), resolved at pointer-down.
|
||||
* A CSS length (numbers are pixels, `%` is of the host), or a function
|
||||
* returning pixels, for example to measure a drawer narrower than the host.
|
||||
*
|
||||
* @defaultValue the host's width (horizontal) or height (vertical)
|
||||
*/
|
||||
readonly distance?: OriginGestureProgressDistance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Movement that counts as full progress: a CSS length, or a function that
|
||||
* returns pixels, measured at pointer-down.
|
||||
*/
|
||||
export type OriginGestureProgressDistance =
|
||||
| OriginGestureDistance
|
||||
| ((context: {
|
||||
readonly host: HTMLElement;
|
||||
readonly bounds: OriginRect;
|
||||
}) => number);
|
||||
|
||||
/** Values available when a custom `.complete()` policy runs on pointer-up. */
|
||||
export interface OriginGestureCompletionContext {
|
||||
/** Component instance that originated the gesture. */
|
||||
readonly origin: OriginContext;
|
||||
/** Recognized movement direction. */
|
||||
readonly direction: OriginGestureDirection;
|
||||
/** Normalized directed distance, clamped to `0..1`. */
|
||||
readonly progress: number;
|
||||
/** Latest normalized progress units per second. */
|
||||
readonly velocity: number;
|
||||
/** Directed movement from pointer-down in CSS pixels. */
|
||||
readonly distance: number;
|
||||
/** Absolute cross-axis movement from pointer-down in CSS pixels. */
|
||||
readonly crossDistance: number;
|
||||
/** Elapsed time since pointer-down in milliseconds. */
|
||||
readonly duration: number;
|
||||
/** Native pointer-up event that ended the interaction. */
|
||||
readonly event: PointerEvent;
|
||||
/** Element carrying the gesture's pointer handlers. */
|
||||
readonly host: HTMLElement;
|
||||
/** Gesture-host bounds captured at pointer-down. */
|
||||
readonly bounds: OriginRect;
|
||||
/** Pointer position captured at pointer-down. */
|
||||
readonly start: OriginGesturePoint;
|
||||
/** Pointer position at release. */
|
||||
readonly current: OriginGesturePoint;
|
||||
}
|
||||
|
||||
/** Synchronous commit/cancel policy installed by `.complete()`. */
|
||||
export type OriginGestureCompletionPredicate = (
|
||||
context: OriginGestureCompletionContext,
|
||||
) => boolean;
|
||||
|
||||
/**
|
||||
* Values accepted from a gesture builder's `.navigate()` factory.
|
||||
*
|
||||
* A promise supports lazy view selection. Stale resolutions are discarded if
|
||||
* the pointer has already ended or been cancelled.
|
||||
*/
|
||||
export type MaybeOriginNavigationIntent =
|
||||
| OriginNavigationIntent
|
||||
| null
|
||||
| undefined
|
||||
| Promise<OriginNavigationIntent | null | undefined>;
|
||||
|
||||
/** Factory that resolves navigation after directional recognition succeeds. */
|
||||
export type OriginGestureNavigationFactory = (
|
||||
context: OriginContext,
|
||||
) => MaybeOriginNavigationIntent;
|
||||
|
||||
/**
|
||||
* Immutable, executable result of a complete gesture builder chain.
|
||||
*
|
||||
* Pass this object to {@link useOriginGesture}. An omitted `.from` step is
|
||||
* represented as an `anywhere` start rule.
|
||||
*/
|
||||
export interface OriginGestureDefinition {
|
||||
/** Identifies a definition produced by the {@link gesture} builder. */
|
||||
readonly kind: "origin-gesture-definition";
|
||||
/** Pointer-down eligibility policy. */
|
||||
readonly start: OriginGestureStart;
|
||||
/** Direction in which movement advances operation progress. */
|
||||
readonly direction: OriginGestureDirection;
|
||||
/** Directional intent recognition tuning. */
|
||||
readonly recognition: Readonly<OriginGestureDirectionOptions>;
|
||||
/**
|
||||
* Optional release decision. When omitted, choreography thresholds decide.
|
||||
*/
|
||||
readonly completion?: OriginGestureCompletionPredicate;
|
||||
/** Node-local destination/history resolver. */
|
||||
readonly navigation: OriginGestureNavigationFactory;
|
||||
/** Visual routine paired with the navigation intent. */
|
||||
readonly choreography: OriginChoreography;
|
||||
/** Handlers run, in order, when a release commits. See `.onCommit()`. */
|
||||
readonly commitHandlers?: readonly OriginGestureCommitHandler[];
|
||||
/** Handlers run when a drag starts to qualify to commit. See `.onArm()`. */
|
||||
readonly armHandlers?: readonly OriginGestureCommitHandler[];
|
||||
/** Handlers run when a drag stops qualifying to commit. */
|
||||
readonly disarmHandlers?: readonly OriginGestureCommitHandler[];
|
||||
}
|
||||
|
||||
/**
|
||||
* Side effect run when a released gesture commits, such as haptic feedback.
|
||||
*
|
||||
* It runs once, synchronously at release, after the commit decision and
|
||||
* before the settling animation. It receives the same context as a
|
||||
* `.complete()` predicate. Errors are reported without interrupting the
|
||||
* operation.
|
||||
*/
|
||||
export type OriginGestureCommitHandler = (
|
||||
context: OriginGestureCompletionContext,
|
||||
) => void;
|
||||
|
||||
/** Direction-selection stage shared by `gesture.to` and `.from.*().to`. */
|
||||
export interface OriginGestureToBuilder {
|
||||
/** Recognize leftward pointer movement. */
|
||||
left(options?: OriginGestureDirectionOptions): OriginGestureDirectedBuilder;
|
||||
/** Recognize rightward pointer movement. */
|
||||
right(options?: OriginGestureDirectionOptions): OriginGestureDirectedBuilder;
|
||||
/** Recognize upward pointer movement. */
|
||||
up(options?: OriginGestureDirectionOptions): OriginGestureDirectedBuilder;
|
||||
/** Recognize downward pointer movement. */
|
||||
down(options?: OriginGestureDirectionOptions): OriginGestureDirectedBuilder;
|
||||
}
|
||||
|
||||
/** Stage produced after a `.from` policy has been selected. */
|
||||
export interface OriginGestureFromSelection {
|
||||
/** Select the direction that advances this gesture. */
|
||||
readonly to: OriginGestureToBuilder;
|
||||
}
|
||||
|
||||
/** Optional pointer-down policy exposed at the start of a gesture chain. */
|
||||
export interface OriginGestureFromBuilder {
|
||||
/** Admit pointer-down within `distance` of the host's left edge. */
|
||||
left(distance: OriginGestureDistance): OriginGestureFromSelection;
|
||||
/** Admit pointer-down within `distance` of the host's right edge. */
|
||||
right(distance: OriginGestureDistance): OriginGestureFromSelection;
|
||||
/** Admit pointer-down within `distance` of the host's top edge. */
|
||||
top(distance: OriginGestureDistance): OriginGestureFromSelection;
|
||||
/** Admit pointer-down within `distance` of the host's bottom edge. */
|
||||
bottom(distance: OriginGestureDistance): OriginGestureFromSelection;
|
||||
/** Admit pointer-down anywhere on the gesture host. */
|
||||
anywhere(): OriginGestureFromSelection;
|
||||
/** Admit pointer-down when a synchronous application predicate succeeds. */
|
||||
when(predicate: OriginGestureStartPredicate): OriginGestureFromSelection;
|
||||
/**
|
||||
* Admit pointer-down only while `scroller` is scrolled to `edge`, for
|
||||
* example drag-down-to-dismiss only at the top of a list. Movement the
|
||||
* other way is left to the scroller. See {@link atScrollEdge}.
|
||||
*/
|
||||
scrollEdge(
|
||||
scroller: OriginGestureScroller,
|
||||
edge: OriginGestureEdge,
|
||||
): OriginGestureFromSelection;
|
||||
}
|
||||
|
||||
/**
|
||||
* A scroll container: an element, a ref or getter returning one, or a CSS
|
||||
* selector resolved inside the gesture host.
|
||||
*/
|
||||
export type OriginGestureScroller =
|
||||
MaybeRefOrGetter<Element | null | undefined> | string;
|
||||
|
||||
/** Builder stage after direction is known and completion remains optional. */
|
||||
export interface OriginGestureDirectedBuilder {
|
||||
/** Override the choreography's default release decision. */
|
||||
complete(
|
||||
predicate: OriginGestureCompletionPredicate,
|
||||
): OriginGestureCompletedBuilder;
|
||||
/** Select the target/history mutation while retaining default completion. */
|
||||
navigate(
|
||||
factory: OriginGestureNavigationFactory,
|
||||
): OriginGestureNavigationBuilder;
|
||||
/** Run `handler` when a release commits. Handlers accumulate in order. */
|
||||
onCommit(handler: OriginGestureCommitHandler): OriginGestureDirectedBuilder;
|
||||
/**
|
||||
* Run `handler` during a drag when releasing would start to commit, for
|
||||
* example for a "release now" haptic. See `.onArm()` in the API reference.
|
||||
*/
|
||||
onArm(handler: OriginGestureCommitHandler): OriginGestureDirectedBuilder;
|
||||
/** Run `handler` during a drag when releasing would no longer commit. */
|
||||
onDisarm(handler: OriginGestureCommitHandler): OriginGestureDirectedBuilder;
|
||||
}
|
||||
|
||||
/** Builder stage after a custom completion policy has been selected. */
|
||||
export interface OriginGestureCompletedBuilder {
|
||||
/** Select the target/history mutation performed on commit. */
|
||||
navigate(
|
||||
factory: OriginGestureNavigationFactory,
|
||||
): OriginGestureNavigationBuilder;
|
||||
/** Run `handler` when a release commits. Handlers accumulate in order. */
|
||||
onCommit(handler: OriginGestureCommitHandler): OriginGestureCompletedBuilder;
|
||||
/**
|
||||
* Run `handler` during a drag when releasing would start to commit, for
|
||||
* example for a "release now" haptic. See `.onArm()` in the API reference.
|
||||
*/
|
||||
onArm(handler: OriginGestureCommitHandler): OriginGestureCompletedBuilder;
|
||||
/** Run `handler` during a drag when releasing would no longer commit. */
|
||||
onDisarm(handler: OriginGestureCommitHandler): OriginGestureCompletedBuilder;
|
||||
}
|
||||
|
||||
/** Final builder stage waiting for visual choreography. */
|
||||
export interface OriginGestureNavigationBuilder {
|
||||
/** Attach visual choreography and produce an executable definition. */
|
||||
animate(choreography: OriginChoreography): OriginGestureDefinition;
|
||||
/** Run `handler` when a release commits. Handlers accumulate in order. */
|
||||
onCommit(handler: OriginGestureCommitHandler): OriginGestureNavigationBuilder;
|
||||
/**
|
||||
* Run `handler` during a drag when releasing would start to commit, for
|
||||
* example for a "release now" haptic. See `.onArm()` in the API reference.
|
||||
*/
|
||||
onArm(handler: OriginGestureCommitHandler): OriginGestureNavigationBuilder;
|
||||
/** Run `handler` during a drag when releasing would no longer commit. */
|
||||
onDisarm(handler: OriginGestureCommitHandler): OriginGestureNavigationBuilder;
|
||||
}
|
||||
|
||||
/** Root of the immutable fluent gesture-definition API. */
|
||||
export interface OriginGestureBuilder {
|
||||
/** Optionally constrain where pointer-down may begin. */
|
||||
readonly from: OriginGestureFromBuilder;
|
||||
/**
|
||||
* Select movement direction with an implicit `from.anywhere()` start.
|
||||
*/
|
||||
readonly to: OriginGestureToBuilder;
|
||||
}
|
||||
|
||||
/**
|
||||
* DOM bindings returned by {@link useOriginGesture}.
|
||||
*
|
||||
* Attach the pointer handlers to the same `HTMLElement` (and `onTouchmove`
|
||||
* when {@link needsTouchmove} is true), and apply
|
||||
* {@link style}: its `touch-action` keeps native scrolling on every axis no
|
||||
* gesture claims.
|
||||
*/
|
||||
export interface OriginGestureBinding {
|
||||
/**
|
||||
* Required size and `touch-action` styles for the gesture host. Reading it
|
||||
* inside a render function tracks changes to the gesture definitions.
|
||||
*/
|
||||
readonly style: Readonly<CSSProperties>;
|
||||
/** Pointer-down handler that records a potentially eligible gesture. */
|
||||
readonly onPointerdown: (event: PointerEvent) => void;
|
||||
/** Pointer-move handler that recognizes and updates the operation. */
|
||||
readonly onPointermove: (event: PointerEvent) => void;
|
||||
/** Pointer-up handler that commits or cancels using progress and velocity. */
|
||||
readonly onPointerup: (event: PointerEvent) => void;
|
||||
/** Pointer-cancel handler that abandons any captured operation. */
|
||||
readonly onPointercancel: () => void;
|
||||
/**
|
||||
* Lost-capture handler. Cancels a captured gesture whose pointer capture
|
||||
* ends without a pointer-up, so the operation never stays stuck mid-way.
|
||||
*/
|
||||
readonly onLostpointercapture: (event: PointerEvent) => void;
|
||||
/**
|
||||
* Touch-move handler for gestures that share an axis with native scrolling
|
||||
* (`.from.scrollEdge()`): it cancels scrolling for a touch such a gesture
|
||||
* claims, and leaves every other touch to the browser. Attach it as a
|
||||
* non-passive listener (Vue's `@touchmove` is), and only when
|
||||
* {@link needsTouchmove} is true.
|
||||
*/
|
||||
readonly onTouchmove: (event: TouchEvent) => void;
|
||||
/**
|
||||
* Whether any gesture shares an axis with scrolling, so `onTouchmove` must
|
||||
* be attached. Leave it off otherwise: a non-passive touch listener makes
|
||||
* the browser wait for JavaScript on every touch move, which costs frames.
|
||||
*/
|
||||
readonly needsTouchmove: boolean;
|
||||
/**
|
||||
* Extra listeners the host needs, as Vue props: `v-bind` them on the host.
|
||||
* Scroll-edge gestures track their scroller here (a passive scroll
|
||||
* listener), plus `onTouchmove` where the browser lacks directional
|
||||
* `touch-action`. Empty for ordinary gestures.
|
||||
*/
|
||||
readonly listeners: Readonly<Record<string, (event: Event) => void>>;
|
||||
/** Function ref for the host element: `:ref="binding.ref"`. */
|
||||
readonly ref: (element: unknown) => void;
|
||||
}
|
||||
|
||||
// Component props ----------------------------------------------------------
|
||||
|
||||
/** Public props accepted by the `OriginGesture` convenience component. */
|
||||
export interface OriginGestureProps {
|
||||
/**
|
||||
* Native HTML tag rendered as the gesture host.
|
||||
*
|
||||
* @defaultValue `"div"`
|
||||
*/
|
||||
as?: string;
|
||||
/**
|
||||
* Immutable definition produced by the {@link gesture} builder. Replacing
|
||||
* it takes effect from the next pointer-down; a gesture in progress keeps
|
||||
* the definition it started with.
|
||||
*/
|
||||
gesture: OriginGestureDefinition;
|
||||
}
|
||||
|
||||
/** Public props accepted by the multi-definition gesture surface component. */
|
||||
export interface OriginGestureSurfaceProps {
|
||||
/**
|
||||
* Native HTML tag rendered as the shared gesture host.
|
||||
*
|
||||
* @defaultValue `"div"`
|
||||
*/
|
||||
as?: string;
|
||||
/**
|
||||
* Complete immutable definitions installed on the shared host.
|
||||
*
|
||||
* The surface adds no start, direction, completion, navigation, or animation
|
||||
* policy. Definitions should be created by the owning page component. The
|
||||
* list may change; a gesture in progress keeps the definition it started
|
||||
* with.
|
||||
*/
|
||||
gestures: readonly OriginGestureDefinition[];
|
||||
}
|
||||
|
||||
// Builder ------------------------------------------------------------------
|
||||
|
||||
/*
|
||||
* Immutable fluent builder. Each stage is a frozen object holding the choices
|
||||
* made so far in a frozen draft; the final `.animate()` produces a frozen
|
||||
* definition. `.onCommit()` is available at every stage after the direction
|
||||
* and returns the same stage with the handler appended.
|
||||
*
|
||||
* gesture[.from.<start>].to.<direction>()[.complete()].navigate().animate()
|
||||
*/
|
||||
|
||||
/** Choices accumulated by the builder before `.animate()`. */
|
||||
interface GestureDraft {
|
||||
readonly start: OriginGestureStart;
|
||||
readonly direction: OriginGestureDirection;
|
||||
readonly recognition: Readonly<OriginGestureDirectionOptions>;
|
||||
readonly completion?: OriginGestureCompletionPredicate;
|
||||
readonly commitHandlers: readonly OriginGestureCommitHandler[];
|
||||
readonly armHandlers: readonly OriginGestureCommitHandler[];
|
||||
readonly disarmHandlers: readonly OriginGestureCommitHandler[];
|
||||
}
|
||||
|
||||
type HandlerList = "commitHandlers" | "armHandlers" | "disarmHandlers";
|
||||
|
||||
/**
|
||||
* `.onCommit()`, `.onArm()`, and `.onDisarm()` for a stage: each rebuilds the
|
||||
* same stage from the draft with the handler appended.
|
||||
*/
|
||||
function hookMethods<Draft extends GestureDraft, Stage>(
|
||||
draft: Draft,
|
||||
stage: (draft: Draft) => Stage,
|
||||
) {
|
||||
const append = (list: HandlerList) => (handler: OriginGestureCommitHandler) =>
|
||||
stage(
|
||||
Object.freeze({
|
||||
...draft,
|
||||
[list]: Object.freeze([...draft[list], handler]),
|
||||
}),
|
||||
);
|
||||
return {
|
||||
onCommit: append("commitHandlers"),
|
||||
onArm: append("armHandlers"),
|
||||
onDisarm: append("disarmHandlers"),
|
||||
};
|
||||
}
|
||||
|
||||
function navigationStage(
|
||||
draft: GestureDraft & { readonly navigation: OriginGestureNavigationFactory },
|
||||
): OriginGestureNavigationBuilder {
|
||||
return Object.freeze({
|
||||
animate: (choreography: OriginChoreography): OriginGestureDefinition =>
|
||||
Object.freeze({
|
||||
kind: "origin-gesture-definition",
|
||||
start: draft.start,
|
||||
direction: draft.direction,
|
||||
recognition: draft.recognition,
|
||||
completion: draft.completion,
|
||||
navigation: draft.navigation,
|
||||
choreography,
|
||||
commitHandlers: draft.commitHandlers,
|
||||
armHandlers: draft.armHandlers,
|
||||
disarmHandlers: draft.disarmHandlers,
|
||||
}),
|
||||
...hookMethods(draft, navigationStage),
|
||||
});
|
||||
}
|
||||
|
||||
const navigateFrom =
|
||||
(draft: GestureDraft) => (navigation: OriginGestureNavigationFactory) =>
|
||||
navigationStage(Object.freeze({ ...draft, navigation }));
|
||||
|
||||
function completedStage(draft: GestureDraft): OriginGestureCompletedBuilder {
|
||||
return Object.freeze({
|
||||
navigate: navigateFrom(draft),
|
||||
...hookMethods(draft, completedStage),
|
||||
});
|
||||
}
|
||||
|
||||
function directedStage(draft: GestureDraft): OriginGestureDirectedBuilder {
|
||||
return Object.freeze({
|
||||
complete: (completion: OriginGestureCompletionPredicate) =>
|
||||
completedStage(Object.freeze({ ...draft, completion })),
|
||||
navigate: navigateFrom(draft),
|
||||
...hookMethods(draft, directedStage),
|
||||
});
|
||||
}
|
||||
|
||||
function toStage(start: OriginGestureStart): OriginGestureToBuilder {
|
||||
const direct =
|
||||
(direction: OriginGestureDirection) =>
|
||||
(options: OriginGestureDirectionOptions = {}) =>
|
||||
directedStage(
|
||||
Object.freeze({
|
||||
start,
|
||||
direction,
|
||||
recognition: Object.freeze({ ...options }),
|
||||
commitHandlers: Object.freeze([]),
|
||||
armHandlers: Object.freeze([]),
|
||||
disarmHandlers: Object.freeze([]),
|
||||
}),
|
||||
);
|
||||
return Object.freeze({
|
||||
left: direct("left"),
|
||||
right: direct("right"),
|
||||
up: direct("up"),
|
||||
down: direct("down"),
|
||||
});
|
||||
}
|
||||
|
||||
function fromStage(start: OriginGestureStart): OriginGestureFromSelection {
|
||||
return Object.freeze({ to: toStage(Object.freeze(start)) });
|
||||
}
|
||||
|
||||
const fromEdge =
|
||||
(edge: OriginGestureEdge) => (distance: OriginGestureDistance) =>
|
||||
fromStage({ kind: "edge", edge, distance });
|
||||
|
||||
const fromBuilder: OriginGestureFromBuilder = Object.freeze({
|
||||
left: fromEdge("left"),
|
||||
right: fromEdge("right"),
|
||||
top: fromEdge("top"),
|
||||
bottom: fromEdge("bottom"),
|
||||
anywhere: () => fromStage({ kind: "anywhere" }),
|
||||
when: (predicate: OriginGestureStartPredicate) =>
|
||||
fromStage({ kind: "when", predicate }),
|
||||
scrollEdge: (scroller: OriginGestureScroller, edge: OriginGestureEdge) =>
|
||||
fromStage({ kind: "scroll-edge", scroller, edge }),
|
||||
});
|
||||
|
||||
// Start rules ---------------------------------------------------------------
|
||||
|
||||
/*
|
||||
* Composable `.from.when()` predicates. Each returns a start predicate, so
|
||||
* they combine with anyOf() and allOf():
|
||||
*
|
||||
* gesture.from
|
||||
* .when(anyOf(startedIn(".sheet-handle"), atScrollEdge(list, "top")))
|
||||
* .to.down()
|
||||
*/
|
||||
|
||||
/** Admit pointer-down on an element matching `selector`, or inside one. */
|
||||
export const startedIn =
|
||||
(selector: string): OriginGestureStartPredicate =>
|
||||
({ event }) =>
|
||||
event.target instanceof Element && event.target.closest(selector) !== null;
|
||||
|
||||
/** Admit pointer-down within `distance` of one side of the gesture host. */
|
||||
export const nearEdge =
|
||||
(
|
||||
edge: OriginGestureEdge,
|
||||
distance: OriginGestureDistance,
|
||||
): OriginGestureStartPredicate =>
|
||||
({ host, bounds, point }) =>
|
||||
withinEdge(edge, distance, host, bounds, point);
|
||||
|
||||
/**
|
||||
* Admit pointer-down while `scroller` is scrolled all the way to `edge`.
|
||||
* A scroller that is missing (not yet mounted) counts as at the edge.
|
||||
*/
|
||||
export const atScrollEdge =
|
||||
(
|
||||
scroller: OriginGestureScroller,
|
||||
edge: OriginGestureEdge,
|
||||
): OriginGestureStartPredicate =>
|
||||
({ host }) =>
|
||||
isAtScrollEdge(scroller, edge, host);
|
||||
|
||||
/** Admit pointer-down when any of `predicates` does. */
|
||||
export const anyOf =
|
||||
(...predicates: OriginGestureStartPredicate[]): OriginGestureStartPredicate =>
|
||||
(context) =>
|
||||
predicates.some((predicate) => predicate(context));
|
||||
|
||||
/** Admit pointer-down only when all of `predicates` do. */
|
||||
export const allOf =
|
||||
(...predicates: OriginGestureStartPredicate[]): OriginGestureStartPredicate =>
|
||||
(context) =>
|
||||
predicates.every((predicate) => predicate(context));
|
||||
|
||||
/**
|
||||
* Root of the immutable gesture builder.
|
||||
*
|
||||
* `.from` is optional. Starting at `.to` admits pointer-down anywhere on the
|
||||
* bound host, exactly like `.from.anywhere().to`.
|
||||
*
|
||||
* @example Anywhere-to-right back gesture
|
||||
* ```ts
|
||||
* const swipeBack = gesture
|
||||
* .to.right()
|
||||
* .navigate((context) => context.canGoBack ? back() : null)
|
||||
* .animate(slideRight);
|
||||
* ```
|
||||
*
|
||||
* @example Predicate-gated gesture with custom completion
|
||||
* ```ts
|
||||
* const openPanel = gesture
|
||||
* .from.when(({ point, bounds }) => point.localX <= bounds.width * 0.08)
|
||||
* .to.down()
|
||||
* .complete(({ progress, velocity }) => progress > 0.5 || velocity > 1)
|
||||
* .navigate(() => above(originView(PanelView)))
|
||||
* .animate(dropPanel);
|
||||
* ```
|
||||
*/
|
||||
export const gesture: OriginGestureBuilder = Object.freeze({
|
||||
from: fromBuilder,
|
||||
to: toStage(Object.freeze({ kind: "anywhere" })),
|
||||
});
|
||||
@@ -0,0 +1,919 @@
|
||||
import {
|
||||
computed,
|
||||
onScopeDispose,
|
||||
shallowRef,
|
||||
toValue,
|
||||
type MaybeRefOrGetter,
|
||||
} from "vue";
|
||||
import type { OriginAction } from "../navigation";
|
||||
import { DEFAULT_COMMIT_THRESHOLD, OriginSceneError } from "../scene/graph";
|
||||
import { useOrigin, type UseOrigin } from "../scene/scene";
|
||||
import type { OriginContext, OriginOperationHandle } from "../scene/types";
|
||||
import { clamp01, measureRect, warn, type OriginRect } from "../shared";
|
||||
import type {
|
||||
OriginGestureBinding,
|
||||
OriginGestureDefinition,
|
||||
OriginGestureCompletionContext,
|
||||
OriginGestureDirection,
|
||||
OriginGestureDistance,
|
||||
OriginGestureEdge,
|
||||
OriginGesturePoint,
|
||||
OriginGestureProgressDistance,
|
||||
OriginGestureScroller,
|
||||
OriginGestureStart,
|
||||
} from "./definition";
|
||||
|
||||
/*
|
||||
* Running gestures: pointer-down admission, movement tracking, and the
|
||||
* recognizer that turns one host's pointer events into a scene operation.
|
||||
*/
|
||||
|
||||
// Direction ----------------------------------------------------------------
|
||||
|
||||
export const isHorizontal = (direction: OriginGestureDirection): boolean => {
|
||||
return direction === "left" || direction === "right";
|
||||
};
|
||||
|
||||
/** Component of a movement `(dx, dy)` along `direction`. */
|
||||
export const directedDistance = (
|
||||
direction: OriginGestureDirection,
|
||||
dx: number,
|
||||
dy: number,
|
||||
): number => {
|
||||
switch (direction) {
|
||||
case "left":
|
||||
return -dx;
|
||||
case "right":
|
||||
return dx;
|
||||
case "up":
|
||||
return -dy;
|
||||
case "down":
|
||||
return dy;
|
||||
}
|
||||
};
|
||||
|
||||
/** Absolute movement perpendicular to `direction`. */
|
||||
export const crossDistance = (
|
||||
direction: OriginGestureDirection,
|
||||
dx: number,
|
||||
dy: number,
|
||||
): number => {
|
||||
return isHorizontal(direction) ? Math.abs(dy) : Math.abs(dx);
|
||||
};
|
||||
|
||||
/** Whether a gesture shares its axis with native scrolling. */
|
||||
export const sharesScroll = (definition: OriginGestureDefinition): boolean =>
|
||||
definition.start.kind === "scroll-edge";
|
||||
|
||||
/**
|
||||
* Whether the browser supports direction-specific `touch-action` values
|
||||
* (`pan-up`, `pan-down`, …). Chromium does; where it is missing (Safari),
|
||||
* scroll-edge gestures fall back to claiming touches from JavaScript.
|
||||
*/
|
||||
export const supportsDirectionalPan = (): boolean =>
|
||||
typeof CSS !== "undefined" &&
|
||||
typeof CSS.supports === "function" &&
|
||||
CSS.supports("touch-action", "pan-down");
|
||||
|
||||
type PanDirection = "left" | "right" | "up" | "down";
|
||||
|
||||
/**
|
||||
* The pan a finger moving `direction` would start. A finger moving down pans
|
||||
* the content up (toward its top), which is what pull-to-refresh reserves.
|
||||
*/
|
||||
const PAN_OF: Record<OriginGestureDirection, PanDirection> = {
|
||||
down: "up",
|
||||
up: "down",
|
||||
left: "right",
|
||||
right: "left",
|
||||
};
|
||||
|
||||
/**
|
||||
* CSS `touch-action` for a gesture host. The browser keeps every pan that no
|
||||
* gesture needs, so native scrolling never waits for JavaScript:
|
||||
*
|
||||
* - a gesture that owns its axis removes that axis (`pan-y` remains for a
|
||||
* horizontal gesture);
|
||||
* - a gesture sharing its axis with a scroller (`.from.scrollEdge()`) removes
|
||||
* only the one pan its finger direction would start, and only while the
|
||||
* scroller is at its edge (`pan-x pan-down` for drag-down at the top), the
|
||||
* pull-to-refresh pattern from the Pointer Events specification.
|
||||
*
|
||||
* @param atEdge - Whether a scroll-edge definition's scroller is at its edge.
|
||||
* @param directional - Whether directional pan values are supported; without
|
||||
* them, shared axes stay fully pannable and `onTouchmove` claims touches.
|
||||
*/
|
||||
export const touchActionFor = (
|
||||
definitions: Iterable<Pick<OriginGestureDefinition, "direction" | "start">>,
|
||||
atEdge: (
|
||||
definition: Pick<OriginGestureDefinition, "start">,
|
||||
) => boolean = () => false,
|
||||
directional = supportsDirectionalPan(),
|
||||
): string => {
|
||||
const pans = new Set<PanDirection>(["left", "right", "up", "down"]);
|
||||
let any = false;
|
||||
for (const definition of definitions) {
|
||||
any = true;
|
||||
if (definition.start.kind === "scroll-edge") {
|
||||
if (directional && atEdge(definition))
|
||||
pans.delete(PAN_OF[definition.direction]);
|
||||
continue;
|
||||
}
|
||||
const pair: PanDirection[] = isHorizontal(definition.direction)
|
||||
? ["left", "right"]
|
||||
: ["up", "down"];
|
||||
for (const pan of pair) pans.delete(pan);
|
||||
}
|
||||
if (!any) return "auto";
|
||||
if (pans.size === 4) return "manipulation";
|
||||
if (pans.size === 0) return "none";
|
||||
const axis = (a: PanDirection, b: PanDirection, both: string) =>
|
||||
pans.has(a) && pans.has(b)
|
||||
? [both]
|
||||
: pans.has(a)
|
||||
? [`pan-${a}`]
|
||||
: pans.has(b)
|
||||
? [`pan-${b}`]
|
||||
: [];
|
||||
return [
|
||||
...axis("left", "right", "pan-x"),
|
||||
...axis("up", "down", "pan-y"),
|
||||
].join(" ");
|
||||
};
|
||||
|
||||
// Pointer-down admission ----------------------------------------------------
|
||||
|
||||
/*
|
||||
* Pointer-down admission: which events may begin a gesture at all.
|
||||
*/
|
||||
|
||||
const IGNORED_TARGETS =
|
||||
'[data-origin-gesture="ignore"], input, textarea, select, option, [contenteditable="true"]';
|
||||
|
||||
/** Form controls and opted-out subtrees never start gestures. */
|
||||
export const isIgnoredTarget = (target: EventTarget | null): boolean => {
|
||||
return (
|
||||
!(target instanceof Element) || Boolean(target.closest(IGNORED_TARGETS))
|
||||
);
|
||||
};
|
||||
|
||||
export const pointOf = (
|
||||
event: Pick<PointerEvent, "clientX" | "clientY">,
|
||||
bounds: OriginRect,
|
||||
): OriginGesturePoint => {
|
||||
return {
|
||||
clientX: event.clientX,
|
||||
clientY: event.clientY,
|
||||
localX: event.clientX - bounds.left,
|
||||
localY: event.clientY - bounds.top,
|
||||
};
|
||||
};
|
||||
|
||||
const nonNegative = (value: number) =>
|
||||
Number.isFinite(value) ? Math.max(0, value) : 0;
|
||||
|
||||
const PIXELS = /^\s*(-?(?:\d+\.?\d*|\.\d+))px\s*$/;
|
||||
const PERCENT = /^\s*(-?(?:\d+\.?\d*|\.\d+))%\s*$/;
|
||||
|
||||
/**
|
||||
* Resolve a CSS length against a box with the gesture host's size.
|
||||
*
|
||||
* Numbers, pixel lengths, and percentages are computed directly. Anything
|
||||
* else (`rem`, viewport units, `calc()`, `clamp()`) is measured with a
|
||||
* short-lived off-screen box so the browser resolves it exactly. This runs
|
||||
* only during pointer-down for edge-constrained definitions.
|
||||
*/
|
||||
export const resolveCssDistance = (
|
||||
distance: OriginGestureDistance,
|
||||
axis: "horizontal" | "vertical",
|
||||
host: HTMLElement,
|
||||
bounds: OriginRect,
|
||||
): number => {
|
||||
if (typeof distance === "number") return nonNegative(distance);
|
||||
const pixels = PIXELS.exec(distance);
|
||||
if (pixels) return nonNegative(Number(pixels[1]));
|
||||
const percent = PERCENT.exec(distance);
|
||||
if (percent) {
|
||||
const size = axis === "horizontal" ? bounds.width : bounds.height;
|
||||
return nonNegative((Number(percent[1]) / 100) * size);
|
||||
}
|
||||
|
||||
const document = host.ownerDocument;
|
||||
if (!document.body) return Math.max(0, Number.parseFloat(distance) || 0);
|
||||
|
||||
const container = document.createElement("div");
|
||||
const probe = document.createElement("div");
|
||||
Object.assign(container.style, {
|
||||
position: "fixed",
|
||||
left: "-100000px",
|
||||
top: "-100000px",
|
||||
width: `${bounds.width}px`,
|
||||
height: `${bounds.height}px`,
|
||||
visibility: "hidden",
|
||||
pointerEvents: "none",
|
||||
contain: "strict",
|
||||
});
|
||||
Object.assign(probe.style, {
|
||||
position: "absolute",
|
||||
width: axis === "horizontal" ? distance : "0",
|
||||
height: axis === "vertical" ? distance : "0",
|
||||
});
|
||||
container.append(probe);
|
||||
document.body.append(container);
|
||||
const rect = probe.getBoundingClientRect();
|
||||
container.remove();
|
||||
return nonNegative(axis === "horizontal" ? rect.width : rect.height);
|
||||
};
|
||||
|
||||
/** Whether a pointer-down satisfies a definition's start policy. */
|
||||
export const matchesStart = (
|
||||
start: OriginGestureStart,
|
||||
event: PointerEvent,
|
||||
host: HTMLElement,
|
||||
origin: OriginContext,
|
||||
bounds: OriginRect,
|
||||
): boolean => {
|
||||
if (start.kind === "anywhere") return true;
|
||||
const point = pointOf(event, bounds);
|
||||
if (start.kind === "when")
|
||||
return start.predicate({ event, origin, host, bounds, point });
|
||||
if (start.kind === "scroll-edge")
|
||||
return isAtScrollEdge(start.scroller, start.edge, host);
|
||||
|
||||
return withinEdge(start.edge, start.distance, host, bounds, point);
|
||||
};
|
||||
|
||||
/**
|
||||
* Whether `scroller` is scrolled all the way to `edge`. A scroller that is
|
||||
* missing (not yet mounted) counts as at the edge.
|
||||
*/
|
||||
export const isAtScrollEdge = (
|
||||
scroller: OriginGestureScroller,
|
||||
edge: OriginGestureEdge,
|
||||
host: HTMLElement,
|
||||
): boolean => {
|
||||
const element =
|
||||
typeof scroller === "string"
|
||||
? host.querySelector(scroller)
|
||||
: toValue(scroller);
|
||||
if (!element) return true;
|
||||
const { scrollTop, scrollLeft, scrollHeight, scrollWidth } = element;
|
||||
const { clientHeight, clientWidth } = element;
|
||||
switch (edge) {
|
||||
case "top":
|
||||
return scrollTop <= 0;
|
||||
case "bottom":
|
||||
return scrollTop + clientHeight >= scrollHeight - 1;
|
||||
case "left":
|
||||
return scrollLeft <= 0;
|
||||
case "right":
|
||||
return scrollLeft + clientWidth >= scrollWidth - 1;
|
||||
}
|
||||
};
|
||||
|
||||
/** Whether `point` lies within `distance` of one side of the host. */
|
||||
export const withinEdge = (
|
||||
edge: OriginGestureEdge,
|
||||
distance: OriginGestureDistance,
|
||||
host: HTMLElement,
|
||||
bounds: OriginRect,
|
||||
point: OriginGesturePoint,
|
||||
): boolean => {
|
||||
const horizontal = edge === "left" || edge === "right";
|
||||
const limit = resolveCssDistance(
|
||||
distance,
|
||||
horizontal ? "horizontal" : "vertical",
|
||||
host,
|
||||
bounds,
|
||||
);
|
||||
switch (edge) {
|
||||
case "left":
|
||||
return point.localX >= 0 && point.localX <= limit;
|
||||
case "right":
|
||||
return (
|
||||
point.localX <= bounds.width && bounds.width - point.localX <= limit
|
||||
);
|
||||
case "top":
|
||||
return point.localY >= 0 && point.localY <= limit;
|
||||
case "bottom":
|
||||
return (
|
||||
point.localY <= bounds.height && bounds.height - point.localY <= limit
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
// Movement tracking ---------------------------------------------------------
|
||||
|
||||
type PointerSample = Pick<PointerEvent, "clientX" | "clientY" | "timeStamp">;
|
||||
|
||||
/** Velocity is the trend of the samples in this many recent milliseconds. */
|
||||
const VELOCITY_WINDOW = 100;
|
||||
/** Shortest span, in ms, velocity is measured over, so bursts stay finite. */
|
||||
const MIN_VELOCITY_SPAN = 8;
|
||||
|
||||
/**
|
||||
* Measures one pointer sequence's movement along a gesture direction.
|
||||
*
|
||||
* Progress and velocity are normalized by the gesture distance (by default
|
||||
* the host's size along the gesture axis), so `1` means one full distance.
|
||||
*/
|
||||
export class DirectionalTracker {
|
||||
/** Directed distance from the start, in CSS pixels. */
|
||||
distance = 0;
|
||||
/** Absolute cross-axis distance from the start, in CSS pixels. */
|
||||
crossDistance = 0;
|
||||
/** Directed distance ÷ gesture distance, unclamped so it can overshoot. */
|
||||
rawProgress = 0;
|
||||
/**
|
||||
* Directed velocity in progress units per second: the least-squares trend
|
||||
* of the last {@link VELOCITY_WINDOW} ms, so uneven sample timing and a
|
||||
* final held-still moment do not distort a flick.
|
||||
*/
|
||||
velocity = 0;
|
||||
|
||||
private readonly samples: { time: number; position: number }[];
|
||||
|
||||
constructor(
|
||||
private readonly direction: OriginGestureDirection,
|
||||
private readonly start: PointerSample,
|
||||
/** Gesture distance in CSS pixels, read at every sample. */
|
||||
private readonly axisSize: () => number,
|
||||
) {
|
||||
this.samples = [{ time: start.timeStamp, position: 0 }];
|
||||
}
|
||||
|
||||
/** Directed distance ÷ gesture distance, clamped to `0..1`. */
|
||||
get progress(): number {
|
||||
return clamp01(this.rawProgress);
|
||||
}
|
||||
|
||||
/** Movement from the start without recording a sample. */
|
||||
displacement(event: Pick<PointerSample, "clientX" | "clientY">) {
|
||||
const dx = event.clientX - this.start.clientX;
|
||||
const dy = event.clientY - this.start.clientY;
|
||||
return {
|
||||
distance: directedDistance(this.direction, dx, dy),
|
||||
crossDistance: crossDistance(this.direction, dx, dy),
|
||||
};
|
||||
}
|
||||
|
||||
/** Record a sample, updating distance, progress, and velocity. */
|
||||
sample(event: PointerSample): void {
|
||||
const { distance, crossDistance } = this.displacement(event);
|
||||
this.distance = distance;
|
||||
this.crossDistance = crossDistance;
|
||||
const size = Math.max(1, this.axisSize());
|
||||
this.rawProgress = distance / size;
|
||||
|
||||
const samples = this.samples;
|
||||
samples.push({ time: event.timeStamp, position: distance });
|
||||
// Keep the window, but always at least two samples to measure between.
