Rewrite the core-v2 internals without changing the public API or runtime behavior. The four large files (types, scene, motion, gesture) become layered modules with one responsibility each: - shared/: geometry and environment helpers - view/: originView recipes - choreography/: effect types, presets, and composeEffects compositing - actions/: forward/back/replace/above/under via one overload resolver - scene/: SceneGraph storage, transitions (history rules), compositor (styles and interactivity), spring (pure stepper + rAF driver), and createOriginScene, which only wires them and owns async timing - composables/: useOrigin and the node-scope injection key - gesture/: builder, definition->policy normalization, start admission, DirectionalTracker, and a GestureRecognizer session state machine replacing fifteen loose closure variables - components/: renderers and gesture hosts, plus their prop types Verification (packages/core-v2/verify): differential fuzzing drives main and this branch with identical random operation sequences and pointer streams and requires identical scene state, styles, contexts, callbacks, and promise results at every step. It caught every planted mutation that applied. Benchmarks are at parity. Also fix a pre-existing test that called the defineProps macro inside a runtime defineComponent, and correct API.md's description of the flick commit threshold to match the runtime. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Faarh2Ts6StJPcz2mRiHiR
102 lines
3.1 KiB
TypeScript
102 lines
3.1 KiB
TypeScript
import { createApp, h, nextTick } from "vue";
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import { bench, describe } from "vitest";
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import * as next from "../src";
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import * as base from "./.baseline";
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import { component } from "./harness";
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type Impl = typeof next;
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const all = { baseline: base as unknown as Impl, rewrite: next };
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const impls = process.env.ONLY
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? { [process.env.ONLY]: all[process.env.ONLY as keyof typeof all] }
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: all;
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const motion = next.defineOriginChoreography({
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name: "bench",
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effects: ({ progress }) => ({
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frame: { transform: `translateY(${progress}px)` },
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source: {
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transform: `translateX(${-progress * 100}px)`,
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opacity: 1 - progress,
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},
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target: {
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transform: `translateX(${(1 - progress) * 100}px)`,
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style: { filter: "none" },
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},
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}),
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});
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/** Long enough for both implementations to reach steady-state JIT. */
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const options = { time: 4000, warmupTime: 1500, warmupIterations: 2000 };
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const views = Array.from({ length: 12 }, (_, i) =>
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next.originView(component(`V${i}`), undefined, { key: `v${i}` }),
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);
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/** A scene with `depth` simultaneously live, chained operations. */
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async function liveChain(M: Impl, depth: number) {
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const scene = M.createOriginScene({ initial: views[0]! });
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const handles: next.OriginOperationHandle[] = [];
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let origin = scene.nodes.value[0]!.key;
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for (let i = 1; i <= depth; i += 1) {
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const handle = await scene.begin(origin, M.forward(views[i]!, motion));
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handle.update(0.5);
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handles.push(handle);
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origin = handle.targetKey;
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}
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return { scene, handles };
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}
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for (const depth of [3, 10]) {
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describe(`styleForNode, every node, ${depth} live chained operations`, async () => {
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for (const [name, M] of Object.entries(impls)) {
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const { scene, handles } = await liveChain(M, depth);
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let p = 0;
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bench(
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name,
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() => {
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p = (p + 0.013) % 1;
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handles[0]!.update(p);
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for (const node of scene.nodes.value) scene.styleForNode(node.key);
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},
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options,
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);
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}
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});
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}
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describe("push → back cycle (begin + finish, no animation)", () => {
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for (const [name, M] of Object.entries(impls)) {
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const scene = M.createOriginScene({ initial: views[0]! });
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const root = scene.nodes.value[0]!.key;
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bench(
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name,
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async () => {
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const push = await scene.begin(root, M.forward(views[1]!, motion));
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await push.finish({ commit: true, animate: false });
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const pop = await scene.begin(push.targetKey, M.back(motion));
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await pop.finish({ commit: true, animate: false });
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},
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options,
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);
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}
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});
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describe("rendered frame: update progress + Vue re-render, 6 live operations", async () => {
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for (const [name, M] of Object.entries(impls)) {
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const { scene, handles } = await liveChain(M, 6);
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const host = document.createElement("div");
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document.body.append(host);
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createApp({ render: () => h(M.OriginScene, { scene }) }).mount(host);
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await nextTick();
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let p = 0;
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bench(
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name,
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async () => {
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p = (p + 0.013) % 1;
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for (const handle of handles) handle.update(p);
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await nextTick();
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},
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options,
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);
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}
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});
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