Improve animations and resizing again. Add option for animation speed.

This commit is contained in:
2026-03-13 00:14:00 +11:00
parent 256998eb9f
commit e4719cb9f4
6 changed files with 135 additions and 9 deletions

View File

@@ -11,9 +11,11 @@ class ScreenManager: ObservableObject {
static let shared = ScreenManager()
private let focusRetryDelay: TimeInterval = 0.01
private let presetResizeFrameInterval: TimeInterval = 1.0 / 60.0
private(set) var windows: [String: NotchWindow] = [:]
private(set) var viewModels: [String: NotchViewModel] = [:]
private var presetResizeTimers: [String: Timer] = [:]
@AppStorage(NotchSettings.Keys.showOnAllDisplays)
private var showOnAllDisplays = NotchSettings.Defaults.showOnAllDisplays
@@ -140,10 +142,9 @@ class ScreenManager: ObservableObject {
return
}
withAnimation(vm.openAnimation) {
vm.applySizePreset(preset, notifyWindowResize: false)
}
updateWindowFrame(for: screenUUID, centerHorizontally: true)
let startSize = vm.notchSize
let targetSize = vm.setStoredOpenSize(preset.size)
animatePresetResize(for: screenUUID, from: startSize, to: targetSize, duration: vm.openAnimationDuration)
}
// MARK: - Window creation
@@ -236,10 +237,28 @@ class ScreenManager: ObservableObject {
window: NotchWindow,
centerHorizontally: Bool = false
) {
guard let vm = viewModels[screenUUID] else { return }
let frame = targetWindowFrame(
for: screenUUID,
on: screen,
window: window,
centerHorizontally: centerHorizontally,
contentSize: nil
)
guard !window.frame.equalTo(frame) else { return }
window.setFrame(frame, display: false)
}
private func targetWindowFrame(
for screenUUID: String,
on screen: NSScreen,
window: NotchWindow,
centerHorizontally: Bool,
contentSize: CGSize?
) -> NSRect {
guard let vm = viewModels[screenUUID] else { return window.frame }
let shadowPadding: CGFloat = 20
let openSize = vm.openNotchSize
let openSize = contentSize ?? vm.openNotchSize
let windowWidth = openSize.width + 40
let windowHeight = openSize.height + shadowPadding
let centeredX = screen.frame.origin.x + (screen.frame.width - windowWidth) / 2
@@ -248,12 +267,87 @@ class ScreenManager: ObservableObject {
? centeredX
: min(max(window.frame.minX, screen.frame.minX), screen.frame.maxX - windowWidth)
let frame = NSRect(
return NSRect(
x: x,
y: screen.frame.origin.y + screen.frame.height - windowHeight,
width: windowWidth,
height: windowHeight
)
}
private func animatePresetResize(
for screenUUID: String,
from startSize: CGSize,
to targetSize: CGSize,
duration: TimeInterval
) {
cancelPresetResize(for: screenUUID)
guard let vm = viewModels[screenUUID] else { return }
guard startSize != targetSize else {
vm.notchSize = targetSize
updateWindowFrame(for: screenUUID, centerHorizontally: true)
return
}
vm.isPresetResizing = true
let startTime = CACurrentMediaTime()
let duration = max(duration, presetResizeFrameInterval)
let timer = Timer(timeInterval: presetResizeFrameInterval, repeats: true) { [weak self] timer in
MainActor.assumeIsolated {
guard let self, let vm = self.viewModels[screenUUID] else {
timer.invalidate()
return
}
let elapsed = CACurrentMediaTime() - startTime
let progress = min(1, elapsed / duration)
let easedProgress = 0.5 - (cos(.pi * progress) / 2)
let size = CGSize(
width: startSize.width + ((targetSize.width - startSize.width) * easedProgress),
height: startSize.height + ((targetSize.height - startSize.height) * easedProgress)
)
vm.notchSize = size
self.updateWindowFrame(for: screenUUID, contentSize: size, centerHorizontally: true)
if progress >= 1 {
vm.notchSize = targetSize
vm.isPresetResizing = false
self.updateWindowFrame(for: screenUUID, contentSize: targetSize, centerHorizontally: true)
self.presetResizeTimers[screenUUID] = nil
timer.invalidate()
}
}
}
presetResizeTimers[screenUUID] = timer
RunLoop.main.add(timer, forMode: .common)
timer.fire()
}
private func cancelPresetResize(for screenUUID: String) {
presetResizeTimers[screenUUID]?.invalidate()
presetResizeTimers[screenUUID] = nil
viewModels[screenUUID]?.isPresetResizing = false
}
private func updateWindowFrame(
for screenUUID: String,
contentSize: CGSize,
centerHorizontally: Bool = false
) {
guard let screen = NSScreen.screens.first(where: { $0.displayUUID == screenUUID }),
let window = windows[screenUUID] else { return }
let frame = targetWindowFrame(
for: screenUUID,
on: screen,
window: window,
centerHorizontally: centerHorizontally,
contentSize: contentSize
)
guard !window.frame.equalTo(frame) else { return }
window.setFrame(frame, display: false)
}
@@ -261,6 +355,10 @@ class ScreenManager: ObservableObject {
// MARK: - Cleanup
private func cleanupAllWindows() {
for (_, timer) in presetResizeTimers {
timer.invalidate()
}
presetResizeTimers.removeAll()
for (_, window) in windows {
window.orderOut(nil)
window.close()