|
||||
const since = event.timeStamp - VELOCITY_WINDOW;
|
||||
while (samples.length > 2 && samples[1]!.time <= since) samples.shift();
|
||||
this.velocity = (DirectionalTracker.trend(samples) * 1000) / size;
|
||||
}
|
||||
|
||||
/** Least-squares slope of position over time, in pixels per ms. */
|
||||
private static trend(samples: readonly { time: number; position: number }[]) {
|
||||
const first = samples[0]!;
|
||||
const last = samples[samples.length - 1]!;
|
||||
if (last.time - first.time < MIN_VELOCITY_SPAN)
|
||||
return (last.position - first.position) / MIN_VELOCITY_SPAN;
|
||||
const meanTime =
|
||||
samples.reduce((sum, { time }) => sum + time, 0) / samples.length;
|
||||
const meanPosition =
|
||||
samples.reduce((sum, { position }) => sum + position, 0) / samples.length;
|
||||
let covariance = 0;
|
||||
let variance = 0;
|
||||
for (const { time, position } of samples) {
|
||||
covariance += (time - meanTime) * (position - meanPosition);
|
||||
variance += (time - meanTime) ** 2;
|
||||
}
|
||||
return covariance / variance;
|
||||
}
|
||||
}
|
||||
|
||||
// Recognizer ----------------------------------------------------------------
|
||||
|
||||
/** Directed movement in CSS pixels required before a gesture captures. */
|
||||
const DEFAULT_THRESHOLD = 8;
|
||||
/** Ratio by which directed movement must exceed cross-axis movement. */
|
||||
const DEFAULT_AXIS_DOMINANCE = 1.15;
|
||||
|
||||
/** Resolve a definition's progress distance at pointer-down, in pixels. */
|
||||
export const resolveProgressDistance = (
|
||||
distance: OriginGestureProgressDistance | undefined,
|
||||
direction: OriginGestureDirection,
|
||||
host: HTMLElement,
|
||||
bounds: OriginRect,
|
||||
): (() => number) => {
|
||||
const horizontal = isHorizontal(direction);
|
||||
if (distance === undefined)
|
||||
return () => (horizontal ? host.clientWidth : host.clientHeight);
|
||||
const pixels =
|
||||
typeof distance === "function"
|
||||
? distance({ host, bounds })
|
||||
: resolveCssDistance(
|
||||
distance,
|
||||
horizontal ? "horizontal" : "vertical",
|
||||
host,
|
||||
bounds,
|
||||
);
|
||||
return () => pixels;
|
||||
};
|
||||
|
||||
/** The origin capabilities a recognizer needs. */
|
||||
export type RecognizerOrigin = Pick<UseOrigin, "context" | "begin">;
|
||||
|
||||
/** State of one admitted pointer sequence, from pointer-down to release. */
|
||||
interface PointerSession {
|
||||
/** Definition current at pointer-down; later changes do not affect it. */
|
||||
readonly definition: OriginGestureDefinition;
|
||||
readonly pointerId: number;
|
||||
readonly host: HTMLElement;
|
||||
readonly bounds: OriginRect;
|
||||
/** Origin context captured at pointer-down. */
|
||||
readonly origin: OriginContext;
|
||||
readonly start: OriginGesturePoint;
|
||||
readonly startTime: number;
|
||||
readonly tracker: DirectionalTracker;
|
||||
/**
|
||||
* For a gesture sharing its axis with scrolling: whether it has claimed
|
||||
* this touch from native scrolling (`ours`) or not yet decided.
|
||||
*/
|
||||
scroll: "pending" | "ours";
|
||||
/** Latest pointer position, for the touch-move decision. */
|
||||
last: { readonly clientX: number; readonly clientY: number };
|
||||
/** Movement passed the recognition threshold and the pointer is captured. */
|
||||
captured: boolean;
|
||||
/** Releasing now would commit; drives `.onArm()` and `.onDisarm()`. */
|
||||
armed: boolean;
|
||||
/** The scene operation, once navigation resolved and `begin()` was called. */
|
||||
operation: Promise<OriginOperationHandle | null> | null;
|
||||
/**
|
||||
* The operation's handle once `begin()` resolved, so pointer-up can finish
|
||||
* it synchronously, inside the event, without awaiting the promise.
|
||||
*/
|
||||
handle: OriginOperationHandle | null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Turns one host's pointer events into a scene operation.
|
||||
*
|
||||
* Lifecycle of a session:
|
||||
*
|
||||
* 1. **down**: an eligible primary pointer opens a session.
|
||||
* 2. **move**: once directed movement passes the threshold, the pointer is
|
||||
* captured and `.navigate()` is resolved; a non-null intent begins an
|
||||
* operation, while a declined one closes the session. Every later move
|
||||
* updates the operation's progress.
|
||||
* 3. **up**: the session closes and the operation finishes, using the
|
||||
* definition's `.complete()` predicate when present.
|
||||
* 4. **cancel**: pointer-cancel, lost pointer capture, a new primary
|
||||
* pointer-down, or disposal closes the session and cancels its operation.
|
||||
*
|
||||
* Navigation and `begin()` are asynchronous. Each continuation checks that
|
||||
* its session is still current, so a stale resolution never creates or
|
||||
* updates an orphan operation.
|
||||
*/
|
||||
export class GestureRecognizer {
|
||||
private session: PointerSession | null = null;
|
||||
|
||||
constructor(
|
||||
/** Reads the current definition; it may change between sessions. */
|
||||
private readonly definitionOf: () => OriginGestureDefinition,
|
||||
private readonly origin: RecognizerOrigin,
|
||||
) {}
|
||||
|
||||
/**
|
||||
* Called for each `touchmove`: whether native scrolling must be cancelled.
|
||||
*
|
||||
* Only gestures that share an axis with scrolling take part. The browser
|
||||
* sends its first cancelable `touchmove` after roughly 15–20px of movement,
|
||||
* so the decision uses all of that movement: along this gesture's axis and
|
||||
* direction claims the touch; clearly elsewhere lets it go to the browser
|
||||
* (which then scrolls and sends `pointercancel`); unclear holds it for one
|
||||
* more move.
|
||||
*/
|
||||
claimTouch(): boolean {
|
||||
const session = this.session;
|
||||
if (!session || !sharesScroll(session.definition)) return false;
|
||||
if (session.captured || session.scroll === "ours") return true;
|
||||
const { distance, crossDistance } = session.tracker.displacement(
|
||||
session.last,
|
||||
);
|
||||
const dominance =
|
||||
session.definition.recognition.axisDominance ?? DEFAULT_AXIS_DOMINANCE;
|
||||
const along = Math.abs(distance);
|
||||
if (distance > 0 && along >= crossDistance * dominance) {
|
||||
session.scroll = "ours";
|
||||
return true;
|
||||
}
|
||||
if (
|
||||
along >= crossDistance * dominance ||
|
||||
crossDistance >= along * dominance
|
||||
) {
|
||||
this.session = null;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
pointerDown(event: PointerEvent): void {
|
||||
if (!event.isPrimary) return;
|
||||
// Only one primary pointer exists at a time, so any session still open
|
||||
// lost its pointer-up (for example, released outside the window).
|
||||
void this.abandon();
|
||||
|
||||
const host = event.currentTarget;
|
||||
if (
|
||||
event.button !== 0 ||
|
||||
!(host instanceof HTMLElement) ||
|
||||
isIgnoredTarget(event.target)
|
||||
)
|
||||
return;
|
||||
|
||||
const definition = this.definitionOf();
|
||||
const bounds = measureRect(host);
|
||||
const origin = this.origin.context.value;
|
||||
if (!matchesStart(definition.start, event, host, origin, bounds)) return;
|
||||
|
||||
// The component containing this declaration is the operation's origin.
|
||||
event.stopPropagation();
|
||||
this.session = {
|
||||
definition,
|
||||
pointerId: event.pointerId,
|
||||
host,
|
||||
bounds,
|
||||
origin,
|
||||
start: pointOf(event, bounds),
|
||||
startTime: event.timeStamp,
|
||||
tracker: new DirectionalTracker(
|
||||
definition.direction,
|
||||
event,
|
||||
resolveProgressDistance(
|
||||
definition.recognition.distance,
|
||||
definition.direction,
|
||||
host,
|
||||
bounds,
|
||||
),
|
||||
),
|
||||
scroll: "pending",
|
||||
last: { clientX: event.clientX, clientY: event.clientY },
|
||||
captured: false,
|
||||
armed: false,
|
||||
operation: null,
|
||||
handle: null,
|
||||
};
|
||||
}
|
||||
|
||||
async pointerMove(event: PointerEvent): Promise<void> {
|
||||
const session = this.sessionFor(event);
|
||||
if (!session) return;
|
||||
|
||||
session.last = { clientX: event.clientX, clientY: event.clientY };
|
||||
if (!session.captured) {
|
||||
if (!GestureRecognizer.recognizes(session, event)) return;
|
||||
session.captured = true;
|
||||
session.host.setPointerCapture?.(session.pointerId);
|
||||
event.preventDefault();
|
||||
session.tracker.sample(event);
|
||||
this.updateArming(session, event);
|
||||
const action = await this.resolveAction(session.definition);
|
||||
// The pointer may have been released or cancelled meanwhile.
|
||||
if (this.session !== session) return;
|
||||
if (!action) {
|
||||
this.session = null;
|
||||
return;
|
||||
}
|
||||
session.operation = this.origin.begin(action).then(
|
||||
(handle) => (session.handle = handle),
|
||||
(error) => {
|
||||
// Another recognizer on this origin won the race; that is expected.
|
||||
if (!(
|
||||
error instanceof OriginSceneError && error.code === "origin-busy"
|
||||
))
|
||||
warn("A gesture could not begin its operation.", error);
|
||||
return null;
|
||||
},
|
||||
);
|
||||
} else {
|
||||
event.preventDefault();
|
||||
session.tracker.sample(event);
|
||||
this.updateArming(session, event);
|
||||
}
|
||||
|
||||
// Progress is read after the await so the latest buffered sample wins.
|
||||
const pending = session.operation;
|
||||
const handle = pending ? await pending : null;
|
||||
if (this.session === session && session.operation === pending)
|
||||
handle?.update(session.tracker.rawProgress, session.tracker.velocity);
|
||||
}
|
||||
|
||||
async pointerUp(event: PointerEvent): Promise<void> {
|
||||
const session = this.sessionFor(event);
|
||||
if (!session) return;
|
||||
this.session = null;
|
||||
if (!session.captured) return;
|
||||
|
||||
const { tracker, definition } = session;
|
||||
tracker.sample(event);
|
||||
const context = GestureRecognizer.contextOf(session, event);
|
||||
const commit = definition.completion?.(context);
|
||||
const { rawProgress: progress, velocity } = tracker;
|
||||
|
||||
// Usually the operation began long ago: finish it without awaiting, so
|
||||
// commit handlers run inside this pointer-up (iOS only allows haptics,
|
||||
// audio, and clipboard writes during the user's gesture).
|
||||
const handle =
|
||||
session.handle ?? (session.operation ? await session.operation : null);
|
||||
if (!handle) return;
|
||||
handle.update(progress, velocity);
|
||||
// finish() fixes the outcome synchronously, before the spring settles.
|
||||
const settled = handle.finish(
|
||||
commit === undefined ? undefined : { commit },
|
||||
);
|
||||
if (handle.intent === "commit")
|
||||
GestureRecognizer.notify(definition.commitHandlers ?? [], context);
|
||||
await settled;
|
||||
}
|
||||
|
||||
/**
|
||||
* The host lost pointer capture without a pointer-up; cancel like
|
||||
* pointer-cancel. The event bubbles, and taking capture makes the touched
|
||||
* child lose its implicit touch capture, so only the host's own loss counts.
|
||||
*/
|
||||
pointerCaptureLost(event: PointerEvent): Promise<void> {
|
||||
const session = this.sessionFor(event);
|
||||
return session && event.target === session.host
|
||||
? this.abandon()
|
||||
: Promise.resolve();
|
||||
}
|
||||
|
||||
pointerCancel(): Promise<void> {
|
||||
return this.abandon();
|
||||
}
|
||||
|
||||
/** Close the current session, cancelling its operation if captured. */
|
||||
async abandon(): Promise<void> {
|
||||
const session = this.session;
|
||||
this.session = null;
|
||||
if (!session?.captured) return;
|
||||
const handle = session.operation ? await session.operation : null;
|
||||
await handle?.cancel();
|
||||
}
|
||||
|
||||
/** Fire `.onArm()` / `.onDisarm()` when the release decision would flip. */
|
||||
private updateArming(session: PointerSession, event: PointerEvent) {
|
||||
const { definition, tracker } = session;
|
||||
const armHandlers = definition.armHandlers ?? [];
|
||||
const disarmHandlers = definition.disarmHandlers ?? [];
|
||||
if (!armHandlers.length && !disarmHandlers.length) return;
|
||||
const context = GestureRecognizer.contextOf(session, event);
|
||||
// Distance decides arming unless the definition supplies .complete():
|
||||
// velocity changes too quickly to drive a cue without flickering.
|
||||
const armed = definition.completion
|
||||
? definition.completion(context)
|
||||
: tracker.progress >=
|
||||
(definition.choreography.commitThreshold ?? DEFAULT_COMMIT_THRESHOLD);
|
||||
if (armed === session.armed) return;
|
||||
session.armed = armed;
|
||||
GestureRecognizer.notify(armed ? armHandlers : disarmHandlers, context);
|
||||
}
|
||||
|
||||
private static contextOf(
|
||||
session: PointerSession,
|
||||
event: PointerEvent,
|
||||
): OriginGestureCompletionContext {
|
||||
const { tracker } = session;
|
||||
return {
|
||||
origin: session.origin,
|
||||
direction: session.definition.direction,
|
||||
progress: tracker.progress,
|
||||
velocity: tracker.velocity,
|
||||
distance: tracker.distance,
|
||||
crossDistance: tracker.crossDistance,
|
||||
duration: Math.max(0, event.timeStamp - session.startTime),
|
||||
event,
|
||||
host: session.host,
|
||||
bounds: session.bounds,
|
||||
start: session.start,
|
||||
current: pointOf(event, session.bounds),
|
||||
};
|
||||
}
|
||||
|
||||
private sessionFor(event: PointerEvent) {
|
||||
const session = this.session;
|
||||
return session && session.pointerId === event.pointerId ? session : null;
|
||||
}
|
||||
|
||||
/** Directed movement passed the threshold and dominates the cross axis. */
|
||||
private static recognizes(session: PointerSession, event: PointerEvent) {
|
||||
const { recognition } = session.definition;
|
||||
const { distance, crossDistance } = session.tracker.displacement(event);
|
||||
return (
|
||||
distance >= (recognition.threshold ?? DEFAULT_THRESHOLD) &&
|
||||
distance >=
|
||||
crossDistance * (recognition.axisDominance ?? DEFAULT_AXIS_DOMINANCE)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolve the definition's navigation against the origin's current context
|
||||
* and pair it with its choreography. A declined navigation resolves to
|
||||
* `null`; a failing one also warns.
|
||||
*/
|
||||
private resolveAction(
|
||||
definition: OriginGestureDefinition,
|
||||
): Promise<OriginAction | null> {
|
||||
const fail = (error: unknown) => {
|
||||
warn("A gesture's navigate() factory failed.", error);
|
||||
return null;
|
||||
};
|
||||
try {
|
||||
return Promise.resolve(
|
||||
definition.navigation(this.origin.context.value),
|
||||
).then(
|
||||
(navigation) =>
|
||||
navigation
|
||||
? { ...navigation, choreography: definition.choreography }
|
||||
: null,
|
||||
fail,
|
||||
);
|
||||
} catch (error) {
|
||||
return Promise.resolve(fail(error));
|
||||
}
|
||||
}
|
||||
|
||||
/** Run handlers in order; a failing handler never interrupts the others. */
|
||||
private static notify(
|
||||
handlers: readonly ((context: OriginGestureCompletionContext) => void)[],
|
||||
context: OriginGestureCompletionContext,
|
||||
) {
|
||||
for (const handler of handlers) {
|
||||
try {
|
||||
handler(context);
|
||||
} catch (error) {
|
||||
queueMicrotask(() => {
|
||||
throw error;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Composables ---------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Bind any number of definitions to one host. Recognizers are kept per list
|
||||
* position, so re-rendering with new definition objects never interrupts a
|
||||
* gesture in progress; each change applies from the next pointer-down.
|
||||
*/
|
||||
export const useOriginGestures = (
|
||||
definitions: MaybeRefOrGetter<readonly OriginGestureDefinition[]>,
|
||||
): OriginGestureBinding => {
|
||||
const origin = useOrigin();
|
||||
const recognizers: GestureRecognizer[] = [];
|
||||
|
||||
/** Grow or shrink the recognizer list to match the current definitions. */
|
||||
const current = () => {
|
||||
const count = toValue(definitions).length;
|
||||
while (recognizers.length < count) {
|
||||
const index = recognizers.length;
|
||||
recognizers.push(
|
||||
new GestureRecognizer(() => toValue(definitions)[index]!, origin),
|
||||
);
|
||||
}
|
||||
for (const removed of recognizers.splice(count)) void removed.abandon();
|
||||
return recognizers;
|
||||
};
|
||||
|
||||
// The host element, for scroll-edge state and selector scrollers.
|
||||
const host = shallowRef<HTMLElement | null>(null);
|
||||
// Bumped by scroll events; touch-action re-reads scroll edges on change.
|
||||
const scrolled = shallowRef(0);
|
||||
const directional = supportsDirectionalPan();
|
||||
const atEdge = (definition: Pick<OriginGestureDefinition, "start">) => {
|
||||
const { start } = definition;
|
||||
if (start.kind !== "scroll-edge") return false;
|
||||
const element = host.value;
|
||||
if (!element && typeof start.scroller === "string") return true;
|
||||
return isAtScrollEdge(start.scroller, start.edge, element!);
|
||||
};
|
||||
// A string, so hosts re-render only when touch-action actually changes,
|
||||
// never merely because something scrolled.
|
||||
const touchAction = computed(() => {
|
||||
void scrolled.value;
|
||||
return touchActionFor(toValue(definitions), atEdge, directional);
|
||||
});
|
||||
const sharesScrollAxis = computed(() =>
|
||||
toValue(definitions).some(sharesScroll),
|
||||
);
|
||||
|
||||
const style = computed(() => {
|
||||
const value = touchAction.value;
|
||||
return {
|
||||
width: "100%",
|
||||
height: "100%",
|
||||
// Native scrolling stays on every pan no gesture needs.
|
||||
touchAction: value,
|
||||
// Inherited by descendants through the package stylesheet, so nested
|
||||
// scroll containers (where browsers restart touch-action) keep it too.
|
||||
"--nvo-touch-action": value,
|
||||
};
|
||||
});
|
||||
|
||||
// A recognizer whose component unmounts mid-gesture cancels its operation.
|
||||
onScopeDispose(() => {
|
||||
for (const recognizer of recognizers.splice(0)) void recognizer.abandon();
|
||||
});
|
||||
|
||||
// Only without directional touch-action do scroll-edge gestures need to
|
||||
// claim touches from JavaScript, the one path that blocks scrolling.
|
||||
const needsTouchmove = computed(() => sharesScrollAxis.value && !directional);
|
||||
|
||||
const onTouchmove = (event: TouchEvent) => {
|
||||
if (!event.cancelable) return;
|
||||
// Ask every recognizer: each one may let go of the touch as it answers.
|
||||
let claimed = false;
|
||||
for (const recognizer of current())
|
||||
if (recognizer.claimTouch()) claimed = true;
|
||||
if (claimed) event.preventDefault();
|
||||
};
|
||||
const onScrollCapture = () => {
|
||||
scrolled.value += 1;
|
||||
};
|
||||
const listeners = computed(() => ({
|
||||
...(sharesScrollAxis.value ? { onScrollCapture } : {}),
|
||||
...(needsTouchmove.value ? { onTouchmove } : {}),
|
||||
}));
|
||||
|
||||
return {
|
||||
get style() {
|
||||
return style.value;
|
||||
},
|
||||
get needsTouchmove() {
|
||||
return needsTouchmove.value;
|
||||
},
|
||||
get listeners() {
|
||||
return listeners.value as Record<string, (event: Event) => void>;
|
||||
},
|
||||
ref: (element) => {
|
||||
host.value = element instanceof HTMLElement ? element : null;
|
||||
scrolled.value += 1;
|
||||
},
|
||||
onPointerdown: (event) => {
|
||||
for (const recognizer of current()) recognizer.pointerDown(event);
|
||||
},
|
||||
onPointermove: (event) => {
|
||||
for (const recognizer of current()) void recognizer.pointerMove(event);
|
||||
},
|
||||
onPointerup: (event) => {
|
||||
for (const recognizer of current()) void recognizer.pointerUp(event);
|
||||
},
|
||||
onPointercancel: () => {
|
||||
for (const recognizer of current()) void recognizer.pointerCancel();
|
||||
},
|
||||
onLostpointercapture: (event) => {
|
||||
for (const recognizer of current())
|
||||
void recognizer.pointerCaptureLost(event);
|
||||
},
|
||||
onTouchmove,
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
* Install a component-owned pointer recognizer.
|
||||
*
|
||||
* Recognition is local to the element receiving these handlers. There is no
|
||||
* application-wide gesture table and no lookup of a currently active view.
|
||||
*
|
||||
* Builder definitions may independently describe their pointer-down region
|
||||
* and movement direction. Omitting `.from` recognizes pointer-down across the
|
||||
* whole element.
|
||||
*
|
||||
* Interactive controls and anything inside
|
||||
* `[data-origin-gesture="ignore"]` are ignored automatically. The recognizer
|
||||
* preserves native scrolling on the cross-axis through its returned style.
|
||||
*
|
||||
* @param definition - An immutable builder result, or a ref or getter
|
||||
* returning one. A changed definition applies from the next pointer-down.
|
||||
* @returns Pointer handlers and required host styles.
|
||||
* @throws If called outside a component rendered by `OriginScene`.
|
||||
*
|
||||
* @example Builder-defined backward gesture
|
||||
* ```ts
|
||||
* const swipeBack = useOriginGesture(
|
||||
* gesture
|
||||
* .from.left("32px")
|
||||
* .to.right()
|
||||
* .navigate((context) => context.canGoBack ? back() : null)
|
||||
* .animate(slideRight),
|
||||
* );
|
||||
* ```
|
||||
*/
|
||||
export function useOriginGesture(
|
||||
definition: MaybeRefOrGetter<OriginGestureDefinition>,
|
||||
): OriginGestureBinding {
|
||||
return useOriginGestures(() => [toValue(definition)]);
|
||||
}
|
||||
@@ -5,14 +5,69 @@
|
||||
* origin-relative operation frames. It does not depend on Vue Router or choose
|
||||
* a globally active view.
|
||||
*
|
||||
* Modules, from the bottom up:
|
||||
*
|
||||
* - `shared` geometry and environment helpers
|
||||
* - `choreography` visual effects, presets, and effect compositing
|
||||
* - `navigation` view recipes, intents, and actions (`forward`, …)
|
||||
* - `scene/graph` the scene model and its history rules
|
||||
* - `scene/scene` timing, measuring, compositing, `useOrigin`
|
||||
* - `gesture/definition` gesture types and the immutable builder
|
||||
* - `gesture/recognizer` pointer admission, tracking, and recognition
|
||||
* - `components/` Vue renderers and gesture hosts
|
||||
*
|
||||
* @packageDocumentation
|
||||
*/
|
||||
|
||||
export * from "./types";
|
||||
export * from "./scene";
|
||||
export * from "./motion";
|
||||
export * from "./gesture";
|
||||
export * from "./lifecycle";
|
||||
export type { OriginRect } from "./shared";
|
||||
|
||||
export type {
|
||||
OriginChoreography,
|
||||
OriginChoreographyContext,
|
||||
OriginEffect,
|
||||
OriginEffectSet,
|
||||
OriginOperationIntent,
|
||||
OriginOperationPhase,
|
||||
OriginSpring,
|
||||
} from "./choreography";
|
||||
export {
|
||||
defineOriginChoreography,
|
||||
fade,
|
||||
normalizedEffect,
|
||||
slideLeft,
|
||||
slideRight,
|
||||
} from "./choreography";
|
||||
|
||||
export type * from "./navigation";
|
||||
export {
|
||||
above,
|
||||
back,
|
||||
forward,
|
||||
originAction,
|
||||
originView,
|
||||
replace,
|
||||
under,
|
||||
} from "./navigation";
|
||||
|
||||
export type * from "./scene/types";
|
||||
export type { OriginNodeScope, UseOrigin } from "./scene/scene";
|
||||
export { OriginSceneError, type OriginSceneErrorCode } from "./scene/graph";
|
||||
export {
|
||||
createOriginScene,
|
||||
originNodeScopeKey,
|
||||
useOrigin,
|
||||
} from "./scene/scene";
|
||||
|
||||
export type * from "./gesture/definition";
|
||||
export {
|
||||
allOf,
|
||||
anyOf,
|
||||
atScrollEdge,
|
||||
gesture,
|
||||
nearEdge,
|
||||
startedIn,
|
||||
} from "./gesture/definition";
|
||||
export { useOriginGesture } from "./gesture/recognizer";
|
||||
|
||||
/**
|
||||
* Convenience component that binds one `useOriginGesture()` recognizer to a
|
||||
|
||||
@@ -1,53 +0,0 @@
|
||||
import { computed, inject, type InjectionKey } from "vue";
|
||||
import type { OriginNodeScope, UseOrigin } from "./types";
|
||||
|
||||
/**
|
||||
* Injection key used by the internal scene-node host to establish origin
|
||||
* ownership for descendant components.
|
||||
*
|
||||
* Application code normally calls {@link useOrigin} instead of injecting this
|
||||
* key directly.
|
||||
*
|
||||
* @internal
|
||||
*/
|
||||
export const originNodeScopeKey: InjectionKey<OriginNodeScope> =
|
||||
Symbol("origin-node-scope");
|
||||
|
||||
/**
|
||||
* Access the scene from the component that owns an interaction declaration.
|
||||
*
|
||||
* There is deliberately no `activeView`: the injected node is the origin
|
||||
* because this component is where the event or application action occurred.
|
||||
*
|
||||
* @returns Node-scoped scene state and operation controls.
|
||||
* @throws If called outside a component rendered by `OriginScene`.
|
||||
*
|
||||
* @example
|
||||
* ```ts
|
||||
* const origin = useOrigin();
|
||||
*
|
||||
* function openProfile() {
|
||||
* return origin.perform(
|
||||
* forward(originView(ProfileView), slideLeft),
|
||||
* );
|
||||
* }
|
||||
* ```
|
||||
*/
|
||||
export function useOrigin(): UseOrigin {
|
||||
const scope = inject(originNodeScopeKey);
|
||||
if (!scope)
|
||||
throw new Error("useOrigin() must be called inside an <OriginScene> view.");
|
||||
|
||||
const context = computed(() => scope.scene.contextFor(scope.nodeKey));
|
||||
|
||||
return {
|
||||
nodeKey: scope.nodeKey,
|
||||
scene: scope.scene,
|
||||
context,
|
||||
view: computed(() => context.value.view),
|
||||
previous: computed(() => context.value.previous),
|
||||
canGoBack: computed(() => context.value.canGoBack),
|
||||
begin: (action) => scope.scene.begin(scope.nodeKey, action),
|
||||
perform: (action) => scope.scene.perform(scope.nodeKey, action),
|
||||
};
|
||||
}
|
||||
@@ -1,370 +0,0 @@
|
||||
import type {
|
||||
OriginAction,
|
||||
OriginChoreography,
|
||||
OriginEffect,
|
||||
OriginEffectSet,
|
||||
OriginHistoryMode,
|
||||
OriginNavigationIntent,
|
||||
OriginPlacement,
|
||||
OriginView,
|
||||
} from "./types";
|
||||
|
||||
/**
|
||||
* Preserve type inference while declaring a custom choreography.
|
||||
*
|
||||
* The helper performs no runtime transformation. It gives custom routines a
|
||||
* named, documented construction point and validates their shape in TypeScript.
|
||||
*
|
||||
* @param choreography - Side-effect-free visual effect calculator and optional
|
||||
* release thresholds.
|
||||
* @returns The same choreography object.
|
||||
*/
|
||||
export function defineOriginChoreography(
|
||||
choreography: OriginChoreography,
|
||||
): OriginChoreography {
|
||||
return choreography;
|
||||
}
|
||||
|
||||
/** Options accepted by {@link originAction}. */
|
||||
export interface OriginActionOptions {
|
||||
/**
|
||||
* Target stacking relationship during the operation.
|
||||
*
|
||||
* @defaultValue `"above"`
|
||||
*/
|
||||
placement?: OriginPlacement;
|
||||
/**
|
||||
* History mutation assigned to the created target node.
|
||||
*
|
||||
* @defaultValue `"push"`
|
||||
*/
|
||||
history?: OriginHistoryMode;
|
||||
}
|
||||
|
||||
/** History options shared by the {@link above} and {@link under} helpers. */
|
||||
export interface OriginPlacementActionOptions {
|
||||
/**
|
||||
* History mutation assigned to the created target node.
|
||||
*
|
||||
* @defaultValue `"push"`
|
||||
*/
|
||||
history?: OriginHistoryMode;
|
||||
}
|
||||
|
||||
/** Stacking options accepted by retained-history navigation helpers. */
|
||||
export interface OriginNavigationActionOptions {
|
||||
/**
|
||||
* Target stacking relationship during the operation.
|
||||
*
|
||||
* @defaultValue `"above"` for {@link forward} and {@link replace}, `"under"`
|
||||
* for {@link back}
|
||||
*/
|
||||
placement?: OriginPlacement;
|
||||
}
|
||||
|
||||
function isChoreography(
|
||||
value: OriginChoreography | object | undefined,
|
||||
): value is OriginChoreography {
|
||||
return (
|
||||
value !== undefined &&
|
||||
"effects" in value &&
|
||||
typeof value.effects === "function"
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create the scene mutation invoked by a click, gesture, hardware command, or
|
||||
* any other application event. `above` and `under` affect stacking only; they
|
||||
* do not imply a universal navigation direction.
|
||||
*
|
||||
* @param target - View recipe to create.
|
||||
* @param choreography - Visual routine controlling the operation.
|
||||
* @param options - Stacking and history behavior.
|
||||
* @returns An action that can be passed to `begin()`, `perform()`, or returned
|
||||
* from a gesture action factory.
|
||||
*/
|
||||
export function originAction(
|
||||
target: OriginView,
|
||||
choreography: OriginChoreography,
|
||||
options: OriginActionOptions = {},
|
||||
): OriginAction {
|
||||
return {
|
||||
target,
|
||||
choreography,
|
||||
placement: options.placement ?? "above",
|
||||
history: options.history ?? "push",
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a retained-history push intent or complete action.
|
||||
*
|
||||
* Committing the action parks its origin instance and leaves it mounted until
|
||||
* a later committed {@link back} action pops the new entry. Omit choreography
|
||||
* when declaring `.navigate()` inside a gesture builder; provide choreography
|
||||
* when passing the result directly to `begin()` or `perform()`.
|
||||
*
|
||||
* @param target - View recipe created if the push commits.
|
||||
* @param options - Stacking options for an animation-free navigation intent.
|
||||
* @returns An animation-free intent for use with a gesture builder.
|
||||
*/
|
||||
export function forward(
|
||||
target: OriginView,
|
||||
options?: OriginNavigationActionOptions,
|
||||
): OriginNavigationIntent;
|
||||
export function forward(
|
||||
target: OriginView,
|
||||
choreography: OriginChoreography,
|
||||
options?: OriginNavigationActionOptions,
|
||||
): OriginAction;
|
||||
export function forward(
|
||||
target: OriginView,
|
||||
choreographyOrOptions:
|
||||
OriginChoreography | OriginNavigationActionOptions = {},
|
||||
options: OriginNavigationActionOptions = {},
|
||||
): OriginAction | OriginNavigationIntent {
|
||||
if (isChoreography(choreographyOrOptions)) {
|
||||
return originAction(target, choreographyOrOptions, {
|
||||
placement: options.placement ?? "above",
|
||||
history: "push",
|
||||
});
|
||||
}
|
||||
return {
|
||||
target,
|
||||
placement: choreographyOrOptions.placement ?? "above",
|
||||
history: "push",
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a retained-history replacement intent or complete action.
|
||||
*
|
||||
* The target inherits the origin's previous mounted entry instead of retaining
|
||||
* the origin itself. A commit unmounts the origin and activates the target, so
|
||||
* a later {@link back} skips the replaced entry. A cancellation removes the
|
||||
* proposed target and restores the origin unchanged.
|
||||
*
|
||||
* Omit choreography when declaring `.navigate()` inside a gesture builder;
|
||||
* provide choreography when passing the result directly to `begin()` or
|
||||
* `perform()`.
|
||||
*
|
||||
* @param target - View recipe created for the replacement.
|
||||
* @param options - Stacking options for an animation-free navigation intent.
|
||||
* @returns An animation-free replacement intent for use with a gesture builder.
|
||||
*/
|
||||
export function replace(
|
||||
target: OriginView,
|
||||
options?: OriginNavigationActionOptions,
|
||||
): OriginNavigationIntent;
|
||||
export function replace(
|
||||
target: OriginView,
|
||||
choreography: OriginChoreography,
|
||||
options?: OriginNavigationActionOptions,
|
||||
): OriginAction;
|
||||
export function replace(
|
||||
target: OriginView,
|
||||
choreographyOrOptions:
|
||||
OriginChoreography | OriginNavigationActionOptions = {},
|
||||
options: OriginNavigationActionOptions = {},
|
||||
): OriginAction | OriginNavigationIntent {
|
||||
if (isChoreography(choreographyOrOptions)) {
|
||||
return originAction(target, choreographyOrOptions, {
|
||||
placement: options.placement ?? "above",
|
||||
history: "replace",
|
||||
});
|
||||
}
|
||||
return {
|
||||
target,
|
||||
placement: choreographyOrOptions.placement ?? "above",
|
||||
history: "replace",
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a retained-history back intent or complete action.
|
||||
*
|
||||
* The action intentionally has no target recipe. At execution time the scene
|
||||
* resolves the origin's mounted `previousNodeKey`, reveals that exact instance,
|
||||
* and removes the current instance only if the operation commits. Omit
|
||||
* choreography inside gesture `.navigate()`; provide it for a programmatic
|
||||
* action.
|
||||
*
|
||||
* @param options - Stacking options for an animation-free navigation intent.
|
||||
* @returns An animation-free back intent for use with a gesture builder.
|
||||
*/
|
||||
export function back(
|
||||
options?: OriginNavigationActionOptions,
|
||||
): OriginNavigationIntent;
|
||||
export function back(
|
||||
choreography: OriginChoreography,
|
||||
options?: OriginNavigationActionOptions,
|
||||
): OriginAction;
|
||||
export function back(
|
||||
choreographyOrOptions:
|
||||
OriginChoreography | OriginNavigationActionOptions = {},
|
||||
options: OriginNavigationActionOptions = {},
|
||||
): OriginAction | OriginNavigationIntent {
|
||||
if (!isChoreography(choreographyOrOptions)) {
|
||||
return {
|
||||
placement: choreographyOrOptions.placement ?? "under",
|
||||
history: "back",
|
||||
};
|
||||
}
|
||||
return {
|
||||
choreography: choreographyOrOptions,
|
||||
placement: options.placement ?? "under",
|
||||
history: "back",
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Create an intent or action whose target is stacked above its origin.
|
||||
*
|
||||
* This helper controls stacking, not movement direction. The supplied
|
||||
* choreography may move either component however the application chooses.
|
||||
* Omitting choreography produces an intent for gesture `.navigate()`.
|
||||
*
|
||||
* @param target - View recipe to create.
|
||||
* @param choreography - Visual routine controlling the operation.
|
||||
* @param options - Optional history behavior.
|
||||
*/
|
||||
export function above(
|
||||
target: OriginView,
|
||||
options?: OriginPlacementActionOptions,
|
||||
): OriginNavigationIntent;
|
||||
export function above(
|
||||
target: OriginView,
|
||||
choreography: OriginChoreography,
|
||||
options?: OriginPlacementActionOptions,
|
||||
): OriginAction;
|
||||
export function above(
|
||||
target: OriginView,
|
||||
choreographyOrOptions: OriginChoreography | OriginPlacementActionOptions = {},
|
||||
options: OriginPlacementActionOptions = {},
|
||||
): OriginAction | OriginNavigationIntent {
|
||||
if (isChoreography(choreographyOrOptions)) {
|
||||
return originAction(target, choreographyOrOptions, {
|
||||
placement: "above",
|
||||
history: options.history,
|
||||
});
|
||||
}
|
||||
return {
|
||||
target,
|
||||
placement: "above",
|
||||
history: choreographyOrOptions.history ?? "push",
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Create an intent or action whose target is stacked underneath its origin.
|
||||
*
|
||||
* Commonly used for custom reveal effects, but it has no implicit history
|
||||
* meaning. Prefer {@link back} for retained-history navigation. Omitting
|
||||
* choreography produces an intent for gesture `.navigate()`.
|
||||
*
|
||||
* @param target - View recipe to create underneath the origin.
|
||||
* @param choreography - Visual routine controlling the operation.
|
||||
* @param options - Optional history behavior.
|
||||
*/
|
||||
export function under(
|
||||
target: OriginView,
|
||||
options?: OriginPlacementActionOptions,
|
||||
): OriginNavigationIntent;
|
||||
export function under(
|
||||
target: OriginView,
|
||||
choreography: OriginChoreography,
|
||||
options?: OriginPlacementActionOptions,
|
||||
): OriginAction;
|
||||
export function under(
|
||||
target: OriginView,
|
||||
choreographyOrOptions: OriginChoreography | OriginPlacementActionOptions = {},
|
||||
options: OriginPlacementActionOptions = {},
|
||||
): OriginAction | OriginNavigationIntent {
|
||||
if (isChoreography(choreographyOrOptions)) {
|
||||
return originAction(target, choreographyOrOptions, {
|
||||
placement: "under",
|
||||
history: options.history,
|
||||
});
|
||||
}
|
||||
return {
|
||||
target,
|
||||
placement: "under",
|
||||
history: choreographyOrOptions.history ?? "push",
|
||||
};
|
||||
}
|
||||
|
||||
const percent = (value: number) => `${(value * 100).toFixed(4)}%`;
|
||||
|
||||
/**
|
||||
* Native-style forward motion: the target enters above the source while the
|
||||
* source recedes slightly. These presets are examples; applications can
|
||||
* replace them with arbitrary `defineOriginChoreography()` callbacks.
|
||||
*/
|
||||
export const slideLeft = defineOriginChoreography({
|
||||
name: "slide-left",
|
||||
commitThreshold: 0.36,
|
||||
commitVelocity: 0.6,
|
||||
effects: ({ progress }): OriginEffectSet => ({
|
||||
source: {
|
||||
transform: `translate3d(${percent(progress * -0.24)}, 0, 0) scale(${1 - progress * 0.025})`,
|
||||
opacity: 1 - progress * 0.16,
|
||||
},
|
||||
target: {
|
||||
transform: `translate3d(${percent(1 - progress)}, 0, 0)`,
|
||||
},
|
||||
}),
|
||||
});
|
||||
|
||||
/**
|
||||
* Back motion reveals the target underneath the source. This is merely a
|
||||
* visual routine; the {@link back} action selects retained-history behavior.
|
||||
*/
|
||||
export const slideRight = defineOriginChoreography({
|
||||
name: "slide-right",
|
||||
commitThreshold: 0.36,
|
||||
commitVelocity: 0.6,
|
||||
effects: ({ progress }): OriginEffectSet => ({
|
||||
source: {
|
||||
transform: `translate3d(${percent(progress)}, 0, 0)`,
|
||||
},
|
||||
target: {
|
||||
transform: `translate3d(${percent(-0.24 + progress * 0.24)}, 0, 0) scale(${0.975 + progress * 0.025})`,
|
||||
opacity: 0.84 + progress * 0.16,
|
||||
},
|
||||
}),
|
||||
});
|
||||
|
||||
/**
|
||||
* Cross-fade preset that fades the source out while fading the target in.
|
||||
*
|
||||
* The default release thresholds from the scene are used.
|
||||
*/
|
||||
export const fade = defineOriginChoreography({
|
||||
name: "fade",
|
||||
effects: ({ progress }): OriginEffectSet => ({
|
||||
source: { opacity: 1 - progress },
|
||||
target: { opacity: progress },
|
||||
}),
|
||||
});
|
||||
|
||||
/**
|
||||
* Normalize one contribution before the compositor combines it with effects
|
||||
* inherited from earlier origin frames.
|
||||
*
|
||||
* Most applications should return plain effects from a choreography and let
|
||||
* the scene call this function. It is exported for custom compositors and
|
||||
* diagnostics.
|
||||
*
|
||||
* @param effect - Optional effect to normalize.
|
||||
* @param fallbackLayer - Relative layer contribution added to `effect.layer`.
|
||||
* @returns A defined effect with a numeric layer.
|
||||
*/
|
||||
export function normalizedEffect(
|
||||
effect: OriginEffect | undefined,
|
||||
fallbackLayer = 0,
|
||||
): OriginEffect {
|
||||
return {
|
||||
...effect,
|
||||
layer: (effect?.layer ?? 0) + fallbackLayer,
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,434 @@
|
||||
import { markRaw, type Component } from "vue";
|
||||
import { isChoreography, type OriginChoreography } from "./choreography";
|
||||
|
||||
/*
|
||||
* Navigation vocabulary: view recipes (what to mount) and the intents and
|
||||
* actions (how history changes) that operations execute.
|
||||
*/
|
||||
|
||||
/** Props accepted by a Vue component definition. */
|
||||
export type PropsOf<T> = T extends abstract new (...args: any[]) => {
|
||||
$props: infer P;
|
||||
}
|
||||
? P
|
||||
: T extends (props: infer P, ...args: any[]) => any
|
||||
? P
|
||||
: never;
|
||||
|
||||
/**
|
||||
* A view is a recipe for creating a Vue component, not a mounted instance.
|
||||
*
|
||||
* Forward navigation uses the recipe to create a mounted history entry. That
|
||||
* instance remains mounted until a committed back operation pops it.
|
||||
*
|
||||
* @typeParam T - The component mounted by the recipe.
|
||||
*/
|
||||
export interface OriginView<T extends Component = Component> {
|
||||
/** The Vue component definition that will be mounted for this recipe. */
|
||||
readonly component: T;
|
||||
/** Props passed to the component when the recipe is mounted. */
|
||||
readonly props?: Readonly<PropsOf<T>>;
|
||||
/**
|
||||
* A developer-facing recipe identity used in diagnostics and as the prefix
|
||||
* of generated scene-node keys. It does not make Vue reuse an instance.
|
||||
*/
|
||||
readonly key?: string;
|
||||
/** A human-readable label used by diagnostics and DOM data attributes. */
|
||||
readonly name?: string;
|
||||
}
|
||||
|
||||
/** Optional developer-facing metadata for an {@link OriginView} recipe. */
|
||||
export interface OriginViewOptions {
|
||||
/**
|
||||
* Stable recipe identity used in diagnostics and generated node-key prefixes.
|
||||
* It does not preserve or reuse a mounted Vue component instance.
|
||||
*/
|
||||
key?: string;
|
||||
/** Human-readable label used by inspectors and DOM data attributes. */
|
||||
name?: string;
|
||||
}
|
||||
|
||||
let viewSequence = 0;
|
||||
|
||||
function componentName(component: Component): string | undefined {
|
||||
return typeof component === "object" && "name" in component
|
||||
? String(component.name)
|
||||
: undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
* Turn a component and props into a lightweight, reusable view recipe.
|
||||
*
|
||||
* Components are marked raw so Vue never attempts to proxy their definitions
|
||||
* when recipes are placed in reactive scene/history structures.
|
||||
*
|
||||
* @param component - Vue component definition to mount.
|
||||
* @param props - Props captured by the recipe.
|
||||
* @param options - Optional recipe identity and diagnostic name.
|
||||
* @returns An immutable, reusable component recipe. It is not a Vue instance.
|
||||
*
|
||||
* @example
|
||||
* ```ts
|
||||
* const profile = originView(
|
||||
* ProfileView,
|
||||
* { userId: "42" },
|
||||
* { key: "profile-42", name: "Profile" },
|
||||
* );
|
||||
* ```
|
||||
*/
|
||||
export function originView<T extends Component = Component>(
|
||||
component: T,
|
||||
props?: PropsOf<T>,
|
||||
options: OriginViewOptions = {},
|
||||
): OriginView<T> {
|
||||
const name = options.name ?? componentName(component);
|
||||
return markRaw({
|
||||
component: markRaw(component),
|
||||
props,
|
||||
key: options.key ?? `${name ?? "view"}-${++viewSequence}`,
|
||||
name,
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Controls how an operation participates in retained instance history.
|
||||
*
|
||||
* - `push`: create a target whose previous entry is the mounted origin.
|
||||
* - `replace`: create a target that inherits the origin's previous entry, then
|
||||
* remove the origin on commit.
|
||||
* - `back`: reuse the mounted previous entry and pop the origin on commit.
|
||||
*/
|
||||
export type OriginHistoryMode = "push" | "replace" | "back";
|
||||
|
||||
/**
|
||||
* The target's stacking relationship to its origin while an operation exists.
|
||||
*/
|
||||
export type OriginPlacement = "above" | "under";
|
||||
|
||||
/**
|
||||
* A scene mutation without visual choreography.
|
||||
*
|
||||
* Gesture builders keep navigation intent separate from animation so the same
|
||||
* destination can be paired with different component-local interactions.
|
||||
* Calling `.animate()` materializes this intent as an {@link OriginAction}.
|
||||
*/
|
||||
export interface OriginNavigationIntent {
|
||||
/**
|
||||
* Recipe for a newly created push or replacement target. Back navigation
|
||||
* omits this because the scene resolves the retained previous instance.
|
||||
*/
|
||||
readonly target?: OriginView;
|
||||
/** Target stacking relationship while the gesture operation is visible. */
|
||||
readonly placement?: OriginPlacement;
|
||||
/** Retained-history mutation performed if the gesture commits. */
|
||||
readonly history: OriginHistoryMode;
|
||||
}
|
||||
|
||||
/** A complete request to create and animate a target view from an origin. */
|
||||
export interface OriginAction {
|
||||
/**
|
||||
* Recipe for a newly created push or replacement target. A back action omits
|
||||
* this because the scene resolves its already-mounted previous entry.
|
||||
*/
|
||||
readonly target?: OriginView;
|
||||
/** Visual relationship applied to the source, target, and shared frame. */
|
||||
readonly choreography: OriginChoreography;
|
||||
/**
|
||||
* Target stacking relationship during the operation.
|
||||
*
|
||||
* @defaultValue `"above"`
|
||||
*/
|
||||
readonly placement?: OriginPlacement;
|
||||
/**
|
||||
* History mutation applied to the target recipe.
|
||||
*
|
||||
* @defaultValue `"push"`
|
||||
*/
|
||||
readonly history?: OriginHistoryMode;
|
||||
}
|
||||
|
||||
/** Options accepted by {@link originAction}. */
|
||||
export interface OriginActionOptions {
|
||||
/**
|
||||
* Target stacking relationship during the operation.
|
||||
*
|
||||
* @defaultValue `"above"`
|
||||
*/
|
||||
placement?: OriginPlacement;
|
||||
/**
|
||||
* History mutation assigned to the created target node.
|
||||
*
|
||||
* @defaultValue `"push"`
|
||||
*/
|
||||
history?: OriginHistoryMode;
|
||||
}
|
||||
|
||||
/** History options shared by the {@link above} and {@link under} helpers. */
|
||||
export interface OriginPlacementActionOptions {
|
||||
/**
|
||||
* History mutation assigned to the created target node.
|
||||
*
|
||||
* @defaultValue `"push"`
|
||||
*/
|
||||
history?: OriginHistoryMode;
|
||||
}
|
||||
|
||||
/** Stacking options accepted by retained-history navigation helpers. */
|
||||
export interface OriginNavigationActionOptions {
|
||||
/**
|
||||
* Target stacking relationship during the operation.
|
||||
*
|
||||
* @defaultValue `"above"` for {@link forward} and {@link replace}, `"under"`
|
||||
* for {@link back}
|
||||
*/
|
||||
placement?: OriginPlacement;
|
||||
}
|
||||
|
||||
/*
|
||||
* Every helper accepts either `(…, options?)`, producing an animation-free
|
||||
* navigation intent for gesture `.navigate()`, or `(…, choreography,
|
||||
* options?)`, producing a complete action for `begin()`/`perform()`.
|
||||
*/
|
||||
|
||||
interface HelperArguments<Options> {
|
||||
readonly choreography?: OriginChoreography;
|
||||
readonly options: Options;
|
||||
}
|
||||
|
||||
function helperArguments<Options extends object>(
|
||||
choreographyOrOptions: OriginChoreography | Options | undefined,
|
||||
options: Options | undefined,
|
||||
): HelperArguments<Partial<Options>> {
|
||||
return isChoreography(choreographyOrOptions)
|
||||
? { choreography: choreographyOrOptions, options: options ?? {} }
|
||||
: { options: choreographyOrOptions ?? {} };
|
||||
}
|
||||
|
||||
function navigation(
|
||||
target: OriginView | undefined,
|
||||
placement: OriginPlacement,
|
||||
history: OriginHistoryMode,
|
||||
): OriginNavigationIntent {
|
||||
return { target, placement, history };
|
||||
}
|
||||
|
||||
/** Back navigation resolves its target at execution time, so it has none. */
|
||||
function targetlessNavigation(
|
||||
placement: OriginPlacement,
|
||||
history: OriginHistoryMode,
|
||||
): OriginNavigationIntent {
|
||||
return { placement, history };
|
||||
}
|
||||
|
||||
/** Pair a navigation intent with choreography, or return it unchanged. */
|
||||
function materialize(
|
||||
intent: OriginNavigationIntent,
|
||||
choreography: OriginChoreography | undefined,
|
||||
): OriginNavigationIntent | OriginAction {
|
||||
if (!choreography) return intent;
|
||||
const { placement, history } = intent;
|
||||
return "target" in intent
|
||||
? { target: intent.target, choreography, placement, history }
|
||||
: { choreography, placement, history };
|
||||
}
|
||||
|
||||
/**
|
||||
* Create the scene mutation invoked by a click, gesture, hardware command, or
|
||||
* any other application event. `above` and `under` affect stacking only; they
|
||||
* do not imply a universal navigation direction.
|
||||
*
|
||||
* @param target - View recipe to create.
|
||||
* @param choreography - Visual routine controlling the operation.
|
||||
* @param options - Stacking and history behavior.
|
||||
* @returns An action that can be passed to `begin()`, `perform()`, or returned
|
||||
* from a gesture action factory.
|
||||
*/
|
||||
export function originAction(
|
||||
target: OriginView,
|
||||
choreography: OriginChoreography,
|
||||
options: OriginActionOptions = {},
|
||||
): OriginAction {
|
||||
return materialize(
|
||||
navigation(target, options.placement ?? "above", options.history ?? "push"),
|
||||
choreography,
|
||||
) as OriginAction;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a retained-history push intent or complete action.
|
||||
*
|
||||
* Committing the action parks its origin instance and leaves it mounted until
|
||||
* a later committed {@link back} action pops the new entry. Omit choreography
|
||||
* when declaring `.navigate()` inside a gesture builder; provide choreography
|
||||
* when passing the result directly to `begin()` or `perform()`.
|
||||
*
|
||||
* @param target - View recipe created if the push commits.
|
||||
* @param options - Stacking options for an animation-free navigation intent.
|
||||
* @returns An animation-free intent for use with a gesture builder.
|
||||
*/
|
||||
export function forward(
|
||||
target: OriginView,
|
||||
options?: OriginNavigationActionOptions,
|
||||
): OriginNavigationIntent;
|
||||
export function forward(
|
||||
target: OriginView,
|
||||
choreography: OriginChoreography,
|
||||
options?: OriginNavigationActionOptions,
|
||||
): OriginAction;
|
||||
export function forward(
|
||||
target: OriginView,
|
||||
choreographyOrOptions?: OriginChoreography | OriginNavigationActionOptions,
|
||||
maybeOptions?: OriginNavigationActionOptions,
|
||||
): OriginAction | OriginNavigationIntent {
|
||||
const { choreography, options } = helperArguments(
|
||||
choreographyOrOptions,
|
||||
maybeOptions,
|
||||
);
|
||||
return materialize(
|
||||
navigation(target, options.placement ?? "above", "push"),
|
||||
choreography,
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a retained-history replacement intent or complete action.
|
||||
*
|
||||
* The target inherits the origin's previous mounted entry instead of retaining
|
||||
* the origin itself. A commit unmounts the origin and activates the target, so
|
||||
* a later {@link back} skips the replaced entry. A cancellation removes the
|
||||
* proposed target and restores the origin unchanged.
|
||||
*
|
||||
* Omit choreography when declaring `.navigate()` inside a gesture builder;
|
||||
* provide choreography when passing the result directly to `begin()` or
|
||||
* `perform()`.
|
||||
*
|
||||
* @param target - View recipe created for the replacement.
|
||||
* @param options - Stacking options for an animation-free navigation intent.
|
||||
* @returns An animation-free replacement intent for use with a gesture builder.
|
||||
*/
|
||||
export function replace(
|
||||
target: OriginView,
|
||||
options?: OriginNavigationActionOptions,
|
||||
): OriginNavigationIntent;
|
||||
export function replace(
|
||||
target: OriginView,
|
||||
choreography: OriginChoreography,
|
||||
options?: OriginNavigationActionOptions,
|
||||
): OriginAction;
|
||||
export function replace(
|
||||
target: OriginView,
|
||||
choreographyOrOptions?: OriginChoreography | OriginNavigationActionOptions,
|
||||
maybeOptions?: OriginNavigationActionOptions,
|
||||
): OriginAction | OriginNavigationIntent {
|
||||
const { choreography, options } = helperArguments(
|
||||
choreographyOrOptions,
|
||||
maybeOptions,
|
||||
);
|
||||
return materialize(
|
||||
navigation(target, options.placement ?? "above", "replace"),
|
||||
choreography,
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a retained-history back intent or complete action.
|
||||
*
|
||||
* The action intentionally has no target recipe. At execution time the scene
|
||||
* resolves the origin's mounted `previousNodeKey`, reveals that exact instance,
|
||||
* and removes the current instance only if the operation commits. Omit
|
||||
* choreography inside gesture `.navigate()`; provide it for a programmatic
|
||||
* action.
|
||||
*
|
||||
* @param options - Stacking options for an animation-free navigation intent.
|
||||
* @returns An animation-free back intent for use with a gesture builder.
|
||||
*/
|
||||
export function back(
|
||||
options?: OriginNavigationActionOptions,
|
||||
): OriginNavigationIntent;
|
||||
export function back(
|
||||
choreography: OriginChoreography,
|
||||
options?: OriginNavigationActionOptions,
|
||||
): OriginAction;
|
||||
export function back(
|
||||
choreographyOrOptions?: OriginChoreography | OriginNavigationActionOptions,
|
||||
maybeOptions?: OriginNavigationActionOptions,
|
||||
): OriginAction | OriginNavigationIntent {
|
||||
const { choreography, options } = helperArguments(
|
||||
choreographyOrOptions,
|
||||
maybeOptions,
|
||||
);
|
||||
return materialize(
|
||||
targetlessNavigation(options.placement ?? "under", "back"),
|
||||
choreography,
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create an intent or action whose target is stacked above its origin.
|
||||
*
|
||||
* This helper controls stacking, not movement direction. The supplied
|
||||
* choreography may move either component however the application chooses.
|
||||
* Omitting choreography produces an intent for gesture `.navigate()`.
|
||||
*
|
||||
* @param target - View recipe to create.
|
||||
* @param choreography - Visual routine controlling the operation.
|
||||
* @param options - Optional history behavior.
|
||||
*/
|
||||
export function above(
|
||||
target: OriginView,
|
||||
options?: OriginPlacementActionOptions,
|
||||
): OriginNavigationIntent;
|
||||
export function above(
|
||||
target: OriginView,
|
||||
choreography: OriginChoreography,
|
||||
options?: OriginPlacementActionOptions,
|
||||
): OriginAction;
|
||||
export function above(
|
||||
target: OriginView,
|
||||
choreographyOrOptions?: OriginChoreography | OriginPlacementActionOptions,
|
||||
maybeOptions?: OriginPlacementActionOptions,
|
||||
): OriginAction | OriginNavigationIntent {
|
||||
const { choreography, options } = helperArguments(
|
||||
choreographyOrOptions,
|
||||
maybeOptions,
|
||||
);
|
||||
return materialize(
|
||||
navigation(target, "above", options.history ?? "push"),
|
||||
choreography,
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create an intent or action whose target is stacked underneath its origin.
|
||||
*
|
||||
* Commonly used for custom reveal effects, but it has no implicit history
|
||||
* meaning. Prefer {@link back} for retained-history navigation. Omitting
|
||||
* choreography produces an intent for gesture `.navigate()`.
|
||||
*
|
||||
* @param target - View recipe to create underneath the origin.
|
||||
* @param choreography - Visual routine controlling the operation.
|
||||
* @param options - Optional history behavior.
|
||||
*/
|
||||
export function under(
|
||||
target: OriginView,
|
||||
options?: OriginPlacementActionOptions,
|
||||
): OriginNavigationIntent;
|
||||
export function under(
|
||||
target: OriginView,
|
||||
choreography: OriginChoreography,
|
||||
options?: OriginPlacementActionOptions,
|
||||
): OriginAction;
|
||||
export function under(
|
||||
target: OriginView,
|
||||
choreographyOrOptions?: OriginChoreography | OriginPlacementActionOptions,
|
||||
maybeOptions?: OriginPlacementActionOptions,
|
||||
): OriginAction | OriginNavigationIntent {
|
||||
const { choreography, options } = helperArguments(
|
||||
choreographyOrOptions,
|
||||
maybeOptions,
|
||||
);
|
||||
return materialize(
|
||||
navigation(target, "under", options.history ?? "push"),
|
||||
choreography,
|
||||
);
|
||||
}
|
||||
@@ -1,773 +0,0 @@
|
||||
import {
|
||||
computed,
|
||||
markRaw,
|
||||
nextTick,
|
||||
reactive,
|
||||
shallowReactive,
|
||||
shallowRef,
|
||||
type Component,
|
||||
type CSSProperties,
|
||||
} from "vue";
|
||||
import { normalizedEffect } from "./motion";
|
||||
import type {
|
||||
MutableOriginOperation,
|
||||
OriginAction,
|
||||
OriginChoreographyContext,
|
||||
OriginContext,
|
||||
OriginEffect,
|
||||
OriginEffectSet,
|
||||
OriginFinishOptions,
|
||||
OriginOperation,
|
||||
OriginOperationHandle,
|
||||
OriginRect,
|
||||
OriginScene,
|
||||
OriginSceneNode,
|
||||
OriginSceneNodeState,
|
||||
OriginView,
|
||||
PropsOf,
|
||||
} from "./types";
|
||||
|
||||
interface SceneNodeState {
|
||||
key: string;
|
||||
sequence: number;
|
||||
view: OriginView;
|
||||
previousNodeKey?: string;
|
||||
state: OriginSceneNodeState;
|
||||
incomingOperationId?: number;
|
||||
}
|
||||
|
||||
/** Options used to create an independent origin scene. */
|
||||
export interface CreateOriginSceneOptions {
|
||||
/**
|
||||
* One initial root recipe, or several independent roots rendered in the same
|
||||
* flat scene. Most applications begin with one root.
|
||||
*/
|
||||
initial: OriginView | readonly OriginView[];
|
||||
}
|
||||
|
||||
/** Optional developer-facing metadata for an {@link OriginView} recipe. */
|
||||
export interface OriginViewOptions {
|
||||
/**
|
||||
* Stable recipe identity used in diagnostics and generated node-key prefixes.
|
||||
* It does not preserve or reuse a mounted Vue component instance.
|
||||
*/
|
||||
key?: string;
|
||||
/** Human-readable label used by inspectors and DOM data attributes. */
|
||||
name?: string;
|
||||
}
|
||||
|
||||
let viewSequence = 0;
|
||||
|
||||
/**
|
||||
* Turn a component and props into a lightweight, reusable view recipe.
|
||||
*
|
||||
* Components are marked raw so Vue never attempts to proxy their definitions
|
||||
* when recipes are placed in reactive scene/history structures.
|
||||
*
|
||||
* @typeParam Props - Props passed to the component when the recipe is mounted.
|
||||
* @param component - Vue component definition to mount.
|
||||
* @param props - Props captured by the recipe.
|
||||
* @param options - Optional recipe identity and diagnostic name.
|
||||
* @returns An immutable, reusable component recipe. It is not a Vue instance.
|
||||
*
|
||||
* @example
|
||||
* ```ts
|
||||
* const profile = originView(
|
||||
* ProfileView,
|
||||
* { userId: "42" },
|
||||
* { key: "profile-42", name: "Profile" },
|
||||
* );
|
||||
* ```
|
||||
*/
|
||||
export function originView<
|
||||
T extends Component = Component,
|
||||
>(
|
||||
component: T,
|
||||
props?: PropsOf<T>,
|
||||
options: OriginViewOptions = {},
|
||||
): OriginView<T> {
|
||||
const inferredName =
|
||||
options.name ??
|
||||
(typeof component === "object" && "name" in component
|
||||
? String(component.name)
|
||||
: undefined);
|
||||
return markRaw({
|
||||
component: markRaw(component),
|
||||
props,
|
||||
key: options.key ?? `${inferredName ?? "view"}-${++viewSequence}`,
|
||||
name: inferredName,
|
||||
});
|
||||
}
|
||||
|
||||
function clamp(value: number) {
|
||||
return Math.max(0, Math.min(1, value));
|
||||
}
|
||||
|
||||
function elementRect(element: HTMLElement | null | undefined) {
|
||||
if (!element) return undefined;
|
||||
const rect = element.getBoundingClientRect();
|
||||
return {
|
||||
top: rect.top,
|
||||
left: rect.left,
|
||||
width: rect.width,
|
||||
height: rect.height,
|
||||
};
|
||||
}
|
||||
|
||||
function defaultViewport(element: HTMLElement | null): OriginRect {
|
||||
return (
|
||||
elementRect(element) ?? {
|
||||
top: 0,
|
||||
left: 0,
|
||||
width: typeof window === "undefined" ? 1 : window.innerWidth,
|
||||
height: typeof window === "undefined" ? 1 : window.innerHeight,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
function prefersReducedMotion() {
|
||||
return (
|
||||
typeof window === "undefined" ||
|
||||
!window.requestAnimationFrame ||
|
||||
window.matchMedia?.("(prefers-reduced-motion: reduce)").matches
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create one independent scene/history context.
|
||||
*
|
||||
* The implementation stores nodes flat. Operation edges describe how their
|
||||
* visual effects compose, but a Vue component never moves to a different VNode
|
||||
* parent as edges are added or removed. This is what preserves component state
|
||||
* while X→Y and Y→Z overlap.
|
||||
*
|
||||
* @param options - Initial root view recipe or recipes.
|
||||
* @returns A self-contained reactive scene. Render it through `OriginScene`.
|
||||
*
|
||||
* @example
|
||||
* ```ts
|
||||
* const scene = createOriginScene({
|
||||
* initial: originView(HomeView, undefined, { key: "home" }),
|
||||
* });
|
||||
* ```
|
||||
*/
|
||||
export function createOriginScene(
|
||||
options: CreateOriginSceneOptions,
|
||||
): OriginScene {
|
||||
const nodes = shallowReactive(new Map<string, SceneNodeState>());
|
||||
const operations = shallowReactive(new Map<number, MutableOriginOperation>());
|
||||
/*
|
||||
* A close gesture temporarily removes a connected resting edge to avoid a
|
||||
* visual cycle (page→drawer→page). If that close is cancelled, this map lets
|
||||
* us restore the exact same edge and component instances.
|
||||
*/
|
||||
const suspendedPresentations = new Map<number, MutableOriginOperation>();
|
||||
const roots = shallowRef<string[]>([]);
|
||||
const elements = new Map<string, HTMLElement>();
|
||||
let container: HTMLElement | null = null;
|
||||
let nodeSequence = 0;
|
||||
let operationSequence = 0;
|
||||
|
||||
function uniqueNodeKey(view: OriginView) {
|
||||
return `${view.key ?? view.name ?? "view"}::${++nodeSequence}`;
|
||||
}
|
||||
|
||||
function addNode(
|
||||
view: OriginView,
|
||||
previousNodeKey?: string,
|
||||
incomingOperationId?: number,
|
||||
) {
|
||||
const node: SceneNodeState = shallowReactive({
|
||||
key: uniqueNodeKey(view),
|
||||
sequence: nodeSequence,
|
||||
view: markRaw(view),
|
||||
previousNodeKey,
|
||||
state: incomingOperationId ? "transitioning" : "active",
|
||||
incomingOperationId,
|
||||
});
|
||||
nodes.set(node.key, node);
|
||||
return node;
|
||||
}
|
||||
|
||||
const initialViews = Array.isArray(options.initial)
|
||||
? options.initial
|
||||
: [options.initial];
|
||||
for (const initial of initialViews) {
|
||||
const node = addNode(initial);
|
||||
roots.value = [...roots.value, node.key];
|
||||
}
|
||||
|
||||
function historyNodesFor(node: SceneNodeState) {
|
||||
const history: SceneNodeState[] = [];
|
||||
const visited = new Set<string>([node.key]);
|
||||
let previousKey = node.previousNodeKey;
|
||||
while (previousKey && !visited.has(previousKey)) {
|
||||
visited.add(previousKey);
|
||||
const previous = nodes.get(previousKey);
|
||||
if (!previous) break;
|
||||
history.unshift(previous);
|
||||
previousKey = previous.previousNodeKey;
|
||||
}
|
||||
return history;
|
||||
}
|
||||
|
||||
function contextFor(nodeKey: string): OriginContext {
|
||||
const node = nodes.get(nodeKey);
|
||||
if (!node)
|
||||
throw new Error(`Origin scene node "${nodeKey}" no longer exists.`);
|
||||
const historyNodes = historyNodesFor(node);
|
||||
return {
|
||||
nodeKey,
|
||||
view: node.view,
|
||||
canGoBack: Boolean(node.previousNodeKey),
|
||||
previous: historyNodes.at(-1)?.view,
|
||||
history: historyNodes.map((entry) => entry.view),
|
||||
};
|
||||
}
|
||||
|
||||
function previousNodeForAction(origin: SceneNodeState, action: OriginAction) {
|
||||
switch (action.history ?? "push") {
|
||||
case "push":
|
||||
return origin.key;
|
||||
case "replace":
|
||||
// Skip the origin in the retained chain. The old entry remains mounted
|
||||
// until commit so an interactive replacement can still be cancelled.
|
||||
return origin.previousNodeKey;
|
||||
case "back":
|
||||
return origin.previousNodeKey;
|
||||
}
|
||||
}
|
||||
|
||||
function operationContext(
|
||||
operation: MutableOriginOperation,
|
||||
): OriginChoreographyContext {
|
||||
return {
|
||||
progress: operation.progress,
|
||||
velocity: operation.velocity,
|
||||
phase: operation.phase,
|
||||
intent: operation.intent,
|
||||
originRect: operation.originRect,
|
||||
targetRect: operation.targetRect,
|
||||
viewport: defaultViewport(container),
|
||||
};
|
||||
}
|
||||
|
||||
function effectSetFor(operation: MutableOriginOperation): OriginEffectSet {
|
||||
return operation.choreography.effects(operationContext(operation));
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the origin-frame effects inherited by a node. The source effect of
|
||||
* an ancestor is intentionally excluded: descendants inherit the target side
|
||||
* of an operation, while only the initiating component receives its source
|
||||
* side.
|
||||
*/
|
||||
function inheritedEffects(
|
||||
nodeKey: string,
|
||||
visited = new Set<string>(),
|
||||
): OriginEffect[] {
|
||||
if (visited.has(nodeKey)) return [];
|
||||
visited.add(nodeKey);
|
||||
|
||||
const node = nodes.get(nodeKey);
|
||||
const incoming = node?.incomingOperationId
|
||||
? operations.get(node.incomingOperationId)
|
||||
: undefined;
|
||||
if (!node || !incoming) return [];
|
||||
|
||||
const effects = effectSetFor(incoming);
|
||||
const targetLayer = incoming.placement === "above" ? 1 : -1;
|
||||
return [
|
||||
...inheritedEffects(incoming.originKey, visited),
|
||||
normalizedEffect(effects.frame),
|
||||
normalizedEffect(effects.target, targetLayer),
|
||||
];
|
||||
}
|
||||
|
||||
function visualEffects(nodeKey: string) {
|
||||
const result = inheritedEffects(nodeKey);
|
||||
const outgoing = visualOutgoingFor(nodeKey);
|
||||
if (!outgoing) return result;
|
||||
const effects = effectSetFor(outgoing);
|
||||
return [
|
||||
...result,
|
||||
normalizedEffect(effects.frame),
|
||||
normalizedEffect(effects.source),
|
||||
];
|
||||
}
|
||||
|
||||
function visualOutgoingFor(nodeKey: string) {
|
||||
return [...operations.values()].find(
|
||||
(operation) => operation.originKey === nodeKey,
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Collapse independent effect layers into one host style. Geometry remains
|
||||
* composable; arbitrary CSS properties use normal local-last precedence.
|
||||
*/
|
||||
function styleForNode(nodeKey: string): CSSProperties {
|
||||
const node = nodes.get(nodeKey);
|
||||
if (!node) return {};
|
||||
|
||||
const transforms: string[] = [];
|
||||
let opacity = 1;
|
||||
let layer = 0;
|
||||
/*
|
||||
* These rules are compositor invariants rather than visual theming. Keep
|
||||
* them inline so a missing optional package stylesheet can never place
|
||||
* scene nodes back into normal block/flex flow and vertically stack views.
|
||||
*/
|
||||
const style: CSSProperties = {
|
||||
position: "absolute",
|
||||
inset: "0",
|
||||
width: "100%",
|
||||
height: "100%",
|
||||
overflow: "hidden",
|
||||
};
|
||||
|
||||
for (const effect of visualEffects(nodeKey)) {
|
||||
if (effect.transform && effect.transform !== "none")
|
||||
transforms.push(effect.transform);
|
||||
if (effect.opacity !== undefined) opacity *= effect.opacity;
|
||||
layer += effect.layer ?? 0;
|
||||
|
||||
if (effect.style) {
|
||||
const effectStyle = effect.style;
|
||||
Object.assign(style, effectStyle);
|
||||
if (
|
||||
typeof effectStyle.transform === "string" &&
|
||||
effectStyle.transform !== "none"
|
||||
)
|
||||
transforms.push(effectStyle.transform);
|
||||
if (effectStyle.opacity !== undefined) {
|
||||
const numericOpacity = Number(effectStyle.opacity);
|
||||
if (Number.isFinite(numericOpacity)) opacity *= numericOpacity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Explicitly assign the composited properties after Object.assign so an
|
||||
// individual effect cannot accidentally replace inherited transform work.
|
||||
style.transform = transforms.length ? transforms.join(" ") : "none";
|
||||
style.opacity = String(clamp(opacity));
|
||||
style.zIndex = 1_000_000 + layer * 10_000 + node.sequence;
|
||||
style.pointerEvents = isNodeInteractive(nodeKey) ? "auto" : "none";
|
||||
if (node.state === "parked") {
|
||||
// Parked entries remain mounted in their original flat hosts. Keeping
|
||||
// the DOM preserves local component state and nested scroll positions,
|
||||
// while visibility/inert handling removes them from presentation.
|
||||
style.visibility = "hidden";
|
||||
style.contentVisibility = "hidden";
|
||||
}
|
||||
return style;
|
||||
}
|
||||
|
||||
function outgoingFor(nodeKey: string) {
|
||||
return [...operations.values()].find(
|
||||
(operation) =>
|
||||
operation.originKey === nodeKey && operation.phase !== "finished",
|
||||
);
|
||||
}
|
||||
|
||||
function isNodeInteractive(nodeKey: string) {
|
||||
const node = nodes.get(nodeKey);
|
||||
if (!node || node.state === "parked" || node.state === "exposed")
|
||||
return false;
|
||||
|
||||
// A target being cancelled is already scheduled to disappear. A source
|
||||
// settling toward commit has ceded new interactions to the retained scene
|
||||
// beneath/above it. This is node-local fate, not a global "active view".
|
||||
const incoming = node.incomingOperationId
|
||||
? operations.get(node.incomingOperationId)
|
||||
: undefined;
|
||||
if (incoming?.intent === "cancel") return false;
|
||||
return outgoingFor(nodeKey)?.intent !== "commit";
|
||||
}
|
||||
|
||||
function updateOperation(id: number, progress: number, velocity = 0) {
|
||||
const operation = operations.get(id);
|
||||
if (!operation || operation.phase === "finished") return;
|
||||
operation.progress = clamp(progress);
|
||||
operation.velocity = velocity;
|
||||
if (operation.phase === "preparing") return;
|
||||
operation.phase = "interactive";
|
||||
}
|
||||
|
||||
function removeNode(nodeKey: string) {
|
||||
elements.delete(nodeKey);
|
||||
nodes.delete(nodeKey);
|
||||
roots.value = roots.value.filter((key) => key !== nodeKey);
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove a newly created forward branch while leaving the origin and all
|
||||
* earlier retained entries untouched.
|
||||
*/
|
||||
function removeRetainedBranch(nodeKey: string, visited = new Set<string>()) {
|
||||
if (visited.has(nodeKey)) return;
|
||||
visited.add(nodeKey);
|
||||
|
||||
for (const node of [...nodes.values()]) {
|
||||
if (node.previousNodeKey === nodeKey)
|
||||
removeRetainedBranch(node.key, visited);
|
||||
}
|
||||
for (const operation of [...operations.values()]) {
|
||||
if (
|
||||
operation.originKey === nodeKey ||
|
||||
operation.targetKey === nodeKey ||
|
||||
operation.entryTargetKey === nodeKey
|
||||
)
|
||||
operations.delete(operation.id);
|
||||
}
|
||||
removeNode(nodeKey);
|
||||
}
|
||||
|
||||
function refreshVisibleState(node: SceneNodeState) {
|
||||
if (node.state === "parked" || node.state === "exposed") return;
|
||||
const incoming = node.incomingOperationId
|
||||
? operations.get(node.incomingOperationId)
|
||||
: undefined;
|
||||
node.state =
|
||||
(incoming && incoming.phase !== "finished") || outgoingFor(node.key)
|
||||
? "transitioning"
|
||||
: "active";
|
||||
}
|
||||
|
||||
/**
|
||||
* Transfer an operation's visual graph position to its target without moving
|
||||
* either Vue VNode. The history chain is intentionally independent from this
|
||||
* temporary coordinate graph.
|
||||
*/
|
||||
function spliceVisualTarget(origin: SceneNodeState, target: SceneNodeState) {
|
||||
const parentOperation = origin.incomingOperationId
|
||||
? operations.get(origin.incomingOperationId)
|
||||
: undefined;
|
||||
if (parentOperation) {
|
||||
parentOperation.targetKey = target.key;
|
||||
target.incomingOperationId = parentOperation.id;
|
||||
} else {
|
||||
roots.value = roots.value.map((key) =>
|
||||
key === origin.key ? target.key : key,
|
||||
);
|
||||
target.incomingOperationId = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Finalize a committed operation.
|
||||
*
|
||||
* A normal push parks its origin and collapses the temporary visual edge.
|
||||
* A connected push keeps the edge at progress 1 and leaves the origin
|
||||
* exposed but inert. Replace and back remove the origin.
|
||||
*/
|
||||
function commitOperation(id: number) {
|
||||
const operation = operations.get(id);
|
||||
if (!operation) return false;
|
||||
const origin = nodes.get(operation.originKey);
|
||||
const target = nodes.get(operation.targetKey);
|
||||
if (!origin || !target) return false;
|
||||
|
||||
if (operation.history === "push" && operation.choreography.persistAtRest) {
|
||||
operation.progress = 1;
|
||||
operation.velocity = 0;
|
||||
operation.intent = "commit";
|
||||
operation.phase = "finished";
|
||||
origin.state = "exposed";
|
||||
target.state = "active";
|
||||
refreshVisibleState(target);
|
||||
return true;
|
||||
}
|
||||
|
||||
spliceVisualTarget(origin, target);
|
||||
operation.phase = "finished";
|
||||
operations.delete(operation.id);
|
||||
suspendedPresentations.delete(operation.id);
|
||||
|
||||
if (operation.history === "push") {
|
||||
origin.incomingOperationId = undefined;
|
||||
origin.state = "parked";
|
||||
} else {
|
||||
// Back pops the current entry; replace discards it in favor of the new
|
||||
// target. Both preserve every earlier retained instance.
|
||||
removeNode(origin.key);
|
||||
}
|
||||
|
||||
target.state = "active";
|
||||
refreshVisibleState(target);
|
||||
return true;
|
||||
}
|
||||
|
||||
function cancelOperation(id: number) {
|
||||
const operation = operations.get(id);
|
||||
if (!operation) return;
|
||||
const origin = nodes.get(operation.originKey);
|
||||
const target = nodes.get(operation.entryTargetKey);
|
||||
const suspendedPresentation = suspendedPresentations.get(id);
|
||||
operation.phase = "finished";
|
||||
operations.delete(id);
|
||||
suspendedPresentations.delete(id);
|
||||
|
||||
if (operation.history === "back") {
|
||||
if (suspendedPresentation && origin && target) {
|
||||
/*
|
||||
* Put the retained page back into its former parent/root position, then
|
||||
* reconnect the settled page→drawer edge. Both nodes keep their VNodes.
|
||||
*/
|
||||
spliceVisualTarget(origin, target);
|
||||
operations.set(suspendedPresentation.id, suspendedPresentation);
|
||||
origin.incomingOperationId = suspendedPresentation.id;
|
||||
target.state = "exposed";
|
||||
} else if (target) {
|
||||
target.incomingOperationId = undefined;
|
||||
target.state = "parked";
|
||||
}
|
||||
} else {
|
||||
removeRetainedBranch(operation.entryTargetKey);
|
||||
}
|
||||
|
||||
if (origin) {
|
||||
origin.state = "active";
|
||||
refreshVisibleState(origin);
|
||||
}
|
||||
}
|
||||
|
||||
async function settle(id: number, targetProgress: 0 | 1, animate: boolean) {
|
||||
const operation = operations.get(id);
|
||||
if (!operation) return;
|
||||
if (!animate || prefersReducedMotion()) {
|
||||
operation.progress = targetProgress;
|
||||
operation.velocity = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
await new Promise<void>((resolve) => {
|
||||
let position = operation.progress;
|
||||
let velocity = Math.max(-8, Math.min(8, operation.velocity));
|
||||
let previous = performance.now();
|
||||
|
||||
const frame = (time: number) => {
|
||||
const live = operations.get(id);
|
||||
if (!live) return resolve();
|
||||
|
||||
// A damped spring makes release velocity continuous with pointer motion
|
||||
// without imposing a fixed-duration easing on custom choreographies.
|
||||
const elapsed = Math.min(
|
||||
0.032,
|
||||
Math.max(0.001, (time - previous) / 1000),
|
||||
);
|
||||
previous = time;
|
||||
const iterations = Math.max(1, Math.ceil(elapsed / (1 / 120)));
|
||||
const dt = elapsed / iterations;
|
||||
for (let index = 0; index < iterations; index += 1) {
|
||||
const acceleration =
|
||||
(targetProgress - position) * 280 - velocity * 30;
|
||||
velocity += acceleration * dt;
|
||||
position += velocity * dt;
|
||||
}
|
||||
|
||||
const done =
|
||||
Math.abs(targetProgress - position) < 0.002 &&
|
||||
Math.abs(velocity) < 0.02;
|
||||
live.progress = done ? targetProgress : clamp(position);
|
||||
live.velocity = done ? 0 : velocity;
|
||||
if (done) resolve();
|
||||
else window.requestAnimationFrame(frame);
|
||||
};
|
||||
window.requestAnimationFrame(frame);
|
||||
});
|
||||
}
|
||||
|
||||
async function finishOperation(
|
||||
id: number,
|
||||
options: OriginFinishOptions = {},
|
||||
) {
|
||||
const operation = operations.get(id);
|
||||
if (!operation) return false;
|
||||
if (operation.phase === "finished") return operation.intent === "commit";
|
||||
|
||||
const threshold = operation.choreography.commitThreshold ?? 0.36;
|
||||
// const velocityThreshold = operation.choreography.commitVelocity ?? 0.9;
|
||||
const shouldCommit =
|
||||
options.commit ??
|
||||
(operation.progress >= threshold ||
|
||||
(operation.progress >= 0.0 && operation.velocity >= 0.3));
|
||||
// operation.velocity >= velocityThreshold));
|
||||
|
||||
// The outcome is known synchronously at release. The target can therefore
|
||||
// originate another gesture while this operation is only visually settling.
|
||||
operation.intent = shouldCommit ? "commit" : "cancel";
|
||||
operation.phase = "settling";
|
||||
await settle(id, shouldCommit ? 1 : 0, options.animate ?? true);
|
||||
|
||||
if (!operations.has(id)) return shouldCommit;
|
||||
if (shouldCommit) return commitOperation(id);
|
||||
cancelOperation(id);
|
||||
return false;
|
||||
}
|
||||
|
||||
async function begin(
|
||||
originKey: string,
|
||||
action: OriginAction,
|
||||
): Promise<OriginOperationHandle> {
|
||||
const origin = nodes.get(originKey);
|
||||
if (!origin)
|
||||
throw new Error(`Cannot animate from missing origin "${originKey}".`);
|
||||
if (origin.state === "parked" || origin.state === "exposed")
|
||||
throw new Error(
|
||||
`Cannot animate from ${origin.state} origin "${originKey}".`,
|
||||
);
|
||||
if (outgoingFor(originKey))
|
||||
throw new Error(
|
||||
`Origin "${originKey}" already has an outgoing operation. ` +
|
||||
"A descendant target may start its own operation instead.",
|
||||
);
|
||||
|
||||
const history = action.history ?? "push";
|
||||
if (action.choreography.persistAtRest && history !== "push")
|
||||
throw new Error(
|
||||
"persistAtRest choreographies require retained-history push navigation.",
|
||||
);
|
||||
let target: SceneNodeState;
|
||||
let suspendedPresentation: MutableOriginOperation | undefined;
|
||||
|
||||
if (history === "back") {
|
||||
const previousKey = origin.previousNodeKey;
|
||||
if (!previousKey)
|
||||
throw new Error(
|
||||
`Cannot go back from origin "${originKey}" without a previous entry.`,
|
||||
);
|
||||
const retainedTarget = nodes.get(previousKey);
|
||||
if (!retainedTarget)
|
||||
throw new Error(
|
||||
`Cannot go back to missing retained entry "${previousKey}".`,
|
||||
);
|
||||
|
||||
/*
|
||||
* If back starts while the immediately preceding forward spring is still
|
||||
* settling, collapse that already-committed edge first. Creating a new
|
||||
* edge back to its origin would otherwise form X→Y→X. Reciprocal
|
||||
* choreographies begin at the same visual endpoints, so this handoff is
|
||||
* continuous without remounting either node.
|
||||
*/
|
||||
const incoming = origin.incomingOperationId
|
||||
? operations.get(origin.incomingOperationId)
|
||||
: undefined;
|
||||
if (incoming?.originKey === retainedTarget.key) {
|
||||
if (incoming.intent !== "commit")
|
||||
throw new Error(
|
||||
"Cannot go back through an undecided forward operation.",
|
||||
);
|
||||
if (incoming.phase !== "finished") commitOperation(incoming.id);
|
||||
|
||||
const connected = operations.get(incoming.id);
|
||||
if (
|
||||
connected?.phase === "finished" &&
|
||||
connected.choreography.persistAtRest
|
||||
) {
|
||||
/*
|
||||
* Re-root A→page→drawer as A→drawer before adding drawer→page.
|
||||
* The reverse choreography starts at the same visual endpoints.
|
||||
*/
|
||||
operations.delete(connected.id);
|
||||
spliceVisualTarget(retainedTarget, origin);
|
||||
retainedTarget.incomingOperationId = undefined;
|
||||
suspendedPresentation = connected;
|
||||
}
|
||||
}
|
||||
|
||||
if (outgoingFor(retainedTarget.key))
|
||||
throw new Error(
|
||||
`Retained target "${retainedTarget.key}" already has an outgoing operation.`,
|
||||
);
|
||||
if (retainedTarget.incomingOperationId)
|
||||
throw new Error(
|
||||
`Retained target "${retainedTarget.key}" is already transitioning.`,
|
||||
);
|
||||
target = retainedTarget;
|
||||
} else {
|
||||
if (!action.target)
|
||||
throw new Error(
|
||||
`A "${history}" operation requires a target view recipe.`,
|
||||
);
|
||||
target = addNode(action.target, previousNodeForAction(origin, action));
|
||||
}
|
||||
|
||||
const operationId = ++operationSequence;
|
||||
target.incomingOperationId = operationId;
|
||||
target.state = "transitioning";
|
||||
origin.state = "transitioning";
|
||||
const operation = reactive<MutableOriginOperation>({
|
||||
id: operationId,
|
||||
originKey,
|
||||
targetKey: target.key,
|
||||
entryTargetKey: target.key,
|
||||
choreography: markRaw(action.choreography),
|
||||
placement: action.placement ?? "above",
|
||||
history,
|
||||
progress: 0,
|
||||
velocity: 0,
|
||||
phase: "preparing",
|
||||
intent: "undecided",
|
||||
originRect: elementRect(elements.get(originKey)),
|
||||
});
|
||||
operations.set(operation.id, operation);
|
||||
if (suspendedPresentation)
|
||||
suspendedPresentations.set(operation.id, suspendedPresentation);
|
||||
|
||||
// Let Vue mount the target before measuring it. Gesture composables buffer
|
||||
// pointer progress while this short preparation step is pending.
|
||||
await nextTick();
|
||||
operation.targetRect = elementRect(elements.get(target.key));
|
||||
operation.phase = "interactive";
|
||||
|
||||
return {
|
||||
id: operation.id,
|
||||
originKey,
|
||||
targetKey: target.key,
|
||||
update: (progress, velocity) =>
|
||||
updateOperation(operation.id, progress, velocity),
|
||||
finish: (finishOptions) => finishOperation(operation.id, finishOptions),
|
||||
cancel: async (cancelOptions) => {
|
||||
await finishOperation(operation.id, {
|
||||
commit: false,
|
||||
animate: cancelOptions?.animate,
|
||||
});
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
async function perform(originKey: string, action: OriginAction) {
|
||||
const operation = await begin(originKey, action);
|
||||
return operation.finish({ commit: true });
|
||||
}
|
||||
|
||||
return {
|
||||
nodes: computed(
|
||||
() =>
|
||||
[...nodes.values()].map((node) => ({
|
||||
...node,
|
||||
history: historyNodesFor(node).map((entry) => entry.view),
|
||||
})) as readonly OriginSceneNode[],
|
||||
),
|
||||
operations: computed(
|
||||
() =>
|
||||
[...operations.values()].filter(
|
||||
(operation) => operation.phase !== "finished",
|
||||
) as readonly OriginOperation[],
|
||||
),
|
||||
roots,
|
||||
contextFor,
|
||||
begin,
|
||||
perform,
|
||||
registerElement(nodeKey, element) {
|
||||
if (element) elements.set(nodeKey, element);
|
||||
else elements.delete(nodeKey);
|
||||
},
|
||||
registerContainer(element) {
|
||||
container = element;
|
||||
},
|
||||
styleForNode,
|
||||
isNodeInteractive,
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,652 @@
|
||||
import { markRaw, reactive, shallowReactive, shallowRef } from "vue";
|
||||
import type {
|
||||
OriginAction,
|
||||
OriginHistoryMode,
|
||||
OriginView,
|
||||
} from "../navigation";
|
||||
import { clamp01, type OriginRect } from "../shared";
|
||||
import type {
|
||||
MutableOriginOperation,
|
||||
OriginContext,
|
||||
OriginFinishOptions,
|
||||
OriginSceneNodeState,
|
||||
} from "./types";
|
||||
|
||||
/** Mutable storage for one mounted scene node. */
|
||||
export interface SceneNodeRecord {
|
||||
key: string;
|
||||
sequence: number;
|
||||
view: OriginView;
|
||||
/** Retained-history link: the entry a committed back returns to. */
|
||||
previousNodeKey?: string;
|
||||
state: OriginSceneNodeState;
|
||||
/** Visual link: the operation edge positioning this node as its target. */
|
||||
incomingOperationId?: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Why a scene operation was rejected.
|
||||
*
|
||||
* - `missing-node`: the node no longer exists.
|
||||
* - `missing-origin`: the origin node does not exist.
|
||||
* - `inert-origin`: the origin is parked or exposed and cannot originate.
|
||||
* - `origin-busy`: the origin already has a live outgoing operation.
|
||||
* - `invalid-action`: the action cannot be executed as written.
|
||||
* - `no-previous-entry`: back was requested without a retained entry.
|
||||
* - `undecided-forward`: back was requested through an unreleased forward.
|
||||
* - `target-busy`: the retained back target is transitioning, or still
|
||||
* positions the origin.
|
||||
* - `outside-scene`: `useOrigin()` was called outside an `<OriginScene>` view.
|
||||
*/
|
||||
export type OriginSceneErrorCode =
|
||||
| "missing-node"
|
||||
| "missing-origin"
|
||||
| "inert-origin"
|
||||
| "origin-busy"
|
||||
| "invalid-action"
|
||||
| "no-previous-entry"
|
||||
| "undecided-forward"
|
||||
| "target-busy"
|
||||
| "outside-scene";
|
||||
|
||||
/** Error thrown or rejected by scene operations, with a stable `code`. */
|
||||
export class OriginSceneError extends Error {
|
||||
override readonly name = "OriginSceneError";
|
||||
|
||||
constructor(
|
||||
readonly code: OriginSceneErrorCode,
|
||||
message: string,
|
||||
) {
|
||||
super(message);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Progress at which a release commits when the choreography does not supply
|
||||
* its own `commitThreshold`.
|
||||
*/
|
||||
export const DEFAULT_COMMIT_THRESHOLD = 0.25;
|
||||
|
||||
/**
|
||||
* Release velocity (progress units per second) that commits a flick at any
|
||||
* progress when the choreography does not supply its own `commitVelocity`.
|
||||
*/
|
||||
export const DEFAULT_COMMIT_VELOCITY = 0.2;
|
||||
|
||||
/**
|
||||
* Decide a release outcome from explicit options, or from velocity and
|
||||
* progress: a flick at least `commitVelocity` fast decides by its direction,
|
||||
* forward committing and backward cancelling, regardless of distance. Slower
|
||||
* releases commit once progress reaches `commitThreshold`.
|
||||
*/
|
||||
export const shouldCommit = (
|
||||
operation: MutableOriginOperation,
|
||||
options: OriginFinishOptions,
|
||||
): boolean => {
|
||||
if (options.commit !== undefined) return options.commit;
|
||||
const { commitThreshold, commitVelocity } = operation.choreography;
|
||||
const flick = commitVelocity ?? DEFAULT_COMMIT_VELOCITY;
|
||||
if (operation.velocity >= flick) return true;
|
||||
if (operation.velocity <= -flick) return false;
|
||||
return operation.progress >= (commitThreshold ?? DEFAULT_COMMIT_THRESHOLD);
|
||||
};
|
||||
|
||||
/**
|
||||
* The scene model: nodes, operation edges, and the rules that rewrite them.
|
||||
*
|
||||
* Two independent structures share these records:
|
||||
*
|
||||
* - **History** links each node to its retained previous entry through
|
||||
* `previousNodeKey`. It changes only when operations commit or cancel.
|
||||
* - **Visual graph** links each target to the operation that positions it
|
||||
* through `incomingOperationId`; each operation links back to its origin.
|
||||
* Nodes without an incoming edge are listed in `roots`.
|
||||
*
|
||||
* Nodes are stored flat so Vue never re-parents a component when edges are
|
||||
* added, spliced, or removed. Every method is synchronous; timing (mounting,
|
||||
* measuring, settling) belongs to `Scene`.
|
||||
*/
|
||||
export class SceneGraph {
|
||||
readonly nodes = shallowReactive(new Map<string, SceneNodeRecord>());
|
||||
readonly operations = shallowReactive(
|
||||
new Map<number, MutableOriginOperation>(),
|
||||
);
|
||||
readonly roots = shallowRef<string[]>([]);
|
||||
/**
|
||||
* Connected resting edges temporarily removed by a back operation, keyed by
|
||||
* that back operation's id. Cancelling the back operation restores the edge.
|
||||
*/
|
||||
private readonly suspendedEdges = new Map<number, MutableOriginOperation>();
|
||||
/**
|
||||
* Operations indexed by origin key, in insertion order. Every addition and
|
||||
* removal goes through {@link attach} and {@link detach} to keep it in sync
|
||||
* with `operations`.
|
||||
*/
|
||||
private readonly outgoing = shallowReactive(
|
||||
new Map<string, readonly MutableOriginOperation[]>(),
|
||||
);
|
||||
private nodeSequence = 0;
|
||||
private operationSequence = 0;
|
||||
|
||||
constructor(initial: readonly OriginView[]) {
|
||||
this.roots.value = initial.map((view) => this.createNode(view).key);
|
||||
}
|
||||
|
||||
// Queries -----------------------------------------------------------------
|
||||
|
||||
node(key: string): SceneNodeRecord | undefined {
|
||||
return this.nodes.get(key);
|
||||
}
|
||||
|
||||
operation(id: number): MutableOriginOperation | undefined {
|
||||
return this.operations.get(id);
|
||||
}
|
||||
|
||||
/** The edge positioning `node` as its target, including resting edges. */
|
||||
incomingOf(node: SceneNodeRecord): MutableOriginOperation | undefined {
|
||||
return node.incomingOperationId
|
||||
? this.operations.get(node.incomingOperationId)
|
||||
: undefined;
|
||||
}
|
||||
|
||||
/** Incoming edges positioning `node`, from the node outward to its root. */
|
||||
incomingChain(node: SceneNodeRecord): MutableOriginOperation[] {
|
||||
const chain: MutableOriginOperation[] = [];
|
||||
const visited = new Set<string>();
|
||||
let current: SceneNodeRecord | undefined = node;
|
||||
while (current && !visited.has(current.key)) {
|
||||
visited.add(current.key);
|
||||
const incoming = this.incomingOf(current);
|
||||
if (!incoming) break;
|
||||
chain.push(incoming);
|
||||
current = this.nodes.get(incoming.originKey);
|
||||
}
|
||||
return chain;
|
||||
}
|
||||
|
||||
/** The unfinished operation originated by a node, if any. */
|
||||
liveOutgoingOf(nodeKey: string): MutableOriginOperation | undefined {
|
||||
return this.outgoing
|
||||
.get(nodeKey)
|
||||
?.find((operation) => operation.phase !== "finished");
|
||||
}
|
||||
|
||||
/**
|
||||
* The operation whose source effects apply to a node. Unlike
|
||||
* {@link liveOutgoingOf}, this includes a finished, connected resting edge.
|
||||
*/
|
||||
presentedOutgoingOf(nodeKey: string): MutableOriginOperation | undefined {
|
||||
return this.outgoing.get(nodeKey)?.[0];
|
||||
}
|
||||
|
||||
/** Retained entries preceding `node`, oldest first. */
|
||||
historyOf(node: SceneNodeRecord): SceneNodeRecord[] {
|
||||
const history: SceneNodeRecord[] = [];
|
||||
const visited = new Set<string>([node.key]);
|
||||
let previousKey = node.previousNodeKey;
|
||||
while (previousKey && !visited.has(previousKey)) {
|
||||
visited.add(previousKey);
|
||||
const previous = this.nodes.get(previousKey);
|
||||
if (!previous) break;
|
||||
history.push(previous);
|
||||
previousKey = previous.previousNodeKey;
|
||||
}
|
||||
return history.reverse();
|
||||
}
|
||||
|
||||
contextFor(nodeKey: string): OriginContext {
|
||||
const node = this.nodes.get(nodeKey);
|
||||
if (!node)
|
||||
throw new OriginSceneError(
|
||||
"missing-node",
|
||||
`Origin scene node "${nodeKey}" no longer exists.`,
|
||||
);
|
||||
const history = this.historyOf(node).map((entry) => entry.view);
|
||||
return {
|
||||
nodeKey,
|
||||
view: node.view,
|
||||
canGoBack: Boolean(node.previousNodeKey),
|
||||
previous: history.at(-1),
|
||||
history,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether a node should currently receive input.
|
||||
*
|
||||
* Parked and exposed entries are inert. A target being cancelled is already
|
||||
* scheduled to disappear, and a source settling toward commit has ceded new
|
||||
* interactions to its target. This is node-local fate, not a global "active
|
||||
* view".
|
||||
*/
|
||||
isInteractive(nodeKey: string): boolean {
|
||||
const node = this.nodes.get(nodeKey);
|
||||
if (!node || node.state === "parked" || node.state === "exposed")
|
||||
return false;
|
||||
if (this.incomingOf(node)?.intent === "cancel") return false;
|
||||
return this.liveOutgoingOf(nodeKey)?.intent !== "commit";
|
||||
}
|
||||
|
||||
// Transitions -------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Validate an action and add its operation edge (and, for push/replace, its
|
||||
* target node). The edge starts in the `preparing` phase.
|
||||
*
|
||||
* @throws If the origin cannot originate, or the action cannot be resolved.
|
||||
*/
|
||||
begin(
|
||||
originKey: string,
|
||||
action: OriginAction,
|
||||
originRect: OriginRect | undefined,
|
||||
): MutableOriginOperation {
|
||||
const origin = this.assertCanOriginate(originKey);
|
||||
const history = action.history ?? "push";
|
||||
if (action.choreography.persistAtRest && history !== "push")
|
||||
throw new OriginSceneError(
|
||||
"invalid-action",
|
||||
"persistAtRest choreographies require retained-history push navigation.",
|
||||
);
|
||||
|
||||
const { target, suspendedEdge } =
|
||||
history === "back"
|
||||
? this.resolveBackTarget(origin)
|
||||
: { target: this.createForwardTarget(origin, action, history) };
|
||||
|
||||
const operation = this.createOperation({
|
||||
originKey,
|
||||
targetKey: target.key,
|
||||
entryTargetKey: target.key,
|
||||
choreography: action.choreography,
|
||||
placement: action.placement ?? "above",
|
||||
history,
|
||||
originRect,
|
||||
});
|
||||
target.incomingOperationId = operation.id;
|
||||
target.state = "transitioning";
|
||||
origin.state = "transitioning";
|
||||
if (suspendedEdge) this.suspendedEdges.set(operation.id, suspendedEdge);
|
||||
return operation;
|
||||
}
|
||||
|
||||
/** Apply interactive progress to an unfinished operation. */
|
||||
update(id: number, progress: number, velocity: number): void {
|
||||
const operation = this.operations.get(id);
|
||||
if (!operation || operation.phase === "finished") return;
|
||||
operation.progress = clamp01(progress);
|
||||
operation.overshoot = progress - operation.progress;
|
||||
operation.velocity = velocity;
|
||||
if (operation.phase !== "preparing") operation.phase = "interactive";
|
||||
}
|
||||
|
||||
/**
|
||||
* Finalize a committed operation.
|
||||
*
|
||||
* A normal push parks its origin and collapses the temporary visual edge, so
|
||||
* the target takes the origin's place in the visual graph. A connected
|
||||
* (`persistAtRest`) push keeps the edge at progress 1 and leaves the origin
|
||||
* exposed but inert. Replace and back remove the origin.
|
||||
*
|
||||
* @returns Whether the operation's nodes still existed to be committed.
|
||||
*/
|
||||
commit(id: number): boolean {
|
||||
const operation = this.operations.get(id);
|
||||
if (!operation) return false;
|
||||
const origin = this.nodes.get(operation.originKey);
|
||||
const target = this.nodes.get(operation.targetKey);
|
||||
if (!origin || !target) return false;
|
||||
|
||||
if (operation.history === "push" && operation.choreography.persistAtRest) {
|
||||
operation.progress = 1;
|
||||
operation.overshoot = 0;
|
||||
operation.velocity = 0;
|
||||
operation.intent = "commit";
|
||||
operation.phase = "finished";
|
||||
origin.state = "exposed";
|
||||
this.activate(target);
|
||||
return true;
|
||||
}
|
||||
|
||||
this.transferPosition(origin, target);
|
||||
operation.phase = "finished";
|
||||
this.detach(operation);
|
||||
this.suspendedEdges.delete(operation.id);
|
||||
|
||||
if (operation.history === "push") {
|
||||
origin.incomingOperationId = undefined;
|
||||
origin.state = "parked";
|
||||
} else {
|
||||
// Back pops the current entry; replace discards it in favor of the new
|
||||
// target. Both preserve every earlier retained instance, and any entry
|
||||
// still retained above the origin now sits on the target instead.
|
||||
for (const node of this.nodes.values())
|
||||
if (node.previousNodeKey === origin.key && node !== target)
|
||||
node.previousNodeKey = target.key;
|
||||
this.removeNode(origin.key);
|
||||
}
|
||||
|
||||
this.activate(target);
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Finalize a cancelled operation, restoring the origin.
|
||||
*
|
||||
* Everything the edge created or now positions is undone. Entries from the
|
||||
* origin's retained history (a back target, or a replacement of one) return
|
||||
* to history; anything newer is discarded. A cancelled back that suspended
|
||||
* a connected resting edge reconnects it instead.
|
||||
*/
|
||||
cancel(id: number): void {
|
||||
const operation = this.operations.get(id);
|
||||
if (!operation) return;
|
||||
const origin = this.nodes.get(operation.originKey);
|
||||
const entry = this.nodes.get(operation.entryTargetKey);
|
||||
const current = this.nodes.get(operation.targetKey);
|
||||
const suspendedEdge = this.suspendedEdges.get(id);
|
||||
const retained = origin ? this.retainedKeys(origin) : new Set<string>();
|
||||
operation.phase = "finished";
|
||||
this.detach(operation);
|
||||
this.suspendedEdges.delete(id);
|
||||
|
||||
if (suspendedEdge && origin && entry && current === entry) {
|
||||
// Put the retained page back into its former position, then reconnect
|
||||
// the resting page→drawer edge. Both nodes keep their VNodes.
|
||||
this.discardOutgoing(entry.key, new Set(retained));
|
||||
this.transferPosition(origin, entry);
|
||||
this.attach(suspendedEdge);
|
||||
origin.incomingOperationId = suspendedEdge.id;
|
||||
entry.state = "exposed";
|
||||
} else {
|
||||
for (const node of new Set([entry, current])) {
|
||||
if (!node || node === origin) continue;
|
||||
if (retained.has(node.key)) this.returnToHistory(node, retained);
|
||||
else this.removeBranch(node.key, new Set(retained));
|
||||
}
|
||||
}
|
||||
|
||||
if (origin) this.activate(origin);
|
||||
}
|
||||
|
||||
// Transition steps --------------------------------------------------------
|
||||
|
||||
private assertCanOriginate(originKey: string): SceneNodeRecord {
|
||||
const origin = this.nodes.get(originKey);
|
||||
if (!origin)
|
||||
throw new OriginSceneError(
|
||||
"missing-origin",
|
||||
`Cannot animate from missing origin "${originKey}".`,
|
||||
);
|
||||
if (origin.state === "parked" || origin.state === "exposed")
|
||||
throw new OriginSceneError(
|
||||
"inert-origin",
|
||||
`Cannot animate from ${origin.state} origin "${originKey}".`,
|
||||
);
|
||||
if (this.liveOutgoingOf(originKey))
|
||||
throw new OriginSceneError(
|
||||
"origin-busy",
|
||||
`Origin "${originKey}" already has an outgoing operation. ` +
|
||||
"A descendant target may start its own operation instead.",
|
||||
);
|
||||
return origin;
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolve the retained previous entry for a back operation.
|
||||
*
|
||||
* If the origin's incoming edge comes from that previous entry (a forward
|
||||
* push still settling, or a connected resting edge), the edge is collapsed
|
||||
* first. Creating a new edge back to its origin would otherwise form X→Y→X.
|
||||
* Reciprocal choreographies begin at the same visual endpoints, so this
|
||||
* handoff is continuous without remounting either node.
|
||||
*/
|
||||
private resolveBackTarget(origin: SceneNodeRecord): {
|
||||
target: SceneNodeRecord;
|
||||
suspendedEdge?: MutableOriginOperation;
|
||||
} {
|
||||
const previousKey = origin.previousNodeKey;
|
||||
if (!previousKey)
|
||||
throw new OriginSceneError(
|
||||
"no-previous-entry",
|
||||
`Cannot go back from origin "${origin.key}" without a previous entry.`,
|
||||
);
|
||||
const target = this.nodes.get(previousKey);
|
||||
if (!target)
|
||||
throw new OriginSceneError(
|
||||
"no-previous-entry",
|
||||
`Cannot go back to missing retained entry "${previousKey}".`,
|
||||
);
|
||||
|
||||
let suspendedEdge: MutableOriginOperation | undefined;
|
||||
const incoming = this.incomingOf(origin);
|
||||
if (incoming?.originKey === target.key) {
|
||||
if (incoming.intent !== "commit")
|
||||
throw new OriginSceneError(
|
||||
"undecided-forward",
|
||||
"Cannot go back through an undecided forward operation.",
|
||||
);
|
||||
if (incoming.phase !== "finished") this.commit(incoming.id);
|
||||
|
||||
const resting = this.operations.get(incoming.id);
|
||||
if (resting?.phase === "finished" && resting.choreography.persistAtRest) {
|
||||
// Re-root A→page→drawer as A→drawer before adding drawer→page.
|
||||
this.detach(resting);
|
||||
this.transferPosition(target, origin);
|
||||
target.incomingOperationId = undefined;
|
||||
suspendedEdge = resting;
|
||||
}
|
||||
}
|
||||
|
||||
// A target still positioning the origin (through edges other than the
|
||||
// one collapsed above) would close a visual cycle.
|
||||
if (
|
||||
this.incomingChain(origin).some(
|
||||
(operation) => operation.originKey === target.key,
|
||||
)
|
||||
)
|
||||
throw new OriginSceneError(
|
||||
"target-busy",
|
||||
`Retained target "${target.key}" still positions origin "${origin.key}".`,
|
||||
);
|
||||
if (this.liveOutgoingOf(target.key))
|
||||
throw new OriginSceneError(
|
||||
"target-busy",
|
||||
`Retained target "${target.key}" already has an outgoing operation.`,
|
||||
);
|
||||
if (target.incomingOperationId)
|
||||
throw new OriginSceneError(
|
||||
"target-busy",
|
||||
`Retained target "${target.key}" is already transitioning.`,
|
||||
);
|
||||
return { target, suspendedEdge };
|
||||
}
|
||||
|
||||
/** Create the target node for a push or replace operation. */
|
||||
private createForwardTarget(
|
||||
origin: SceneNodeRecord,
|
||||
action: OriginAction,
|
||||
history: Exclude<OriginHistoryMode, "back">,
|
||||
): SceneNodeRecord {
|
||||
if (!action.target)
|
||||
throw new OriginSceneError(
|
||||
"invalid-action",
|
||||
`A "${history}" operation requires a target view recipe.`,
|
||||
);
|
||||
// A replacement skips the origin in the retained chain. The origin stays
|
||||
// mounted until commit so an interactive replacement can still cancel.
|
||||
const previousKey =
|
||||
history === "push" ? origin.key : origin.previousNodeKey;
|
||||
return this.createNode(action.target, previousKey);
|
||||
}
|
||||
|
||||
/**
|
||||
* Make a node presentable again. A node still holding a connected resting
|
||||
* edge (an open drawer, say) stays exposed rather than becoming active.
|
||||
*/
|
||||
private activate(node: SceneNodeRecord): void {
|
||||
const resting = this.presentedOutgoingOf(node.key);
|
||||
if (resting?.phase === "finished") {
|
||||
node.state = "exposed";
|
||||
return;
|
||||
}
|
||||
node.state = "active";
|
||||
this.refreshPresentedState(node);
|
||||
}
|
||||
|
||||
/**
|
||||
* Recompute whether a presented node is participating in a live operation.
|
||||
* Parked and exposed nodes keep their retained state.
|
||||
*/
|
||||
private refreshPresentedState(node: SceneNodeRecord): void {
|
||||
if (node.state === "parked" || node.state === "exposed") return;
|
||||
const incoming = this.incomingOf(node);
|
||||
node.state =
|
||||
(incoming && incoming.phase !== "finished") ||
|
||||
this.liveOutgoingOf(node.key)
|
||||
? "transitioning"
|
||||
: "active";
|
||||
}
|
||||
|
||||
// Structural primitives ---------------------------------------------------
|
||||
|
||||
private createNode(
|
||||
view: OriginView,
|
||||
previousNodeKey?: string,
|
||||
): SceneNodeRecord {
|
||||
const sequence = ++this.nodeSequence;
|
||||
const node: SceneNodeRecord = shallowReactive({
|
||||
key: `${view.key ?? view.name ?? "view"}::${sequence}`,
|
||||
sequence,
|
||||
view: markRaw(view),
|
||||
previousNodeKey,
|
||||
state: "active",
|
||||
incomingOperationId: undefined,
|
||||
});
|
||||
this.nodes.set(node.key, node);
|
||||
return node;
|
||||
}
|
||||
|
||||
private createOperation(
|
||||
init: Pick<
|
||||
MutableOriginOperation,
|
||||
| "originKey"
|
||||
| "targetKey"
|
||||
| "entryTargetKey"
|
||||
| "choreography"
|
||||
| "placement"
|
||||
| "history"
|
||||
| "originRect"
|
||||
>,
|
||||
): MutableOriginOperation {
|
||||
const operation = reactive<MutableOriginOperation>({
|
||||
id: ++this.operationSequence,
|
||||
originKey: init.originKey,
|
||||
targetKey: init.targetKey,
|
||||
entryTargetKey: init.entryTargetKey,
|
||||
choreography: markRaw(init.choreography),
|
||||
placement: init.placement,
|
||||
history: init.history,
|
||||
progress: 0,
|
||||
overshoot: 0,
|
||||
velocity: 0,
|
||||
phase: "preparing",
|
||||
intent: "undecided",
|
||||
originRect: init.originRect,
|
||||
});
|
||||
this.attach(operation);
|
||||
return operation;
|
||||
}
|
||||
|
||||
private attach(operation: MutableOriginOperation): void {
|
||||
this.operations.set(operation.id, operation);
|
||||
const siblings = this.outgoing.get(operation.originKey) ?? [];
|
||||
this.outgoing.set(operation.originKey, [...siblings, operation]);
|
||||
}
|
||||
|
||||
private detach(operation: MutableOriginOperation): void {
|
||||
this.operations.delete(operation.id);
|
||||
const siblings = (this.outgoing.get(operation.originKey) ?? []).filter(
|
||||
(sibling) => sibling.id !== operation.id,
|
||||
);
|
||||
if (siblings.length) this.outgoing.set(operation.originKey, siblings);
|
||||
else this.outgoing.delete(operation.originKey);
|
||||
}
|
||||
|
||||
private removeNode(nodeKey: string): void {
|
||||
this.nodes.delete(nodeKey);
|
||||
this.roots.value = this.roots.value.filter((key) => key !== nodeKey);
|
||||
}
|
||||
|
||||
/**
|
||||
* Resolve the operations a node started, because the node is leaving
|
||||
* the visible graph: nodes they created (push/replace targets, including
|
||||
* replacements whose history skips this node) are removed, and retained
|
||||
* entries they revealed (back targets) are restored as if that back
|
||||
* operation were cancelled.
|
||||
*/
|
||||
/** Park a retained entry again, discarding what it started meanwhile. */
|
||||
private returnToHistory(node: SceneNodeRecord, retained: Set<string>): void {
|
||||
this.discardOutgoing(node.key, new Set(retained));
|
||||
node.incomingOperationId = undefined;
|
||||
node.state = "parked";
|
||||
}
|
||||
|
||||
/** A node's key plus its retained history, which a cancel must keep. */
|
||||
private retainedKeys(node: SceneNodeRecord): Set<string> {
|
||||
return new Set([node.key, ...this.historyOf(node).map(({ key }) => key)]);
|
||||
}
|
||||
|
||||
private discardOutgoing(nodeKey: string, visited = new Set<string>()): void {
|
||||
for (const operation of [...(this.outgoing.get(nodeKey) ?? [])]) {
|
||||
// Includes finished resting edges: an open drawer closes with its page.
|
||||
if (operation.history === "back") {
|
||||
this.cancel(operation.id);
|
||||
} else {
|
||||
this.detach(operation);
|
||||
this.removeBranch(operation.entryTargetKey, visited);
|
||||
this.removeBranch(operation.targetKey, visited);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove a node, every node whose retained history passes through it, and
|
||||
* every operation touching any of them. Earlier entries are untouched.
|
||||
* Operations the node itself started are discarded first.
|
||||
*/
|
||||
private removeBranch(nodeKey: string, visited = new Set<string>()): void {
|
||||
if (visited.has(nodeKey)) return;
|
||||
visited.add(nodeKey);
|
||||
|
||||
for (const node of [...this.nodes.values()])
|
||||
if (node.previousNodeKey === nodeKey)
|
||||
this.removeBranch(node.key, visited);
|
||||
this.discardOutgoing(nodeKey, visited);
|
||||
for (const operation of [...this.operations.values()])
|
||||
if (
|
||||
operation.originKey === nodeKey ||
|
||||
operation.targetKey === nodeKey ||
|
||||
operation.entryTargetKey === nodeKey
|
||||
)
|
||||
this.detach(operation);
|
||||
this.removeNode(nodeKey);
|
||||
}
|
||||
|
||||
/**
|
||||
* Give `target` the visual-graph position currently held by `from`: either
|
||||
* as the target of `from`'s incoming edge, or as a root. Neither Vue VNode
|
||||
* moves; only edge bookkeeping changes.
|
||||
*/
|
||||
private transferPosition(from: SceneNodeRecord, target: SceneNodeRecord) {
|
||||
const parent = this.incomingOf(from);
|
||||
if (parent) {
|
||||
parent.targetKey = target.key;
|
||||
target.incomingOperationId = parent.id;
|
||||
} else {
|
||||
this.roots.value = this.roots.value.map((key) =>
|
||||
key === from.key ? target.key : key,
|
||||
);
|
||||
target.incomingOperationId = undefined;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,734 @@
|
||||
import {
|
||||
computed,
|
||||
inject,
|
||||
markRaw,
|
||||
nextTick,
|
||||
shallowRef,
|
||||
type ComputedRef,
|
||||
type CSSProperties,
|
||||
type InjectionKey,
|
||||
} from "vue";
|
||||
import {
|
||||
composeEffects,
|
||||
normalizedEffect,
|
||||
type OriginEffect,
|
||||
type OriginEffectSet,
|
||||
type OriginSpring,
|
||||
type OriginOperationIntent,
|
||||
type OriginOperationPhase,
|
||||
} from "../choreography";
|
||||
import type { OriginAction, OriginView } from "../navigation";
|
||||
import {
|
||||
DEV,
|
||||
warn,
|
||||
clamp,
|
||||
clamp01,
|
||||
measureRect,
|
||||
prefersReducedMotion,
|
||||
windowRect,
|
||||
type OriginRect,
|
||||
} from "../shared";
|
||||
import {
|
||||
OriginSceneError,
|
||||
SceneGraph,
|
||||
shouldCommit,
|
||||
type SceneNodeRecord,
|
||||
} from "./graph";
|
||||
import type {
|
||||
CreateOriginSceneOptions,
|
||||
MutableOriginOperation,
|
||||
OriginContext,
|
||||
OriginFinishOptions,
|
||||
OriginOperation,
|
||||
OriginOperationHandle,
|
||||
OriginScene,
|
||||
OriginSceneNode,
|
||||
} from "./types";
|
||||
|
||||
// Compositing ---------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Compositor invariants rather than visual theming. They stay inline so a
|
||||
* missing optional stylesheet can never place scene nodes back into normal
|
||||
* block/flex flow and vertically stack views.
|
||||
*
|
||||
* Deliberately not frozen: it is spread once per node per frame, and V8
|
||||
* spreads frozen objects markedly slower.
|
||||
*/
|
||||
const NODE_BASE_STYLE: Readonly<CSSProperties> = {
|
||||
position: "absolute",
|
||||
inset: "0",
|
||||
width: "100%",
|
||||
height: "100%",
|
||||
overflow: "hidden",
|
||||
};
|
||||
|
||||
/** Base z-index keeping every node above content outside the scene. */
|
||||
const Z_INDEX_BASE = 1_000_000;
|
||||
/** z-index distance between adjacent relative layers. */
|
||||
const Z_INDEX_PER_LAYER = 10_000;
|
||||
|
||||
/**
|
||||
* Effect layers applied to a node, ordered outermost frame first.
|
||||
*
|
||||
* A node inherits the frame and target effects of every edge on its incoming
|
||||
* chain, then adds the frame and source effects of the edge it originates.
|
||||
* Ancestors' source effects are intentionally excluded: only the initiating
|
||||
* component receives the source side of an operation.
|
||||
*
|
||||
* @param effectsOf - The current effect set of an operation's choreography.
|
||||
*/
|
||||
export const nodeEffectLayers = (
|
||||
graph: SceneGraph,
|
||||
node: SceneNodeRecord,
|
||||
effectsOf: (operation: MutableOriginOperation) => OriginEffectSet,
|
||||
): OriginEffect[] => {
|
||||
const chain = graph.incomingChain(node);
|
||||
// Evaluate choreographies node-first, then apply them outermost-first.
|
||||
const effectSets = chain.map(effectsOf);
|
||||
const layers: OriginEffect[] = [];
|
||||
for (let index = chain.length - 1; index >= 0; index -= 1) {
|
||||
const targetLayer = chain[index]!.placement === "above" ? 1 : -1;
|
||||
layers.push(
|
||||
normalizedEffect(effectSets[index]!.frame),
|
||||
normalizedEffect(effectSets[index]!.target, targetLayer),
|
||||
);
|
||||
}
|
||||
|
||||
const outgoing = graph.presentedOutgoingOf(node.key);
|
||||
if (outgoing) {
|
||||
const effects = effectsOf(outgoing);
|
||||
layers.push(
|
||||
normalizedEffect(effects.frame),
|
||||
normalizedEffect(effects.source),
|
||||
);
|
||||
}
|
||||
return layers;
|
||||
};
|
||||
|
||||
/** Collapse every effect layer applied to a node into its host's style. */
|
||||
export const composeNodeStyle = (
|
||||
graph: SceneGraph,
|
||||
nodeKey: string,
|
||||
effectsOf: (operation: MutableOriginOperation) => OriginEffectSet,
|
||||
): CSSProperties => {
|
||||
const node = graph.node(nodeKey);
|
||||
if (!node) return {};
|
||||
|
||||
const { style, layer } = composeEffects(
|
||||
nodeEffectLayers(graph, node, effectsOf),
|
||||
NODE_BASE_STYLE,
|
||||
);
|
||||
style.zIndex = Z_INDEX_BASE + layer * Z_INDEX_PER_LAYER + node.sequence;
|
||||
style.pointerEvents = graph.isInteractive(nodeKey) ? "auto" : "none";
|
||||
if (node.state === "parked") {
|
||||
// Parked entries remain mounted in their original flat hosts. Keeping the
|
||||
// DOM preserves local component state and nested scroll positions, while
|
||||
// visibility/inert handling removes them from presentation.
|
||||
style.visibility = "hidden";
|
||||
style.contentVisibility = "hidden";
|
||||
}
|
||||
return style;
|
||||
};
|
||||
|
||||
// Settling spring -----------------------------------------------------------
|
||||
|
||||
/*
|
||||
* A damped spring settles an operation toward 0 or 1. It keeps release
|
||||
* velocity continuous with pointer motion without imposing a fixed-duration
|
||||
* easing on custom choreographies.
|
||||
*/
|
||||
|
||||
const DEFAULT_STIFFNESS = 280;
|
||||
const DEFAULT_DAMPING = 30;
|
||||
/** Fixed integration step, in seconds. */
|
||||
const STEP = 1 / 120;
|
||||
/** Frame durations are clamped to this range, in seconds. */
|
||||
const MIN_FRAME = 0.001;
|
||||
const MAX_FRAME = 0.032;
|
||||
/** Release velocities beyond this magnitude are clamped. */
|
||||
const MAX_INITIAL_VELOCITY = 8;
|
||||
const POSITION_TOLERANCE = 0.002;
|
||||
const VELOCITY_TOLERANCE = 0.02;
|
||||
|
||||
/** Position and velocity of a spring, in progress units. */
|
||||
export interface SpringState {
|
||||
readonly position: number;
|
||||
readonly velocity: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Advance a spring by one animation frame.
|
||||
*
|
||||
* @param elapsedMs - Time since the previous frame in milliseconds.
|
||||
*/
|
||||
export const stepSpring = (
|
||||
state: SpringState,
|
||||
target: number,
|
||||
elapsedMs: number,
|
||||
spring: OriginSpring = {},
|
||||
): SpringState & { readonly done: boolean } => {
|
||||
const stiffness = spring.stiffness ?? DEFAULT_STIFFNESS;
|
||||
const damping = spring.damping ?? DEFAULT_DAMPING;
|
||||
const elapsed = clamp(elapsedMs / 1000, MIN_FRAME, MAX_FRAME);
|
||||
const iterations = Math.max(1, Math.ceil(elapsed / STEP));
|
||||
const dt = elapsed / iterations;
|
||||
let { position, velocity } = state;
|
||||
for (let index = 0; index < iterations; index += 1) {
|
||||
const acceleration = (target - position) * stiffness - velocity * damping;
|
||||
velocity += acceleration * dt;
|
||||
position += velocity * dt;
|
||||
}
|
||||
const done =
|
||||
Math.abs(target - position) < POSITION_TOLERANCE &&
|
||||
Math.abs(velocity) < VELOCITY_TOLERANCE;
|
||||
return { position, velocity, done };
|
||||
};
|
||||
|
||||
/**
|
||||
* Run a spring on `requestAnimationFrame` until it rests at `target` or
|
||||
* `onFrame` returns `false` because its subject no longer exists.
|
||||
*
|
||||
* Each frame reports the raw position; the final frame reports exactly
|
||||
* `target` with zero velocity.
|
||||
*/
|
||||
export const runSpring = (
|
||||
from: SpringState,
|
||||
target: number,
|
||||
onFrame: (position: number, velocity: number) => boolean,
|
||||
spring: OriginSpring = {},
|
||||
): Promise<void> =>
|
||||
new Promise<void>((resolve) => {
|
||||
let state: SpringState = {
|
||||
position: from.position,
|
||||
velocity: clamp(
|
||||
from.velocity,
|
||||
-MAX_INITIAL_VELOCITY,
|
||||
MAX_INITIAL_VELOCITY,
|
||||
),
|
||||
};
|
||||
let previous = performance.now();
|
||||
|
||||
const frame = (time: number) => {
|
||||
const next = stepSpring(state, target, time - previous, spring);
|
||||
previous = time;
|
||||
state = next;
|
||||
const alive = next.done
|
||||
? onFrame(target, 0)
|
||||
: onFrame(next.position, next.velocity);
|
||||
if (!alive || next.done) resolve();
|
||||
else window.requestAnimationFrame(frame);
|
||||
};
|
||||
window.requestAnimationFrame(frame);
|
||||
});
|
||||
|
||||
// Continuity check (development only) ---------------------------------------
|
||||
|
||||
/** A host's rendered transform as a 4×4 matrix, plus its opacity. */
|
||||
interface Pose {
|
||||
readonly matrix: readonly number[];
|
||||
readonly opacity: number;
|
||||
}
|
||||
|
||||
const warnedChoreographies = new WeakSet<object>();
|
||||
|
||||
/** Read a visible host's rendered pose; `null` if hidden or unreadable. */
|
||||
const poseOf = (host: HTMLElement): Pose | null => {
|
||||
const style = getComputedStyle(host);
|
||||
if (style.visibility === "hidden") return null;
|
||||
const matrix = parseMatrix(style.transform);
|
||||
const opacity = Number(style.opacity);
|
||||
return matrix && Number.isFinite(opacity) ? { matrix, opacity } : null;
|
||||
};
|
||||
|
||||
/** Parse a computed `transform` ("none", matrix() or matrix3d()). */
|
||||
const parseMatrix = (transform: string): number[] | null => {
|
||||
if (!transform || transform === "none")
|
||||
return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
|
||||
const values = /^matrix(3d)?\(([^)]*)\)$/.exec(transform);
|
||||
if (!values) return null;
|
||||
const numbers = values[2]!.split(",").map(Number);
|
||||
if (numbers.some((value) => !Number.isFinite(value))) return null;
|
||||
if (values[1]) return numbers.length === 16 ? numbers : null;
|
||||
if (numbers.length !== 6) return null;
|
||||
const [a, b, c, d, e, f] = numbers as [
|
||||
number,
|
||||
number,
|
||||
number,
|
||||
number,
|
||||
number,
|
||||
number,
|
||||
];
|
||||
return [a, b, 0, 0, c, d, 0, 0, 0, 0, 1, 0, e, f, 0, 1];
|
||||
};
|
||||
|
||||
/** Equal within half a pixel of translation and 1% of anything else. */
|
||||
const posesMatch = (a: Pose, b: Pose): boolean =>
|
||||
Math.abs(a.opacity - b.opacity) <= 0.01 &&
|
||||
a.matrix.every((value, index) => {
|
||||
const tolerance = index === 12 || index === 13 || index === 14 ? 0.5 : 0.01;
|
||||
return Math.abs(value - b.matrix[index]!) <= tolerance;
|
||||
});
|
||||
|
||||
// Scene ---------------------------------------------------------------------
|
||||
|
||||
/** Imperative controller for one operation, returned by `Scene.begin()`. */
|
||||
class OperationHandle implements OriginOperationHandle {
|
||||
readonly id: number;
|
||||
readonly originKey: string;
|
||||
readonly targetKey: string;
|
||||
|
||||
constructor(
|
||||
private readonly scene: Scene,
|
||||
/** Kept after the graph drops it, so `intent` stays readable. */
|
||||
private readonly operation: MutableOriginOperation,
|
||||
/** The target at creation; later edge rewrites do not change it. */
|
||||
targetKey: string,
|
||||
) {
|
||||
markRaw(this);
|
||||
this.id = operation.id;
|
||||
this.originKey = operation.originKey;
|
||||
this.targetKey = targetKey;
|
||||
}
|
||||
|
||||
get intent(): OriginOperationIntent {
|
||||
return this.operation.intent;
|
||||
}
|
||||
|
||||
update(progress: number, velocity = 0): void {
|
||||
this.scene.graph.update(this.id, progress, velocity);
|
||||
}
|
||||
|
||||
finish(options?: OriginFinishOptions): Promise<boolean> {
|
||||
return this.scene.finish(this.id, options);
|
||||
}
|
||||
|
||||
async cancel(options?: Pick<OriginFinishOptions, "animate">): Promise<void> {
|
||||
await this.scene.finish(this.id, {
|
||||
commit: false,
|
||||
animate: options?.animate,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* One independent scene: the {@link SceneGraph} model plus the timing around
|
||||
* it — waiting for Vue to mount targets, measuring hosts, and settling
|
||||
* released operations with a spring.
|
||||
*/
|
||||
class Scene implements OriginScene {
|
||||
/** @internal */
|
||||
readonly graph: SceneGraph;
|
||||
readonly nodes: ComputedRef<readonly OriginSceneNode[]>;
|
||||
readonly operations: ComputedRef<readonly OriginOperation[]>;
|
||||
readonly roots: SceneGraph["roots"];
|
||||
|
||||
/** DOM registered by the renderer, used only for measurement. */
|
||||
private readonly hosts = new Map<string, HTMLElement>();
|
||||
private container: HTMLElement | null = null;
|
||||
private resizeObserver: ResizeObserver | null = null;
|
||||
/**
|
||||
* Scene-container bounds, or the browser window before mounting. Cached and
|
||||
* refreshed on resize and whenever an operation begins, so compositing
|
||||
* never forces layout.
|
||||
*/
|
||||
private readonly viewport = shallowRef<OriginRect>(windowRect());
|
||||
/**
|
||||
* One memoized effect set per operation. It recomputes only when that
|
||||
* operation's progress, phase, intent, rects, or the viewport change, so
|
||||
* nodes sharing an edge do not evaluate its choreography again.
|
||||
*/
|
||||
/** The latest release (finish call) of each operation. */
|
||||
private readonly releases = new WeakMap<MutableOriginOperation, object>();
|
||||
/** Final outcome of each operation, once a release has decided it. */
|
||||
private readonly outcomes = new WeakMap<MutableOriginOperation, boolean>();
|
||||
/** Interrupted releases waiting for a later release to decide. */
|
||||
private readonly waiters = new WeakMap<
|
||||
MutableOriginOperation,
|
||||
Array<(committed: boolean) => void>
|
||||
>();
|
||||
private readonly effectSets = new WeakMap<
|
||||
MutableOriginOperation,
|
||||
ComputedRef<OriginEffectSet>
|
||||
>();
|
||||
|
||||
constructor(options: CreateOriginSceneOptions) {
|
||||
// Never proxy the scene: its methods rely on raw internal state.
|
||||
markRaw(this);
|
||||
this.graph = new SceneGraph(
|
||||
Array.isArray(options.initial) ? options.initial : [options.initial],
|
||||
);
|
||||
this.roots = this.graph.roots;
|
||||
this.nodes = computed(() =>
|
||||
[...this.graph.nodes.values()].map((node) => ({
|
||||
...node,
|
||||
history: this.graph.historyOf(node).map((entry) => entry.view),
|
||||
})),
|
||||
);
|
||||
this.operations = computed(() =>
|
||||
[...this.graph.operations.values()].filter(
|
||||
(operation) => operation.phase !== "finished",
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
contextFor(nodeKey: string): OriginContext {
|
||||
return this.graph.contextFor(nodeKey);
|
||||
}
|
||||
|
||||
async begin(
|
||||
originKey: string,
|
||||
action: OriginAction,
|
||||
): Promise<OriginOperationHandle> {
|
||||
if (this.container) this.refreshViewport();
|
||||
// Only a scene at rest has a pose the new operation must continue from.
|
||||
const poses =
|
||||
DEV && this.operations.value.length === 0 ? this.capturePoses() : null;
|
||||
const operation = this.graph.begin(
|
||||
originKey,
|
||||
action,
|
||||
this.measure(originKey),
|
||||
);
|
||||
const { targetKey } = operation;
|
||||
|
||||
// Let Vue mount the target before measuring it. Gesture recognizers
|
||||
// buffer pointer progress while this short preparation step is pending.
|
||||
await nextTick();
|
||||
operation.targetRect = this.measure(targetKey);
|
||||
operation.phase = "interactive";
|
||||
if (poses) this.warnOnJump(poses, operation);
|
||||
return new OperationHandle(this, operation, targetKey);
|
||||
}
|
||||
|
||||
async perform(originKey: string, action: OriginAction): Promise<boolean> {
|
||||
const handle = await this.begin(originKey, action);
|
||||
return handle.finish({ commit: true });
|
||||
}
|
||||
|
||||
/**
|
||||
* Fix an operation's outcome, settle it, and rewrite the graph.
|
||||
*
|
||||
* Calling `update()` while an operation settles "catches" it: the spring
|
||||
* stops and progress is under control again. A later `finish()` then
|
||||
* decides the outcome; every earlier, interrupted `finish()` resolves with
|
||||
* that final outcome instead of applying its own.
|
||||
*
|
||||
* @internal Called through {@link OperationHandle}.
|
||||
*/
|
||||
finish(id: number, options: OriginFinishOptions = {}): Promise<boolean> {
|
||||
const operation = this.graph.operation(id);
|
||||
if (!operation) return Promise.resolve(false);
|
||||
if (operation.phase === "finished")
|
||||
return Promise.resolve(operation.intent === "commit");
|
||||
const release = {};
|
||||
this.releases.set(operation, release);
|
||||
return this.release(operation, release, options);
|
||||
}
|
||||
|
||||
private async release(
|
||||
operation: MutableOriginOperation,
|
||||
release: object,
|
||||
options: OriginFinishOptions,
|
||||
): Promise<boolean> {
|
||||
// The outcome is fixed at release, so the target can originate another
|
||||
// operation while this one is only visually settling.
|
||||
const commit = shouldCommit(operation, options);
|
||||
operation.intent = commit ? "commit" : "cancel";
|
||||
operation.phase = "settling";
|
||||
const current = () =>
|
||||
this.releases.get(operation) === release &&
|
||||
operation.phase === "settling";
|
||||
await this.settle(
|
||||
operation,
|
||||
commit ? 1 : 0,
|
||||
options.animate ?? true,
|
||||
current,
|
||||
);
|
||||
|
||||
// Another release already decided this operation.
|
||||
const decided = this.outcomes.get(operation);
|
||||
if (decided !== undefined) return decided;
|
||||
// A later operation may already have finalized this edge.
|
||||
const finished = (operation.phase as OriginOperationPhase) === "finished";
|
||||
if (!this.graph.operation(operation.id) || finished)
|
||||
return this.decide(
|
||||
operation,
|
||||
finished ? operation.intent === "commit" : commit,
|
||||
);
|
||||
// Caught by update() or superseded by a later finish(): wait for the
|
||||
// release that decides.
|
||||
if (!current())
|
||||
return new Promise<boolean>((resolve) =>
|
||||
this.waiters.set(operation, [
|
||||
...(this.waiters.get(operation) ?? []),
|
||||
resolve,
|
||||
]),
|
||||
);
|
||||
|
||||
return this.decide(
|
||||
operation,
|
||||
commit
|
||||
? this.graph.commit(operation.id)
|
||||
: (this.graph.cancel(operation.id), false),
|
||||
);
|
||||
}
|
||||
|
||||
/** Record an operation's final outcome and settle interrupted releases. */
|
||||
private decide(operation: MutableOriginOperation, committed: boolean) {
|
||||
this.outcomes.set(operation, committed);
|
||||
for (const resolve of this.waiters.get(operation) ?? []) resolve(committed);
|
||||
this.waiters.delete(operation);
|
||||
return committed;
|
||||
}
|
||||
|
||||
registerElement(nodeKey: string, element: HTMLElement | null): void {
|
||||
if (element) this.hosts.set(nodeKey, element);
|
||||
else this.hosts.delete(nodeKey);
|
||||
}
|
||||
|
||||
registerContainer(element: HTMLElement | null): void {
|
||||
if (element === this.container) return;
|
||||
this.resizeObserver?.disconnect();
|
||||
this.resizeObserver = null;
|
||||
this.container = element;
|
||||
if (!element) return;
|
||||
this.refreshViewport();
|
||||
if (typeof ResizeObserver !== "undefined") {
|
||||
this.resizeObserver = new ResizeObserver(() => this.refreshViewport());
|
||||
this.resizeObserver.observe(element);
|
||||
}
|
||||
}
|
||||
|
||||
styleForNode(nodeKey: string): CSSProperties {
|
||||
return composeNodeStyle(this.graph, nodeKey, this.effectsOf);
|
||||
}
|
||||
|
||||
isNodeInteractive(nodeKey: string): boolean {
|
||||
return this.graph.isInteractive(nodeKey);
|
||||
}
|
||||
|
||||
/**
|
||||
* Move an operation to 0 or 1, animated unless motion is disabled. The
|
||||
* spring stops early once `current()` reports the release was caught or
|
||||
* superseded.
|
||||
*/
|
||||
private async settle(
|
||||
operation: MutableOriginOperation,
|
||||
target: 0 | 1,
|
||||
animate: boolean,
|
||||
current: () => boolean,
|
||||
) {
|
||||
if (!animate || prefersReducedMotion()) {
|
||||
operation.progress = target;
|
||||
operation.overshoot = 0;
|
||||
operation.velocity = 0;
|
||||
return;
|
||||
}
|
||||
// Start from the raw position so a rubber-banded drag springs back
|
||||
// continuously instead of snapping its overshoot away.
|
||||
const from = {
|
||||
position: operation.progress + operation.overshoot,
|
||||
velocity: operation.velocity,
|
||||
};
|
||||
await runSpring(
|
||||
from,
|
||||
target,
|
||||
(position, velocity) => {
|
||||
if (!this.graph.operation(operation.id) || !current()) return false;
|
||||
operation.progress = clamp01(position);
|
||||
operation.overshoot = position - operation.progress;
|
||||
operation.velocity = velocity;
|
||||
return true;
|
||||
},
|
||||
operation.choreography.spring,
|
||||
);
|
||||
}
|
||||
|
||||
/** Development only: each visible host's rendered transform and opacity. */
|
||||
private capturePoses(): Map<string, Pose> {
|
||||
const poses = new Map<string, Pose>();
|
||||
for (const [key, host] of this.hosts) {
|
||||
const pose = poseOf(host);
|
||||
if (pose) poses.set(key, pose);
|
||||
}
|
||||
return poses;
|
||||
}
|
||||
|
||||
/**
|
||||
* Development only: warn when an operation's first frame moved a node that
|
||||
* was visibly at rest, the one-frame "pop" of mismatched choreographies.
|
||||
*/
|
||||
private warnOnJump(
|
||||
before: Map<string, Pose>,
|
||||
operation: MutableOriginOperation,
|
||||
) {
|
||||
const { choreography } = operation;
|
||||
if (warnedChoreographies.has(choreography)) return;
|
||||
for (const [key, pose] of before) {
|
||||
const host = this.hosts.get(key);
|
||||
const after = host && poseOf(host);
|
||||
if (!after || posesMatch(pose, after)) continue;
|
||||
warnedChoreographies.add(choreography);
|
||||
warn(
|
||||
`"${choreography.name ?? "anonymous"}" moved node "${key}" on its ` +
|
||||
"first frame. At progress 0 its effects should match the pose the " +
|
||||
"scene was resting in, usually the previous choreography at " +
|
||||
"progress 1; otherwise the view jumps.",
|
||||
);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private measure(nodeKey: string): OriginRect | undefined {
|
||||
const host = this.hosts.get(nodeKey);
|
||||
return host ? measureRect(host) : undefined;
|
||||
}
|
||||
|
||||
/** Re-measure the container, replacing the cached rect only on change. */
|
||||
private refreshViewport(): void {
|
||||
const next = this.container ? measureRect(this.container) : windowRect();
|
||||
const current = this.viewport.value;
|
||||
if (
|
||||
next.top !== current.top ||
|
||||
next.left !== current.left ||
|
||||
next.width !== current.width ||
|
||||
next.height !== current.height
|
||||
)
|
||||
this.viewport.value = next;
|
||||
}
|
||||
|
||||
private readonly effectsOf = (
|
||||
operation: MutableOriginOperation,
|
||||
): OriginEffectSet => {
|
||||
let effects = this.effectSets.get(operation);
|
||||
if (!effects) {
|
||||
effects = computed(() =>
|
||||
operation.choreography.effects({
|
||||
progress: operation.progress,
|
||||
overshoot: operation.overshoot,
|
||||
velocity: operation.velocity,
|
||||
phase: operation.phase,
|
||||
intent: operation.intent,
|
||||
originRect: operation.originRect,
|
||||
targetRect: operation.targetRect,
|
||||
viewport: this.viewport.value,
|
||||
}),
|
||||
);
|
||||
this.effectSets.set(operation, effects);
|
||||
}
|
||||
return effects.value;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Create one independent scene/history context.
|
||||
*
|
||||
* The implementation stores nodes flat. Operation edges describe how their
|
||||
* visual effects compose, but a Vue component never moves to a different VNode
|
||||
* parent as edges are added or removed. This is what preserves component state
|
||||
* while X→Y and Y→Z overlap.
|
||||
*
|
||||
* @param options - Initial root view recipe or recipes.
|
||||
* @returns A self-contained reactive scene. Render it through `OriginScene`.
|
||||
*
|
||||
* @example
|
||||
* ```ts
|
||||
* const scene = createOriginScene({
|
||||
* initial: originView(HomeView, undefined, { key: "home" }),
|
||||
* });
|
||||
* ```
|
||||
*/
|
||||
export function createOriginScene(
|
||||
options: CreateOriginSceneOptions,
|
||||
): OriginScene {
|
||||
return new Scene(options);
|
||||
}
|
||||
|
||||
// Node-scoped access --------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Injection payload provided by each stable scene-node host.
|
||||
*
|
||||
* @internal
|
||||
*/
|
||||
export interface OriginNodeScope {
|
||||
/** Scene containing the node. */
|
||||
readonly scene: OriginScene;
|
||||
/** Unique key of the mounted node. */
|
||||
readonly nodeKey: string;
|
||||
}
|
||||
|
||||
/** Node-scoped controls returned by {@link useOrigin}. */
|
||||
export interface UseOrigin {
|
||||
/** Key of the mounted node containing the calling component. */
|
||||
readonly nodeKey: string;
|
||||
/** Scene containing the calling component. */
|
||||
readonly scene: OriginScene;
|
||||
/** Reactive context for the calling component's scene node. */
|
||||
readonly context: ComputedRef<OriginContext>;
|
||||
/** Reactive shorthand for `context.value.view`. */
|
||||
readonly view: ComputedRef<OriginView>;
|
||||
/** Reactive shorthand for `context.value.previous`. */
|
||||
readonly previous: ComputedRef<OriginView | undefined>;
|
||||
/** Reactive shorthand for `context.value.canGoBack`. */
|
||||
readonly canGoBack: ComputedRef<boolean>;
|
||||
/** Begin an interactively controlled operation from this component. */
|
||||
begin(action: OriginAction): Promise<OriginOperationHandle>;
|
||||
/** Programmatically create and commit a target from this component. */
|
||||
perform(action: OriginAction): Promise<boolean>;
|
||||
}
|
||||
|
||||
/**
|
||||
* Injection key used by the internal scene-node host to establish origin
|
||||
* ownership for descendant components.
|
||||
*
|
||||
* Application code normally calls {@link useOrigin} instead of injecting this
|
||||
* key directly.
|
||||
*
|
||||
* @internal
|
||||
*/
|
||||
export const originNodeScopeKey: InjectionKey<OriginNodeScope> =
|
||||
Symbol("origin-node-scope");
|
||||
|
||||
/**
|
||||
* Access the scene from the component that owns an interaction declaration.
|
||||
*
|
||||
* There is deliberately no `activeView`: the injected node is the origin
|
||||
* because this component is where the event or application action occurred.
|
||||
*
|
||||
* @returns Node-scoped scene state and operation controls.
|
||||
* @throws If called outside a component rendered by `OriginScene`.
|
||||
*
|
||||
* @example
|
||||
* ```ts
|
||||
* const origin = useOrigin();
|
||||
*
|
||||
* function openProfile() {
|
||||
* return origin.perform(
|
||||
* forward(originView(ProfileView), slideLeft),
|
||||
* );
|
||||
* }
|
||||
* ```
|
||||
*/
|
||||
export function useOrigin(): UseOrigin {
|
||||
const scope = inject(originNodeScopeKey);
|
||||
if (!scope)
|
||||
throw new OriginSceneError(
|
||||
"outside-scene",
|
||||
"useOrigin() must be called inside an <OriginScene> view.",
|
||||
);
|
||||
|
||||
const { scene, nodeKey } = scope;
|
||||
const context = computed(() => scene.contextFor(nodeKey));
|
||||
|
||||
return {
|
||||
nodeKey,
|
||||
scene,
|
||||
context,
|
||||
view: computed(() => context.value.view),
|
||||
previous: computed(() => context.value.previous),
|
||||
canGoBack: computed(() => context.value.canGoBack),
|
||||
begin: (action) => scene.begin(nodeKey, action),
|
||||
perform: (action) => scene.perform(nodeKey, action),
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,236 @@
|
||||
import type { ComputedRef, CSSProperties, ShallowRef } from "vue";
|
||||
import type {
|
||||
OriginChoreography,
|
||||
OriginOperationIntent,
|
||||
OriginOperationPhase,
|
||||
} from "../choreography";
|
||||
import type {
|
||||
OriginAction,
|
||||
OriginHistoryMode,
|
||||
OriginPlacement,
|
||||
OriginView,
|
||||
} from "../navigation";
|
||||
import type { OriginRect } from "../shared";
|
||||
|
||||
/**
|
||||
* Visibility/lifecycle role of a mounted scene node.
|
||||
*
|
||||
* - `active`: currently exposed for normal interaction.
|
||||
* - `transitioning`: participating in at least one live operation edge.
|
||||
* - `exposed`: retained and visually presented behind/beside the active entry,
|
||||
* but inert.
|
||||
* - `parked`: retained in history but visually hidden and inert.
|
||||
*/
|
||||
export type OriginSceneNodeState =
|
||||
"active" | "transitioning" | "exposed" | "parked";
|
||||
|
||||
/**
|
||||
* Read-only diagnostic representation of one mounted scene node.
|
||||
*
|
||||
* A node corresponds to one currently mounted Vue component instance.
|
||||
*/
|
||||
export interface OriginSceneNode {
|
||||
/** Unique identity for this particular mounted scene node. */
|
||||
readonly key: string;
|
||||
/** Monotonically increasing creation order within the scene. */
|
||||
readonly sequence: number;
|
||||
/** Recipe used to create the node's component. */
|
||||
readonly view: OriginView;
|
||||
/** Recipes for the retained instance chain preceding this node. */
|
||||
readonly history: readonly OriginView[];
|
||||
/** Key of the retained mounted entry immediately before this node. */
|
||||
readonly previousNodeKey?: string;
|
||||
/** Current visibility/lifecycle role of this mounted instance. */
|
||||
readonly state: OriginSceneNodeState;
|
||||
/**
|
||||
* Operation edge positioning this node as its target. This may identify a
|
||||
* connected resting edge that is intentionally absent from live-operation
|
||||
* diagnostics.
|
||||
*/
|
||||
readonly incomingOperationId?: number;
|
||||
}
|
||||
|
||||
/** Read-only diagnostic representation of one live operation edge. */
|
||||
export interface OriginOperation {
|
||||
/** Unique, monotonically increasing operation identity within the scene. */
|
||||
readonly id: number;
|
||||
/** Key of the mounted component that originated the operation. */
|
||||
readonly originKey: string;
|
||||
/** Key of the newly created or retained target component. */
|
||||
readonly targetKey: string;
|
||||
/** Original history entry targeted before visual-edge rewrites. */
|
||||
readonly entryTargetKey: string;
|
||||
/** Choreography currently calculating this edge's effects. */
|
||||
readonly choreography: OriginChoreography;
|
||||
/** Target stacking relationship to the origin. */
|
||||
readonly placement: OriginPlacement;
|
||||
/** Retained-history behavior performed if this operation commits. */
|
||||
readonly history: OriginHistoryMode;
|
||||
/** Normalized progress in the inclusive range `0..1`. */
|
||||
readonly progress: number;
|
||||
/** Drag distance past either end of `progress`; usually `0`. */
|
||||
readonly overshoot: number;
|
||||
/** Latest normalized velocity in progress units per second. */
|
||||
readonly velocity: number;
|
||||
/** Current operation lifecycle phase. */
|
||||
readonly phase: OriginOperationPhase;
|
||||
/** Selected operation outcome. */
|
||||
readonly intent: OriginOperationIntent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Node-local information supplied to component-owned action factories.
|
||||
*
|
||||
* There is deliberately no global `current` or `active` view. The component
|
||||
* handling the event is the origin represented by this context.
|
||||
*/
|
||||
export interface OriginContext {
|
||||
/** Unique key of the mounted node that owns the interaction. */
|
||||
readonly nodeKey: string;
|
||||
/** Recipe used to create the origin node. */
|
||||
readonly view: OriginView;
|
||||
/** Whether this retained history entry has a mounted previous instance. */
|
||||
readonly canGoBack: boolean;
|
||||
/** Recipe belonging to the retained previous instance, when available. */
|
||||
readonly previous?: OriginView;
|
||||
/** Recipes belonging to all retained instances preceding this node. */
|
||||
readonly history: readonly OriginView[];
|
||||
}
|
||||
|
||||
/** Options controlling how a manually managed operation is resolved. */
|
||||
export interface OriginFinishOptions {
|
||||
/**
|
||||
* Override the choreography's progress/velocity decision. Omit it to use the
|
||||
* choreography's commit thresholds.
|
||||
*/
|
||||
commit?: boolean;
|
||||
/**
|
||||
* Whether to run the settling spring before finalizing the graph.
|
||||
*
|
||||
* @defaultValue `true`
|
||||
*/
|
||||
animate?: boolean;
|
||||
}
|
||||
|
||||
/** Imperative controller for one mounted, live operation edge. */
|
||||
export interface OriginOperationHandle {
|
||||
/** Identity of the live operation controlled by this handle. */
|
||||
readonly id: number;
|
||||
/** Key of the source node that created the operation. */
|
||||
readonly originKey: string;
|
||||
/** Key of the newly mounted or retained target node. */
|
||||
readonly targetKey: string;
|
||||
/**
|
||||
* The operation's selected outcome. It becomes `commit` or `cancel`
|
||||
* synchronously when `finish()` or `cancel()` is called, before settling.
|
||||
*/
|
||||
readonly intent: OriginOperationIntent;
|
||||
/**
|
||||
* Set interactive progress and optional velocity.
|
||||
*
|
||||
* Progress is clamped to `0..1`; any excess is reported to choreographies as
|
||||
* `overshoot`. Velocity is normalized to progress units per second and is
|
||||
* used by the choreography's flick threshold.
|
||||
*/
|
||||
update(progress: number, velocity?: number): void;
|
||||
/**
|
||||
* Select commit/cancel, run the settling spring, and finalize the scene.
|
||||
*
|
||||
* @returns `true` when the target was retained, otherwise `false`.
|
||||
*/
|
||||
finish(options?: OriginFinishOptions): Promise<boolean>;
|
||||
/** Cancel the operation and remove its target branch. */
|
||||
cancel(options?: Pick<OriginFinishOptions, "animate">): Promise<void>;
|
||||
}
|
||||
|
||||
/** Options used to create an independent origin scene. */
|
||||
export interface CreateOriginSceneOptions {
|
||||
/**
|
||||
* One initial root recipe, or several independent roots rendered in the same
|
||||
* flat scene. Most applications begin with one root.
|
||||
*/
|
||||
initial: OriginView | readonly OriginView[];
|
||||
}
|
||||
|
||||
/**
|
||||
* A self-contained scene graph, view-recipe history, and animation compositor.
|
||||
*
|
||||
* Multiple scenes may coexist and do not share nodes, history, or operations.
|
||||
*/
|
||||
export interface OriginScene {
|
||||
/** Reactive snapshot of every currently mounted node. */
|
||||
readonly nodes: ComputedRef<readonly OriginSceneNode[]>;
|
||||
/** Reactive snapshot of every live animation/gesture operation. */
|
||||
readonly operations: ComputedRef<readonly OriginOperation[]>;
|
||||
/** Keys of visible operation-graph roots; parked history is excluded. */
|
||||
readonly roots: Readonly<ShallowRef<readonly string[]>>;
|
||||
/** Return the node-local action context for a mounted node key. */
|
||||
contextFor(nodeKey: string): OriginContext;
|
||||
/**
|
||||
* Create a forward target or reveal a retained back target, then return
|
||||
* manual control of its operation.
|
||||
*
|
||||
* @throws If the origin is missing, parked/exposed and inert, or already owns
|
||||
* an outgoing operation.
|
||||
*/
|
||||
begin(
|
||||
originKey: string,
|
||||
action: OriginAction,
|
||||
): Promise<OriginOperationHandle>;
|
||||
/**
|
||||
* Resolve a target and commit it programmatically using the settling spring.
|
||||
*
|
||||
* @returns `true` once the target has been committed.
|
||||
*/
|
||||
perform(originKey: string, action: OriginAction): Promise<boolean>;
|
||||
/** @internal Register or unregister a scene node's host element. */
|
||||
registerElement(nodeKey: string, element: HTMLElement | null): void;
|
||||
/** @internal Register or unregister the scene container used for measurement. */
|
||||
registerContainer(element: HTMLElement | null): void;
|
||||
/** @internal Calculate the fully composited inline style for one node host. */
|
||||
styleForNode(nodeKey: string): CSSProperties;
|
||||
/** @internal Determine whether a node should currently receive pointer input. */
|
||||
isNodeInteractive(nodeKey: string): boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* Mutable operation storage used by the scene implementation.
|
||||
*
|
||||
* @internal
|
||||
*/
|
||||
export interface MutableOriginOperation {
|
||||
/** Unique operation identity. */
|
||||
id: number;
|
||||
/** Origin node key. */
|
||||
originKey: string;
|
||||
/** Newly created or retained target node key. */
|
||||
targetKey: string;
|
||||
/** Original history entry targeted before visual-edge rewrites. */
|
||||
entryTargetKey: string;
|
||||
/** Visual choreography for this edge. */
|
||||
choreography: OriginChoreography;
|
||||
/** Target stacking relationship. */
|
||||
placement: OriginPlacement;
|
||||
/** Retained-history behavior selected for this operation. */
|
||||
history: OriginHistoryMode;
|
||||
/** Normalized progress. */
|
||||
progress: number;
|
||||
/** Drag distance past either end of `progress`. */
|
||||
overshoot: number;
|
||||
/** Normalized velocity. */
|
||||
velocity: number;
|
||||
/** Current lifecycle phase. */
|
||||
phase: OriginOperationPhase;
|
||||
/** Selected outcome. */
|
||||
intent: OriginOperationIntent;
|
||||
/** Measured origin bounds, when an element was available. */
|
||||
originRect?: OriginRect;
|
||||
/** Measured target bounds, after the target mounted. */
|
||||
targetRect?: OriginRect;
|
||||
}
|
||||
|
||||
/** Public props accepted by the `OriginScene` renderer component. */
|
||||
export interface OriginSceneProps {
|
||||
/** Scene instance whose flat component nodes should be rendered. */
|
||||
scene: OriginScene;
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
/** A rectangle measured in viewport CSS pixels. */
|
||||
export interface OriginRect {
|
||||
/** Distance from the viewport's top edge in CSS pixels. */
|
||||
top: number;
|
||||
/** Distance from the viewport's left edge in CSS pixels. */
|
||||
left: number;
|
||||
/** Rectangle width in CSS pixels. */
|
||||
width: number;
|
||||
/** Rectangle height in CSS pixels. */
|
||||
height: number;
|
||||
}
|
||||
|
||||
/** Clamp a value to the inclusive unit range `0..1`. */
|
||||
export function clamp01(value: number): number {
|
||||
return Math.max(0, Math.min(1, value));
|
||||
}
|
||||
|
||||
/** Clamp a value to the inclusive range `min..max`. */
|
||||
export function clamp(value: number, min: number, max: number): number {
|
||||
return Math.max(min, Math.min(max, value));
|
||||
}
|
||||
|
||||
/** Measure an element's viewport bounds as a plain, serializable rectangle. */
|
||||
export function measureRect(element: Element): OriginRect {
|
||||
const { top, left, width, height } = element.getBoundingClientRect();
|
||||
return { top, left, width, height };
|
||||
}
|
||||
|
||||
/** Bounds of the browser window, or a unit rectangle outside a browser. */
|
||||
export function windowRect(): OriginRect {
|
||||
const browser = typeof window !== "undefined";
|
||||
return {
|
||||
top: 0,
|
||||
left: 0,
|
||||
width: browser ? window.innerWidth : 1,
|
||||
height: browser ? window.innerHeight : 1,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether animation should resolve immediately.
|
||||
*
|
||||
* True outside a browser, when `requestAnimationFrame` is unavailable, or when
|
||||
* the user prefers reduced motion.
|
||||
*/
|
||||
export function prefersReducedMotion(): boolean {
|
||||
return (
|
||||
typeof window === "undefined" ||
|
||||
!window.requestAnimationFrame ||
|
||||
Boolean(window.matchMedia?.("(prefers-reduced-motion: reduce)").matches)
|
||||
);
|
||||
}
|
||||
|
||||
/** Report a recoverable problem to developers without interrupting the UI. */
|
||||
export function warn(message: string, error?: unknown): void {
|
||||
if (typeof console !== "undefined")
|
||||
console.warn(`[native-vue-router] ${message}`, ...(error ? [error] : []));
|
||||
}
|
||||
|
||||
// Bundlers replace `process.env.NODE_ENV` in dependencies at build time, the
|
||||
// same convention Vue and Vue Router use for their development-only checks.
|
||||
declare const process: { env: { NODE_ENV?: string } };
|
||||
|
||||
/** Whether development-only checks and warnings are enabled. */
|
||||
export const DEV: boolean = process.env.NODE_ENV !== "production";
|
||||
@@ -30,6 +30,23 @@
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
/*
|
||||
* Browsers only combine touch-action up to the nearest scroll container, so a
|
||||
* list scrolling inside a horizontal gesture host would otherwise let the
|
||||
* browser take horizontal drags (and cancel the gesture). Each host publishes
|
||||
* its touch-action as an inherited custom property; descendants adopt it.
|
||||
* Zero specificity, so applications can still override any element.
|
||||
*/
|
||||
.nvo-gesture :where(*) {
|
||||
touch-action: var(--nvo-touch-action);
|
||||
}
|
||||
|
||||
/* Opted-out subtrees, such as horizontal chip rows, keep their own panning. */
|
||||
.nvo-gesture :where([data-origin-gesture="ignore"]),
|
||||
.nvo-gesture :where([data-origin-gesture="ignore"] *) {
|
||||
touch-action: auto;
|
||||
}
|
||||
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
.nvo-node {
|
||||
will-change: auto;
|
||||
|
||||
@@ -1,831 +0,0 @@
|
||||
import type { Component, ComputedRef, CSSProperties, ShallowRef } from "vue";
|
||||
|
||||
export type PropsOf<T> =
|
||||
T extends abstract new (...args: any[]) => { $props: infer P }
|
||||
? P
|
||||
: T extends (props: infer P, ...args: any[]) => any
|
||||
? P
|
||||
: never;
|
||||
|
||||
/**
|
||||
* A view is a recipe for creating a Vue component, not a mounted instance.
|
||||
*
|
||||
* Forward navigation uses the recipe to create a mounted history entry. That
|
||||
* instance remains mounted until a committed back operation pops it.
|
||||
*
|
||||
* @typeParam Props - The props accepted by the component recipe.
|
||||
*/
|
||||
export interface OriginView<
|
||||
T extends Component = Component,
|
||||
// Props extends Record<string, unknown> = Record<string, unknown>,
|
||||
> {
|
||||
/** The Vue component definition that will be mounted for this recipe. */
|
||||
readonly component: T;
|
||||
/** Props passed to the component when the recipe is mounted. */
|
||||
readonly props?: Readonly<PropsOf<T>>;
|
||||
/**
|
||||
* A developer-facing recipe identity used in diagnostics and as the prefix
|
||||
* of generated scene-node keys. It does not make Vue reuse an instance.
|
||||
*/
|
||||
readonly key?: string;
|
||||
/** A human-readable label used by diagnostics and DOM data attributes. */
|
||||
readonly name?: string;
|
||||
}
|
||||
|
||||
/**
|
||||
* The lifecycle phase of an operation edge.
|
||||
*
|
||||
* - `preparing`: the target has been added and Vue is mounting it.
|
||||
* - `interactive`: progress may be controlled by a gesture or application.
|
||||
* - `settling`: the commit/cancel decision is fixed and the spring is running.
|
||||
* - `finished`: the graph rewrite or cancellation cleanup has completed.
|
||||
*/
|
||||
export type OriginOperationPhase =
|
||||
"preparing" | "interactive" | "settling" | "finished";
|
||||
|
||||
/**
|
||||
* The outcome selected for an operation.
|
||||
*
|
||||
* Intent remains `undecided` until `finish()` is called. It becomes final
|
||||
* before the settling animation completes, allowing the retained target to
|
||||
* originate its own operation immediately.
|
||||
*/
|
||||
export type OriginOperationIntent = "undecided" | "commit" | "cancel";
|
||||
|
||||
/**
|
||||
* Controls how an operation participates in retained instance history.
|
||||
*
|
||||
* - `push`: create a target whose previous entry is the mounted origin.
|
||||
* - `replace`: create a target that inherits the origin's previous entry, then
|
||||
* remove the origin on commit.
|
||||
* - `back`: reuse the mounted previous entry and pop the origin on commit.
|
||||
*/
|
||||
export type OriginHistoryMode = "push" | "replace" | "back";
|
||||
|
||||
/**
|
||||
* The target's stacking relationship to its origin while an operation exists.
|
||||
*/
|
||||
export type OriginPlacement = "above" | "under";
|
||||
|
||||
/**
|
||||
* Visibility/lifecycle role of a mounted scene node.
|
||||
*
|
||||
* - `active`: currently exposed for normal interaction.
|
||||
* - `transitioning`: participating in at least one live operation edge.
|
||||
* - `exposed`: retained and visually presented behind/beside the active entry,
|
||||
* but inert.
|
||||
* - `parked`: retained in history but visually hidden and inert.
|
||||
*/
|
||||
export type OriginSceneNodeState =
|
||||
"active" | "transitioning" | "exposed" | "parked";
|
||||
|
||||
/** A rectangle measured in viewport CSS pixels. */
|
||||
export interface OriginRect {
|
||||
/** Distance from the viewport's top edge in CSS pixels. */
|
||||
top: number;
|
||||
/** Distance from the viewport's left edge in CSS pixels. */
|
||||
left: number;
|
||||
/** Rectangle width in CSS pixels. */
|
||||
width: number;
|
||||
/** Rectangle height in CSS pixels. */
|
||||
height: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* One composable contribution to a scene node's final visual style.
|
||||
*
|
||||
* Transforms are concatenated in origin-to-descendant order and opacity values
|
||||
* are multiplied. This lets X→Y and Y→Z affect Y simultaneously without either
|
||||
* routine replacing the other routine's CSS transform.
|
||||
*/
|
||||
export interface OriginEffect {
|
||||
/**
|
||||
* A CSS transform contribution. Transform strings from inherited and local
|
||||
* origin frames are concatenated rather than replacing one another.
|
||||
*/
|
||||
transform?: string;
|
||||
/**
|
||||
* An opacity contribution between `0` and `1`. Contributions from multiple
|
||||
* frames are multiplied and the final value is clamped.
|
||||
*/
|
||||
opacity?: number;
|
||||
/**
|
||||
* Relative stacking contribution. `above()` defaults the target to +1 and
|
||||
* `under()` defaults it to -1.
|
||||
*/
|
||||
layer?: number;
|
||||
/**
|
||||
* Escape hatch for non-geometric effects such as filter, clipPath, or
|
||||
* borderRadius. Later/local effects override inherited properties.
|
||||
*/
|
||||
style?: CSSProperties;
|
||||
}
|
||||
|
||||
/**
|
||||
* Independent visual contributions calculated for one operation edge.
|
||||
*
|
||||
* Any omitted contribution is treated as an identity effect.
|
||||
*/
|
||||
export interface OriginEffectSet {
|
||||
/**
|
||||
* Applied to both source and target. This is useful for moving an entire
|
||||
* origin-relative coordinate frame.
|
||||
*/
|
||||
frame?: OriginEffect;
|
||||
/** Applied to the component that initiated this operation. */
|
||||
source?: OriginEffect;
|
||||
/** Applied to the component created by this operation and its descendants. */
|
||||
target?: OriginEffect;
|
||||
}
|
||||
|
||||
/** Values supplied whenever a choreography calculates its visual effects. */
|
||||
export interface OriginChoreographyContext {
|
||||
/** Normalized operation progress, clamped to the inclusive range `0..1`. */
|
||||
progress: number;
|
||||
/**
|
||||
* Normalized progress units per second. Positive velocity moves toward
|
||||
* commit; negative velocity moves back toward cancellation.
|
||||
*/
|
||||
velocity: number;
|
||||
/** Current lifecycle phase of the operation. */
|
||||
phase: OriginOperationPhase;
|
||||
/** Commit/cancel outcome, if release has already selected one. */
|
||||
intent: OriginOperationIntent;
|
||||
/** Origin host bounds captured immediately before the target mounts. */
|
||||
originRect?: OriginRect;
|
||||
/** Target host bounds measured after Vue mounts the target. */
|
||||
targetRect?: OriginRect;
|
||||
/** Scene-container bounds, or the browser viewport when no container exists. */
|
||||
viewport: OriginRect;
|
||||
}
|
||||
|
||||
/**
|
||||
* A choreography describes visual relationships only. Component creation,
|
||||
* history, and cleanup are performed by the scene operation that uses it.
|
||||
*/
|
||||
export interface OriginChoreography {
|
||||
/** Optional diagnostic name surfaced by scene inspectors and devtools. */
|
||||
readonly name?: string;
|
||||
/**
|
||||
* Calculate source, target, and shared-frame contributions for the current
|
||||
* operation state. This function should be deterministic and side-effect
|
||||
* free because it can run many times per animation frame.
|
||||
*/
|
||||
effects(context: OriginChoreographyContext): OriginEffectSet;
|
||||
/**
|
||||
* Gesture progress required to retain the target after release.
|
||||
*
|
||||
* @defaultValue `0.36`
|
||||
*/
|
||||
readonly commitThreshold?: number;
|
||||
/**
|
||||
* Normalized positive release velocity that can commit a deliberate flick
|
||||
* once progress has reached at least `0.06`.
|
||||
*
|
||||
* @defaultValue `0.9`
|
||||
*/
|
||||
readonly commitVelocity?: number;
|
||||
/**
|
||||
* Keep this choreography's progress-`1` effects connected after a committed
|
||||
* push instead of collapsing the edge and hiding its source.
|
||||
*
|
||||
* This is intended for partial presentations such as drawers and inspectors
|
||||
* where part of the retained source remains visible beside the target. The
|
||||
* source remains mounted, visible, and inert. A back operation temporarily
|
||||
* suspends the resting edge; cancelling back restores it.
|
||||
*
|
||||
* Only retained-history `push` actions support connected resting effects.
|
||||
*
|
||||
* @defaultValue `false`
|
||||
*/
|
||||
readonly persistAtRest?: boolean;
|
||||
}
|
||||
|
||||
/** A complete request to create and animate a target view from an origin. */
|
||||
export interface OriginAction {
|
||||
/**
|
||||
* Recipe for a newly created push or replacement target. A back action omits
|
||||
* this because the scene resolves its already-mounted previous entry.
|
||||
*/
|
||||
readonly target?: OriginView;
|
||||
/** Visual relationship applied to the source, target, and shared frame. */
|
||||
readonly choreography: OriginChoreography;
|
||||
/**
|
||||
* Target stacking relationship during the operation.
|
||||
*
|
||||
* @defaultValue `"above"`
|
||||
*/
|
||||
readonly placement?: OriginPlacement;
|
||||
/**
|
||||
* History mutation applied to the target recipe.
|
||||
*
|
||||
* @defaultValue `"push"`
|
||||
*/
|
||||
readonly history?: OriginHistoryMode;
|
||||
}
|
||||
|
||||
/**
|
||||
* A scene mutation without visual choreography.
|
||||
*
|
||||
* Gesture builders keep navigation intent separate from animation so the same
|
||||
* destination can be paired with different component-local interactions.
|
||||
* Calling `.animate()` materializes this intent as an {@link OriginAction}.
|
||||
*/
|
||||
export interface OriginNavigationIntent {
|
||||
/**
|
||||
* Recipe for a newly created push or replacement target. Back navigation
|
||||
* omits this because the scene resolves the retained previous instance.
|
||||
*/
|
||||
readonly target?: OriginView;
|
||||
/** Target stacking relationship while the gesture operation is visible. */
|
||||
readonly placement?: OriginPlacement;
|
||||
/** Retained-history mutation performed if the gesture commits. */
|
||||
readonly history: OriginHistoryMode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read-only diagnostic representation of one mounted scene node.
|
||||
*
|
||||
* A node corresponds to one currently mounted Vue component instance.
|
||||
*/
|
||||
export interface OriginSceneNode {
|
||||
/** Unique identity for this particular mounted scene node. */
|
||||
readonly key: string;
|
||||
/** Monotonically increasing creation order within the scene. */
|
||||
readonly sequence: number;
|
||||
/** Recipe used to create the node's component. */
|
||||
readonly view: OriginView;
|
||||
/** Recipes for the retained instance chain preceding this node. */
|
||||
readonly history: readonly OriginView[];
|
||||
/** Key of the retained mounted entry immediately before this node. */
|
||||
readonly previousNodeKey?: string;
|
||||
/** Current visibility/lifecycle role of this mounted instance. */
|
||||
readonly state: OriginSceneNodeState;
|
||||
/**
|
||||
* Operation edge positioning this node as its target. This may identify a
|
||||
* connected resting edge that is intentionally absent from live-operation
|
||||
* diagnostics.
|
||||
*/
|
||||
readonly incomingOperationId?: number;
|
||||
}
|
||||
|
||||
/** Read-only diagnostic representation of one live operation edge. */
|
||||
export interface OriginOperation {
|
||||
/** Unique, monotonically increasing operation identity within the scene. */
|
||||
readonly id: number;
|
||||
/** Key of the mounted component that originated the operation. */
|
||||
readonly originKey: string;
|
||||
/** Key of the newly created or retained target component. */
|
||||
readonly targetKey: string;
|
||||
/** Original history entry targeted before visual-edge rewrites. */
|
||||
readonly entryTargetKey: string;
|
||||
/** Choreography currently calculating this edge's effects. */
|
||||
readonly choreography: OriginChoreography;
|
||||
/** Target stacking relationship to the origin. */
|
||||
readonly placement: OriginPlacement;
|
||||
/** Retained-history behavior performed if this operation commits. */
|
||||
readonly history: OriginHistoryMode;
|
||||
/** Normalized progress in the inclusive range `0..1`. */
|
||||
readonly progress: number;
|
||||
/** Latest normalized velocity in progress units per second. */
|
||||
readonly velocity: number;
|
||||
/** Current operation lifecycle phase. */
|
||||
readonly phase: OriginOperationPhase;
|
||||
/** Selected operation outcome. */
|
||||
readonly intent: OriginOperationIntent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Node-local information supplied to component-owned action factories.
|
||||
*
|
||||
* There is deliberately no global `current` or `active` view. The component
|
||||
* handling the event is the origin represented by this context.
|
||||
*/
|
||||
export interface OriginContext {
|
||||
/** Unique key of the mounted node that owns the interaction. */
|
||||
readonly nodeKey: string;
|
||||
/** Recipe used to create the origin node. */
|
||||
readonly view: OriginView;
|
||||
/** Whether this retained history entry has a mounted previous instance. */
|
||||
readonly canGoBack: boolean;
|
||||
/** Recipe belonging to the retained previous instance, when available. */
|
||||
readonly previous?: OriginView;
|
||||
/** Recipes belonging to all retained instances preceding this node. */
|
||||
readonly history: readonly OriginView[];
|
||||
}
|
||||
|
||||
/** Options controlling how a manually managed operation is resolved. */
|
||||
export interface OriginFinishOptions {
|
||||
/**
|
||||
* Override the choreography's progress/velocity decision. Omit it to use the
|
||||
* choreography's commit thresholds.
|
||||
*/
|
||||
commit?: boolean;
|
||||
/**
|
||||
* Whether to run the settling spring before finalizing the graph.
|
||||
*
|
||||
* @defaultValue `true`
|
||||
*/
|
||||
animate?: boolean;
|
||||
}
|
||||
|
||||
/** Imperative controller for one mounted, live operation edge. */
|
||||
export interface OriginOperationHandle {
|
||||
/** Identity of the live operation controlled by this handle. */
|
||||
readonly id: number;
|
||||
/** Key of the source node that created the operation. */
|
||||
readonly originKey: string;
|
||||
/** Key of the newly mounted or retained target node. */
|
||||
readonly targetKey: string;
|
||||
/**
|
||||
* Set interactive progress and optional velocity.
|
||||
*
|
||||
* Progress is clamped to `0..1`. Velocity is normalized to progress units
|
||||
* per second and is used by the choreography's flick threshold.
|
||||
*/
|
||||
update(progress: number, velocity?: number): void;
|
||||
/**
|
||||
* Select commit/cancel, run the settling spring, and finalize the scene.
|
||||
*
|
||||
* @returns `true` when the target was retained, otherwise `false`.
|
||||
*/
|
||||
finish(options?: OriginFinishOptions): Promise<boolean>;
|
||||
/** Cancel the operation and remove its target branch. */
|
||||
cancel(options?: Pick<OriginFinishOptions, "animate">): Promise<void>;
|
||||
}
|
||||
|
||||
/**
|
||||
* A self-contained scene graph, view-recipe history, and animation compositor.
|
||||
*
|
||||
* Multiple scenes may coexist and do not share nodes, history, or operations.
|
||||
*/
|
||||
export interface OriginScene {
|
||||
/** Reactive snapshot of every currently mounted node. */
|
||||
readonly nodes: ComputedRef<readonly OriginSceneNode[]>;
|
||||
/** Reactive snapshot of every live animation/gesture operation. */
|
||||
readonly operations: ComputedRef<readonly OriginOperation[]>;
|
||||
/** Keys of visible operation-graph roots; parked history is excluded. */
|
||||
readonly roots: Readonly<ShallowRef<readonly string[]>>;
|
||||
/** Return the node-local action context for a mounted node key. */
|
||||
contextFor(nodeKey: string): OriginContext;
|
||||
/**
|
||||
* Create a forward target or reveal a retained back target, then return
|
||||
* manual control of its operation.
|
||||
*
|
||||
* @throws If the origin is missing, parked/exposed and inert, or already owns
|
||||
* an outgoing operation.
|
||||
*/
|
||||
begin(
|
||||
originKey: string,
|
||||
action: OriginAction,
|
||||
): Promise<OriginOperationHandle>;
|
||||
/**
|
||||
* Resolve a target and commit it programmatically using the settling spring.
|
||||
*
|
||||
* @returns `true` once the target has been committed.
|
||||
*/
|
||||
perform(originKey: string, action: OriginAction): Promise<boolean>;
|
||||
/** @internal Register or unregister a scene node's host element. */
|
||||
registerElement(nodeKey: string, element: HTMLElement | null): void;
|
||||
/** @internal Register or unregister the scene container used for measurement. */
|
||||
registerContainer(element: HTMLElement | null): void;
|
||||
/** @internal Calculate the fully composited inline style for one node host. */
|
||||
styleForNode(nodeKey: string): CSSProperties;
|
||||
/** @internal Determine whether a node should currently receive pointer input. */
|
||||
isNodeInteractive(nodeKey: string): boolean;
|
||||
}
|
||||
|
||||
/** Node-scoped controls returned by {@link useOrigin}. */
|
||||
export interface UseOrigin {
|
||||
/** Key of the mounted node containing the calling component. */
|
||||
readonly nodeKey: string;
|
||||
/** Scene containing the calling component. */
|
||||
readonly scene: OriginScene;
|
||||
/** Reactive context for the calling component's scene node. */
|
||||
readonly context: ComputedRef<OriginContext>;
|
||||
/** Reactive shorthand for `context.value.view`. */
|
||||
readonly view: ComputedRef<OriginView>;
|
||||
/** Reactive shorthand for `context.value.previous`. */
|
||||
readonly previous: ComputedRef<OriginView | undefined>;
|
||||
/** Reactive shorthand for `context.value.canGoBack`. */
|
||||
readonly canGoBack: ComputedRef<boolean>;
|
||||
/** Begin an interactively controlled operation from this component. */
|
||||
begin(action: OriginAction): Promise<OriginOperationHandle>;
|
||||
/** Programmatically create and commit a target from this component. */
|
||||
perform(action: OriginAction): Promise<boolean>;
|
||||
}
|
||||
|
||||
/**
|
||||
* Values accepted from gesture action factories.
|
||||
*
|
||||
* Returning `null` or `undefined` declines the recognized gesture. A promise
|
||||
* allows lazy target resolution; stale results are discarded after release or
|
||||
* cancellation.
|
||||
*/
|
||||
export type MaybeOriginAction =
|
||||
OriginAction | null | undefined | Promise<OriginAction | null | undefined>;
|
||||
|
||||
/** Direction in which pointer movement advances operation progress. */
|
||||
export type OriginGestureDirection = "left" | "right" | "up" | "down";
|
||||
|
||||
/** Physical side of the gesture host used to admit pointer-down. */
|
||||
export type OriginGestureEdge = "left" | "right" | "top" | "bottom";
|
||||
|
||||
/**
|
||||
* CSS length accepted by an edge-based gesture start rule.
|
||||
*
|
||||
* Numbers are interpreted as CSS pixels. Strings may use normal CSS lengths,
|
||||
* percentages, `calc()`, or `clamp()`, and are resolved against the gesture
|
||||
* host when pointer-down occurs.
|
||||
*/
|
||||
export type OriginGestureDistance = number | string;
|
||||
|
||||
/** A pointer position measured in viewport and gesture-host coordinates. */
|
||||
export interface OriginGesturePoint {
|
||||
/** Viewport-relative horizontal position. */
|
||||
readonly clientX: number;
|
||||
/** Viewport-relative vertical position. */
|
||||
readonly clientY: number;
|
||||
/** Horizontal position relative to the gesture host's left edge. */
|
||||
readonly localX: number;
|
||||
/** Vertical position relative to the gesture host's top edge. */
|
||||
readonly localY: number;
|
||||
}
|
||||
|
||||
/** Context supplied to a custom `.from.when()` start predicate. */
|
||||
export interface OriginGestureStartContext {
|
||||
/** Native pointer-down event being considered. */
|
||||
readonly event: PointerEvent;
|
||||
/** Component instance from which the gesture would originate. */
|
||||
readonly origin: OriginContext;
|
||||
/** Element carrying the gesture's pointer handlers. */
|
||||
readonly host: HTMLElement;
|
||||
/** Gesture-host bounds captured at pointer-down. */
|
||||
readonly bounds: OriginRect;
|
||||
/** Pointer position at pointer-down. */
|
||||
readonly point: OriginGesturePoint;
|
||||
}
|
||||
|
||||
/**
|
||||
* Synchronous predicate deciding whether a pointer-down may become a gesture.
|
||||
*
|
||||
* Directional recognition still occurs later, after movement passes the
|
||||
* configured intent threshold.
|
||||
*/
|
||||
export type OriginGestureStartPredicate = (
|
||||
context: OriginGestureStartContext,
|
||||
) => boolean;
|
||||
|
||||
/** Start policy stored in a completed gesture definition. */
|
||||
export type OriginGestureStart =
|
||||
| {
|
||||
/** Recognize pointer-down anywhere on the host. */
|
||||
readonly kind: "anywhere";
|
||||
}
|
||||
| {
|
||||
/** Recognize pointer-down within a CSS distance of one host side. */
|
||||
readonly kind: "edge";
|
||||
readonly edge: OriginGestureEdge;
|
||||
readonly distance: OriginGestureDistance;
|
||||
}
|
||||
| {
|
||||
/** Recognize pointer-down when application policy returns `true`. */
|
||||
readonly kind: "when";
|
||||
readonly predicate: OriginGestureStartPredicate;
|
||||
};
|
||||
|
||||
/** Direction-recognition tuning accepted by `.to.left()` and its siblings. */
|
||||
export interface OriginGestureDirectionOptions {
|
||||
/**
|
||||
* Minimum directed movement in CSS pixels before the gesture captures.
|
||||
*
|
||||
* @defaultValue `8`
|
||||
*/
|
||||
readonly threshold?: number;
|
||||
/**
|
||||
* Ratio by which directed movement must exceed cross-axis movement.
|
||||
*
|
||||
* @defaultValue `1.15`
|
||||
*/
|
||||
readonly axisDominance?: number;
|
||||
}
|
||||
|
||||
/** Values available when a custom `.complete()` policy runs on pointer-up. */
|
||||
export interface OriginGestureCompletionContext {
|
||||
/** Component instance that originated the gesture. */
|
||||
readonly origin: OriginContext;
|
||||
/** Recognized movement direction. */
|
||||
readonly direction: OriginGestureDirection;
|
||||
/** Normalized directed distance, clamped to `0..1`. */
|
||||
readonly progress: number;
|
||||
/** Latest normalized progress units per second. */
|
||||
readonly velocity: number;
|
||||
/** Directed movement from pointer-down in CSS pixels. */
|
||||
readonly distance: number;
|
||||
/** Absolute cross-axis movement from pointer-down in CSS pixels. */
|
||||
readonly crossDistance: number;
|
||||
/** Elapsed time since pointer-down in milliseconds. */
|
||||
readonly duration: number;
|
||||
/** Native pointer-up event that ended the interaction. */
|
||||
readonly event: PointerEvent;
|
||||
/** Element carrying the gesture's pointer handlers. */
|
||||
readonly host: HTMLElement;
|
||||
/** Gesture-host bounds captured at pointer-down. */
|
||||
readonly bounds: OriginRect;
|
||||
/** Pointer position captured at pointer-down. */
|
||||
readonly start: OriginGesturePoint;
|
||||
/** Pointer position at release. */
|
||||
readonly current: OriginGesturePoint;
|
||||
}
|
||||
|
||||
/** Synchronous commit/cancel policy installed by `.complete()`. */
|
||||
export type OriginGestureCompletionPredicate = (
|
||||
context: OriginGestureCompletionContext,
|
||||
) => boolean;
|
||||
|
||||
/**
|
||||
* Values accepted from a gesture builder's `.navigate()` factory.
|
||||
*
|
||||
* A promise supports lazy view selection. Stale resolutions are discarded if
|
||||
* the pointer has already ended or been cancelled.
|
||||
*/
|
||||
export type MaybeOriginNavigationIntent =
|
||||
| OriginNavigationIntent
|
||||
| null
|
||||
| undefined
|
||||
| Promise<OriginNavigationIntent | null | undefined>;
|
||||
|
||||
/** Factory that resolves navigation after directional recognition succeeds. */
|
||||
export type OriginGestureNavigationFactory = (
|
||||
context: OriginContext,
|
||||
) => MaybeOriginNavigationIntent;
|
||||
|
||||
/**
|
||||
* Immutable, executable result of a complete gesture builder chain.
|
||||
*
|
||||
* Pass this object to {@link useOriginGesture}. An omitted `.from` step is
|
||||
* represented as an `anywhere` start rule.
|
||||
*/
|
||||
export interface OriginGestureDefinition {
|
||||
/** Discriminator used by the compatibility recognizer overload. */
|
||||
readonly kind: "origin-gesture-definition";
|
||||
/** Pointer-down eligibility policy. */
|
||||
readonly start: OriginGestureStart;
|
||||
/** Direction in which movement advances operation progress. */
|
||||
readonly direction: OriginGestureDirection;
|
||||
/** Directional intent recognition tuning. */
|
||||
readonly recognition: Readonly<OriginGestureDirectionOptions>;
|
||||
/**
|
||||
* Optional release decision. When omitted, choreography thresholds decide.
|
||||
*/
|
||||
readonly completion?: OriginGestureCompletionPredicate;
|
||||
/** Node-local destination/history resolver. */
|
||||
readonly navigation: OriginGestureNavigationFactory;
|
||||
/** Visual routine paired with the navigation intent. */
|
||||
readonly choreography: OriginChoreography;
|
||||
}
|
||||
|
||||
/** Direction-selection stage shared by `gesture.to` and `.from.*().to`. */
|
||||
export interface OriginGestureToBuilder {
|
||||
/** Recognize leftward pointer movement. */
|
||||
left(options?: OriginGestureDirectionOptions): OriginGestureDirectedBuilder;
|
||||
/** Recognize rightward pointer movement. */
|
||||
right(options?: OriginGestureDirectionOptions): OriginGestureDirectedBuilder;
|
||||
/** Recognize upward pointer movement. */
|
||||
up(options?: OriginGestureDirectionOptions): OriginGestureDirectedBuilder;
|
||||
/** Recognize downward pointer movement. */
|
||||
down(options?: OriginGestureDirectionOptions): OriginGestureDirectedBuilder;
|
||||
}
|
||||
|
||||
/** Stage produced after a `.from` policy has been selected. */
|
||||
export interface OriginGestureFromSelection {
|
||||
/** Select the direction that advances this gesture. */
|
||||
readonly to: OriginGestureToBuilder;
|
||||
}
|
||||
|
||||
/** Optional pointer-down policy exposed at the start of a gesture chain. */
|
||||
export interface OriginGestureFromBuilder {
|
||||
/** Admit pointer-down within `distance` of the host's left edge. */
|
||||
left(distance: OriginGestureDistance): OriginGestureFromSelection;
|
||||
/** Admit pointer-down within `distance` of the host's right edge. */
|
||||
right(distance: OriginGestureDistance): OriginGestureFromSelection;
|
||||
/** Admit pointer-down within `distance` of the host's top edge. */
|
||||
top(distance: OriginGestureDistance): OriginGestureFromSelection;
|
||||
/** Admit pointer-down within `distance` of the host's bottom edge. */
|
||||
bottom(distance: OriginGestureDistance): OriginGestureFromSelection;
|
||||
/** Admit pointer-down anywhere on the gesture host. */
|
||||
anywhere(): OriginGestureFromSelection;
|
||||
/** Admit pointer-down when a synchronous application predicate succeeds. */
|
||||
when(predicate: OriginGestureStartPredicate): OriginGestureFromSelection;
|
||||
}
|
||||
|
||||
/** Builder stage after direction is known and completion remains optional. */
|
||||
export interface OriginGestureDirectedBuilder {
|
||||
/** Override the choreography's default release decision. */
|
||||
complete(
|
||||
predicate: OriginGestureCompletionPredicate,
|
||||
): OriginGestureCompletedBuilder;
|
||||
/** Select the target/history mutation while retaining default completion. */
|
||||
navigate(
|
||||
factory: OriginGestureNavigationFactory,
|
||||
): OriginGestureNavigationBuilder;
|
||||
}
|
||||
|
||||
/** Builder stage after a custom completion policy has been selected. */
|
||||
export interface OriginGestureCompletedBuilder {
|
||||
/** Select the target/history mutation performed on commit. */
|
||||
navigate(
|
||||
factory: OriginGestureNavigationFactory,
|
||||
): OriginGestureNavigationBuilder;
|
||||
}
|
||||
|
||||
/** Final builder stage waiting for visual choreography. */
|
||||
export interface OriginGestureNavigationBuilder {
|
||||
/** Attach visual choreography and produce an executable definition. */
|
||||
animate(choreography: OriginChoreography): OriginGestureDefinition;
|
||||
}
|
||||
|
||||
/** Root of the immutable fluent gesture-definition API. */
|
||||
export interface OriginGestureBuilder {
|
||||
/** Optionally constrain where pointer-down may begin. */
|
||||
readonly from: OriginGestureFromBuilder;
|
||||
/**
|
||||
* Select movement direction with an implicit `from.anywhere()` start.
|
||||
*/
|
||||
readonly to: OriginGestureToBuilder;
|
||||
}
|
||||
|
||||
/** Configuration consumed by {@link useOriginGesture}. */
|
||||
export interface OriginGestureOptions {
|
||||
/**
|
||||
* Direction in which the pointer moves to advance the operation.
|
||||
*
|
||||
* The starting edge is the opposite side: `right` begins at the left edge,
|
||||
* `left` at the right edge, `down` at the top, and `up` at the bottom.
|
||||
*/
|
||||
direction: OriginGestureDirection;
|
||||
/**
|
||||
* Restrict pointer-down to this many CSS pixels from the gesture host's
|
||||
* starting edge. Omit it to recognize across the entire host.
|
||||
*
|
||||
* This is relative to the bound element, not necessarily the browser
|
||||
* viewport. Use a positive number such as `24` or `36`.
|
||||
*/
|
||||
edge?: number;
|
||||
/**
|
||||
* Minimum directed movement in CSS pixels before the gesture captures.
|
||||
*
|
||||
* Movement must also dominate the cross-axis by a factor of `1.15`.
|
||||
*
|
||||
* @defaultValue `8`
|
||||
*/
|
||||
threshold?: number;
|
||||
/**
|
||||
* Resolve the scene action after directional recognition succeeds.
|
||||
*
|
||||
* Returning no action abandons recognition without modifying the scene.
|
||||
*/
|
||||
action(context: OriginContext): MaybeOriginAction;
|
||||
}
|
||||
|
||||
/**
|
||||
* DOM bindings returned by {@link useOriginGesture}.
|
||||
*
|
||||
* Spread or attach all four handlers to the same `HTMLElement`. Apply
|
||||
* {@link style} as well so native scrolling is preserved on the cross-axis.
|
||||
*/
|
||||
export interface OriginGestureBinding {
|
||||
/** Required size and `touch-action` styles for the gesture host. */
|
||||
readonly style: Readonly<CSSProperties>;
|
||||
/** Pointer-down handler that records a potentially eligible gesture. */
|
||||
readonly onPointerdown: (event: PointerEvent) => void;
|
||||
/** Pointer-move handler that recognizes and updates the operation. */
|
||||
readonly onPointermove: (event: PointerEvent) => void;
|
||||
/** Pointer-up handler that commits or cancels using progress and velocity. */
|
||||
readonly onPointerup: (event: PointerEvent) => void;
|
||||
/** Pointer-cancel handler that abandons any captured operation. */
|
||||
readonly onPointercancel: () => void;
|
||||
}
|
||||
|
||||
/** Props shared by both `OriginGesture` declaration styles. */
|
||||
export interface OriginGestureBaseProps {
|
||||
/**
|
||||
* Native HTML tag rendered as the gesture host.
|
||||
*
|
||||
* @defaultValue `"div"`
|
||||
*/
|
||||
as?: string;
|
||||
}
|
||||
|
||||
/** Builder-definition props accepted by the `OriginGesture` component. */
|
||||
export interface OriginGestureDefinitionProps extends OriginGestureBaseProps {
|
||||
/** Immutable definition produced by the {@link gesture} builder. */
|
||||
gesture: OriginGestureDefinition;
|
||||
/** Builder definitions already contain direction. */
|
||||
direction?: never;
|
||||
/** Builder definitions already contain their start policy. */
|
||||
edge?: never;
|
||||
/** Builder definitions already contain recognition tuning. */
|
||||
threshold?: never;
|
||||
/** Builder definitions already contain their navigation factory. */
|
||||
action?: never;
|
||||
}
|
||||
|
||||
/** Legacy option props accepted by the `OriginGesture` component. */
|
||||
export interface OriginGestureLegacyProps extends OriginGestureBaseProps {
|
||||
/** Legacy component declarations do not provide a builder definition. */
|
||||
gesture?: never;
|
||||
/** Direction in which pointer movement advances operation progress. */
|
||||
direction: OriginGestureDirection;
|
||||
/**
|
||||
* Eligible pointer-down width in CSS pixels from the host's starting edge.
|
||||
* Omit it to allow the full component surface.
|
||||
*/
|
||||
edge?: number;
|
||||
/**
|
||||
* Directed movement required before capture.
|
||||
*
|
||||
* @defaultValue `8`
|
||||
*/
|
||||
threshold?: number;
|
||||
/** Node-local action factory invoked only after recognition succeeds. */
|
||||
action(context: OriginContext): MaybeOriginAction;
|
||||
}
|
||||
|
||||
/**
|
||||
* Public props accepted by the `OriginGesture` convenience component.
|
||||
*
|
||||
* Prefer the builder-definition form. The legacy direction/action form remains
|
||||
* available for compatibility.
|
||||
*/
|
||||
export type OriginGestureProps =
|
||||
OriginGestureDefinitionProps | OriginGestureLegacyProps;
|
||||
|
||||
/** Public props accepted by the multi-definition gesture surface component. */
|
||||
export interface OriginGestureSurfaceProps {
|
||||
/**
|
||||
* Native HTML tag rendered as the shared gesture host.
|
||||
*
|
||||
* @defaultValue `"div"`
|
||||
*/
|
||||
as?: string;
|
||||
/**
|
||||
* Complete immutable definitions installed on the shared host.
|
||||
*
|
||||
* The surface adds no start, direction, completion, navigation, or animation
|
||||
* policy. Definitions should be created by the owning page component.
|
||||
*/
|
||||
gestures: readonly OriginGestureDefinition[];
|
||||
}
|
||||
|
||||
/** Public props accepted by the `OriginScene` renderer component. */
|
||||
export interface OriginSceneProps {
|
||||
/** Scene instance whose flat component nodes should be rendered. */
|
||||
scene: OriginScene;
|
||||
}
|
||||
|
||||
/**
|
||||
* Injection payload provided by each stable scene-node host.
|
||||
*
|
||||
* @internal
|
||||
*/
|
||||
export interface OriginNodeScope {
|
||||
/** Scene containing the node. */
|
||||
readonly scene: OriginScene;
|
||||
/** Unique key of the mounted node. */
|
||||
readonly nodeKey: string;
|
||||
}
|
||||
|
||||
/**
|
||||
* Mutable operation storage used by the scene implementation.
|
||||
*
|
||||
* @internal
|
||||
*/
|
||||
export interface MutableOriginOperation {
|
||||
/** Unique operation identity. */
|
||||
id: number;
|
||||
/** Origin node key. */
|
||||
originKey: string;
|
||||
/** Newly created or retained target node key. */
|
||||
targetKey: string;
|
||||
/** Original history entry targeted before visual-edge rewrites. */
|
||||
entryTargetKey: string;
|
||||
/** Visual choreography for this edge. */
|
||||
choreography: OriginChoreography;
|
||||
/** Target stacking relationship. */
|
||||
placement: OriginPlacement;
|
||||
/** Retained-history behavior selected for this operation. */
|
||||
history: OriginHistoryMode;
|
||||
/** Normalized progress. */
|
||||
progress: number;
|
||||
/** Normalized velocity. */
|
||||
velocity: number;
|
||||
/** Current lifecycle phase. */
|
||||
phase: OriginOperationPhase;
|
||||
/** Selected outcome. */
|
||||
intent: OriginOperationIntent;
|
||||
/** Measured origin bounds, when an element was available. */
|
||||
originRect?: OriginRect;
|
||||
/** Measured target bounds, after the target mounted. */
|
||||
targetRect?: OriginRect;
|
||||
}
|
||||
@@ -1,14 +1,19 @@
|
||||
import { createApp, defineComponent, h, nextTick, type Component } from "vue";
|
||||
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||
import OriginGestureSurface from "./components/OriginGestureSurface.vue";
|
||||
import OriginScene from "./components/OriginScene.vue";
|
||||
import { gesture, useOriginGesture } from "./gesture";
|
||||
import { back, defineOriginChoreography, forward, replace } from "./motion";
|
||||
import { createOriginScene, originView } from "./scene";
|
||||
import type {
|
||||
OriginGestureBinding,
|
||||
OriginGestureCompletionContext,
|
||||
} from "./types";
|
||||
import {
|
||||
back,
|
||||
createOriginScene,
|
||||
defineOriginChoreography,
|
||||
forward,
|
||||
gesture,
|
||||
OriginGestureSurface,
|
||||
OriginScene,
|
||||
originView,
|
||||
replace,
|
||||
useOriginGesture,
|
||||
type OriginGestureBinding,
|
||||
type OriginGestureCompletionContext,
|
||||
} from "../src";
|
||||
|
||||
const mountedApps: Array<ReturnType<typeof createApp>> = [];
|
||||
|
||||
@@ -0,0 +1,297 @@
|
||||
/**
|
||||
* Where an application can trigger haptic feedback with the current API.
|
||||
*/
|
||||
import {
|
||||
createApp,
|
||||
defineComponent,
|
||||
h,
|
||||
nextTick,
|
||||
watch,
|
||||
type Component,
|
||||
} from "vue";
|
||||
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||
import {
|
||||
createOriginScene,
|
||||
defineOriginChoreography,
|
||||
forward,
|
||||
gesture,
|
||||
OriginScene,
|
||||
originView,
|
||||
useOriginGesture,
|
||||
type OriginGestureDefinition,
|
||||
} from "../src";
|
||||
|
||||
const apps: Array<ReturnType<typeof createApp>> = [];
|
||||
afterEach(() => {
|
||||
for (const app of apps.splice(0)) app.unmount();
|
||||
document.body.innerHTML = "";
|
||||
vi.unstubAllGlobals();
|
||||
vi.restoreAllMocks();
|
||||
});
|
||||
|
||||
const motion = defineOriginChoreography({
|
||||
name: "haptics-test",
|
||||
effects: ({ progress }) => ({ target: { opacity: progress } }),
|
||||
});
|
||||
const Target: Component = defineComponent({ render: () => h("div", "T") });
|
||||
|
||||
function pointer(type: string, clientX: number, timeStamp: number) {
|
||||
const event = new PointerEvent(type, {
|
||||
bubbles: true,
|
||||
cancelable: true,
|
||||
button: 0,
|
||||
isPrimary: true,
|
||||
pointerId: 1,
|
||||
clientX,
|
||||
clientY: 100,
|
||||
});
|
||||
Object.defineProperty(event, "timeStamp", { value: timeStamp });
|
||||
return event;
|
||||
}
|
||||
|
||||
async function flush() {
|
||||
for (let i = 0; i < 4; i += 1) await new Promise((r) => setTimeout(r, 0));
|
||||
}
|
||||
|
||||
/** Mount a scene whose root installs `definition`, then return its host. */
|
||||
async function mount(definition: OriginGestureDefinition) {
|
||||
// Reduced motion settles instantly, so release outcomes apply at once.
|
||||
vi.stubGlobal("matchMedia", () => ({ matches: true }));
|
||||
const Root = defineComponent({
|
||||
setup() {
|
||||
const binding = useOriginGesture(definition);
|
||||
return () =>
|
||||
h("div", {
|
||||
id: "host",
|
||||
style: binding.style,
|
||||
onPointerdown: binding.onPointerdown,
|
||||
onPointermove: binding.onPointermove,
|
||||
onPointerup: binding.onPointerup,
|
||||
});
|
||||
},
|
||||
});
|
||||
const scene = createOriginScene({ initial: originView(Root) });
|
||||
const root = document.createElement("div");
|
||||
document.body.append(root);
|
||||
const app = createApp({ render: () => h(OriginScene, { scene }) });
|
||||
apps.push(app);
|
||||
app.mount(root);
|
||||
await nextTick();
|
||||
const host = root.querySelector("#host") as HTMLElement;
|
||||
Object.defineProperty(host, "clientWidth", { value: 200 });
|
||||
host.getBoundingClientRect = () =>
|
||||
({ top: 0, left: 0, width: 200, height: 400 }) as DOMRect;
|
||||
return { scene, host };
|
||||
}
|
||||
|
||||
/** Swipe left by `distance` px, slowly enough that velocity cannot commit. */
|
||||
async function swipe(host: HTMLElement, distance: number, log: string[]) {
|
||||
host.dispatchEvent(pointer("pointerdown", 190, 0));
|
||||
host.dispatchEvent(pointer("pointermove", 180, 500));
|
||||
await flush();
|
||||
log.push("recognized");
|
||||
host.dispatchEvent(pointer("pointermove", 190 - distance, 1000));
|
||||
await flush();
|
||||
host.dispatchEvent(pointer("pointerup", 190 - distance, 1000));
|
||||
await flush();
|
||||
log.push("released");
|
||||
}
|
||||
|
||||
describe("haptic feedback", () => {
|
||||
it("can vibrate when a gesture is recognized, from .navigate()", async () => {
|
||||
const log: string[] = [];
|
||||
const vibrate = vi.fn(() => log.push("vibrate") > 0);
|
||||
vi.stubGlobal("navigator", { ...navigator, vibrate });
|
||||
|
||||
const { host } = await mount(
|
||||
gesture.to
|
||||
.left()
|
||||
.navigate(() => {
|
||||
navigator.vibrate?.(10);
|
||||
return forward(originView(Target));
|
||||
})
|
||||
.animate(motion),
|
||||
);
|
||||
// A short swipe that is cancelled on release still vibrated, because
|
||||
// .navigate() runs at recognition, before the outcome is known.
|
||||
await swipe(host, 20, log);
|
||||
expect(log).toEqual(["vibrate", "recognized", "released"]);
|
||||
});
|
||||
|
||||
it("can vibrate only when a release commits, by watching operation intent", async () => {
|
||||
const log: string[] = [];
|
||||
const vibrate = vi.fn(() => log.push("vibrate") > 0);
|
||||
vi.stubGlobal("navigator", { ...navigator, vibrate });
|
||||
|
||||
const { scene, host } = await mount(
|
||||
gesture.to
|
||||
.left()
|
||||
.navigate(() => forward(originView(Target)))
|
||||
.animate(motion),
|
||||
);
|
||||
// Intent becomes "commit" synchronously at release, before settling.
|
||||
const seen = new Set<number>();
|
||||
watch(
|
||||
() => scene.operations.value.filter((o) => o.intent === "commit"),
|
||||
(committed) => {
|
||||
for (const operation of committed)
|
||||
if (!seen.has(operation.id)) {
|
||||
seen.add(operation.id);
|
||||
navigator.vibrate?.(10);
|
||||
}
|
||||
},
|
||||
{ flush: "sync" },
|
||||
);
|
||||
|
||||
await swipe(host, 20, log); // 10% progress: cancelled
|
||||
expect(vibrate).not.toHaveBeenCalled();
|
||||
await swipe(host, 150, log); // 75% progress: committed
|
||||
expect(log).toEqual([
|
||||
"recognized",
|
||||
"released",
|
||||
"recognized",
|
||||
"vibrate",
|
||||
"released",
|
||||
]);
|
||||
});
|
||||
|
||||
it("can vibrate on release from a custom .complete() decision", async () => {
|
||||
const vibrate = vi.fn(() => true);
|
||||
vi.stubGlobal("navigator", { ...navigator, vibrate });
|
||||
const { host } = await mount(
|
||||
gesture.to
|
||||
.left()
|
||||
.complete(({ progress }) => {
|
||||
const commit = progress > 0.5;
|
||||
if (commit) navigator.vibrate?.(10);
|
||||
return commit;
|
||||
})
|
||||
.navigate(() => forward(originView(Target)))
|
||||
.animate(motion),
|
||||
);
|
||||
await swipe(host, 20, []);
|
||||
expect(vibrate).not.toHaveBeenCalled();
|
||||
await swipe(host, 150, []);
|
||||
expect(vibrate).toHaveBeenCalledTimes(1);
|
||||
});
|
||||
});
|
||||
|
||||
describe(".onCommit()", () => {
|
||||
it("vibrates once when a release commits, and not when it cancels", async () => {
|
||||
const vibrate = vi.fn((_ms: number) => true);
|
||||
const { host } = await mount(
|
||||
gesture.to
|
||||
.left()
|
||||
.navigate(() => forward(originView(Target)))
|
||||
.onCommit(() => vibrate(10))
|
||||
.animate(motion),
|
||||
);
|
||||
|
||||
await swipe(host, 20, []); // 10% progress: cancelled
|
||||
expect(vibrate).not.toHaveBeenCalled();
|
||||
await swipe(host, 150, []); // 75% progress: committed
|
||||
expect(vibrate).toHaveBeenCalledTimes(1);
|
||||
expect(vibrate).toHaveBeenCalledWith(10);
|
||||
});
|
||||
|
||||
it("is available at every stage after the direction, in order", async () => {
|
||||
const calls: string[] = [];
|
||||
const definition = gesture.to
|
||||
.left()
|
||||
.onCommit(() => calls.push("directed"))
|
||||
.complete(({ progress }) => progress > 0.5)
|
||||
.onCommit(() => calls.push("completed"))
|
||||
.navigate(() => forward(originView(Target)))
|
||||
.onCommit((context) => calls.push(`navigation ${context.direction}`))
|
||||
.animate(motion);
|
||||
expect(definition.commitHandlers).toHaveLength(3);
|
||||
expect(Object.isFrozen(definition.commitHandlers)).toBe(true);
|
||||
|
||||
const { host } = await mount(definition);
|
||||
await swipe(host, 150, []);
|
||||
expect(calls).toEqual(["directed", "completed", "navigation left"]);
|
||||
});
|
||||
|
||||
it("keeps earlier builder stages unchanged", () => {
|
||||
const base = gesture.to.left().navigate(() => null);
|
||||
const withHandler = base.onCommit(() => {});
|
||||
expect(base.animate(motion).commitHandlers).toEqual([]);
|
||||
expect(withHandler.animate(motion).commitHandlers).toHaveLength(1);
|
||||
});
|
||||
|
||||
it("reports a failing handler without stopping later handlers or the commit", async () => {
|
||||
const errors: unknown[] = [];
|
||||
const onError = (error: unknown) => errors.push(error);
|
||||
process.on("uncaughtException", onError);
|
||||
try {
|
||||
const after = vi.fn();
|
||||
const { scene, host } = await mount(
|
||||
gesture.to
|
||||
.left()
|
||||
.navigate(() => forward(originView(Target)))
|
||||
.onCommit(() => {
|
||||
throw new Error("no vibration motor");
|
||||
})
|
||||
.onCommit(after)
|
||||
.animate(motion),
|
||||
);
|
||||
await swipe(host, 150, []);
|
||||
expect(after).toHaveBeenCalledTimes(1);
|
||||
expect(scene.nodes.value.map((node) => node.state)).toEqual([
|
||||
"parked",
|
||||
"active",
|
||||
]);
|
||||
expect(errors).toEqual([new Error("no vibration motor")]);
|
||||
} finally {
|
||||
process.off("uncaughtException", onError);
|
||||
}
|
||||
});
|
||||
|
||||
it("runs synchronously inside the pointer-up event", async () => {
|
||||
let calledDuringDispatch = false;
|
||||
let dispatching = false;
|
||||
const { host } = await mount(
|
||||
gesture.to
|
||||
.left()
|
||||
.navigate(() => forward(originView(Target)))
|
||||
.onCommit(() => {
|
||||
calledDuringDispatch = dispatching;
|
||||
})
|
||||
.animate(motion),
|
||||
);
|
||||
host.dispatchEvent(pointer("pointerdown", 190, 0));
|
||||
host.dispatchEvent(pointer("pointermove", 180, 500));
|
||||
await flush();
|
||||
host.dispatchEvent(pointer("pointermove", 40, 1000));
|
||||
await flush();
|
||||
|
||||
// No awaiting between the event and the handler: iOS only allows
|
||||
// haptics, audio, and clipboard writes during the user's gesture.
|
||||
dispatching = true;
|
||||
host.dispatchEvent(pointer("pointerup", 40, 1000));
|
||||
dispatching = false;
|
||||
expect(calledDuringDispatch).toBe(true);
|
||||
});
|
||||
|
||||
it("fires at release, before the settling animation finishes", async () => {
|
||||
const frames: FrameRequestCallback[] = [];
|
||||
vi.stubGlobal("requestAnimationFrame", (cb: FrameRequestCallback) =>
|
||||
frames.push(cb),
|
||||
);
|
||||
const log: string[] = [];
|
||||
const { scene, host } = await mount(
|
||||
gesture.to
|
||||
.left()
|
||||
.navigate(() => forward(originView(Target)))
|
||||
.onCommit(() => log.push("commit"))
|
||||
.animate(motion),
|
||||
);
|
||||
vi.stubGlobal("matchMedia", () => ({ matches: false }));
|
||||
|
||||
await swipe(host, 150, log);
|
||||
expect(log).toEqual(["recognized", "commit", "released"]);
|
||||
// The spring is still waiting for frames; the operation is settling.
|
||||
expect(scene.operations.value[0]?.phase).toBe("settling");
|
||||
expect(frames.length).toBeGreaterThan(0);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,400 @@
|
||||
import {
|
||||
createApp,
|
||||
defineComponent,
|
||||
h,
|
||||
nextTick,
|
||||
shallowRef,
|
||||
type Component,
|
||||
} from "vue";
|
||||
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import {
|
||||
allOf,
|
||||
anyOf,
|
||||
atScrollEdge,
|
||||
createOriginScene,
|
||||
defineOriginChoreography,
|
||||
forward,
|
||||
gesture,
|
||||
nearEdge,
|
||||
OriginGesture,
|
||||
OriginGestureSurface,
|
||||
OriginScene,
|
||||
originView,
|
||||
startedIn,
|
||||
type OriginChoreographyContext,
|
||||
type OriginGestureDefinition,
|
||||
type OriginGestureStartContext,
|
||||
} from "../src";
|
||||
import { DirectionalTracker } from "../src/gesture/recognizer";
|
||||
import { stepSpring } from "../src/scene/scene";
|
||||
|
||||
const apps: Array<ReturnType<typeof createApp>> = [];
|
||||
afterEach(() => {
|
||||
for (const app of apps.splice(0)) app.unmount();
|
||||
document.body.innerHTML = "";
|
||||
vi.unstubAllGlobals();
|
||||
vi.restoreAllMocks();
|
||||
});
|
||||
|
||||
const contexts: OriginChoreographyContext[] = [];
|
||||
const motion = defineOriginChoreography({
|
||||
name: "v2-test",
|
||||
effects: (context) => {
|
||||
contexts.push(context);
|
||||
return { target: { opacity: context.progress } };
|
||||
},
|
||||
});
|
||||
const Target: Component = defineComponent({ render: () => h("div", "T") });
|
||||
const toTarget = () => forward(originView(Target));
|
||||
|
||||
function pointer(
|
||||
type: string,
|
||||
clientX: number,
|
||||
clientY: number,
|
||||
timeStamp: number,
|
||||
) {
|
||||
const event = new PointerEvent(type, {
|
||||
bubbles: true,
|
||||
cancelable: true,
|
||||
button: 0,
|
||||
isPrimary: true,
|
||||
pointerId: 1,
|
||||
clientX,
|
||||
clientY,
|
||||
});
|
||||
Object.defineProperty(event, "timeStamp", { value: timeStamp });
|
||||
return event;
|
||||
}
|
||||
|
||||
function touchmove() {
|
||||
return new TouchEvent("touchmove", { bubbles: true, cancelable: true });
|
||||
}
|
||||
|
||||
async function flush() {
|
||||
for (let i = 0; i < 4; i += 1) await new Promise((r) => setTimeout(r, 0));
|
||||
}
|
||||
|
||||
async function mount(root: Component) {
|
||||
vi.stubGlobal("matchMedia", () => ({ matches: true }));
|
||||
const scene = createOriginScene({ initial: originView(root) });
|
||||
const element = document.createElement("div");
|
||||
document.body.append(element);
|
||||
const app = createApp({ render: () => h(OriginScene, { scene }) });
|
||||
apps.push(app);
|
||||
app.mount(element);
|
||||
await nextTick();
|
||||
const host = element.querySelector("#host") as HTMLElement;
|
||||
Object.defineProperties(host, {
|
||||
clientWidth: { configurable: true, value: 200 },
|
||||
clientHeight: { configurable: true, value: 400 },
|
||||
});
|
||||
host.getBoundingClientRect = () =>
|
||||
({ top: 0, left: 0, width: 200, height: 400 }) as DOMRect;
|
||||
return { scene, host };
|
||||
}
|
||||
|
||||
const hostFor = (
|
||||
definition: OriginGestureDefinition,
|
||||
children?: () => unknown,
|
||||
) =>
|
||||
defineComponent({
|
||||
setup: () => () =>
|
||||
h(OriginGesture, { id: "host", gesture: definition }, () =>
|
||||
children ? children() : "host",
|
||||
),
|
||||
});
|
||||
|
||||
describe("recognition and native scrolling", () => {
|
||||
const leftward = gesture.to.left().navigate(toTarget).animate(motion);
|
||||
|
||||
it("leaves scrolling to the browser through touch-action alone", async () => {
|
||||
const { scene, host } = await mount(hostFor(leftward));
|
||||
// A horizontal gesture keeps native vertical panning.
|
||||
expect(host.style.touchAction).toBe("pan-y");
|
||||
host.dispatchEvent(pointer("pointerdown", 150, 100, 0));
|
||||
host.dispatchEvent(pointer("pointermove", 140, 101, 16));
|
||||
await flush();
|
||||
const move = touchmove();
|
||||
host.dispatchEvent(move);
|
||||
// Ordinary gestures never block touchmove, so the browser never waits.
|
||||
expect(move.defaultPrevented).toBe(false);
|
||||
expect(scene.operations.value).toHaveLength(1);
|
||||
});
|
||||
|
||||
it("recognizes a swipe that starts with a vertical wobble", async () => {
|
||||
const { scene, host } = await mount(hostFor(leftward));
|
||||
host.dispatchEvent(pointer("pointerdown", 150, 100, 0));
|
||||
host.dispatchEvent(pointer("pointermove", 149, 104, 16));
|
||||
host.dispatchEvent(pointer("pointermove", 148, 107, 32));
|
||||
host.dispatchEvent(pointer("pointermove", 120, 108, 48));
|
||||
await flush();
|
||||
expect(scene.operations.value).toHaveLength(1);
|
||||
});
|
||||
|
||||
it("recognizes a swipe that starts with a wind-up the wrong way", async () => {
|
||||
const { scene, host } = await mount(hostFor(leftward));
|
||||
host.dispatchEvent(pointer("pointerdown", 150, 100, 0));
|
||||
host.dispatchEvent(pointer("pointermove", 153, 100, 16));
|
||||
host.dispatchEvent(pointer("pointermove", 156, 100, 32));
|
||||
host.dispatchEvent(pointer("pointermove", 120, 100, 48));
|
||||
await flush();
|
||||
expect(scene.operations.value).toHaveLength(1);
|
||||
});
|
||||
|
||||
it("claims touch-action per axis like native scrolling expects", async () => {
|
||||
const down = gesture.to.down().navigate(toTarget).animate(motion);
|
||||
const scroller = shallowRef<HTMLElement | null>(null);
|
||||
const dismiss = gesture.from
|
||||
.scrollEdge(scroller, "top")
|
||||
.to.down()
|
||||
.navigate(toTarget)
|
||||
.animate(motion);
|
||||
const surface = (gestures: OriginGestureDefinition[]) =>
|
||||
defineComponent({
|
||||
setup: () => () =>
|
||||
h(OriginGestureSurface, { id: "host", gestures }, () => "x"),
|
||||
});
|
||||
expect(
|
||||
(await mount(surface([leftward, down]))).host.style.touchAction,
|
||||
).toBe("none");
|
||||
document.body.innerHTML = "";
|
||||
// A scroll-edge gesture at its edge reserves only its own pan: with the
|
||||
// horizontal gesture claiming pan-x, only scrolling down remains.
|
||||
expect(
|
||||
(await mount(surface([leftward, dismiss]))).host.style.touchAction,
|
||||
).toBe("pan-down");
|
||||
});
|
||||
});
|
||||
|
||||
describe("scroll edges", () => {
|
||||
const scroller = shallowRef<HTMLElement | null>(null);
|
||||
const dismiss = gesture.from
|
||||
.scrollEdge(scroller, "top")
|
||||
.to.down()
|
||||
.navigate(toTarget)
|
||||
.animate(motion);
|
||||
|
||||
async function mountWithScroller(scrollTop: number) {
|
||||
const Root = hostFor(dismiss, () =>
|
||||
h("div", {
|
||||
id: "list",
|
||||
ref: (element) => (scroller.value = element as HTMLElement | null),
|
||||
}),
|
||||
);
|
||||
const mounted = await mount(Root);
|
||||
let top = scrollTop;
|
||||
Object.defineProperty(scroller.value!, "scrollTop", {
|
||||
get: () => top,
|
||||
configurable: true,
|
||||
});
|
||||
const scrollTo = async (value: number) => {
|
||||
top = value;
|
||||
scroller.value!.dispatchEvent(new Event("scroll"));
|
||||
await nextTick();
|
||||
};
|
||||
await scrollTo(scrollTop);
|
||||
return { ...mounted, scrollTo };
|
||||
}
|
||||
|
||||
describe("with directional touch-action", () => {
|
||||
it("reserves only the dismiss pan while the list is at the top", async () => {
|
||||
const { host, scrollTo } = await mountWithScroller(0);
|
||||
// Dragging up still scrolls natively; dragging down is the gesture's.
|
||||
expect(host.style.touchAction).toBe("pan-x pan-down");
|
||||
await scrollTo(120);
|
||||
expect(host.style.touchAction).toBe("manipulation");
|
||||
await scrollTo(0);
|
||||
expect(host.style.touchAction).toBe("pan-x pan-down");
|
||||
});
|
||||
|
||||
it("never blocks touchmove", async () => {
|
||||
const { host } = await mountWithScroller(0);
|
||||
host.dispatchEvent(pointer("pointerdown", 100, 100, 0));
|
||||
host.dispatchEvent(pointer("pointermove", 100, 118, 16));
|
||||
const move = touchmove();
|
||||
host.dispatchEvent(move);
|
||||
expect(move.defaultPrevented).toBe(false);
|
||||
});
|
||||
|
||||
it("starts a downward drag only when the scroller is at the top", async () => {
|
||||
const atTop = await mountWithScroller(0);
|
||||
atTop.host.dispatchEvent(pointer("pointerdown", 100, 100, 0));
|
||||
atTop.host.dispatchEvent(pointer("pointermove", 100, 140, 16));
|
||||
await flush();
|
||||
expect(atTop.scene.operations.value).toHaveLength(1);
|
||||
});
|
||||
|
||||
it("leaves a scrolled list to scroll", async () => {
|
||||
const scrolled = await mountWithScroller(120);
|
||||
scrolled.host.dispatchEvent(pointer("pointerdown", 100, 100, 0));
|
||||
scrolled.host.dispatchEvent(pointer("pointermove", 100, 140, 16));
|
||||
await flush();
|
||||
expect(scrolled.scene.operations.value).toHaveLength(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe("without directional touch-action (Safari)", () => {
|
||||
beforeEach(() => {
|
||||
vi.stubGlobal("CSS", { supports: () => false });
|
||||
});
|
||||
|
||||
it("keeps the axis pannable and claims touches from JavaScript", async () => {
|
||||
const atTop = await mountWithScroller(0);
|
||||
expect(atTop.host.style.touchAction).toBe("manipulation");
|
||||
atTop.host.dispatchEvent(pointer("pointerdown", 100, 100, 0));
|
||||
// The browser's first cancelable touchmove arrives after its slop.
|
||||
atTop.host.dispatchEvent(pointer("pointermove", 101, 118, 16));
|
||||
const first = touchmove();
|
||||
atTop.host.dispatchEvent(first);
|
||||
expect(first.defaultPrevented).toBe(true);
|
||||
atTop.host.dispatchEvent(pointer("pointermove", 100, 140, 32));
|
||||
await flush();
|
||||
expect(atTop.scene.operations.value).toHaveLength(1);
|
||||
});
|
||||
|
||||
it("lets an upward drag at the top scroll the list", async () => {
|
||||
const atTop = await mountWithScroller(0);
|
||||
atTop.host.dispatchEvent(pointer("pointerdown", 100, 200, 0));
|
||||
atTop.host.dispatchEvent(pointer("pointermove", 100, 180, 16));
|
||||
const move = touchmove();
|
||||
atTop.host.dispatchEvent(move);
|
||||
expect(move.defaultPrevented).toBe(false);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
describe("start-rule helpers", () => {
|
||||
const host = document.createElement("div");
|
||||
host.innerHTML = `<div class="handle"><span id="inner"></span></div><p id="body"></p>`;
|
||||
const context = (target: Element, localX = 100): OriginGestureStartContext =>
|
||||
({
|
||||
event: { target } as unknown as PointerEvent,
|
||||
origin: {} as never,
|
||||
host,
|
||||
bounds: { top: 0, left: 0, width: 200, height: 400 },
|
||||
point: { clientX: localX, clientY: 10, localX, localY: 10 },
|
||||
}) as OriginGestureStartContext;
|
||||
|
||||
it("matches pointer-down inside a selector", () => {
|
||||
expect(startedIn(".handle")(context(host.querySelector("#inner")!))).toBe(
|
||||
true,
|
||||
);
|
||||
expect(startedIn(".handle")(context(host.querySelector("#body")!))).toBe(
|
||||
false,
|
||||
);
|
||||
});
|
||||
|
||||
it("composes with anyOf and allOf", () => {
|
||||
const body = host.querySelector("#body")!;
|
||||
const nearLeft = nearEdge("left", 40);
|
||||
expect(anyOf(startedIn(".handle"), nearLeft)(context(body, 20))).toBe(true);
|
||||
expect(anyOf(startedIn(".handle"), nearLeft)(context(body, 100))).toBe(
|
||||
false,
|
||||
);
|
||||
expect(allOf(startedIn("p"), nearLeft)(context(body, 20))).toBe(true);
|
||||
expect(allOf(startedIn("p"), nearLeft)(context(body, 100))).toBe(false);
|
||||
});
|
||||
|
||||
it("checks scroll edges, treating a missing scroller as at the edge", () => {
|
||||
const list = document.createElement("div");
|
||||
Object.defineProperties(list, {
|
||||
scrollTop: { value: 0 },
|
||||
clientHeight: { value: 100 },
|
||||
scrollHeight: { value: 300 },
|
||||
});
|
||||
const body = host.querySelector("#body")!;
|
||||
expect(atScrollEdge(list, "top")(context(body))).toBe(true);
|
||||
expect(atScrollEdge(list, "bottom")(context(body))).toBe(false);
|
||||
expect(atScrollEdge(null, "top")(context(body))).toBe(true);
|
||||
expect(atScrollEdge(".missing", "top")(context(body))).toBe(true);
|
||||
});
|
||||
});
|
||||
|
||||
describe("progress", () => {
|
||||
it("measures against a custom distance and reports overshoot", async () => {
|
||||
contexts.length = 0;
|
||||
const drawer = gesture.to
|
||||
.right({ distance: 100 })
|
||||
.navigate(toTarget)
|
||||
.animate(motion);
|
||||
const { scene, host } = await mount(hostFor(drawer));
|
||||
host.dispatchEvent(pointer("pointerdown", 0, 100, 0));
|
||||
host.dispatchEvent(pointer("pointermove", 50, 100, 16));
|
||||
await flush();
|
||||
host.dispatchEvent(pointer("pointermove", 130, 100, 32));
|
||||
await flush();
|
||||
// Progress is 130 / 100 on a 200px host: clamped to 1, 0.3 overshoot.
|
||||
expect(scene.operations.value[0]).toMatchObject({ progress: 1 });
|
||||
expect(scene.operations.value[0]!.overshoot).toBeCloseTo(0.3);
|
||||
scene.styleForNode(scene.operations.value[0]!.targetKey);
|
||||
expect(contexts.at(-1)!.overshoot).toBeCloseTo(0.3);
|
||||
|
||||
host.dispatchEvent(pointer("pointermove", -20, 100, 48));
|
||||
await flush();
|
||||
expect(scene.operations.value[0]).toMatchObject({ progress: 0 });
|
||||
expect(scene.operations.value[0]!.overshoot).toBeCloseTo(-0.2);
|
||||
});
|
||||
|
||||
it("averages velocity over recent samples instead of the last step", () => {
|
||||
const tracker = new DirectionalTracker(
|
||||
"right",
|
||||
{ clientX: 0, clientY: 0, timeStamp: 0 },
|
||||
() => 100,
|
||||
);
|
||||
// Steady 1px/ms with one jittery, late sample.
|
||||
for (const [x, t] of [
|
||||
[16, 16],
|
||||
[32, 32],
|
||||
[48, 48],
|
||||
[52, 50],
|
||||
[80, 80],
|
||||
] as const)
|
||||
tracker.sample({ clientX: x, clientY: 0, timeStamp: t });
|
||||
expect(tracker.velocity).toBeCloseTo(10, 0); // 1px/ms over 100px.
|
||||
|
||||
// Held still for longer than the window: the flick is over.
|
||||
tracker.sample({ clientX: 80, clientY: 0, timeStamp: 300 });
|
||||
expect(tracker.velocity).toBe(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe("springs", () => {
|
||||
it("uses the choreography's stiffness and damping", () => {
|
||||
const soft = stepSpring({ position: 0, velocity: 0 }, 1, 16, {
|
||||
stiffness: 80,
|
||||
});
|
||||
const stiff = stepSpring({ position: 0, velocity: 0 }, 1, 16, {
|
||||
stiffness: 600,
|
||||
});
|
||||
expect(stiff.position).toBeGreaterThan(soft.position);
|
||||
const unchanged = stepSpring({ position: 0, velocity: 0 }, 1, 16);
|
||||
expect(unchanged.position).toBeGreaterThan(soft.position);
|
||||
});
|
||||
});
|
||||
|
||||
describe(".onArm() and .onDisarm()", () => {
|
||||
it("fire when the drag crosses the commit threshold", async () => {
|
||||
const events: string[] = [];
|
||||
const definition = gesture.to
|
||||
.left()
|
||||
.navigate(toTarget)
|
||||
.onArm(({ progress }) => events.push(`arm ${progress.toFixed(2)}`))
|
||||
.onDisarm(({ progress }) => events.push(`disarm ${progress.toFixed(2)}`))
|
||||
.animate(motion);
|
||||
const { host } = await mount(hostFor(definition));
|
||||
host.dispatchEvent(pointer("pointerdown", 190, 100, 0));
|
||||
for (const [x, t] of [
|
||||
[180, 16],
|
||||
[160, 32],
|
||||
[130, 48],
|
||||
[100, 64],
|
||||
[150, 80],
|
||||
[90, 96],
|
||||
] as const) {
|
||||
host.dispatchEvent(pointer("pointermove", x, 100, t));
|
||||
await flush();
|
||||
}
|
||||
// Default arming is distance-based: 25% of the 200px host is 50px.
|
||||
expect(events).toEqual(["arm 0.30", "disarm 0.20", "arm 0.50"]);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,555 @@
|
||||
/**
|
||||
* Property tests: random operation sequences and pointer streams must keep
|
||||
* the scene's structural invariants after every step, and must never leave
|
||||
* an operation stuck once all pointers are released.
|
||||
*/
|
||||
import { createApp, defineComponent, h, nextTick, type Component } from "vue";
|
||||
import { afterEach, describe, expect, it } from "vitest";
|
||||
import {
|
||||
above,
|
||||
back,
|
||||
createOriginScene,
|
||||
defineOriginChoreography,
|
||||
fade,
|
||||
forward,
|
||||
gesture,
|
||||
OriginGestureSurface,
|
||||
OriginScene,
|
||||
OriginSceneError,
|
||||
originView,
|
||||
replace,
|
||||
slideLeft,
|
||||
slideRight,
|
||||
under,
|
||||
type OriginAction,
|
||||
type OriginOperationHandle,
|
||||
} from "../src";
|
||||
import type { SceneGraph } from "../src/scene/graph";
|
||||
import type { OriginScene as Scene } from "../src/scene/types";
|
||||
|
||||
const SEEDS = Number(process.env.PROPERTY_SEEDS ?? 60);
|
||||
|
||||
// Support -------------------------------------------------------------------
|
||||
|
||||
function rng(seed: number) {
|
||||
let a = seed >>> 0;
|
||||
const next = () => {
|
||||
a = (a + 0x6d2b79f5) >>> 0;
|
||||
let t = a;
|
||||
t = Math.imul(t ^ (t >>> 15), t | 1);
|
||||
t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
|
||||
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
|
||||
};
|
||||
return {
|
||||
next,
|
||||
int: (n: number) => Math.floor(next() * n),
|
||||
pick: <T>(items: readonly T[]) => items[Math.floor(next() * items.length)]!,
|
||||
chance: (p: number) => next() < p,
|
||||
};
|
||||
}
|
||||
|
||||
/** Deterministic `requestAnimationFrame` and clock. */
|
||||
function installFrames() {
|
||||
let now = 1000;
|
||||
let queue: FrameRequestCallback[] = [];
|
||||
window.requestAnimationFrame = ((cb: FrameRequestCallback) =>
|
||||
queue.push(cb)) as typeof window.requestAnimationFrame;
|
||||
performance.now = () => now;
|
||||
return {
|
||||
advance(ms = 16) {
|
||||
now += ms;
|
||||
const run = queue;
|
||||
queue = [];
|
||||
for (const cb of run) cb(now);
|
||||
},
|
||||
drain() {
|
||||
for (let i = 0; i < 1000 && queue.length; i += 1) this.advance();
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
async function flush(rounds = 4) {
|
||||
for (let i = 0; i < rounds; i += 1)
|
||||
await new Promise<void>((resolve) => setTimeout(resolve, 0));
|
||||
}
|
||||
|
||||
const component = (name: string): Component =>
|
||||
defineComponent({ name, render: () => h("div", name) });
|
||||
|
||||
/** One-line summary of a scene, for failure traces. */
|
||||
const describeScene = (scene: Scene) => {
|
||||
const nodes = scene.nodes.value
|
||||
.map(
|
||||
(n) =>
|
||||
`${n.key}:${n.state}:in=${n.incomingOperationId ?? "-"}:prev=${n.previousNodeKey ?? "-"}`,
|
||||
)
|
||||
.join(" ");
|
||||
const operations = scene.operations.value
|
||||
.map(
|
||||
(o) =>
|
||||
`#${o.id} ${o.originKey}→${o.targetKey} ${o.history} ${o.phase}/${o.intent}`,
|
||||
)
|
||||
.join(", ");
|
||||
return ` roots=[${scene.roots.value}] nodes=[${nodes}] ops=[${operations}]`;
|
||||
};
|
||||
|
||||
const graphOf = (scene: Scene) =>
|
||||
(scene as unknown as { graph: SceneGraph }).graph;
|
||||
|
||||
/** Structural invariants that must hold after every step. */
|
||||
function checkInvariants(scene: Scene, label: string, rootCount: number) {
|
||||
const graph = graphOf(scene);
|
||||
const nodes = [...graph.nodes.values()];
|
||||
const roots = scene.roots.value;
|
||||
const fail = (message: string) => {
|
||||
throw new Error(`${label}\n${describeScene(scene)}\n${message}`);
|
||||
};
|
||||
|
||||
if (roots.length !== rootCount)
|
||||
fail(`expected ${rootCount} roots, found ${roots.length}`);
|
||||
if (new Set(roots).size !== roots.length) fail("duplicate roots");
|
||||
for (const key of roots) {
|
||||
const node = graph.node(key);
|
||||
if (!node) fail(`root ${key} does not exist`);
|
||||
else if (graph.incomingOf(node)) fail(`root ${key} has an incoming edge`);
|
||||
}
|
||||
|
||||
for (const node of nodes) {
|
||||
// Incoming edges point back at their node.
|
||||
if (node.incomingOperationId !== undefined) {
|
||||
const incoming = graph.operation(node.incomingOperationId);
|
||||
if (!incoming) fail(`${node.key} has a dangling incoming edge`);
|
||||
else if (incoming.targetKey !== node.key)
|
||||
fail(`${node.key}'s incoming edge targets ${incoming.targetKey}`);
|
||||
}
|
||||
|
||||
// History links exist and are acyclic.
|
||||
const seen = new Set([node.key]);
|
||||
for (let key = node.previousNodeKey; key;) {
|
||||
const previous = graph.node(key);
|
||||
if (!previous) fail(`${node.key} has a missing previous entry ${key}`);
|
||||
if (seen.has(key)) fail(`${node.key} has cyclic history`);
|
||||
seen.add(key);
|
||||
key = previous?.previousNodeKey;
|
||||
}
|
||||
|
||||
if (node.state === "parked") {
|
||||
if (roots.includes(node.key)) fail(`parked ${node.key} is a root`);
|
||||
if (node.incomingOperationId !== undefined)
|
||||
fail(`parked ${node.key} is positioned by an edge`);
|
||||
if (scene.isNodeInteractive(node.key)) fail(`parked ${node.key} is live`);
|
||||
if (scene.styleForNode(node.key).visibility !== "hidden")
|
||||
fail(`parked ${node.key} is visible`);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Every presented node reaches a root through acyclic incoming edges.
|
||||
const visited = new Set<string>();
|
||||
let current = node;
|
||||
for (;;) {
|
||||
if (visited.has(current.key)) fail(`${node.key} is in a visual cycle`);
|
||||
visited.add(current.key);
|
||||
const incoming = graph.incomingOf(current);
|
||||
if (!incoming) break;
|
||||
const origin = graph.node(incoming.originKey);
|
||||
if (!origin) fail(`${current.key}'s edge comes from a missing origin`);
|
||||
current = origin!;
|
||||
}
|
||||
if (!roots.includes(current.key))
|
||||
fail(`${node.key} is detached from every root`);
|
||||
if (node.state === "exposed" && scene.isNodeInteractive(node.key))
|
||||
fail(`exposed ${node.key} is live`);
|
||||
}
|
||||
|
||||
// Every live operation joins existing nodes; one per origin.
|
||||
const origins = new Set<string>();
|
||||
for (const operation of scene.operations.value) {
|
||||
if (!graph.node(operation.originKey))
|
||||
fail(`operation ${operation.id} has a missing origin`);
|
||||
if (!graph.node(operation.targetKey))
|
||||
fail(`operation ${operation.id} has a missing target`);
|
||||
if (origins.has(operation.originKey))
|
||||
fail(`${operation.originKey} has two live operations`);
|
||||
origins.add(operation.originKey);
|
||||
}
|
||||
}
|
||||
|
||||
/** Additional invariants once every operation has finished. */
|
||||
function checkResting(scene: Scene, rootCount: number, label: string) {
|
||||
checkInvariants(scene, label, rootCount);
|
||||
const states = scene.nodes.value.map((node) => node.state);
|
||||
expect(scene.operations.value, `${label}: live operations`).toEqual([]);
|
||||
expect(states, `${label}: states`).not.toContain("transitioning");
|
||||
expect(
|
||||
states.filter((state) => state === "active"),
|
||||
`${label}: one active entry per root`,
|
||||
).toHaveLength(rootCount);
|
||||
}
|
||||
|
||||
// Scene operations ----------------------------------------------------------
|
||||
|
||||
const drawerOpen = defineOriginChoreography({
|
||||
name: "drawer-open",
|
||||
persistAtRest: true,
|
||||
effects: ({ progress }) => ({
|
||||
source: { transform: `translateX(${progress * 66}%)` },
|
||||
target: { transform: `translateX(${(progress - 1) * 66}%)` },
|
||||
}),
|
||||
});
|
||||
const drawerClose = defineOriginChoreography({
|
||||
name: "drawer-close",
|
||||
commitThreshold: 0.2,
|
||||
commitVelocity: 0.5,
|
||||
effects: ({ progress }) => ({
|
||||
source: { transform: `translateX(${-progress * 66}%)` },
|
||||
}),
|
||||
});
|
||||
const choreographies = [slideLeft, slideRight, fade, drawerOpen, drawerClose];
|
||||
const views = ["A", "B", "C", "D"].map((name) =>
|
||||
originView(component(name), undefined, { key: name.toLowerCase() }),
|
||||
);
|
||||
|
||||
function randomAction(r: ReturnType<typeof rng>): OriginAction {
|
||||
const choreography = r.pick(choreographies);
|
||||
const target = r.pick(views);
|
||||
const placement = r.pick(["above", "under", undefined] as const);
|
||||
switch (r.int(6)) {
|
||||
case 0:
|
||||
return forward(target, choreography, { placement });
|
||||
case 1:
|
||||
return replace(target, choreography, { placement });
|
||||
case 2:
|
||||
case 3:
|
||||
return back(choreography, { placement });
|
||||
case 4:
|
||||
return above(target, choreography, {
|
||||
history: r.pick(["push", "replace", "back"] as const),
|
||||
});
|
||||
default:
|
||||
return under(target, choreography);
|
||||
}
|
||||
}
|
||||
|
||||
async function runOperations(seed: number) {
|
||||
const r = rng(seed);
|
||||
const frames = installFrames();
|
||||
const initial = seed % 3 === 0 ? [views[0]!, views[1]!] : [views[0]!];
|
||||
const scene = createOriginScene({ initial });
|
||||
const handles: OriginOperationHandle[] = [];
|
||||
const unexpected: unknown[] = [];
|
||||
const expectSceneError = (error: unknown) => {
|
||||
if (!(error instanceof OriginSceneError)) unexpected.push(error);
|
||||
};
|
||||
|
||||
const trace: string[] = [];
|
||||
for (let step = 0; step < 80; step += 1) {
|
||||
const label = () =>
|
||||
`seed ${seed} step ${step}\n${trace.slice(-60).join("\n")}`;
|
||||
const roll = r.next();
|
||||
const liveIds = new Set(scene.operations.value.map(({ id }) => id));
|
||||
const live = handles.filter(({ id }) => liveIds.has(id));
|
||||
const pick = () =>
|
||||
live.length && r.chance(0.85) ? r.pick(live) : r.pick(handles);
|
||||
|
||||
if (roll < 0.3 || handles.length === 0) {
|
||||
const originKey = r.pick(scene.nodes.value).key;
|
||||
const action = randomAction(r);
|
||||
scene.begin(originKey, action).then(
|
||||
(handle) => {
|
||||
handles.push(handle);
|
||||
trace.push(
|
||||
` begin #${handle.id} ${originKey}→${handle.targetKey} ${action.history} ${action.choreography.name}`,
|
||||
);
|
||||
},
|
||||
(error) => {
|
||||
trace.push(
|
||||
` begin ${originKey} ${action.history} rejected: ${error.code}`,
|
||||
);
|
||||
expectSceneError(error);
|
||||
},
|
||||
);
|
||||
} else if (roll < 0.55) {
|
||||
const handle = pick();
|
||||
const p = r.next() * 1.4 - 0.2;
|
||||
const v = r.next() * 3 - 1;
|
||||
trace.push(`update #${handle.id} ${p.toFixed(2)} ${v.toFixed(2)}`);
|
||||
handle.update(p, v);
|
||||
} else if (roll < 0.75) {
|
||||
const handle = pick();
|
||||
const options = {
|
||||
commit: r.pick([true, false, undefined]),
|
||||
animate: r.chance(0.5),
|
||||
};
|
||||
trace.push(`finish #${handle.id} ${JSON.stringify(options)}`);
|
||||
void handle
|
||||
.finish(options)
|
||||
.then((v) => trace.push(` finished #${handle.id} → ${v}`));
|
||||
} else if (roll < 0.82) {
|
||||
const handle = pick();
|
||||
trace.push(`cancel #${handle.id}`);
|
||||
void handle
|
||||
.cancel({ animate: r.chance(0.5) })
|
||||
.then(() => trace.push(` cancelled #${handle.id}`));
|
||||
} else {
|
||||
trace.push("frames");
|
||||
for (let i = 1 + r.int(12); i > 0; i -= 1) frames.advance(4 + r.int(40));
|
||||
}
|
||||
if (!r.chance(0.15)) await flush();
|
||||
trace.push(describeScene(scene));
|
||||
checkInvariants(scene, label(), initial.length);
|
||||
}
|
||||
|
||||
// Release everything: every live operation finishes, then springs drain.
|
||||
await flush();
|
||||
for (const handle of handles) void handle.finish({ animate: r.chance(0.5) });
|
||||
await flush();
|
||||
frames.drain();
|
||||
await flush();
|
||||
checkResting(
|
||||
scene,
|
||||
initial.length,
|
||||
`seed ${seed} at rest\n${trace.slice(-50).join("\n")}`,
|
||||
);
|
||||
expect(unexpected, `seed ${seed}: non-scene errors`).toEqual([]);
|
||||
}
|
||||
|
||||
describe("scene properties", () => {
|
||||
for (let seed = 1; seed <= SEEDS; seed += 1)
|
||||
it(`random operations ${seed}`, () => runOperations(seed));
|
||||
});
|
||||
|
||||
// Gestures ------------------------------------------------------------------
|
||||
|
||||
const apps: Array<ReturnType<typeof createApp>> = [];
|
||||
afterEach(() => {
|
||||
for (const app of apps.splice(0)) app.unmount();
|
||||
document.body.innerHTML = "";
|
||||
});
|
||||
|
||||
const WIDTH = 300;
|
||||
const HEIGHT = 600;
|
||||
|
||||
function stubBounds(element: HTMLElement) {
|
||||
if (element.dataset.stubbed) return;
|
||||
element.dataset.stubbed = "1";
|
||||
Object.defineProperties(element, {
|
||||
clientWidth: { configurable: true, value: WIDTH },
|
||||
clientHeight: { configurable: true, value: HEIGHT },
|
||||
});
|
||||
element.getBoundingClientRect = () =>
|
||||
({ top: 0, left: 0, width: WIDTH, height: HEIGHT }) as DOMRect;
|
||||
}
|
||||
|
||||
/** Views whose gestures can grow, collapse, and race chains of operations. */
|
||||
function gestureWorld() {
|
||||
const viewsByName: Record<string, ReturnType<typeof originView>> = {};
|
||||
const slide = defineOriginChoreography({
|
||||
name: "slide",
|
||||
commitVelocity: 0.6,
|
||||
effects: ({ progress }) => ({
|
||||
source: { transform: `translateX(${-progress * 100}px)` },
|
||||
target: { transform: `translateX(${(1 - progress) * 100}px)` },
|
||||
}),
|
||||
});
|
||||
const surface = (name: string, gestures: () => unknown[]) =>
|
||||
defineComponent({
|
||||
name,
|
||||
setup: () => () =>
|
||||
h(
|
||||
OriginGestureSurface,
|
||||
{ gestures: gestures() as never, "data-gesture-host": "" },
|
||||
() => [h("input", { "data-input": "" }), name],
|
||||
),
|
||||
});
|
||||
|
||||
const A = surface("A", () => [
|
||||
gesture.to
|
||||
.left()
|
||||
.navigate(async () => {
|
||||
await Promise.resolve();
|
||||
return forward(viewsByName.B!);
|
||||
})
|
||||
.animate(slide),
|
||||
gesture.from
|
||||
.left(40)
|
||||
.to.right()
|
||||
.navigate((context) => (context.canGoBack ? back() : null))
|
||||
.animate(slideRight),
|
||||
gesture.from
|
||||
.when(({ point }) => point.localY < HEIGHT / 2)
|
||||
.to.down({ threshold: 12 })
|
||||
.complete(({ progress }) => progress > 0.2)
|
||||
.navigate(() => forward(viewsByName.C!, { placement: "under" }))
|
||||
.animate(drawerOpen),
|
||||
gesture.from
|
||||
.bottom("20%")
|
||||
.to.up()
|
||||
.navigate((context) =>
|
||||
context.canGoBack ? back() : replace(viewsByName.A!),
|
||||
)
|
||||
.animate(fade),
|
||||
]);
|
||||
const B = surface("B", () => [
|
||||
gesture.to
|
||||
.left({ threshold: 6 })
|
||||
.navigate(() => forward(viewsByName.C!))
|
||||
.animate(slide),
|
||||
gesture.to
|
||||
.right({ threshold: 6 })
|
||||
.navigate((context) => (context.canGoBack ? back() : null))
|
||||
.animate(slideRight),
|
||||
]);
|
||||
const C = surface("C", () => [
|
||||
gesture.to
|
||||
.up({ threshold: 4 })
|
||||
.navigate((context) =>
|
||||
context.canGoBack ? back() : forward(viewsByName.B!),
|
||||
)
|
||||
.animate(drawerClose),
|
||||
gesture.to
|
||||
.left()
|
||||
.navigate(() => {
|
||||
throw new Error("intentional navigate failure");
|
||||
})
|
||||
.animate(slide),
|
||||
]);
|
||||
viewsByName.A = originView(A, undefined, { key: "a" });
|
||||
viewsByName.B = originView(B, undefined, { key: "b" });
|
||||
viewsByName.C = originView(C, undefined, { key: "c" });
|
||||
|
||||
const scene = createOriginScene({ initial: viewsByName.A });
|
||||
const root = document.createElement("div");
|
||||
document.body.append(root);
|
||||
const app = createApp({ render: () => h(OriginScene, { scene }) });
|
||||
apps.push(app);
|
||||
app.mount(root);
|
||||
return { scene, root };
|
||||
}
|
||||
|
||||
function pointerEvent(type: string, init: PointerEventInit, timeStamp: number) {
|
||||
const event = new PointerEvent(type, {
|
||||
bubbles: true,
|
||||
cancelable: true,
|
||||
...init,
|
||||
});
|
||||
Object.defineProperty(event, "timeStamp", { value: timeStamp });
|
||||
return event;
|
||||
}
|
||||
|
||||
async function runPointers(seed: number) {
|
||||
const r = rng(seed * 7919);
|
||||
const frames = installFrames();
|
||||
const warn = console.warn;
|
||||
console.warn = () => {};
|
||||
try {
|
||||
const { scene, root } = gestureWorld();
|
||||
await nextTick();
|
||||
let time = 100;
|
||||
let x = 0;
|
||||
let y = 0;
|
||||
let pointerId = 1;
|
||||
let host: HTMLElement | null = null;
|
||||
let heading: "left" | "right" | "up" | "down" = "left";
|
||||
const trace: string[] = [];
|
||||
|
||||
const dispatch = (
|
||||
type: string,
|
||||
init: PointerEventInit,
|
||||
onInput = false,
|
||||
) => {
|
||||
trace.push(
|
||||
`${type} ${host?.closest("[data-origin-node]")?.getAttribute("data-origin-node")} ${JSON.stringify(init)} t=${time}${host?.isConnected ? "" : " (detached)"}`,
|
||||
);
|
||||
if (!host?.isConnected) return;
|
||||
const target = onInput
|
||||
? (host.querySelector("[data-input]") as HTMLElement)
|
||||
: host;
|
||||
target.dispatchEvent(pointerEvent(type, init, time));
|
||||
};
|
||||
|
||||
for (let step = 0; step < 120; step += 1) {
|
||||
time += r.int(40);
|
||||
const roll = r.next();
|
||||
if (roll < 0.15) {
|
||||
// A new primary pointer means the previous one ended: a browser
|
||||
// delivers its pointer-up to the captured host, or, if that was
|
||||
// lost, fires lostpointercapture there.
|
||||
dispatch(r.chance(0.8) ? "pointerup" : "lostpointercapture", {
|
||||
clientX: x,
|
||||
clientY: y,
|
||||
pointerId,
|
||||
});
|
||||
if (r.chance(0.8)) await flush(3);
|
||||
const nodes = scene.nodes.value.filter((node) =>
|
||||
scene.isNodeInteractive(node.key),
|
||||
);
|
||||
const node = r.pick(nodes.length ? nodes : scene.nodes.value);
|
||||
host = root.querySelector(
|
||||
`[data-origin-node="${CSS.escape(node.key)}"] [data-gesture-host]`,
|
||||
);
|
||||
if (host) stubBounds(host);
|
||||
x = r.chance(0.3) ? r.int(50) : r.int(WIDTH);
|
||||
y = r.chance(0.3) ? HEIGHT - r.int(130) : r.int(HEIGHT);
|
||||
pointerId = r.chance(0.8) ? 1 : 2;
|
||||
heading = r.pick(["left", "right", "up", "down"] as const);
|
||||
dispatch(
|
||||
"pointerdown",
|
||||
{
|
||||
clientX: x,
|
||||
clientY: y,
|
||||
pointerId,
|
||||
button: r.chance(0.95) ? 0 : 1,
|
||||
isPrimary: r.chance(0.95),
|
||||
},
|
||||
r.chance(0.08),
|
||||
);
|
||||
} else if (roll < 0.65) {
|
||||
const amount = 5 + r.int(55);
|
||||
if (heading === "left") x -= amount;
|
||||
if (heading === "right") x += amount;
|
||||
if (heading === "up") y -= amount;
|
||||
if (heading === "down") y += amount;
|
||||
dispatch("pointermove", { clientX: x, clientY: y, pointerId });
|
||||
} else if (roll < 0.8) {
|
||||
dispatch("pointerup", { clientX: x, clientY: y, pointerId });
|
||||
} else if (roll < 0.85) {
|
||||
dispatch(r.pick(["pointercancel", "lostpointercapture"]), {
|
||||
pointerId,
|
||||
});
|
||||
} else {
|
||||
trace.push("frames");
|
||||
for (let i = 1 + r.int(20); i > 0; i -= 1) frames.advance(16);
|
||||
}
|
||||
if (r.chance(0.7)) {
|
||||
frames.advance(16);
|
||||
frames.advance(16);
|
||||
}
|
||||
if (!r.chance(0.2)) await flush(3);
|
||||
trace.push(describeScene(scene));
|
||||
checkInvariants(
|
||||
scene,
|
||||
`seed ${seed} step ${step}\n${trace.slice(-40).join("\n")}`,
|
||||
1,
|
||||
);
|
||||
}
|
||||
|
||||
// Lift the pointer; nothing may remain stuck mid-transition.
|
||||
dispatch("pointerup", { clientX: x, clientY: y, pointerId });
|
||||
await flush();
|
||||
frames.drain();
|
||||
await flush();
|
||||
trace.push(describeScene(scene));
|
||||
checkResting(
|
||||
scene,
|
||||
1,
|
||||
`seed ${seed} after release\n${trace.slice(-40).join("\n")}`,
|
||||
);
|
||||
} finally {
|
||||
console.warn = warn;
|
||||
}
|
||||
}
|
||||
|
||||
describe("gesture properties", () => {
|
||||
for (let seed = 1; seed <= SEEDS; seed += 1)
|
||||
it(`random pointer stream ${seed}`, () => runPointers(seed));
|
||||
});
|
||||
@@ -0,0 +1,361 @@
|
||||
import {
|
||||
createApp,
|
||||
defineComponent,
|
||||
h,
|
||||
nextTick,
|
||||
shallowRef,
|
||||
type Component,
|
||||
} from "vue";
|
||||
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||
import {
|
||||
back,
|
||||
createOriginScene,
|
||||
defineOriginChoreography,
|
||||
forward,
|
||||
gesture,
|
||||
OriginGesture,
|
||||
OriginGestureSurface,
|
||||
OriginScene,
|
||||
OriginSceneError,
|
||||
originView,
|
||||
type OriginGestureDefinition,
|
||||
} from "../src";
|
||||
import { shouldCommit } from "../src/scene/graph";
|
||||
|
||||
const apps: Array<ReturnType<typeof createApp>> = [];
|
||||
afterEach(() => {
|
||||
for (const app of apps.splice(0)) app.unmount();
|
||||
document.body.innerHTML = "";
|
||||
vi.unstubAllGlobals();
|
||||
vi.restoreAllMocks();
|
||||
});
|
||||
|
||||
const motion = defineOriginChoreography({
|
||||
name: "recognizer-test",
|
||||
effects: ({ progress }) => ({ target: { opacity: progress } }),
|
||||
});
|
||||
const Target: Component = defineComponent({ render: () => h("div", "T") });
|
||||
const toTarget = () => forward(originView(Target));
|
||||
|
||||
function pointer(
|
||||
type: string,
|
||||
clientX: number,
|
||||
timeStamp: number,
|
||||
pointerId = 1,
|
||||
) {
|
||||
const event = new PointerEvent(type, {
|
||||
bubbles: true,
|
||||
cancelable: true,
|
||||
button: 0,
|
||||
isPrimary: true,
|
||||
pointerId,
|
||||
clientX,
|
||||
clientY: 100,
|
||||
});
|
||||
Object.defineProperty(event, "timeStamp", { value: timeStamp });
|
||||
return event;
|
||||
}
|
||||
|
||||
async function flush() {
|
||||
for (let i = 0; i < 4; i += 1) await new Promise((r) => setTimeout(r, 0));
|
||||
}
|
||||
|
||||
function stubBounds(host: HTMLElement) {
|
||||
Object.defineProperty(host, "clientWidth", { value: 200 });
|
||||
host.getBoundingClientRect = () =>
|
||||
({ top: 0, left: 0, width: 200, height: 400 }) as DOMRect;
|
||||
}
|
||||
|
||||
/** Render `root` as the scene's initial view; return the scene and host. */
|
||||
async function mount(root: Component) {
|
||||
vi.stubGlobal("matchMedia", () => ({ matches: true }));
|
||||
const scene = createOriginScene({ initial: originView(root) });
|
||||
const element = document.createElement("div");
|
||||
document.body.append(element);
|
||||
const app = createApp({ render: () => h(OriginScene, { scene }) });
|
||||
apps.push(app);
|
||||
app.mount(element);
|
||||
await nextTick();
|
||||
const host = element.querySelector("#host") as HTMLElement;
|
||||
stubBounds(host);
|
||||
return { scene, host, app };
|
||||
}
|
||||
|
||||
const gestureHost = (definition: () => OriginGestureDefinition) =>
|
||||
defineComponent({
|
||||
setup: () => () =>
|
||||
h(OriginGesture, { id: "host", gesture: definition() }, () => "host"),
|
||||
});
|
||||
|
||||
/** Press, then drag left far enough to capture and begin an operation. */
|
||||
async function dragLeft(host: HTMLElement, pointerId = 1, x = 180) {
|
||||
host.dispatchEvent(pointer("pointerdown", x, 0, pointerId));
|
||||
host.dispatchEvent(pointer("pointermove", x - 60, 100, pointerId));
|
||||
await flush();
|
||||
}
|
||||
|
||||
describe("stuck gestures", () => {
|
||||
const definition = gesture.to.left().navigate(toTarget).animate(motion);
|
||||
|
||||
it("cancels a captured gesture when pointer capture is lost", async () => {
|
||||
const { scene, host } = await mount(gestureHost(() => definition));
|
||||
await dragLeft(host);
|
||||
expect(scene.operations.value).toHaveLength(1);
|
||||
|
||||
host.dispatchEvent(pointer("lostpointercapture", 120, 120));
|
||||
await flush();
|
||||
expect(scene.operations.value).toHaveLength(0);
|
||||
expect(scene.nodes.value).toHaveLength(1);
|
||||
});
|
||||
|
||||
it("ignores a child losing implicit touch capture to the host", async () => {
|
||||
const Root = defineComponent({
|
||||
setup: () => () =>
|
||||
h(OriginGesture, { id: "host", gesture: definition }, () =>
|
||||
h("span", { id: "child" }, "x"),
|
||||
),
|
||||
});
|
||||
const { scene, host } = await mount(Root);
|
||||
await dragLeft(host);
|
||||
expect(scene.operations.value).toHaveLength(1);
|
||||
|
||||
// Taking capture on the host makes the touched child lose its implicit
|
||||
// capture; that event bubbles to the host.
|
||||
host
|
||||
.querySelector("#child")!
|
||||
.dispatchEvent(pointer("lostpointercapture", 120, 110));
|
||||
await flush();
|
||||
expect(scene.operations.value).toHaveLength(1);
|
||||
});
|
||||
|
||||
it("ignores lostpointercapture after a normal release", async () => {
|
||||
const { scene, host } = await mount(gestureHost(() => definition));
|
||||
await dragLeft(host);
|
||||
host.dispatchEvent(pointer("pointermove", 20, 200));
|
||||
host.dispatchEvent(pointer("pointerup", 20, 200));
|
||||
host.dispatchEvent(pointer("lostpointercapture", 20, 200));
|
||||
await flush();
|
||||
// Committed, not cancelled.
|
||||
expect(scene.nodes.value.map((node) => node.state)).toEqual([
|
||||
"parked",
|
||||
"active",
|
||||
]);
|
||||
});
|
||||
|
||||
it("cancels a stale gesture when a new primary pointer goes down", async () => {
|
||||
const { scene, host } = await mount(gestureHost(() => definition));
|
||||
await dragLeft(host, 1);
|
||||
expect(scene.operations.value).toHaveLength(1);
|
||||
|
||||
// pointer 1's pointer-up was lost; a new touch starts.
|
||||
host.dispatchEvent(pointer("pointerdown", 150, 300, 2));
|
||||
await flush();
|
||||
expect(scene.operations.value).toHaveLength(0);
|
||||
expect(scene.nodes.value).toHaveLength(1);
|
||||
});
|
||||
|
||||
it("cancels a captured gesture when its component unmounts", async () => {
|
||||
const show = shallowRef(true);
|
||||
const Root = defineComponent({
|
||||
setup: () => () =>
|
||||
h("div", [
|
||||
show.value
|
||||
? h(OriginGesture, { id: "host", gesture: definition }, () => "x")
|
||||
: null,
|
||||
]),
|
||||
});
|
||||
const { scene, host } = await mount(Root);
|
||||
await dragLeft(host);
|
||||
expect(scene.operations.value).toHaveLength(1);
|
||||
|
||||
show.value = false;
|
||||
await flush();
|
||||
expect(scene.operations.value).toHaveLength(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe("failure warnings", () => {
|
||||
it("warns when navigate() throws, without touching the scene", async () => {
|
||||
const warn = vi.spyOn(console, "warn").mockImplementation(() => {});
|
||||
const failing = gesture.to
|
||||
.left()
|
||||
.navigate(() => {
|
||||
throw new Error("no route");
|
||||
})
|
||||
.animate(motion);
|
||||
const { scene, host } = await mount(gestureHost(() => failing));
|
||||
await dragLeft(host);
|
||||
expect(scene.operations.value).toHaveLength(0);
|
||||
expect(warn).toHaveBeenCalledWith(
|
||||
"[native-vue-router] A gesture's navigate() factory failed.",
|
||||
new Error("no route"),
|
||||
);
|
||||
});
|
||||
|
||||
it("warns when the scene rejects the operation", async () => {
|
||||
const warn = vi.spyOn(console, "warn").mockImplementation(() => {});
|
||||
// The initial view has no previous entry, so back() is rejected.
|
||||
const invalid = gesture.to
|
||||
.left()
|
||||
.navigate(() => back())
|
||||
.animate(motion);
|
||||
const { host } = await mount(gestureHost(() => invalid));
|
||||
await dragLeft(host);
|
||||
expect(warn).toHaveBeenCalledTimes(1);
|
||||
const error = warn.mock.calls[0]![1] as OriginSceneError;
|
||||
expect(error).toBeInstanceOf(OriginSceneError);
|
||||
expect(error.code).toBe("no-previous-entry");
|
||||
});
|
||||
|
||||
it("stays quiet when two gestures race for the same origin", async () => {
|
||||
const warn = vi.spyOn(console, "warn").mockImplementation(() => {});
|
||||
const both = [
|
||||
gesture.to.left({ threshold: 4 }).navigate(toTarget).animate(motion),
|
||||
gesture.to.left({ threshold: 6 }).navigate(toTarget).animate(motion),
|
||||
];
|
||||
const Root = defineComponent({
|
||||
setup: () => () =>
|
||||
h(OriginGestureSurface, { id: "host", gestures: both }, () => "x"),
|
||||
});
|
||||
const { scene, host } = await mount(Root);
|
||||
await dragLeft(host);
|
||||
expect(scene.operations.value).toHaveLength(1);
|
||||
expect(warn).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("declining with null does not warn", async () => {
|
||||
const warn = vi.spyOn(console, "warn").mockImplementation(() => {});
|
||||
const declined = gesture.to
|
||||
.left()
|
||||
.navigate(() => null)
|
||||
.animate(motion);
|
||||
const { host } = await mount(gestureHost(() => declined));
|
||||
await dragLeft(host);
|
||||
expect(warn).not.toHaveBeenCalled();
|
||||
});
|
||||
});
|
||||
|
||||
describe("reactive gesture props", () => {
|
||||
it("applies a new definition from the next pointer-down only", async () => {
|
||||
const leftward = gesture.to.left().navigate(toTarget).animate(motion);
|
||||
const rightward = gesture.to.right().navigate(toTarget).animate(motion);
|
||||
const current = shallowRef(leftward);
|
||||
const { scene, host } = await mount(gestureHost(() => current.value));
|
||||
expect(host.style.touchAction).toBe("pan-y");
|
||||
|
||||
// Swap mid-gesture: the drag in progress keeps the leftward definition.
|
||||
host.dispatchEvent(pointer("pointerdown", 180, 0));
|
||||
current.value = rightward;
|
||||
await nextTick();
|
||||
host.dispatchEvent(pointer("pointermove", 140, 100));
|
||||
await flush();
|
||||
expect(scene.operations.value).toHaveLength(1);
|
||||
// A short, held release (20%) cancels, leaving the origin interactive.
|
||||
host.dispatchEvent(pointer("pointerup", 140, 1000));
|
||||
await flush();
|
||||
|
||||
// The next touch uses the rightward definition.
|
||||
host.dispatchEvent(pointer("pointerdown", 20, 2000));
|
||||
host.dispatchEvent(pointer("pointermove", 80, 2100));
|
||||
await flush();
|
||||
expect(scene.operations.value).toHaveLength(1);
|
||||
});
|
||||
|
||||
it("keeps a gesture in progress across a parent re-render", async () => {
|
||||
const tick = shallowRef(0);
|
||||
// A new but equivalent definition object on every render.
|
||||
const { scene, host } = await mount(
|
||||
gestureHost(() => {
|
||||
void tick.value;
|
||||
return gesture.to.left().navigate(toTarget).animate(motion);
|
||||
}),
|
||||
);
|
||||
await dragLeft(host);
|
||||
tick.value += 1;
|
||||
await nextTick();
|
||||
host.dispatchEvent(pointer("pointermove", 20, 200));
|
||||
host.dispatchEvent(pointer("pointerup", 20, 200));
|
||||
await flush();
|
||||
expect(scene.nodes.value.map((node) => node.state)).toEqual([
|
||||
"parked",
|
||||
"active",
|
||||
]);
|
||||
});
|
||||
|
||||
it("tracks a surface's changing gesture list and touch-action", async () => {
|
||||
const list = shallowRef<OriginGestureDefinition[]>([
|
||||
gesture.to.left().navigate(toTarget).animate(motion),
|
||||
]);
|
||||
const Root = defineComponent({
|
||||
setup: () => () =>
|
||||
h(
|
||||
OriginGestureSurface,
|
||||
{ id: "host", gestures: list.value },
|
||||
() => "x",
|
||||
),
|
||||
});
|
||||
const { scene, host } = await mount(Root);
|
||||
expect(host.style.touchAction).toBe("pan-y");
|
||||
|
||||
list.value = [
|
||||
...list.value,
|
||||
gesture.to.down().navigate(toTarget).animate(motion),
|
||||
];
|
||||
await nextTick();
|
||||
expect(host.style.touchAction).toBe("none");
|
||||
|
||||
host.dispatchEvent(
|
||||
Object.assign(pointer("pointerdown", 100, 0), { clientY: 0 }),
|
||||
);
|
||||
const down = new PointerEvent("pointermove", {
|
||||
bubbles: true,
|
||||
isPrimary: true,
|
||||
pointerId: 1,
|
||||
clientX: 100,
|
||||
clientY: 80,
|
||||
});
|
||||
host.dispatchEvent(down);
|
||||
await flush();
|
||||
expect(scene.operations.value).toHaveLength(1);
|
||||
});
|
||||
});
|
||||
|
||||
describe("commitVelocity", () => {
|
||||
const operation = (commitVelocity: number | undefined, velocity: number) =>
|
||||
({
|
||||
progress: 0.1,
|
||||
velocity,
|
||||
choreography: { effects: () => ({}), commitVelocity },
|
||||
}) as unknown as Parameters<typeof shouldCommit>[0];
|
||||
|
||||
it("defaults to 0.2", () => {
|
||||
expect(shouldCommit(operation(undefined, 0.19), {})).toBe(false);
|
||||
expect(shouldCommit(operation(undefined, 0.2), {})).toBe(true);
|
||||
});
|
||||
|
||||
it("uses the choreography's value when supplied", () => {
|
||||
expect(shouldCommit(operation(0.6, 0.5), {})).toBe(false);
|
||||
expect(shouldCommit(operation(0.6, 0.6), {})).toBe(true);
|
||||
expect(shouldCommit(operation(0.1, 0.15), {})).toBe(true);
|
||||
});
|
||||
|
||||
it("lets a fast flick's direction veto the distance", () => {
|
||||
const at = (progress: number, velocity: number) =>
|
||||
({
|
||||
progress,
|
||||
velocity,
|
||||
choreography: { effects: () => ({}) },
|
||||
}) as unknown as Parameters<typeof shouldCommit>[0];
|
||||
// Past the 0.36 threshold, but flicked back toward the start: cancels.
|
||||
expect(shouldCommit(at(0.8, -0.5), {})).toBe(false);
|
||||
// Barely started, but flicked forward: commits.
|
||||
expect(shouldCommit(at(0.05, 0.5), {})).toBe(true);
|
||||
// Slow releases fall back to distance, in either direction.
|
||||
expect(shouldCommit(at(0.8, -0.1), {})).toBe(true);
|
||||
expect(shouldCommit(at(0.2, 0.1), {})).toBe(false);
|
||||
});
|
||||
|
||||
it("still yields to an explicit decision", () => {
|
||||
expect(shouldCommit(operation(0.1, 5), { commit: false })).toBe(false);
|
||||
});
|
||||
});
|
||||
@@ -8,16 +8,17 @@ import {
|
||||
type Component,
|
||||
} from "vue";
|
||||
import { afterEach, describe, expect, it } from "vitest";
|
||||
import OriginScene from "./components/OriginScene.vue";
|
||||
import {
|
||||
above,
|
||||
back,
|
||||
createOriginScene,
|
||||
defineOriginChoreography,
|
||||
forward,
|
||||
OriginScene,
|
||||
originView,
|
||||
replace,
|
||||
under,
|
||||
} from "./motion";
|
||||
import { createOriginScene, originView } from "./scene";
|
||||
} from "../src";
|
||||
|
||||
const mountedApps: Array<ReturnType<typeof createApp>> = [];
|
||||
|
||||
@@ -221,9 +222,6 @@ describe("origin-relative scene graph", () => {
|
||||
onUnmounted(() => {
|
||||
xUnmounts += 1;
|
||||
});
|
||||
defineProps<{
|
||||
message: string;
|
||||
}>();
|
||||
return () =>
|
||||
h(
|
||||
"div",
|
||||
@@ -9,6 +9,5 @@
|
||||
"outDir": "dist",
|
||||
"tsBuildInfoFile": "../../node_modules/.tmp/core-v2.tsbuildinfo"
|
||||
},
|
||||
"include": ["src/**/*.ts", "src/**/*.vue"],
|
||||
"exclude": ["src/**/*.test.ts"]
|
||||
"include": ["src/**/*.ts", "src/**/*.vue"]
|
||||
}
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
.baseline/
|
||||
browser/app/dist/
|
||||
@@ -0,0 +1,41 @@
|
||||
# Benchmarks
|
||||
|
||||
Compares core-v2's performance against an earlier implementation (by default
|
||||
`main`).
|
||||
|
||||
From the repository root:
|
||||
|
||||
```sh
|
||||
packages/core-v2/verify/setup-baseline.sh main # extract into verify/.baseline/
|
||||
ONLY=baseline npx vitest bench --run --config packages/core-v2/verify/vitest.config.ts
|
||||
ONLY=rewrite npx vitest bench --run --config packages/core-v2/verify/vitest.config.ts
|
||||
```
|
||||
|
||||
`scene.bench.ts` measures compositing, push/back cycles, and rendered frames.
|
||||
Run each implementation in its own process with `ONLY=`; running both in one
|
||||
process biases whichever runs second.
|
||||
|
||||
Behavioural verification lives with the unit tests: `tests/property.test.ts`
|
||||
drives random operation sequences and pointer streams and checks the scene's
|
||||
structural invariants after every step. Set `PROPERTY_SEEDS` to run more.
|
||||
|
||||
## Real-browser feel tests
|
||||
|
||||
`browser/` drives a development build in Chromium with emulated touch input,
|
||||
which happy-dom cannot model: implicit touch pointer capture, native
|
||||
scrolling, `pointercancel`, frame timing, and rendered styles. It checks:
|
||||
|
||||
- **recognition** on human-like traces: wobbly and diagonal starts, a small
|
||||
wind-up the wrong way, a twitch at lift-off, slow and short drags, flicks,
|
||||
and vertical scrolls that must not trigger gestures;
|
||||
- **frame pacing** while a finger drags (p95 ≤ 20ms, ≤ 5% of frames over
|
||||
20ms) for a horizontal swipe and a scroll-edge dismiss;
|
||||
- **behaviour**: swipes over nested scrollers, native scrolling beside
|
||||
gestures, scroll-edge dismissal, `onCommit` inside `pointerup`, and the
|
||||
development continuity warning.
|
||||
|
||||
```sh
|
||||
npm run test:feel
|
||||
```
|
||||
|
||||
Set `CHROMIUM_PATH` to use a Chromium other than Playwright's own.
|
||||
@@ -0,0 +1,34 @@
|
||||
<!doctype html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width,initial-scale=1" />
|
||||
<style>
|
||||
html,
|
||||
body,
|
||||
#app {
|
||||
margin: 0;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
.page {
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
background: #fff;
|
||||
}
|
||||
.list {
|
||||
flex: 1;
|
||||
overflow: auto;
|
||||
}
|
||||
.row {
|
||||
height: 80px;
|
||||
border-bottom: 1px solid #ddd;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="app"></div>
|
||||
<script type="module" src="./main.ts"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,141 @@
|
||||
import { createApp, defineComponent, h, ref } from "vue";
|
||||
import "../../../src/style.css";
|
||||
import {
|
||||
OriginGesture,
|
||||
OriginGestureSurface,
|
||||
OriginScene,
|
||||
back,
|
||||
createOriginScene,
|
||||
defineOriginChoreography,
|
||||
forward,
|
||||
gesture,
|
||||
originView,
|
||||
slideLeft,
|
||||
useOrigin,
|
||||
} from "../../../src";
|
||||
|
||||
declare global {
|
||||
interface Window {
|
||||
log: string[];
|
||||
inPointerup: boolean;
|
||||
scene: ReturnType<typeof createOriginScene>;
|
||||
scrollTopOf: (selector: string) => number;
|
||||
begin: (name: "matched" | "mismatched") => Promise<void>;
|
||||
}
|
||||
}
|
||||
window.log = [];
|
||||
window.inPointerup = false;
|
||||
window.addEventListener("pointerup", () => (window.inPointerup = true), true);
|
||||
window.addEventListener("pointerup", () =>
|
||||
setTimeout(() => (window.inPointerup = false)),
|
||||
);
|
||||
const warn = console.warn;
|
||||
console.warn = (...args: unknown[]) => {
|
||||
window.log.push("warn: " + String(args[0]));
|
||||
warn(...args);
|
||||
};
|
||||
|
||||
const rows = (n: number) =>
|
||||
Array.from({ length: n }, (_, i) => h("div", { class: "row" }, `row ${i}`));
|
||||
|
||||
const Detail = defineComponent({
|
||||
name: "Detail",
|
||||
setup() {
|
||||
const list = ref<HTMLElement | null>(null);
|
||||
const dismiss = gesture.from
|
||||
.scrollEdge(list, "top")
|
||||
.to.down()
|
||||
.navigate((c) => (c.canGoBack ? back() : null))
|
||||
.onCommit(() => window.log.push("dismiss committed"))
|
||||
.animate(
|
||||
defineOriginChoreography({
|
||||
name: "dismiss",
|
||||
effects: ({ progress }) => ({
|
||||
source: { transform: `translateY(${progress * 100}%)` },
|
||||
}),
|
||||
}),
|
||||
);
|
||||
return () =>
|
||||
h(OriginGesture, { gesture: dismiss, class: "page", id: "detail" }, () =>
|
||||
h("div", { class: "list", id: "detail-list", ref: list }, rows(40)),
|
||||
);
|
||||
},
|
||||
});
|
||||
|
||||
const Home = defineComponent({
|
||||
name: "Home",
|
||||
setup() {
|
||||
const open = gesture.to
|
||||
.left()
|
||||
.navigate(() => forward(originView(Detail, undefined, { key: "detail" })))
|
||||
.onCommit(() =>
|
||||
window.log.push(`open committed inPointerup=${window.inPointerup}`),
|
||||
)
|
||||
.animate(slideLeft);
|
||||
return () =>
|
||||
h(
|
||||
OriginGestureSurface,
|
||||
{ gestures: [open], class: "page", id: "home" },
|
||||
() => h("div", { class: "list", id: "home-list" }, rows(40)),
|
||||
);
|
||||
},
|
||||
});
|
||||
|
||||
// Continuity check pair: a drawer that rests at 80% and a close that starts
|
||||
// either from the same pose (matched) or from 0 (mismatched).
|
||||
const drawerOpen = defineOriginChoreography({
|
||||
name: "drawer-open",
|
||||
persistAtRest: true,
|
||||
effects: ({ progress }) => ({
|
||||
source: { transform: `translateX(${progress * 80}%)` },
|
||||
}),
|
||||
});
|
||||
const closes = {
|
||||
matched: defineOriginChoreography({
|
||||
name: "drawer-close-matched",
|
||||
effects: ({ progress }) => ({
|
||||
target: { transform: `translateX(${(1 - progress) * 80}%)` },
|
||||
}),
|
||||
}),
|
||||
mismatched: defineOriginChoreography({
|
||||
name: "drawer-close-mismatched",
|
||||
effects: ({ progress }) => ({
|
||||
target: { transform: `translateX(${(1 - progress) * 50}%)` },
|
||||
}),
|
||||
}),
|
||||
};
|
||||
const Drawer = defineComponent({
|
||||
name: "Drawer",
|
||||
render: () => h("div", { class: "page" }, "drawer"),
|
||||
});
|
||||
const Plain = defineComponent({
|
||||
name: "Plain",
|
||||
setup() {
|
||||
const origin = useOrigin();
|
||||
(window as unknown as { openDrawer: () => Promise<boolean> }).openDrawer =
|
||||
() =>
|
||||
origin.perform(
|
||||
forward(originView(Drawer, undefined, { key: "drawer" }), drawerOpen),
|
||||
);
|
||||
return () => h("div", { class: "page", id: "plain" }, "plain");
|
||||
},
|
||||
});
|
||||
|
||||
const params = new URLSearchParams(location.search);
|
||||
const initial = params.get("view") === "plain" ? Plain : Home;
|
||||
const scene = createOriginScene({
|
||||
initial: originView(initial, undefined, { key: "root" }),
|
||||
});
|
||||
window.scene = scene;
|
||||
window.scrollTopOf = (selector) =>
|
||||
document.querySelector(selector)?.scrollTop ?? -1;
|
||||
window.begin = async (name) => {
|
||||
await (
|
||||
window as unknown as { openDrawer: () => Promise<boolean> }
|
||||
).openDrawer();
|
||||
const drawerKey = scene.nodes.value.find((n) => n.view.key === "drawer")!.key;
|
||||
const handle = await scene.begin(drawerKey, back(closes[name]));
|
||||
await handle.cancel({ animate: false });
|
||||
await handle.finish({ commit: false, animate: false });
|
||||
};
|
||||
createApp({ render: () => h(OriginScene, { scene }) }).mount("#app");
|
||||
@@ -0,0 +1,8 @@
|
||||
import vue from "@vitejs/plugin-vue";
|
||||
import { defineConfig } from "vite";
|
||||
export default defineConfig({
|
||||
root: import.meta.dirname,
|
||||
base: "./",
|
||||
plugins: [vue()],
|
||||
build: { outDir: "dist", emptyOutDir: true, minify: false },
|
||||
});
|
||||
@@ -0,0 +1,256 @@
|
||||
import { chromium } from "@playwright/test";
|
||||
import { createServer } from "node:http";
|
||||
import { readFile } from "node:fs/promises";
|
||||
import { extname, join } from "node:path";
|
||||
|
||||
const root = join(import.meta.dirname, "app/dist");
|
||||
const types = {
|
||||
".html": "text/html",
|
||||
".js": "text/javascript",
|
||||
".css": "text/css",
|
||||
};
|
||||
const server = createServer(async (req, res) => {
|
||||
const path = join(
|
||||
root,
|
||||
new URL(req.url, "http://x").pathname.replace(/\/$/, "/index.html"),
|
||||
);
|
||||
let body;
|
||||
try {
|
||||
body = await readFile(path);
|
||||
} catch {
|
||||
res.writeHead(404);
|
||||
return res.end();
|
||||
}
|
||||
res.writeHead(200, {
|
||||
"content-type": types[extname(path)] ?? "application/octet-stream",
|
||||
});
|
||||
res.end(body);
|
||||
}).listen(0);
|
||||
const base = `http://127.0.0.1:${server.address().port}/`;
|
||||
|
||||
// CHROMIUM_PATH overrides Playwright's bundled Chromium.
|
||||
const browser = await chromium.launch({
|
||||
executablePath: process.env.CHROMIUM_PATH,
|
||||
});
|
||||
const context = await browser.newContext({
|
||||
hasTouch: true,
|
||||
isMobile: true,
|
||||
viewport: { width: 390, height: 844 },
|
||||
});
|
||||
const results = [];
|
||||
const check = (name, ok, detail) => {
|
||||
results.push({ name, ok, detail });
|
||||
console.log(`${ok ? "PASS" : "FAIL"} ${name}${detail ? " — " + detail : ""}`);
|
||||
};
|
||||
|
||||
async function open(query = "") {
|
||||
const page = await context.newPage();
|
||||
page.on("pageerror", (e) => console.log("pageerror", e.message));
|
||||
await page.goto(base + query);
|
||||
await page.waitForFunction(() => window.scene);
|
||||
return { page, cdp: await context.newCDPSession(page) };
|
||||
}
|
||||
async function drag({ page, cdp }, from, to, steps = 12, stepMs = 16) {
|
||||
await cdp.send("Input.dispatchTouchEvent", {
|
||||
type: "touchStart",
|
||||
touchPoints: [{ x: from[0], y: from[1] }],
|
||||
});
|
||||
for (let i = 1; i <= steps; i++) {
|
||||
const x = from[0] + ((to[0] - from[0]) * i) / steps;
|
||||
const y = from[1] + ((to[1] - from[1]) * i) / steps;
|
||||
await cdp.send("Input.dispatchTouchEvent", {
|
||||
type: "touchMove",
|
||||
touchPoints: [{ x, y }],
|
||||
});
|
||||
await page.waitForTimeout(stepMs);
|
||||
}
|
||||
await cdp.send("Input.dispatchTouchEvent", {
|
||||
type: "touchEnd",
|
||||
touchPoints: [],
|
||||
});
|
||||
await page.waitForTimeout(700);
|
||||
}
|
||||
const states = (page) =>
|
||||
page.evaluate(() =>
|
||||
window.scene.nodes.value.map((n) => `${n.view.key}:${n.state}`).join(" "),
|
||||
);
|
||||
const log = (page) => page.evaluate(() => window.log.slice());
|
||||
|
||||
// 1. Horizontal swipe over a vertical scroller commits (implicit capture + no pointercancel).
|
||||
{
|
||||
const t = await open();
|
||||
await drag(t, [340, 400], [60, 405]);
|
||||
const s = await states(t.page);
|
||||
check(
|
||||
"horizontal swipe over a scroller opens Detail",
|
||||
s === "root:parked detail:active",
|
||||
s,
|
||||
);
|
||||
const l = await log(t.page);
|
||||
check(
|
||||
"onCommit runs inside the real pointerup event",
|
||||
l.includes("open committed inPointerup=true"),
|
||||
l.join(" | "),
|
||||
);
|
||||
await t.page.close();
|
||||
}
|
||||
// 2. Vertical drag on the same host scrolls natively and leaves the gesture alone.
|
||||
{
|
||||
const t = await open();
|
||||
await drag(t, [200, 700], [205, 300]);
|
||||
const s = await states(t.page);
|
||||
const top = await t.page.evaluate(() => window.scrollTopOf("#home-list"));
|
||||
check(
|
||||
"vertical drag scrolls the list natively",
|
||||
top > 100,
|
||||
`scrollTop=${top}`,
|
||||
);
|
||||
check(
|
||||
"vertical drag does not start the horizontal gesture",
|
||||
s === "root:active",
|
||||
s,
|
||||
);
|
||||
await t.page.close();
|
||||
}
|
||||
// 3. Scroll-edge dismiss.
|
||||
{
|
||||
const t = await open();
|
||||
await drag(t, [340, 400], [60, 405]);
|
||||
check(
|
||||
"(setup) Detail open",
|
||||
(await states(t.page)) === "root:parked detail:active",
|
||||
);
|
||||
await drag(t, [200, 700], [200, 300]); // scroll the list down
|
||||
const scrolled = await t.page.evaluate(() =>
|
||||
window.scrollTopOf("#detail-list"),
|
||||
);
|
||||
check(
|
||||
"drag up scrolls the detail list",
|
||||
scrolled > 100,
|
||||
`scrollTop=${scrolled}`,
|
||||
);
|
||||
await drag(t, [200, 300], [200, 600]); // scrolled: drag down scrolls back, no dismiss
|
||||
const afterDown = await t.page.evaluate(() =>
|
||||
window.scrollTopOf("#detail-list"),
|
||||
);
|
||||
check(
|
||||
"drag down while scrolled scrolls the list, not dismiss",
|
||||
afterDown < scrolled &&
|
||||
(await states(t.page)) === "root:parked detail:active",
|
||||
`scrollTop ${scrolled} → ${afterDown}`,
|
||||
);
|
||||
await t.page.evaluate(
|
||||
() => (document.querySelector("#detail-list").scrollTop = 0),
|
||||
);
|
||||
await drag(t, [200, 300], [200, 800]); // at top: drag down dismisses
|
||||
const s = await states(t.page);
|
||||
const l = await log(t.page);
|
||||
check(
|
||||
"drag down at the top dismisses",
|
||||
s === "root:active" && l.includes("dismiss committed"),
|
||||
s,
|
||||
);
|
||||
await t.page.close();
|
||||
}
|
||||
// 3b. At the top, an upward drag still scrolls the list.
|
||||
{
|
||||
const t = await open();
|
||||
await drag(t, [340, 400], [60, 405]);
|
||||
await drag(t, [200, 700], [200, 300]);
|
||||
const top = await t.page.evaluate(() => window.scrollTopOf("#detail-list"));
|
||||
check(
|
||||
"at the top, drag up still scrolls (dismiss lets go)",
|
||||
top > 100 && (await states(t.page)) === "root:parked detail:active",
|
||||
`scrollTop=${top}`,
|
||||
);
|
||||
await t.page.close();
|
||||
}
|
||||
// 5. Recognition feel: human-like traces on the Home swipe (over a nested
|
||||
// scroller). Real fingers rarely start cleanly; every trace that should open
|
||||
// must open, and the rest must not.
|
||||
{
|
||||
const steady = (total, steps, ms = 16) => Array.from({ length: steps }, () => [total / steps, 0, ms]);
|
||||
const traces = [
|
||||
["clean swipe", steady(-200, 12), true],
|
||||
["short steady drag (31%)", steady(-120, 10), true],
|
||||
["wobbly start, then swipe", [[-1, 4, 16], [-1, 3, 16], [-1, 2, 16], ...steady(-200, 12)], true],
|
||||
["wind-up 6px the wrong way", [[3, 0, 16], [3, 0, 16], ...steady(-206, 12)], true],
|
||||
["diagonal first 10px", [[-5, -5, 16], [-5, -4, 16], ...steady(-190, 11)], true],
|
||||
["backward twitch at lift-off", [...steady(-200, 12), [6, 0, 12]], true],
|
||||
["slow drag to 50%, hold, release", [...steady(-195, 40), [0, 0, 120]], true],
|
||||
["slow drag to 20%, hold, release", [...steady(-80, 20), [0, 0, 120]], false],
|
||||
["quick flick (15%)", steady(-60, 4, 10), true],
|
||||
["vertical scroll", Array.from({ length: 12 }, () => [1, -25, 16]), false],
|
||||
];
|
||||
for (const [name, steps, shouldOpen] of traces) {
|
||||
const t = await open();
|
||||
let [x, y] = [330, 400];
|
||||
await t.cdp.send("Input.dispatchTouchEvent", { type: "touchStart", touchPoints: [{ x, y }] });
|
||||
for (const [dx, dy, ms] of steps) {
|
||||
x += dx; y += dy;
|
||||
if (dx || dy) await t.cdp.send("Input.dispatchTouchEvent", { type: "touchMove", touchPoints: [{ x, y }] });
|
||||
await t.page.waitForTimeout(ms);
|
||||
}
|
||||
await t.cdp.send("Input.dispatchTouchEvent", { type: "touchEnd", touchPoints: [] });
|
||||
await t.page.waitForTimeout(800);
|
||||
const opened = (await states(t.page)) === "root:parked detail:active";
|
||||
check(`recognition: ${name} ${shouldOpen ? "opens" : "stays"}`, opened === shouldOpen, opened ? "opened" : "stayed");
|
||||
await t.page.close();
|
||||
}
|
||||
}
|
||||
|
||||
// 6. Frame pacing while a finger drags: no dropped frames from blocking
|
||||
// touch handling. Regressions measured p95 ≈ 28ms and ~30% of frames > 20ms.
|
||||
async function pacing(query, setup, from, to) {
|
||||
const gaps = [];
|
||||
for (let run = 0; run < 6; run++) {
|
||||
const t = await open(query);
|
||||
await setup(t);
|
||||
await t.page.evaluate(() => { window.f = []; const loop = () => { window.f.push(performance.now()); window.r = requestAnimationFrame(loop); }; window.r = requestAnimationFrame(loop); });
|
||||
await t.cdp.send("Input.dispatchTouchEvent", { type: "touchStart", touchPoints: [{ x: from[0], y: from[1] }] });
|
||||
for (let i = 1; i <= 40; i++) {
|
||||
await t.cdp.send("Input.dispatchTouchEvent", { type: "touchMove", touchPoints: [{ x: from[0] + ((to[0] - from[0]) * i) / 40, y: from[1] + ((to[1] - from[1]) * i) / 40 }] });
|
||||
await t.page.waitForTimeout(16);
|
||||
}
|
||||
const f = await t.page.evaluate(() => { cancelAnimationFrame(window.r); return window.f; });
|
||||
await t.cdp.send("Input.dispatchTouchEvent", { type: "touchEnd", touchPoints: [] });
|
||||
gaps.push(...f.slice(1).map((v, i) => v - f[i]));
|
||||
await t.page.close();
|
||||
}
|
||||
gaps.sort((a, b) => a - b);
|
||||
return { p95: gaps[Math.floor(0.95 * (gaps.length - 1))], over20: gaps.filter((g) => g > 20).length / gaps.length };
|
||||
}
|
||||
const openDetail = async (t) => { await drag(t, [340, 400], [60, 405]); };
|
||||
for (const [name, result] of [
|
||||
["horizontal swipe drag", await pacing("", async () => {}, [340, 300], [40, 300])],
|
||||
["scroll-edge dismiss drag", await pacing("", openDetail, [200, 200], [200, 600])],
|
||||
]) {
|
||||
check(
|
||||
`pacing: ${name} p95 ≤ 20ms and ≤ 5% of frames over 20ms`,
|
||||
result.p95 <= 20 && result.over20 <= 0.05,
|
||||
`p95=${result.p95.toFixed(1)}ms over20=${(result.over20 * 100).toFixed(1)}%`,
|
||||
);
|
||||
}
|
||||
|
||||
// 4. Continuity warning.
|
||||
for (const [name, expectWarning] of [
|
||||
["matched", false],
|
||||
["mismatched", true],
|
||||
]) {
|
||||
const t = await open("?view=plain");
|
||||
await t.page.evaluate((n) => window.begin(n), name);
|
||||
await t.page.waitForTimeout(100);
|
||||
const warned = (await log(t.page)).some((l) => l.includes("moved node"));
|
||||
check(
|
||||
`continuity warning for a ${name} open/close pair: ${expectWarning ? "warns" : "silent"}`,
|
||||
warned === expectWarning,
|
||||
(await log(t.page)).join(" | "),
|
||||
);
|
||||
await t.page.close();
|
||||
}
|
||||
|
||||
await browser.close();
|
||||
server.close();
|
||||
const failed = results.filter((r) => !r.ok).length;
|
||||
console.log(`\n${results.length - failed}/${results.length} passed`);
|
||||
process.exit(failed ? 1 : 0);
|
||||
@@ -0,0 +1,5 @@
|
||||
import { defineComponent, h, type Component } from "vue";
|
||||
|
||||
export function component(name: string): Component {
|
||||
return defineComponent({ name, render: () => h("div", name) });
|
||||
}
|
||||
@@ -0,0 +1,101 @@
|
||||
import { createApp, h, nextTick } from "vue";
|
||||
import { bench, describe } from "vitest";
|
||||
import * as next from "../src";
|
||||
import * as base from "./.baseline";
|
||||
import { component } from "./harness";
|
||||
|
||||
type Impl = typeof next;
|
||||
const all = { baseline: base as unknown as Impl, rewrite: next };
|
||||
const impls = process.env.ONLY
|
||||
? { [process.env.ONLY]: all[process.env.ONLY as keyof typeof all] }
|
||||
: all;
|
||||
|
||||
const motion = next.defineOriginChoreography({
|
||||
name: "bench",
|
||||
effects: ({ progress }) => ({
|
||||
frame: { transform: `translateY(${progress}px)` },
|
||||
source: {
|
||||
transform: `translateX(${-progress * 100}px)`,
|
||||
opacity: 1 - progress,
|
||||
},
|
||||
target: {
|
||||
transform: `translateX(${(1 - progress) * 100}px)`,
|
||||
style: { filter: "none" },
|
||||
},
|
||||
}),
|
||||
});
|
||||
/** Long enough for both implementations to reach steady-state JIT. */
|
||||
const options = { time: 4000, warmupTime: 1500, warmupIterations: 2000 };
|
||||
|
||||
const views = Array.from({ length: 12 }, (_, i) =>
|
||||
next.originView(component(`V${i}`), undefined, { key: `v${i}` }),
|
||||
);
|
||||
|
||||
/** A scene with `depth` simultaneously live, chained operations. */
|
||||
async function liveChain(M: Impl, depth: number) {
|
||||
const scene = M.createOriginScene({ initial: views[0]! });
|
||||
const handles: next.OriginOperationHandle[] = [];
|
||||
let origin = scene.nodes.value[0]!.key;
|
||||
for (let i = 1; i <= depth; i += 1) {
|
||||
const handle = await scene.begin(origin, M.forward(views[i]!, motion));
|
||||
handle.update(0.5);
|
||||
handles.push(handle);
|
||||
origin = handle.targetKey;
|
||||
}
|
||||
return { scene, handles };
|
||||
}
|
||||
|
||||
for (const depth of [3, 10]) {
|
||||
describe(`styleForNode, every node, ${depth} live chained operations`, async () => {
|
||||
for (const [name, M] of Object.entries(impls)) {
|
||||
const { scene, handles } = await liveChain(M, depth);
|
||||
let p = 0;
|
||||
bench(
|
||||
name,
|
||||
() => {
|
||||
p = (p + 0.013) % 1;
|
||||
handles[0]!.update(p);
|
||||
for (const node of scene.nodes.value) scene.styleForNode(node.key);
|
||||
},
|
||||
options,
|
||||
);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
describe("push → back cycle (begin + finish, no animation)", () => {
|
||||
for (const [name, M] of Object.entries(impls)) {
|
||||
const scene = M.createOriginScene({ initial: views[0]! });
|
||||
const root = scene.nodes.value[0]!.key;
|
||||
bench(
|
||||
name,
|
||||
async () => {
|
||||
const push = await scene.begin(root, M.forward(views[1]!, motion));
|
||||
await push.finish({ commit: true, animate: false });
|
||||
const pop = await scene.begin(push.targetKey, M.back(motion));
|
||||
await pop.finish({ commit: true, animate: false });
|
||||
},
|
||||
options,
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
describe("rendered frame: update progress + Vue re-render, 6 live operations", async () => {
|
||||
for (const [name, M] of Object.entries(impls)) {
|
||||
const { scene, handles } = await liveChain(M, 6);
|
||||
const host = document.createElement("div");
|
||||
document.body.append(host);
|
||||
createApp({ render: () => h(M.OriginScene, { scene }) }).mount(host);
|
||||
await nextTick();
|
||||
let p = 0;
|
||||
bench(
|
||||
name,
|
||||
async () => {
|
||||
p = (p + 0.013) % 1;
|
||||
for (const handle of handles) handle.update(p);
|
||||
await nextTick();
|
||||
},
|
||||
options,
|
||||
);
|
||||
}
|
||||
});
|
||||
Executable
+13
@@ -0,0 +1,13 @@
|
||||
#!/usr/bin/env sh
|
||||
# Extract core-v2 sources from a git ref into ./.baseline for comparison.
|
||||
set -eu
|
||||
ref="${1:-main}"
|
||||
here="$(cd "$(dirname "$0")" && pwd)"
|
||||
root="$(git -C "$here" rev-parse --show-toplevel)"
|
||||
tmp="$(mktemp -d)"
|
||||
git -C "$root" archive "$ref" packages/core-v2/src | tar -x -C "$tmp"
|
||||
rm -rf "$here/.baseline"
|
||||
mv "$tmp/packages/core-v2/src" "$here/.baseline"
|
||||
rm -f "$here/.baseline"/*.test.ts
|
||||
rm -rf "$tmp"
|
||||
echo "Baseline extracted from $ref into $here/.baseline"
|
||||
@@ -0,0 +1,16 @@
|
||||
import vue from "@vitejs/plugin-vue";
|
||||
import { defineConfig } from "vitest/config";
|
||||
|
||||
/*
|
||||
* Benchmarks against a previous core-v2 implementation.
|
||||
* Run `setup-baseline.sh <git-ref>` first; see README.md.
|
||||
*/
|
||||
export default defineConfig({
|
||||
plugins: [vue() as never],
|
||||
test: {
|
||||
root: __dirname,
|
||||
environment: "happy-dom",
|
||||
testTimeout: 120_000,
|
||||
benchmark: { include: ["*.bench.ts"] },
|
||||
},
|
||||
});
|
||||
+2
-1
@@ -24,6 +24,7 @@
|
||||
"apps/demo/src/**/*.ts",
|
||||
"apps/demo/src/**/*.vue",
|
||||
"packages/*/src/**/*.ts",
|
||||
"packages/*/src/**/*.vue"
|
||||
"packages/*/src/**/*.vue",
|
||||
"packages/*/tests/**/*.ts"
|
||||
]
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user